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51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
#pragma once
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#include "../Entities/Mob.h"
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#ifdef __PSVITA__
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#include "../../Minecraft.Client/Platform/PSVita/PSVitaExtras/CustomMap.h"
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#endif
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class Player;
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class Level;
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class MobSpawner {
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private:
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static const int MIN_SPAWN_DISTANCE;
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protected:
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static TilePos getRandomPosWithin(Level* level, int cx, int cz);
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private:
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#ifdef __PSVITA__
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// AP - See CustomMap.h for an explanation of this
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static CustomMap chunksToPoll;
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#else
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static std::unordered_map<ChunkPos, bool, ChunkPosKeyHash, ChunkPosKeyEq>
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chunksToPoll;
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#endif
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public:
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static const int tick(ServerLevel* level, bool spawnEnemies,
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bool spawnFriendlies);
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static bool isSpawnPositionOk(MobCategory* category, Level* level, int x,
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int y, int z);
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private:
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static void finalizeMobSettings(std::shared_ptr<Mob> mob, Level* level,
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float xx, float yy, float zz);
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protected:
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// 4J Stu TODO This was an array of Class type. I haven't made a base Class
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// type yet, but don't need to as this can be an array of Mob type?
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static const int bedEnemyCount = 3;
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static eINSTANCEOF bedEnemies[bedEnemyCount];
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public:
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static bool attackSleepingPlayers(
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Level* level, std::vector<std::shared_ptr<Player> >* players);
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static void postProcessSpawnMobs(Level* level, Biome* biome, int xo, int zo,
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int cellWidth, int cellHeight,
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Random* random);
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}; |