4jcraft/Minecraft.Client/Rendering/Particles/ParticleEngine.h
2026-03-13 17:10:10 -05:00

44 lines
1.2 KiB
C++

#pragma once
class Particle;
class Level;
class Textures;
class Entity;
class Random;
class ParticleEngine {
private:
static const int MAX_PARTICLES_PER_LAYER = 200; // 4J - reduced from 4000
static const int MAX_DRAGON_BREATH_PARTICLES = 1000;
public:
static const int MISC_TEXTURE = 0;
static const int TERRAIN_TEXTURE = 1;
static const int ITEM_TEXTURE = 2;
static const int ENTITY_PARTICLE_TEXTURE = 3;
static const int DRAGON_BREATH_TEXTURE = 4; // 4J Added
static const int TEXTURE_COUNT = 5;
protected:
Level* level;
private:
std::deque<std::shared_ptr<Particle> >
particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with
// simultaneous two dimensions
Textures* textures;
Random* random;
public:
ParticleEngine(Level* level, Textures* textures);
~ParticleEngine();
void add(std::shared_ptr<Particle> p);
void tick();
void render(std::shared_ptr<Entity> player, float a);
void renderLit(std::shared_ptr<Entity> player, float a);
void setLevel(Level* level);
void destroy(int x, int y, int z, int tid, int data);
void crack(int x, int y, int z, int face);
std::wstring countParticles();
};