4jcraft/Minecraft.World/Blocks/TreeTile.h
2026-03-13 17:06:56 -05:00

55 lines
1.4 KiB
C++

#pragma once
#include "Tile.h"
class ChunkRebuildData;
class Player;
class TreeTile : public Tile {
friend class Tile;
friend class ChunkRebuildData;
public:
static const int DARK_TRUNK = 1;
static const int BIRCH_TRUNK = 2;
static const int JUNGLE_TRUNK = 3;
static const int MASK_TYPE = 0x3;
static const int MASK_FACING = 0xC;
static const int FACING_Y = 0 << 2;
static const int FACING_X = 1 << 2;
static const int FACING_Z = 2 << 2;
static const int TREE_NAMES_LENGTH = 4;
static const unsigned int TREE_NAMES[TREE_NAMES_LENGTH];
static const std::wstring TREE_TEXTURES[];
private:
Icon** icons;
Icon* iconTop;
protected:
TreeTile(int id);
public:
virtual int getRenderShape();
virtual int getResourceCount(Random* random);
virtual int getResource(int data, Random* random, int playerBonusLevel);
virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
virtual void setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<Mob> by);
virtual Icon* getTexture(int face, int data);
virtual unsigned int getDescriptionId(int iData = -1);
protected:
int getSpawnResourcesAuxValue(int data);
public:
static int getWoodType(int data);
void registerIcons(IconRegister* iconRegister);
protected:
virtual std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
};