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44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#include "../../Platform/stdafx.h"
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#include "LevelSummary.h"
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LevelSummary::LevelSummary(const std::wstring& levelId,
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const std::wstring& levelName, __int64 lastPlayed,
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__int64 sizeOnDisk, GameType* gameMode,
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bool requiresConversion, bool hardcore,
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bool hasCheats)
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: levelId(levelId),
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levelName(levelName),
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lastPlayed(lastPlayed),
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sizeOnDisk(sizeOnDisk),
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gameMode(gameMode),
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requiresConversion(requiresConversion),
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hardcore(hardcore),
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_hasCheats(hasCheats) {}
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std::wstring LevelSummary::getLevelId() { return levelId; }
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std::wstring LevelSummary::getLevelName() { return levelName; }
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__int64 LevelSummary::getSizeOnDisk() { return sizeOnDisk; }
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bool LevelSummary::isRequiresConversion() { return requiresConversion; }
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__int64 LevelSummary::getLastPlayed() { return lastPlayed; }
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int LevelSummary::compareTo(LevelSummary* rhs) {
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if (lastPlayed < rhs->lastPlayed) {
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return 1;
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}
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if (lastPlayed > rhs->lastPlayed) {
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return -1;
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}
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// TODO 4J Jev, used to be compareTo in java, is this right?
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return levelId.compare(rhs->levelId);
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}
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GameType* LevelSummary::getGameMode() { return gameMode; }
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bool LevelSummary::isHardcore() { return hardcore; }
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bool LevelSummary::hasCheats() { return _hasCheats; } |