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https://github.com/4jcraft/4jcraft.git
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133 lines
4.2 KiB
C++
133 lines
4.2 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../IO/Files/File.h"
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#include "../LevelData.h"
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#include "LevelSummary.h"
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#include "../../Headers/com.mojang.nbt.h"
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#include "DirectoryLevelStorage.h"
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#include "DirectoryLevelStorageSource.h"
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#include "../../IO/Files/ConsoleSaveFileIO.h"
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#include "../../IO/Files/ConsoleSaveFileOriginal.h"
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class LevelStorage;
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DirectoryLevelStorageSource::DirectoryLevelStorageSource(const File dir)
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: baseDir(dir) {
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// if (!dir.exists()) dir.mkdirs(); // 4J Removed
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// this->baseDir = dir;
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}
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std::wstring DirectoryLevelStorageSource::getName() { return L"Old Format"; }
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std::vector<LevelSummary*>* DirectoryLevelStorageSource::getLevelList() {
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// 4J Stu - We don't use directory list with the Xbox save locations
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std::vector<LevelSummary*>* levels = new std::vector<LevelSummary*>;
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#if 0
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for (int i = 0; i < 5; i++)
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{
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std::wstring levelId = std::wstring(L"World").append( _toString( (i+1) ) );
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LevelData *levelData = getDataTagFor(saveFile, levelId);
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if (levelData != NULL)
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{
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levels->push_back(new LevelSummary(levelId, L"", levelData->getLastPlayed(), levelData->getSizeOnDisk(), levelData.getGameType(), false, levelData->isHardcore()));
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}
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}
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#endif
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return levels;
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}
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void DirectoryLevelStorageSource::clearAll() {}
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LevelData* DirectoryLevelStorageSource::getDataTagFor(
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ConsoleSaveFile* saveFile, const std::wstring& levelId) {
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// File dataFile(dir, L"level.dat");
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ConsoleSavePath dataFile = ConsoleSavePath(std::wstring(L"level.dat"));
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if (saveFile->doesFileExist(dataFile)) {
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ConsoleSaveFileInputStream fis =
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ConsoleSaveFileInputStream(saveFile, dataFile);
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CompoundTag* root = NbtIo::readCompressed(&fis);
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CompoundTag* tag = root->getCompound(L"Data");
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LevelData* ret = new LevelData(tag);
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delete root;
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return ret;
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}
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return NULL;
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}
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void DirectoryLevelStorageSource::renameLevel(
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const std::wstring& levelId, const std::wstring& newLevelName) {
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ConsoleSaveFileOriginal tempSave(levelId);
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// File dataFile = File(dir, L"level.dat");
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ConsoleSavePath dataFile = ConsoleSavePath(std::wstring(L"level.dat"));
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if (tempSave.doesFileExist(dataFile)) {
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ConsoleSaveFileInputStream fis =
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ConsoleSaveFileInputStream(&tempSave, dataFile);
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CompoundTag* root = NbtIo::readCompressed(&fis);
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CompoundTag* tag = root->getCompound(L"Data");
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tag->putString(L"LevelName", newLevelName);
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ConsoleSaveFileOutputStream fos =
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ConsoleSaveFileOutputStream(&tempSave, dataFile);
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NbtIo::writeCompressed(root, &fos);
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}
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}
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bool DirectoryLevelStorageSource::isNewLevelIdAcceptable(
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const std::wstring& levelId) {
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// 4J Jev, removed try/catch.
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File levelFolder = File(baseDir, levelId);
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if (levelFolder.exists()) {
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return false;
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}
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levelFolder.mkdir();
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return true;
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}
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void DirectoryLevelStorageSource::deleteLevel(const std::wstring& levelId) {
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File dir = File(baseDir, levelId);
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if (!dir.exists()) return;
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deleteRecursive(dir.listFiles());
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dir._delete();
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}
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void DirectoryLevelStorageSource::deleteRecursive(std::vector<File*>* files) {
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AUTO_VAR(itEnd, files->end());
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for (AUTO_VAR(it, files->begin()); it != itEnd; it++) {
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File* file = *it;
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if (file->isDirectory()) {
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deleteRecursive(file->listFiles());
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}
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file->_delete();
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}
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}
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std::shared_ptr<LevelStorage> DirectoryLevelStorageSource::selectLevel(
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ConsoleSaveFile* saveFile, const std::wstring& levelId,
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bool createPlayerDir) {
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return std::shared_ptr<LevelStorage>(
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new DirectoryLevelStorage(saveFile, baseDir, levelId, createPlayerDir));
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}
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bool DirectoryLevelStorageSource::isConvertible(ConsoleSaveFile* saveFile,
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const std::wstring& levelId) {
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return false;
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}
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bool DirectoryLevelStorageSource::requiresConversion(
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ConsoleSaveFile* saveFile, const std::wstring& levelId) {
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return false;
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}
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bool DirectoryLevelStorageSource::convertLevel(ConsoleSaveFile* saveFile,
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const std::wstring& levelId,
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ProgressListener* progress) {
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return false;
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}
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