4jcraft/Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
2026-03-21 17:07:51 -05:00

811 lines
28 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Platform/System.h"
#include "../../Headers/net.minecraft.world.entity.player.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.chunk.storage.h"
#include "../../Headers/net.minecraft.world.level.dimension.h"
#include "../../Headers/com.mojang.nbt.h"
#include "../../IO/Files/File.h"
#include "../../IO/Streams/DataInputStream.h"
#include "../../IO/Files/FileInputStream.h"
#include "../LevelData.h"
#include "DirectoryLevelStorage.h"
#include "../../IO/Files/ConsoleSaveFileIO.h"
const std::wstring DirectoryLevelStorage::sc_szPlayerDir(L"players/");
_MapDataMappings::_MapDataMappings() {
#ifndef _DURANGO
ZeroMemory(xuids, sizeof(PlayerUID) * MAXIMUM_MAP_SAVE_DATA);
#endif
ZeroMemory(dimensions, sizeof(uint8_t) * (MAXIMUM_MAP_SAVE_DATA / 4));
}
int _MapDataMappings::getDimension(int id) {
int offset = (2 * (id % 4));
int val = (dimensions[id >> 2] & (3 << offset)) >> offset;
int returnVal = 0;
switch (val) {
case 0:
returnVal = 0; // Overworld
break;
case 1:
returnVal = -1; // Nether
break;
case 2:
returnVal = 1; // End
break;
default:
#ifndef _CONTENT_PACKAGE
printf("Read invalid dimension from MapDataMapping\n");
__debugbreak();
#endif
break;
}
return returnVal;
}
void _MapDataMappings::setMapping(int id, PlayerUID xuid, int dimension) {
xuids[id] = xuid;
int offset = (2 * (id % 4));
// Reset it first
dimensions[id >> 2] &= ~(2 << offset);
switch (dimension) {
case 0: // Overworld
// dimensions[id>>2] &= ~( 2 << offset );
break;
case -1: // Nether
dimensions[id >> 2] |= (1 << offset);
break;
case 1: // End
dimensions[id >> 2] |= (2 << offset);
break;
default:
#ifndef _CONTENT_PACKAGE
printf(
"Trinyg to set a MapDataMapping for an invalid dimension.\n");
__debugbreak();
#endif
break;
}
}
// Old version the only used 1 bit for dimension indexing
_MapDataMappings_old::_MapDataMappings_old() {
#ifndef _DURANGO
ZeroMemory(xuids, sizeof(PlayerUID) * MAXIMUM_MAP_SAVE_DATA);
#endif
ZeroMemory(dimensions, sizeof(uint8_t) * (MAXIMUM_MAP_SAVE_DATA / 8));
}
int _MapDataMappings_old::getDimension(int id) {
return dimensions[id >> 3] & (128 >> (id % 8)) ? -1 : 0;
}
void _MapDataMappings_old::setMapping(int id, PlayerUID xuid, int dimension) {
xuids[id] = xuid;
if (dimension == 0) {
dimensions[id >> 3] &= ~(128 >> (id % 8));
} else {
dimensions[id >> 3] |= (128 >> (id % 8));
}
}
#ifdef _LARGE_WORLDS
void DirectoryLevelStorage::PlayerMappings::addMapping(int id, int centreX,
int centreZ,
int dimension,
int scale) {
int64_t index = (((int64_t)(centreZ & 0x1FFFFFFF)) << 34) |
(((int64_t)(centreX & 0x1FFFFFFF)) << 5) |
((scale & 0x7) << 2) | (dimension & 0x3);
m_mappings[index] = id;
// app.DebugPrintf("Adding mapping: %d - (%d,%d)/%d/%d [%I64d -
// 0x%016llx]\n", id, centreX, centreZ, dimension, scale, index, index);
}
