4jcraft/Minecraft.World/Blocks/MobSpawner.h
2026-03-13 17:06:56 -05:00

51 lines
1.5 KiB
C++

#pragma once
#include "../Entities/Mob.h"
#ifdef __PSVITA__
#include "../../Minecraft.Client/Platform/PSVita/PSVitaExtras/CustomMap.h"
#endif
class Player;
class Level;
class MobSpawner {
private:
static const int MIN_SPAWN_DISTANCE;
protected:
static TilePos getRandomPosWithin(Level* level, int cx, int cz);
private:
#ifdef __PSVITA__
// AP - See CustomMap.h for an explanation of this
static CustomMap chunksToPoll;
#else
static std::unordered_map<ChunkPos, bool, ChunkPosKeyHash, ChunkPosKeyEq>
chunksToPoll;
#endif
public:
static const int tick(ServerLevel* level, bool spawnEnemies,
bool spawnFriendlies);
static bool isSpawnPositionOk(MobCategory* category, Level* level, int x,
int y, int z);
private:
static void finalizeMobSettings(std::shared_ptr<Mob> mob, Level* level,
float xx, float yy, float zz);
protected:
// 4J Stu TODO This was an array of Class type. I haven't made a base Class
// type yet, but don't need to as this can be an array of Mob type?
static const int bedEnemyCount = 3;
static eINSTANCEOF bedEnemies[bedEnemyCount];
public:
static bool attackSleepingPlayers(
Level* level, std::vector<std::shared_ptr<Player> >* players);
static void postProcessSpawnMobs(Level* level, Biome* biome, int xo, int zo,
int cellWidth, int cellHeight,
Random* random);
};