4jcraft/Minecraft.Client/Player/ServerPlayer.h
2026-03-21 22:03:18 -05:00

206 lines
7.5 KiB
C++

#pragma once
#include "../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.ContainerListener.h"
#include "../../Minecraft.World/Level/ChunkPos.h"
class PlayerConnection;
class MinecraftServer;
class ServerPlayerGameMode;
class Level;
class Stat;
class TileEntity;
class Entity;
class BrewingStandTileEntity;
class HopperTileEntity;
class MinecartHopper;
class BeaconTileEntity;
class EntityHorse;
class Merchant;
class ServerPlayer : public Player,
public net_minecraft_world_inventory::ContainerListener {
public:
eINSTANCEOF GetType() { return eTYPE_SERVERPLAYER; }
std::shared_ptr<PlayerConnection> connection;
MinecraftServer* server;
ServerPlayerGameMode* gameMode;
double lastMoveX, lastMoveZ;
std::list<ChunkPos> chunksToSend;
std::vector<int> entitiesToRemove;
std::unordered_set<ChunkPos, ChunkPosKeyHash, ChunkPosKeyEq> seenChunks;
int spewTimer;
// 4J-Added, for 'Adventure Time' achievement.
Biome* currentBiome;
private:
float lastRecordedHealthAndAbsorption;
float lastSentHealth;
int lastSentFood;
bool lastFoodSaturationZero;
int lastSentExp;
int invulnerableTime;
int viewDistance;
int64_t lastActionTime;
int lastBrupSendTickCount; // 4J Added
public:
ServerPlayer(MinecraftServer* server, Level* level,
const std::wstring& name, ServerPlayerGameMode* gameMode);
~ServerPlayer();
void flagEntitiesToBeRemoved(unsigned int* flags,
bool* removedFound); // 4J added
virtual void readAdditionalSaveData(CompoundTag* entityTag);
virtual void addAdditonalSaveData(CompoundTag* entityTag);
virtual void giveExperienceLevels(int amount);
void initMenu();
protected:
virtual void setDefaultHeadHeight();
public:
virtual float getHeadHeight();
virtual void tick();
void flushEntitiesToRemove();
virtual std::shared_ptr<ItemInstance> getCarried(int slot);
virtual void die(DamageSource* source);
virtual bool hurt(DamageSource* dmgSource, float dmg);
virtual bool canHarmPlayer(std::shared_ptr<Player> target);
bool canHarmPlayer(std::wstring targetName); // 4J: Added
void doTick(bool sendChunks, bool dontDelayChunks = false,
bool ignorePortal = false);
void doTickA();
void doChunkSendingTick(bool dontDelayChunks);
void doTickB();
virtual void changeDimension(int i);
private:
void broadcast(std::shared_ptr<TileEntity> te, bool delay = false);
public:
virtual void take(std::shared_ptr<Entity> e, int orgCount);
virtual BedSleepingResult startSleepInBed(int x, int y, int z,
bool bTestUse = false);
public:
virtual void stopSleepInBed(bool forcefulWakeUp, bool updateLevelList,
bool saveRespawnPoint);
virtual void ride(std::shared_ptr<Entity> e);
protected:
virtual void checkFallDamage(double ya, bool onGround);
public:
void doCheckFallDamage(double ya, bool onGround);
private:
int containerCounter;
public:
bool ignoreSlotUpdateHack;
int latency;
bool wonGame;
bool m_enteredEndExitPortal; // 4J Added
private:
void nextContainerCounter();
public:
virtual void openTextEdit(std::shared_ptr<TileEntity> sign);
virtual bool startCrafting(int x, int y, int z); // 4J added bool return
virtual bool openFireworks(int x, int y, int z); // 4J added
virtual bool startEnchanting(
int x, int y, int z, const std::wstring& name); // 4J added bool return
virtual bool startRepairing(int x, int y, int z); // 4J added bool return
virtual bool openContainer(
std::shared_ptr<Container> container); // 4J added bool return
virtual bool openHopper(std::shared_ptr<HopperTileEntity> container);
virtual bool openHopper(std::shared_ptr<MinecartHopper> container);
virtual bool openFurnace(
std::shared_ptr<FurnaceTileEntity> furnace); // 4J added bool return
virtual bool openTrap(
std::shared_ptr<DispenserTileEntity> trap); // 4J added bool return
virtual bool openBrewingStand(std::shared_ptr<BrewingStandTileEntity>
brewingStand); // 4J added bool return
virtual bool openBeacon(std::shared_ptr<BeaconTileEntity> beacon);
virtual bool openTrading(std::shared_ptr<Merchant> traderTarget,
const std::wstring& name); // 4J added bool return
virtual bool openHorseInventory(std::shared_ptr<EntityHorse> horse,
std::shared_ptr<Container> container);
virtual void slotChanged(AbstractContainerMenu* container, int slotIndex,
std::shared_ptr<ItemInstance> item);
void refreshContainer(AbstractContainerMenu* menu);
virtual void refreshContainer(
AbstractContainerMenu* container,
std::vector<std::shared_ptr<ItemInstance> >* items);
virtual void setContainerData(AbstractContainerMenu* container, int id,
int value);
virtual void closeContainer();
void broadcastCarriedItem();
void doCloseContainer();
void setPlayerInput(float xa, float ya, bool jumping, bool sneaking);
virtual void awardStat(Stat* stat, byteArray param);
void disconnect();
void resetSentInfo();
virtual void displayClientMessage(int messageId);
protected:
virtual void completeUsingItem();
public:
virtual void startUsingItem(std::shared_ptr<ItemInstance> instance,
int duration);
virtual void restoreFrom(std::shared_ptr<Player> oldPlayer,
bool restoreAll);
protected:
virtual void onEffectAdded(MobEffectInstance* effect);
virtual void onEffectUpdated(MobEffectInstance* effect,
bool doRefreshAttributes);
virtual void onEffectRemoved(MobEffectInstance* effect);
public:
virtual void teleportTo(double x, double y, double z);
virtual void crit(std::shared_ptr<Entity> entity);
virtual void magicCrit(std::shared_ptr<Entity> entity);
void onUpdateAbilities();
ServerLevel* getLevel();
void setGameMode(GameType* mode);
void sendMessage(
const std::wstring& message,
ChatPacket::EChatPacketMessage type = ChatPacket::e_ChatCustom,
int customData = -1, const std::wstring& additionalMessage = L"");
bool hasPermission(EGameCommand command);
// bool hasPermission(int permissionLevel, EGameCommand command);
// void updateOptions(std::shared_ptr<ClientInformationPacket> packet); //
// 4J: Don't use
int getViewDistance();
// bool canChatInColor();
// int getChatVisibility();
Pos* getCommandSenderWorldPosition();
void resetLastActionTime();
public:
static int getFlagIndexForChunk(const ChunkPos& pos,
int dimension); // 4J - added
int getPlayerViewDistanceModifier(); // 4J Added, returns a number which is
// subtracted from the default view
// distance
public:
// 4J Stu - Added hooks for the game rules
virtual void handleCollectItem(std::shared_ptr<ItemInstance> item);
#ifndef _CONTENT_PACKAGE
void debug_setPosition(double, double, double, double, double);
#endif
protected:
// 4J Added to record telemetry of player deaths, this should store the last
// source of damage
ETelemetryChallenges m_lastDamageSource;
};