bool DirectoryLevelStorage::PlayerMappings::getMapping(int& id, int centreX,
int centreZ,
int dimension,
int scale) {
//int64_t zMasked = centreZ & 0x1FFFFFFF;
//int64_t xMasked = centreX & 0x1FFFFFFF;
//int64_t zShifted = zMasked << 34;
//int64_t xShifted = xMasked << 5;
// app.DebugPrintf("xShifted = %d (0x%016x), zShifted = %I64d
// (0x%016llx)\n", xShifted, xShifted, zShifted, zShifted);
int64_t index = (((int64_t)(centreZ & 0x1FFFFFFF)) << 34) |
(((int64_t)(centreX & 0x1FFFFFFF)) << 5) |
((scale & 0x7) << 2) | (dimension & 0x3);
AUTO_VAR(it, m_mappings.find(index));
if (it != m_mappings.end()) {
id = it->second;
// app.DebugPrintf("Found mapping: %d - (%d,%d)/%d/%d [%I64d -
// 0x%016llx]\n", id, centreX, centreZ, dimension, scale, index, index);
return true;
} else {
// app.DebugPrintf("Failed to find mapping: (%d,%d)/%d/%d [%I64d -
// 0x%016llx]\n", centreX, centreZ, dimension, scale, index, index);
return false;
}
}
void DirectoryLevelStorage::PlayerMappings::writeMappings(
DataOutputStream* dos) {
dos->writeInt(m_mappings.size());
for (AUTO_VAR(it, m_mappings.begin()); it != m_mappings.end(); ++it) {
app.DebugPrintf(" -- %lld (0x%016llx) = %d\n", it->first, it->first,
it->second);
dos->writeLong(it->first);
dos->writeInt(it->second);
}
}
void DirectoryLevelStorage::PlayerMappings::readMappings(DataInputStream* dis) {
int count = dis->readInt();
for (unsigned int i = 0; i < count; ++i) {
int64_t index = dis->readLong();
int id = dis->readInt();
m_mappings[index] = id;
app.DebugPrintf(" -- %lld (0x%016llx) = %d\n", index, index, id);
}
}
#endif
DirectoryLevelStorage::DirectoryLevelStorage(ConsoleSaveFile* saveFile,
const File dir,
const std::wstring& levelId,
bool createPlayerDir)
: sessionId(System::currentTimeMillis()),
dir(L""),
playerDir(sc_szPlayerDir),
dataDir(std::wstring(L"data/")),
levelId(levelId) {
m_saveFile = saveFile;
m_bHasLoadedMapDataMappings = false;
#ifdef _LARGE_WORLDS
m_usedMappings = byteArray(MAXIMUM_MAP_SAVE_DATA / 8);
#endif
}
DirectoryLevelStorage::~DirectoryLevelStorage() {
delete m_saveFile;
for (AUTO_VAR(it, m_cachedSaveData.begin()); it != m_cachedSaveData.end();
++it) {
delete it->second;
}
#ifdef _LARGE_WORLDS
delete m_usedMappings.data;
#endif
}
void DirectoryLevelStorage::initiateSession() {
// 4J Jev, removed try/catch.
File dataFile = File(dir, std::wstring(L"session.lock"));
FileOutputStream fos = FileOutputStream(dataFile);
DataOutputStream dos = DataOutputStream(&fos);
dos.writeLong(sessionId);
dos.close();
}
File DirectoryLevelStorage::getFolder() { return dir; }
void DirectoryLevelStorage::checkSession() {
// 4J-PB - Not in the Xbox game
/*
File dataFile = File( dir, wstring(L"session.lock"));
FileInputStream fis = FileInputStream(dataFile);
DataInputStream dis = DataInputStream(&fis);
dis.close();
*/
}
ChunkStorage* DirectoryLevelStorage::createChunkStorage(Dimension* dimension) {
// 4J Jev, removed try/catch.
