4jcraft/Minecraft.World/Blocks/PressurePlateTile.h
2026-03-13 17:06:56 -05:00

56 lines
1.9 KiB
C++

#pragma once
#include "Tile.h"
#include "../Util/Definitions.h"
class Random;
class PressurePlateTile : public Tile {
friend class Tile;
private:
std::wstring texture;
public:
enum Sensitivity { everything, mobs, players };
private:
Sensitivity sensitivity;
protected:
PressurePlateTile(int id, const std::wstring& tex, Material* material,
Sensitivity sensitivity);
public:
virtual int getTickDelay();
virtual AABB* getAABB(Level* level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool blocksLight();
virtual bool isCubeShaped();
virtual bool isPathfindable(LevelSource* level, int x, int y, int z);
virtual bool mayPlace(Level* level, int x, int y, int z);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
virtual void tick(Level* level, int x, int y, int z, Random* random);
virtual void entityInside(Level* level, int x, int y, int z,
std::shared_ptr<Entity> entity);
private:
virtual void checkPressed(Level* level, int x, int y, int z);
public:
virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
virtual bool getSignal(LevelSource* level, int x, int y, int z, int dir);
virtual bool getDirectSignal(Level* level, int x, int y, int z, int dir);
virtual bool isSignalSource();
virtual void updateDefaultShape();
virtual int getPistonPushReaction();
void registerIcons(IconRegister* iconRegister);
// 4J Added so we can check before we try to add a tile to the tick list if
// it's actually going to do seomthing
virtual bool shouldTileTick(Level* level, int x, int y, int z);
};