4jcraft/Minecraft.World/Blocks/FenceTile.h
2026-03-13 17:06:56 -05:00

26 lines
1,015 B
C++

#pragma once
#include "Tile.h"
#include "../Util/Definitions.h"
class FenceTile : public Tile {
private:
std::wstring texture;
public:
FenceTile(int id, const std::wstring& texture, Material* material);
virtual AABB* getAABB(Level* level, int x, int y, int z);
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual bool isPathfindable(LevelSource* level, int x, int y, int z);
virtual bool shouldRenderFace(LevelSource* level, int x, int y, int z,
int face);
virtual int getRenderShape();
bool connectsTo(LevelSource* level, int x, int y, int z);
static bool isFence(int tile);
void registerIcons(IconRegister* iconRegister);
};