4jcraft/Minecraft.World/IO/Files/ConsoleSaveFileOriginal.h
2026-03-13 17:06:56 -05:00

109 lines
3.9 KiB
C++

#pragma once
#include "FileHeader.h"
#include "ConsoleSavePath.h"
#include "ConsoleSaveFile.h"
class ConsoleSaveFileOriginal : public ConsoleSaveFile {
private:
FileHeader header;
std::wstring m_fileName;
// HANDLE hHeap;
static void* pvHeap;
static unsigned int pagesCommitted;
#ifdef _LARGE_WORLDS
static const unsigned int CSF_PAGE_SIZE = 64 * 1024;
static const unsigned int MAX_PAGE_COUNT =
32 * 1024; // 2GB virtual allocation
#elif defined(__PS3__)
static const unsigned int CSF_PAGE_SIZE = 1024 * 1024;
static const unsigned int MAX_PAGE_COUNT = 64;
#else
static const unsigned int CSF_PAGE_SIZE = 64 * 1024;
static const unsigned int MAX_PAGE_COUNT = 1024;
#endif
void* pvSaveMem;
CRITICAL_SECTION m_lock;
void PrepareForWrite(FileEntry* file, unsigned int nNumberOfBytesToWrite);
void MoveDataBeyond(FileEntry* file, unsigned int nNumberOfBytesToWrite);
public:
#if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || \
defined _DURANGO || defined _WINDOWS64)
static int SaveSaveDataCallback(void* lpParam, bool bRes);
#endif
ConsoleSaveFileOriginal(const std::wstring& fileName,
void* pvSaveData = NULL, unsigned int fileSize = 0,
bool forceCleanSave = false,
ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL);
virtual ~ConsoleSaveFileOriginal();
// 4J Stu - Initial implementation is intended to have a similar interface
// to the standard Xbox file access functions
virtual FileEntry* createFile(const ConsoleSavePath& fileName);
virtual void deleteFile(FileEntry* file);
virtual void setFilePointer(FileEntry* file, unsigned int distanceToMove,
SaveFileSeekOrigin seekOrigin);
virtual bool writeFile(FileEntry* file, const void* lpBuffer,
unsigned int nNumberOfBytesToWrite,
unsigned int* lpNumberOfBytesWritten);
virtual bool zeroFile(FileEntry* file, unsigned int nNumberOfBytesToWrite,
unsigned int* lpNumberOfBytesWritten);
virtual bool readFile(FileEntry* file, void* lpBuffer,
unsigned int nNumberOfBytesToRead,
unsigned int* lpNumberOfBytesRead);
virtual bool closeHandle(FileEntry* file);
virtual void finalizeWrite();
virtual bool doesFileExist(ConsoleSavePath file);
virtual void Flush(bool autosave, bool updateThumbnail = true);
#ifndef _CONTENT_PACKAGE
virtual void DebugFlushToFile(void* compressedData = NULL,
unsigned int compressedDataSize = 0);
#endif
virtual unsigned int getSizeOnDisk();
virtual std::wstring getFilename();
virtual std::vector<FileEntry*>* getFilesWithPrefix(
const std::wstring& prefix);
virtual std::vector<FileEntry*>* getRegionFilesByDimension(
unsigned int dimensionIndex);
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
virtual std::wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID);
virtual std::wstring getPlayerDataFilenameForSave(const PlayerUID& pUID);
virtual std::vector<FileEntry*>* getValidPlayerDatFiles();
#endif //__PS3__
virtual int getSaveVersion();
virtual int getOriginalSaveVersion();
virtual void LockSaveAccess();
virtual void ReleaseSaveAccess();
virtual ESavePlatform getSavePlatform();
virtual bool isSaveEndianDifferent();
virtual void setLocalPlatform();
virtual void setPlatform(ESavePlatform plat);
virtual ByteOrder getSaveEndian();
virtual ByteOrder getLocalEndian();
virtual void setEndian(ByteOrder endian);
virtual bool isLocalEndianDifferent(ESavePlatform plat);
virtual void ConvertRegionFile(File sourceFile);
virtual void ConvertToLocalPlatform();
protected:
virtual void* getWritePointer(FileEntry* file);
};