4jcraft/minecraft/platform/IPlatformNetwork.h

93 lines
3.2 KiB
C++

#pragma once
#include <cstdint>
#include <string>
#include <vector>
#include "../4J.Common/4J_Compat.h"
class INetworkPlayer;
class ClientConnection;
class Minecraft;
class CGameNetworkManager;
struct FriendSessionInfo;
using SessionID = uint64_t;
class IPlatformNetwork {
public:
enum eJoinFailedReason {
JOIN_FAILED_SERVER_FULL,
JOIN_FAILED_INSUFFICIENT_PRIVILEGES,
JOIN_FAILED_NONSPECIFIC,
};
virtual ~IPlatformNetwork() = default;
virtual bool Initialise(CGameNetworkManager* pGameNetworkManager,
int flagIndexSize) = 0;
virtual void Terminate() = 0;
virtual void DoWork() = 0;
// Players
virtual int GetPlayerCount() = 0;
virtual int GetOnlinePlayerCount() = 0;
virtual int GetLocalPlayerMask(int playerIndex) = 0;
virtual bool AddLocalPlayerByUserIndex(int userIndex) = 0;
virtual bool RemoveLocalPlayerByUserIndex(int userIndex) = 0;
virtual INetworkPlayer* GetLocalPlayerByUserIndex(int userIndex) = 0;
virtual INetworkPlayer* GetPlayerByIndex(int playerIndex) = 0;
virtual INetworkPlayer* GetPlayerByXuid(PlayerUID xuid) = 0;
virtual INetworkPlayer* GetPlayerBySmallId(unsigned char smallId) = 0;
virtual INetworkPlayer* GetHostPlayer() = 0;
virtual bool ShouldMessageForFullSession() = 0;
// Session
virtual bool IsHost() = 0;
virtual bool IsInSession() = 0;
virtual bool IsInGameplay() = 0;
virtual bool IsReadyToPlayOrIdle() = 0;
virtual bool IsInStatsEnabledSession() = 0;
virtual bool SessionHasSpace(unsigned int spaceRequired = 1) = 0;
virtual bool IsAddingPlayer() = 0;
virtual bool IsLocalGame() = 0;
virtual void SetLocalGame(bool isLocal) = 0;
virtual bool IsPrivateGame() = 0;
virtual void SetPrivateGame(bool isPrivate) = 0;
virtual bool IsLeavingGame() = 0;
virtual void ResetLeavingGame() = 0;
// Hosting / joining
virtual void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate,
unsigned char publicSlots, unsigned char privateSlots) = 0;
virtual int JoinGame(FriendSessionInfo* searchResult, int dwLocalUsersMask,
int dwPrimaryUserIndex) = 0;
virtual void CancelJoinGame() {}
virtual bool LeaveGame(bool bMigrateHost) = 0;
virtual void SendInviteGUI(int quadrant) = 0;
virtual int GetJoiningReadyPercentage() = 0;
// Callbacks
virtual void RegisterPlayerChangedCallback(
int iPad,
void (*callback)(void*, INetworkPlayer*, bool),
void* callbackParam) = 0;
virtual void UnRegisterPlayerChangedCallback(
int iPad,
void (*callback)(void*, INetworkPlayer*, bool),
void* callbackParam) = 0;
virtual void HandleSignInChange() = 0;
// Stats
virtual std::wstring GatherStats() = 0;
virtual std::wstring GatherRTTStats() = 0;
// Session list
virtual std::vector<FriendSessionInfo*>* GetSessionList(int iPad,
int localPlayers,
bool partyOnly) = 0;
virtual void SetSessionsUpdatedCallback(
void (*SessionsUpdatedCallback)(void*), void* pSearchParam) = 0;
virtual void ForceFriendsSessionRefresh() = 0;
};