if (dynamic_cast<HellDimension*>(dimension) != NULL) {
File dir2 = File(dir, LevelStorage::NETHER_FOLDER);
// dir2.mkdirs(); // 4J Removed
return new OldChunkStorage(dir2, true);
}
if (dynamic_cast<TheEndDimension*>(dimension) != NULL) {
File dir2 = File(dir, LevelStorage::ENDER_FOLDER);
// dir2.mkdirs(); // 4J Removed
return new OldChunkStorage(dir2, true);
}
return new OldChunkStorage(dir, true);
}
LevelData* DirectoryLevelStorage::prepareLevel() {
// 4J Stu Added
#ifdef _LARGE_WORLDS
ConsoleSavePath mapFile = getDataFile(L"largeMapDataMappings");
#else
ConsoleSavePath mapFile = getDataFile(L"mapDataMappings");
#endif
if (!m_bHasLoadedMapDataMappings && !mapFile.getName().empty() &&
getSaveFile()->doesFileExist(mapFile)) {
unsigned int NumberOfBytesRead;
FileEntry* fileEntry = getSaveFile()->createFile(mapFile);
#ifdef __PS3__
// 4J Stu - This version changed happened before initial release
if (getSaveFile()->getSaveVersion() <
SAVE_FILE_VERSION_CHANGE_MAP_DATA_MAPPING_SIZE) {
// Delete the old file
if (fileEntry) getSaveFile()->deleteFile(fileEntry);
// Save a new, blank version
saveMapIdLookup();
} else
#elif defined(_DURANGO)
// 4J Stu - This version changed happened before initial release
if (getSaveFile()->getSaveVersion() <
SAVE_FILE_VERSION_DURANGO_CHANGE_MAP_DATA_MAPPING_SIZE) {
// Delete the old file
if (fileEntry) getSaveFile()->deleteFile(fileEntry);
// Save a new, blank version
saveMapIdLookup();
} else
#endif
{
getSaveFile()->setFilePointer(fileEntry, 0, NULL, FILE_BEGIN);
#ifdef _LARGE_WORLDS
byteArray data(fileEntry->getFileSize());
getSaveFile()->readFile(fileEntry, data.data,
fileEntry->getFileSize(),
&NumberOfBytesRead);
assert(NumberOfBytesRead == fileEntry->getFileSize());
ByteArrayInputStream bais(data);
DataInputStream dis(&bais);
int count = dis.readInt();
app.DebugPrintf("Loading %d mappings\n", count);
for (unsigned int i = 0; i < count; ++i) {
PlayerUID playerUid = dis.readPlayerUID();
#if defined(_WINDOWS64) || defined(__linux__)
app.DebugPrintf(" -- %d\n", playerUid);
#else
#ifdef __linux__
app.DebugPrintf(" -- %d\n", playerUid);
#else
app.DebugPrintf(" -- %ls\n", playerUid.toString().c_str());
#endif
#endif
m_playerMappings[playerUid].readMappings(&dis);
}
dis.readFully(m_usedMappings);
#else
if (getSaveFile()->getSaveVersion() <
END_DIMENSION_MAP_MAPPINGS_SAVE_VERSION) {
MapDataMappings_old oldMapDataMappings;
getSaveFile()->readFile(
fileEntry,
&oldMapDataMappings, // data buffer
sizeof(MapDataMappings_old), // number of bytes to read
&NumberOfBytesRead // number of bytes read
);
assert(NumberOfBytesRead == sizeof(MapDataMappings_old));
for (unsigned int i = 0; i < MAXIMUM_MAP_SAVE_DATA; ++i) {
m_saveableMapDataMappings.setMapping(
i, oldMapDataMappings.xuids[i],
oldMapDataMappings.getDimension(i));
}
} else {
getSaveFile()->readFile(
fileEntry,
&m_saveableMapDataMappings, // data buffer
sizeof(MapDataMappings), // number of bytes to read
&NumberOfBytesRead // number of bytes read
);
assert(NumberOfBytesRead == sizeof(MapDataMappings));
}
memcpy(&m_mapDataMappings, &m_saveableMapDataMappings,
sizeof(MapDataMappings));
#endif
// Write out our changes now
if (getSaveFile()->getSaveVersion() <
END_DIMENSION_MAP_MAPPINGS_SAVE_VERSION)
saveMapIdLookup();
}
m_bHasLoadedMapDataMappings = true;
}
// 4J Jev, removed try/catch
ConsoleSavePath dataFile = ConsoleSavePath(std::wstring(L"level.dat"));
if (m_saveFile->doesFileExist(dataFile)) {
ConsoleSaveFileInputStream fis =
ConsoleSaveFileInputStream(m_saveFile, dataFile);
CompoundTag* root = NbtIo::readCompressed(&fis);
CompoundTag* tag = root->getCompound(L"Data");
LevelData* ret = new LevelData(tag);
delete root;
return ret;
}
return NULL;
}
void DirectoryLevelStorage::saveLevelData(
LevelData* levelData, std::vector<std::shared_ptr<Player> >* players) {
// 4J Jev, removed try/catch
CompoundTag* dataTag = levelData->createTag(players);
CompoundTag* root = new CompoundTag();
root->put(L"Data", dataTag);
ConsoleSavePath currentFile = ConsoleSavePath(std::wstring(L"level.dat"));
ConsoleSaveFileOutputStream fos =
ConsoleSaveFileOutputStream(m_saveFile, currentFile);
NbtIo::writeCompressed(root, &fos);
delete root;
}
void DirectoryLevelStorage::saveLevelData(LevelData* levelData) {
// 4J Jev, removed try/catch
CompoundTag* dataTag = levelData->createTag();
CompoundTag* root = new CompoundTag();
root->put(L"Data", dataTag);
ConsoleSavePath currentFile = ConsoleSavePath(std::wstring(L"level.dat"));
ConsoleSaveFileOutputStream fos =
ConsoleSaveFileOutputStream(m_saveFile, currentFile);
NbtIo::writeCompressed(root, &fos);
delete root;
}
void DirectoryLevelStorage::save(std::shared_ptr<Player> player) {
// 4J Jev, removed try/catch.
