4jcraft/Minecraft.Client/Rendering/EntityRenderers/OcelotRenderer.cpp
2026-03-13 17:10:10 -05:00

22 lines
852 B
C++

#include "../../Platform/stdafx.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h"
#include "OcelotRenderer.h"
OzelotRenderer::OzelotRenderer(Model* model, float shadow)
: MobRenderer(model, shadow) {}
void OzelotRenderer::render(std::shared_ptr<Entity> _mob, double x, double y,
double z, float rot, float a) {
MobRenderer::render(_mob, x, y, z, rot, a);
}
void OzelotRenderer::scale(std::shared_ptr<Mob> _mob, float a) {
// 4J - original version used generics and thus had an input parameter of
// type Blaze rather than std::shared_ptr<Entity> we have here - do some
// casting around instead
std::shared_ptr<Ozelot> mob = std::dynamic_pointer_cast<Ozelot>(_mob);
MobRenderer::scale(mob, a);
if (mob->isTame()) {
glScalef(.8f, .8f, .8f);
}
}