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300 lines
10 KiB
C++
300 lines
10 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "../../Minecraft.World/Platform/stdafx.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "../Tutorial/TutorialMode.h"
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#include "../../Minecraft.Client/UI/Font.h"
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#include "../../Minecraft.World/Util/Random.h"
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#include "../../Minecraft.World/Util/SharedConstants.h"
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#include "../../Minecraft.World/Util/StringHelpers.h"
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#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
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#include "XUI_Scene_Win.h"
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std::uint8_t CScene_Win::s_winUserIndex = 0;
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const float CScene_Win::AUTO_SCROLL_SPEED = 1.0f;
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const float CScene_Win::PLAYER_SCROLL_SPEED = 3.0f;
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_Win::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
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m_iPad = *(int*)pInitData->pvInitData;
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m_bIgnoreInput = false;
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MapChildControls();
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// Display the tooltips
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ui.SetTooltips(m_iPad, -1, IDS_TOOLTIPS_CONTINUE);
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std::wstring halfScreenLineBreaks;
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if (RenderManager.IsHiDef()) {
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// HD - 17 line page
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halfScreenLineBreaks =
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L"<br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>";
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} else {
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// 480 - 14 line page
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halfScreenLineBreaks = L"<br/><br/><br/><br/><br/><br/><br/><br/>";
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}
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noNoiseString = L"<font size=\"24\"><ds>";
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noNoiseString.append(halfScreenLineBreaks);
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noNoiseString.append(halfScreenLineBreaks);
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noNoiseString.append(app.GetString(IDS_WIN_TEXT));
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noNoiseString.append(app.GetString(IDS_WIN_TEXT_PART_2));
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noNoiseString.append(app.GetString(IDS_WIN_TEXT_PART_3));
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noNoiseString.append(halfScreenLineBreaks);
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noNoiseString.append(L"</ds></font>");
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noNoiseString = app.FormatHTMLString(m_iPad, noNoiseString, 0xff000000);
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Random random(8124371);
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int found = (int)noNoiseString.find_first_of(L"{");
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int length;
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while (found != string::npos) {
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length = random.nextInt(4) + 3;
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m_noiseLengths.push_back(length);
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found = (int)noNoiseString.find_first_of(L"{", found + 1);
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}
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (pMinecraft->localplayers[s_winUserIndex] != NULL) {
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noNoiseString =
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replaceAll(noNoiseString, L"{*PLAYER*}",
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pMinecraft->localplayers[s_winUserIndex]->name);
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} else {
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noNoiseString = replaceAll(
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noNoiseString, L"{*PLAYER*}",
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pMinecraft->localplayers[ProfileManager.GetPrimaryPad()]->name);
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}
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updateNoise();
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m_htmlControl.SetText(noiseString.c_str());
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// std::wstring result = m_htmlControl.GetText();
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// wcout << result.c_str();
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m_scrollDir = 1;
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HRESULT hr = XuiHtmlControlSetSmoothScroll(
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m_htmlControl.m_hObj, XUI_SMOOTHSCROLL_VERTICAL, TRUE,
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AUTO_SCROLL_SPEED, 1.0f, AUTO_SCROLL_SPEED);
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XuiHtmlControlVScrollBy(m_htmlControl.m_hObj, m_scrollDir * 1000);
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SetTimer(0, 200);
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return S_OK;
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}
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HRESULT CScene_Win::OnTimer(XUIMessageTimer* pXUIMessageTimer, BOOL& bHandled) {
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if (!TreeHasFocus()) return S_OK;
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// This is required to animate the "noise" strings in the text, however this
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// makes scrolling really jumpy as well as causing line lengths to change as
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// we do not have a monspaced font. Disabling for now.
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#if 0
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updateNoise();
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XUIHtmlScrollInfo scrollInfo;
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HRESULT hr = m_htmlControl.GetVScrollInfo(&scrollInfo);
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m_htmlControl.SetText(noiseString.c_str());
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//wcout << noiseString.c_str();
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//hr = m_htmlControl.SetVScrollPos(scrollInfo.nPos+2);
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hr = m_htmlControl.SetVScrollPos(scrollInfo.nPos);
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#endif
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XuiHtmlControlVScrollBy(m_htmlControl.m_hObj, m_scrollDir * 1000);
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return S_OK;
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}
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HRESULT CScene_Win::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) {
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if (m_bIgnoreInput) return S_OK;
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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switch (pInputData->dwKeyCode) {
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case VK_PAD_B:
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case VK_PAD_START:
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case VK_ESCAPE: {
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KillTimer(0);
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m_bIgnoreInput = true;
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Minecraft* pMinecraft = Minecraft::GetInstance();
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app.CloseAllPlayersXuiScenes();
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for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
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if (pMinecraft->localplayers[i] != NULL) {
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app.SetAction(i, eAppAction_Respawn);
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}
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}
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// Show the other players scenes
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CXuiSceneBase::ShowOtherPlayersBaseScene(pInputData->UserIndex,
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true);
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// This just allows it to be shown
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if (pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()] !=
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NULL)
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pMinecraft->localgameModes[ProfileManager.GetPrimaryPad()]
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->getTutorial()
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->showTutorialPopup(true);
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ui.UpdatePlayerBasePositions();
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rfHandled = TRUE;
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} break;
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case VK_PAD_RTHUMB_UP:
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case VK_PAD_LTHUMB_UP:
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m_scrollDir = -1;
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// Fall through
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case VK_PAD_RTHUMB_DOWN:
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case VK_PAD_LTHUMB_DOWN: {