PlayerUID playerXuid = player->getXuid();
#if defined(__PS3__) || defined(__ORBIS__)
if (playerXuid != INVALID_XUID)
#else
if (playerXuid != INVALID_XUID && !player->isGuest())
#endif
{
CompoundTag* tag = new CompoundTag();
player->saveWithoutId(tag);
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
ConsoleSavePath realFile = ConsoleSavePath(
m_saveFile->getPlayerDataFilenameForSave(playerXuid).c_str());
#elif defined(_DURANGO)
ConsoleSavePath realFile = ConsoleSavePath(
playerDir.getName() + player->getXuid().toString() + L".dat");
#else
ConsoleSavePath realFile = ConsoleSavePath(
playerDir.getName() + _toString(player->getXuid()) + L".dat");
#endif
// If saves are disabled (e.g. because we are writing the save buffer to
// disk) then cache this player data
if (StorageManager.GetSaveDisabled()) {
ByteArrayOutputStream* bos = new ByteArrayOutputStream();
NbtIo::writeCompressed(tag, bos);
AUTO_VAR(it, m_cachedSaveData.find(realFile.getName()));
if (it != m_cachedSaveData.end()) {
delete it->second;
}
m_cachedSaveData[realFile.getName()] = bos;
app.DebugPrintf(
"Cached saving of file %ls due to saves being disabled\n",
realFile.getName().c_str());
} else {
ConsoleSaveFileOutputStream fos =
ConsoleSaveFileOutputStream(m_saveFile, realFile);
NbtIo::writeCompressed(tag, &fos);
}
delete tag;
} else if (playerXuid != INVALID_XUID) {
app.DebugPrintf("Not saving player as their XUID is a guest\n");
dontSaveMapMappingForPlayer(playerXuid);
}
}
// 4J Changed return val to bool to check if new player or loaded player
CompoundTag* DirectoryLevelStorage::load(std::shared_ptr<Player> player) {
CompoundTag* tag = loadPlayerDataTag(player->getXuid());
if (tag != NULL) {
player->load(tag);
}
return tag;
}
CompoundTag* DirectoryLevelStorage::loadPlayerDataTag(PlayerUID xuid) {
// 4J Jev, removed try/catch.
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
ConsoleSavePath realFile =
ConsoleSavePath(m_saveFile->getPlayerDataFilenameForLoad(xuid).c_str());
#elif defined(_DURANGO)
ConsoleSavePath realFile =
ConsoleSavePath(playerDir.getName() + xuid.toString() + L".dat");
#else
ConsoleSavePath realFile =
ConsoleSavePath(playerDir.getName() + _toString(xuid) + L".dat");
#endif
AUTO_VAR(it, m_cachedSaveData.find(realFile.getName()));
if (it != m_cachedSaveData.end()) {
ByteArrayOutputStream* bos = it->second;
ByteArrayInputStream bis(bos->buf, 0, bos->size());
CompoundTag* tag = NbtIo::readCompressed(&bis);
bis.reset();
app.DebugPrintf("Loaded player data from cached file %ls\n",
realFile.getName().c_str());
return tag;
} else if (m_saveFile->doesFileExist(realFile)) {
ConsoleSaveFileInputStream fis =
ConsoleSaveFileInputStream(m_saveFile, realFile);
return NbtIo::readCompressed(&fis);
}
return NULL;
}
// 4J Added function
void DirectoryLevelStorage::clearOldPlayerFiles() {
if (StorageManager.GetSaveDisabled()) return;
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
std::vector<FileEntry*>* playerFiles = m_saveFile->getValidPlayerDatFiles();
#else
std::vector<FileEntry*>* playerFiles =
m_saveFile->getFilesWithPrefix(playerDir.getName());
#endif
if (playerFiles != NULL) {
#ifndef _FINAL_BUILD
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
(1L << eDebugSetting_DistributableSave)) {
