4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_SettingsAll.cpp
2026-03-22 12:40:22 -05:00

227 lines
8.5 KiB
C++

// Minecraft.cpp : Defines the entry point for the application.
//
#include "../../Minecraft.World/Platform/stdafx.h"
#include "XUI_SettingsAll.h"
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_SettingsAll::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
// WCHAR TempString[256];
m_iPad = *(int*)pInitData->pvInitData;
// if we're not in the game, we need to use basescene 0
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
MapChildControls();
XuiControlSetText(m_Buttons[BUTTON_ALL_OPTIONS],
app.GetString(IDS_OPTIONS));
XuiControlSetText(m_Buttons[BUTTON_ALL_AUDIO], app.GetString(IDS_AUDIO));
XuiControlSetText(m_Buttons[BUTTON_ALL_CONTROL],
app.GetString(IDS_CONTROL));
XuiControlSetText(m_Buttons[BUTTON_ALL_GRAPHICS],
app.GetString(IDS_GRAPHICS));
XuiControlSetText(m_Buttons[BUTTON_ALL_UI],
app.GetString(IDS_USER_INTERFACE));
XuiControlSetText(m_Buttons[BUTTON_ALL_RESETTODEFAULTS],
app.GetString(IDS_RESET_TO_DEFAULTS));
if (ProfileManager.GetPrimaryPad() != m_iPad) {
D3DXVECTOR3 vec, vecControl;
m_Buttons[BUTTON_ALL_AUDIO].SetShow(FALSE);
m_Buttons[BUTTON_ALL_AUDIO].SetEnable(FALSE);
m_Buttons[BUTTON_ALL_GRAPHICS].SetShow(FALSE);
m_Buttons[BUTTON_ALL_GRAPHICS].SetEnable(FALSE);
float fButtonWidth, fButtonHeight;
m_Buttons[BUTTON_ALL_GRAPHICS].GetPosition(&vecControl);
m_Buttons[BUTTON_ALL_RESETTODEFAULTS].GetBounds(&fButtonWidth,
&fButtonHeight);
m_Buttons[BUTTON_ALL_RESETTODEFAULTS].SetPosition(&vecControl);
m_Buttons[BUTTON_ALL_CONTROL].GetPosition(&vec);
m_Buttons[BUTTON_ALL_UI].SetPosition(&vec);
m_Buttons[BUTTON_ALL_AUDIO].GetPosition(&vec);
m_Buttons[BUTTON_ALL_CONTROL].SetPosition(&vec);
// Resize the whole scene
float fWidth, fHeight;
GetBounds(&fWidth, &fHeight);
SetBounds(fWidth, vecControl.y + fButtonHeight);
}
// if we're not in the game, we need to use basescene 0
if (bNotInGame) {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK);
CXuiSceneBase::ShowBackground(DEFAULT_XUI_MENU_USER, TRUE);
} else {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
CXuiSceneBase::ShowBackground(m_iPad, FALSE);
}
if (app.GetLocalPlayerCount() > 1) {
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad, false);
CXuiSceneBase::ShowLogo(m_iPad, FALSE);
} else {
if (bNotInGame) {
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
} else {
CXuiSceneBase::ShowLogo(m_iPad, TRUE);
}
}
return S_OK;
}
HRESULT CScene_SettingsAll::OnKeyDown(XUIMessageInput* pInputData,
BOOL& rfHandled) {
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
HRESULT hr = S_OK;
// Explicitly handle B button presses
switch (pInputData->dwKeyCode) {
case VK_PAD_B:
case VK_ESCAPE:
// if the profile data has been changed, then force a profile write
// It seems we're allowed to break the 5 minute rule if it's the
// result of a user action
app.CheckGameSettingsChanged(true, pInputData->UserIndex);
app.NavigateBack(pInputData->UserIndex);
rfHandled = TRUE;
break;
}
return hr;
}
HRESULT CScene_SettingsAll::OnControlNavigate(
XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
// added so we can skip greyed out items
pControlNavigateData->hObjDest = XuiControlGetNavigation(
pControlNavigateData->hObjSource,
pControlNavigateData->nControlNavigate, TRUE, TRUE);
if (pControlNavigateData->hObjDest != NULL) {
bHandled = TRUE;
}
return S_OK;
}
HRESULT CScene_SettingsAll::OnTransitionStart(XUIMessageTransition* pTransition,
BOOL& bHandled) {
// HRESULT hr;
if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
return S_OK;
if (pTransition->dwTransType == XUI_TRANSITION_TO ||
pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
// 4J-PB - Going to resize buttons if the text is too big to fit on any
// of them (Br-pt problem with the length of Unlock Full Game)
}
return S_OK;
}
//----------------------------------------------------------------------------------
// Handler for the button press message.
//----------------------------------------------------------------------------------
HRESULT CScene_SettingsAll::OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData,
BOOL& rfHandled) {
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
unsigned int uiButtonCounter = 0;
while ((uiButtonCounter < BUTTONS_ALL_MAX) &&
(m_Buttons[uiButtonCounter] != hObjPressed))
uiButtonCounter++;
switch (uiButtonCounter) {
case BUTTON_ALL_OPTIONS:
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_SettingsOptionsMenu);
break;
case BUTTON_ALL_AUDIO:
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_SettingsAudioMenu);
break;
case BUTTON_ALL_CONTROL:
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_SettingsControlMenu);
break;
case BUTTON_ALL_GRAPHICS:
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_SettingsGraphicsMenu);
break;
case BUTTON_ALL_UI:
app.NavigateToScene(pNotifyPressData->UserIndex,
eUIScene_SettingsUIMenu);
break;
case BUTTON_ALL_RESETTODEFAULTS: {
// check they really want to do this
unsigned int uiIDA[2];
uiIDA[0] = IDS_CONFIRM_CANCEL;
uiIDA[1] = IDS_CONFIRM_OK;
StorageManager.RequestMessageBox(
IDS_DEFAULTS_TITLE, IDS_DEFAULTS_TEXT, uiIDA, 2,
pNotifyPressData->UserIndex,
&CScene_SettingsAll::ResetDefaultsDialogReturned, this,
app.GetStringTable());
} break;
}
rfHandled = TRUE;
return S_OK;
}
HRESULT CScene_SettingsAll::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
// if we're not in the game, we need to use basescene 0
if (bNotInGame) {
ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
IDS_TOOLTIPS_BACK);
CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
} else {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
if (!RenderManager.IsHiDef() || app.GetLocalPlayerCount() > 1) {
CXuiSceneBase::ShowLogo(m_iPad, FALSE);
} else {
CXuiSceneBase::ShowLogo(m_iPad, TRUE);
}
}
return S_OK;
}
HRESULT CScene_SettingsAll::OnCustomMessage_Splitscreenplayer(bool bJoining,
BOOL& bHandled) {
bHandled = true;
return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
m_iPad, bJoining);
}
int CScene_SettingsAll::ResetDefaultsDialogReturned(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
// CScene_SettingsAll* pClass = (CScene_SettingsAll*)pParam;
// results switched for this dialog
if (result == C4JStorage::EMessage_ResultDecline) {
app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(iPad),
iPad);
// if the profile data has been changed, then force a profile write
// It seems we're allowed to break the 5 minute rule if it's the result
// of a user action
app.CheckGameSettingsChanged(true, iPad);
}
return 0;
}