4jcraft/Minecraft.Client/Platform/Common/GameRules/XboxStructureActionPlaceContainer.h
MatthewBeshay 28d68befd4 Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
2026-03-30 17:36:15 +11:00

34 lines
1 KiB
C++

#pragma once
#include "XboxStructureActionPlaceBlock.h"
class AddItemRuleDefinition;
class StructurePiece;
class Level;
class BoundingBox;
class XboxStructureActionPlaceContainer : public XboxStructureActionPlaceBlock {
private:
std::vector<AddItemRuleDefinition*> m_items;
public:
XboxStructureActionPlaceContainer();
~XboxStructureActionPlaceContainer();
virtual ConsoleGameRules::EGameRuleType getActionType() {
return ConsoleGameRules::eGameRuleType_PlaceContainer;
}
virtual void getChildren(std::vector<GameRuleDefinition*>* children);
virtual GameRuleDefinition* addChild(
ConsoleGameRules::EGameRuleType ruleType);
// 4J-JEV: Super class handles attr-facing fine.
// virtual void writeAttributes(DataOutputStream *dos, uint32_t numAttributes);
virtual void addAttribute(const std::wstring& attributeName,
const std::wstring& attributeValue);
bool placeContainerInLevel(StructurePiece* structure, Level* level,
BoundingBox* chunkBB);
};