for (unsigned int i = 0; i < playerFiles->size(); ++i) {
FileEntry* file = playerFiles->at(i);
std::wstring xuidStr = replaceAll(
replaceAll(file->data.filename, playerDir.getName(), L""),
L".dat", L"");
#if defined(__PS3__) || defined(__ORBIS__) || defined(_DURANGO)
PlayerUID xuid(xuidStr);
#else
PlayerUID xuid = _fromString<PlayerUID>(xuidStr);
#endif
deleteMapFilesForPlayer(xuid);
m_saveFile->deleteFile(playerFiles->at(i));
}
} else
#endif
if (playerFiles->size() > MAX_PLAYER_DATA_SAVES) {
sort(playerFiles->begin(), playerFiles->end(),
FileEntry::newestFirst);
for (unsigned int i = MAX_PLAYER_DATA_SAVES;
i < playerFiles->size(); ++i) {
FileEntry* file = playerFiles->at(i);
std::wstring xuidStr = replaceAll(
replaceAll(file->data.filename, playerDir.getName(), L""),
L".dat", L"");
#if defined(__PS3__) || defined(__ORBIS__) || defined(_DURANGO)
PlayerUID xuid(xuidStr);
#else
PlayerUID xuid = _fromString<PlayerUID>(xuidStr);
#endif
deleteMapFilesForPlayer(xuid);
m_saveFile->deleteFile(playerFiles->at(i));
}
}
delete playerFiles;
}
}
PlayerIO* DirectoryLevelStorage::getPlayerIO() { return this; }
void DirectoryLevelStorage::closeAll() {}
ConsoleSavePath DirectoryLevelStorage::getDataFile(const std::wstring& id) {
return ConsoleSavePath(dataDir.getName() + id + L".dat");
}
std::wstring DirectoryLevelStorage::getLevelId() { return levelId; }
void DirectoryLevelStorage::flushSaveFile(bool autosave) {
#ifndef _CONTENT_PACKAGE
if (app.DebugSettingsOn() &&
app.GetGameSettingsDebugMask(ProfileManager.GetPrimaryPad()) &
(1L << eDebugSetting_DistributableSave)) {
// Delete gamerules files if it exists
ConsoleSavePath gameRulesFiles(GAME_RULE_SAVENAME);
if (m_saveFile->doesFileExist(gameRulesFiles)) {
FileEntry* fe = m_saveFile->createFile(gameRulesFiles);
m_saveFile->deleteFile(fe);
}
}
#endif
m_saveFile->Flush(autosave);
}
// 4J Added
void DirectoryLevelStorage::resetNetherPlayerPositions() {
if (app.GetResetNether()) {
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
std::vector<FileEntry*>* playerFiles =
m_saveFile->getValidPlayerDatFiles();
#else
std::vector<FileEntry*>* playerFiles =
m_saveFile->getFilesWithPrefix(playerDir.getName());
#endif
if (playerFiles != NULL) {
for (AUTO_VAR(it, playerFiles->begin()); it != playerFiles->end();
++it) {
FileEntry* realFile = *it;
ConsoleSaveFileInputStream fis =
ConsoleSaveFileInputStream(m_saveFile, realFile);
CompoundTag* tag = NbtIo::readCompressed(&fis);
if (tag != NULL) {
// If the player is in the nether, set their y position
// above the top of the nether This will force the player to
// be spawned in a valid position in the overworld when they
// are loaded
if (tag->contains(L"Dimension") &&
tag->getInt(L"Dimension") ==
LevelData::DIMENSION_NETHER &&
tag->contains(L"Pos")) {
ListTag<DoubleTag>* pos =
(ListTag<DoubleTag>*)tag->getList(L"Pos");
pos->get(1)->data = DBL_MAX;
ConsoleSaveFileOutputStream fos =
ConsoleSaveFileOutputStream(m_saveFile, realFile);
NbtIo::writeCompressed(tag, &fos);
}
delete tag;
}
}
delete playerFiles;
}
}
}
int DirectoryLevelStorage::getAuxValueForMap(PlayerUID xuid, int dimension,
int centreXC, int centreZC,
int scale) {
int mapId = -1;
bool foundMapping = false;
#ifdef _LARGE_WORLDS
AUTO_VAR(it, m_playerMappings.find(xuid));
