4jcraft/Minecraft.World/Entities/MobCategory.cpp
2026-03-13 17:06:56 -05:00

72 lines
2.7 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.entity.animal.h"
#include "../Headers/net.minecraft.world.entity.monster.h"
#include "Mobs/Creature.h"
#include "../Blocks/Material.h"
#include "MobCategory.h"
MobCategory* MobCategory::monster = NULL;
MobCategory* MobCategory::creature = NULL;
MobCategory* MobCategory::waterCreature = NULL;
// 4J - added these extra categories
MobCategory* MobCategory::creature_wolf = NULL;
MobCategory* MobCategory::creature_chicken = NULL;
MobCategory* MobCategory::creature_mushroomcow = NULL;
MobCategoryArray MobCategory::values = MobCategoryArray(6);
void MobCategory::staticCtor() {
// 4J - adjusted the max levels here for the xbox version, which now
// represent the max levels in the whole world
monster = new MobCategory(70, Material::air, false, eTYPE_MONSTER, false,
CONSOLE_MONSTERS_HARD_LIMIT);
creature = new MobCategory(10, Material::air, true,
eTYPE_ANIMALS_SPAWN_LIMIT_CHECK, false,
CONSOLE_ANIMALS_HARD_LIMIT);
waterCreature = new MobCategory(5, Material::water, true, eTYPE_WATERANIMAL,
false, CONSOLE_SQUID_HARD_LIMIT);
values[0] = monster;
values[1] = creature;
values[2] = waterCreature;
// 4J - added 2 new categories to give us better control over spawning
// wolves & chickens
creature_wolf = new MobCategory(3, Material::air, true, eTYPE_WOLF, true,
MAX_XBOX_WOLVES);
creature_chicken = new MobCategory(2, Material::air, true, eTYPE_CHICKEN,
true, MAX_XBOX_CHICKENS);
creature_mushroomcow = new MobCategory(
2, Material::air, true, eTYPE_MUSHROOMCOW, true, MAX_XBOX_MUSHROOMCOWS);
values[3] = creature_wolf;
values[4] = creature_chicken;
values[5] = creature_mushroomcow;
}
MobCategory::MobCategory(int maxVar, Material* spawnPositionMaterial,
bool isFriendly, eINSTANCEOF eBase, bool isSingleType,
int maxPerLevel)
: m_max(maxVar),
spawnPositionMaterial(spawnPositionMaterial),
m_isFriendly(isFriendly),
m_eBase(eBase),
m_isSingleType(isSingleType),
m_maxPerLevel(maxPerLevel) {}
// 4J - added
const eINSTANCEOF MobCategory::getEnumBaseClass() { return m_eBase; }
int MobCategory::getMaxInstancesPerChunk() { return m_max; }
int MobCategory::getMaxInstancesPerLevel() // 4J added
{
return m_maxPerLevel;
}
Material* MobCategory::getSpawnPositionMaterial() {
return (Material*)spawnPositionMaterial;
}
bool MobCategory::isFriendly() { return m_isFriendly; }
bool MobCategory::isSingleType() { return m_isSingleType; }