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HRESULT hr = XuiHtmlControlSetSmoothScroll(
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m_htmlControl.m_hObj, XUI_SMOOTHSCROLL_VERTICAL, TRUE,
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AUTO_SCROLL_SPEED, 1.0f, PLAYER_SCROLL_SPEED);
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} break;
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}
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return S_OK;
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}
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HRESULT CScene_Win::OnKeyUp(XUIMessageInput* pInputData, BOOL& rfHandled) {
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if (m_bIgnoreInput) return S_OK;
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switch (pInputData->dwKeyCode) {
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case VK_PAD_RTHUMB_UP:
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case VK_PAD_LTHUMB_UP:
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case VK_PAD_RTHUMB_DOWN:
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case VK_PAD_LTHUMB_DOWN: {
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m_scrollDir = 1;
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HRESULT hr = XuiHtmlControlSetSmoothScroll(
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m_htmlControl.m_hObj, XUI_SMOOTHSCROLL_VERTICAL, TRUE,
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AUTO_SCROLL_SPEED, 1.0f, AUTO_SCROLL_SPEED);
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} break;
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}
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return S_OK;
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}
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HRESULT CScene_Win::OnCustomMessage_Splitscreenplayer(bool bJoining,
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BOOL& bHandled) {
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bHandled = true;
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return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
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m_iPad, bJoining);
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}
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void CScene_Win::updateNoise() {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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noiseString = noNoiseString;
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int length = 0;
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wchar_t replacements[64];
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std::wstring replaceString = L"";
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wchar_t randomChar = L'a';
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Random* random = pMinecraft->font->random;
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bool darken = false;
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std::wstring tag = L"{*NOISE*}";
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AUTO_VAR(it, m_noiseLengths.begin());
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int found = (int)noiseString.find_first_of(L"{");
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while (found != string::npos && it != m_noiseLengths.end()) {
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length = *it;
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++it;
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replaceString = L"";
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for (int i = 0; i < length; ++i) {
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randomChar = SharedConstants::acceptableLetters[random->nextInt(
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(int)SharedConstants::acceptableLetters.length())];
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std::wstring randomCharStr = L"";
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randomCharStr.push_back(randomChar);
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if (randomChar == L'<') {
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randomCharStr = L"<";
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} else if (randomChar == L'>') {
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randomCharStr = L">";
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} else if (randomChar == L'"') {
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randomCharStr = L""";
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} else if (randomChar == L'&') {
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randomCharStr = L"&";
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} else if (randomChar == L'\\') {
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randomCharStr = L"\\\\";
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} else if (randomChar == L'{') {
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randomCharStr = L"}";
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}
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int randomVal = random->nextInt(2);
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eMinecraftColour colour = eHTMLColor_8;
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if (randomVal == 1)
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colour = eHTMLColor_9;
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else if (randomVal == 2)
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colour = eHTMLColor_a;
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ZeroMemory(replacements, 64 * sizeof(wchar_t));
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swprintf(
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replacements, 64,
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L"<font color=\"#%08x\" shadowcolor=\"#80000000\">%ls</font>",
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app.GetHTMLColour(colour), randomCharStr.c_str());
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replaceString.append(replacements);
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}
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noiseString.replace(found, tag.length(), replaceString);
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// int pos = 0;
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// do {
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// pos =
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//random->nextInt(SharedConstants::acceptableLetters.length()); } while
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// (pMinecraft->font->charWidths[ch + 32] !=
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// pMinecraft->font->charWidths[pos + 32]); ib.put(listPos + 256 +
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// random->nextInt(2) + 8 + (darken ? 16 : 0)); ib.put(listPos + pos +
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// 32);
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found = (int)noiseString.find_first_of(L"{", found + 1);
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}
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}
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HRESULT CScene_Win::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
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SetTimer(0, 200);
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// turn off the gamertags in splitscreen for the primary player, since they
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// are about to be made fullscreen
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CXuiSceneBase::HideAllGameUIElements();
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// Hide the other players scenes
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CXuiSceneBase::ShowOtherPlayersBaseScene(ProfileManager.GetPrimaryPad(),
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false);
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// This just allows it to be shown
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if (Minecraft::GetInstance()
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->localgameModes[ProfileManager.GetPrimaryPad()] != NULL)
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Minecraft::GetInstance()
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->localgameModes[ProfileManager.GetPrimaryPad()]
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->getTutorial()
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->showTutorialPopup(false);
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// Temporarily make this scene fullscreen
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CXuiSceneBase::SetPlayerBaseScenePosition(
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ProfileManager.GetPrimaryPad(), CXuiSceneBase::e_BaseScene_Fullscreen);
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// Display the tooltips
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ui.SetTooltips(m_iPad, -1, IDS_TOOLTIPS_CONTINUE);
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XuiHtmlControlVScrollBy(m_htmlControl.m_hObj, m_scrollDir * 1000);
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return S_OK;
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}
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HRESULT CScene_Win::OnNavForward(XUIMessageNavForward* pNavForwardData,
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BOOL& bHandled) {
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XuiHtmlControlVScrollBy(m_htmlControl.m_hObj, 0);
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XUIHtmlScrollInfo scrollInfo;
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HRESULT hr = m_htmlControl.GetVScrollInfo(&scrollInfo);
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hr = m_htmlControl.SetVScrollPos(scrollInfo.nPos);
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KillTimer(0);
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return S_OK;
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}
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