if (it != m_playerMappings.end()) {
foundMapping =
it->second.getMapping(mapId, centreXC, centreZC, dimension, scale);
}
if (!foundMapping) {
for (unsigned int i = 0; i < m_usedMappings.length; ++i) {
if (m_usedMappings[i] < 0xFF) {
unsigned int offset = 0;
for (; offset < 8; ++offset) {
if (!(m_usedMappings[i] & (1 << offset))) {
break;
}
}
mapId = (i * 8) + offset;
m_playerMappings[xuid].addMapping(mapId, centreXC, centreZC,
dimension, scale);
m_usedMappings[i] |= (1 << offset);
break;
}
}
}
#else
for (unsigned int i = 0; i < MAXIMUM_MAP_SAVE_DATA; ++i) {
if (m_mapDataMappings.xuids[i] == xuid &&
m_mapDataMappings.getDimension(i) == dimension) {
foundMapping = true;
mapId = i;
break;
}
if (mapId < 0 && m_mapDataMappings.xuids[i] == INVALID_XUID) {
mapId = i;
}
}
if (!foundMapping && mapId >= 0 && mapId < MAXIMUM_MAP_SAVE_DATA) {
m_mapDataMappings.setMapping(mapId, xuid, dimension);
m_saveableMapDataMappings.setMapping(mapId, xuid, dimension);
// If we had an old map file for a mapping that is no longer valid,
// delete it
std::wstring id = std::wstring(L"map_") + _toString(mapId);
ConsoleSavePath file = getDataFile(id);
if (m_saveFile->doesFileExist(file)) {
AUTO_VAR(it, find(m_mapFilesToDelete.begin(),
m_mapFilesToDelete.end(), mapId));
if (it != m_mapFilesToDelete.end()) m_mapFilesToDelete.erase(it);
m_saveFile->deleteFile(m_saveFile->createFile(file));
}
}
#endif
return mapId;
}
void DirectoryLevelStorage::saveMapIdLookup() {
if (StorageManager.GetSaveDisabled()) return;
#ifdef _LARGE_WORLDS
ConsoleSavePath file = getDataFile(L"largeMapDataMappings");
#else
ConsoleSavePath file = getDataFile(L"mapDataMappings");
#endif
if (!file.getName().empty()) {
unsigned int NumberOfBytesWritten;
FileEntry* fileEntry = m_saveFile->createFile(file);
m_saveFile->setFilePointer(fileEntry, 0, SaveFileSeekOrigin::Begin);
#ifdef _LARGE_WORLDS
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
dos.writeInt(m_playerMappings.size());
app.DebugPrintf("Saving %d mappings\n", m_playerMappings.size());
for (AUTO_VAR(it, m_playerMappings.begin());
it != m_playerMappings.end(); ++it) {
#if defined(_WINDOWS64) || defined(__linux__)
app.DebugPrintf(" -- %d\n", it->first);
#else
#ifdef __linux__
app.DebugPrintf(" -- %d\n", it->first);
#else
app.DebugPrintf(" -- %ls\n", it->first.toString().c_str());
#endif
#endif
dos.writePlayerUID(it->first);
it->second.writeMappings(&dos);
}
dos.write(m_usedMappings);
m_saveFile->writeFile(fileEntry,
baos.buf.data, // data buffer
baos.size(), // number of bytes to write
&NumberOfBytesWritten // number of bytes written
);
#else
m_saveFile->writeFile(
fileEntry,
&m_saveableMapDataMappings, // data buffer
sizeof(MapDataMappings), // number of bytes to write
&NumberOfBytesWritten // number of bytes written
);
assert(NumberOfBytesWritten == sizeof(MapDataMappings));
#endif
}
}
void DirectoryLevelStorage::dontSaveMapMappingForPlayer(PlayerUID xuid) {
#ifdef _LARGE_WORLDS
AUTO_VAR(it, m_playerMappings.find(xuid));
if (it != m_playerMappings.end()) {
for (AUTO_VAR(itMap, it->second.m_mappings.begin());
itMap != it->second.m_mappings.end(); ++itMap) {
int index = itMap->second / 8;
int offset = itMap->second % 8;
m_usedMappings[index] &= ~(1 << offset);
}
m_playerMappings.erase(it);
}
#else
for (unsigned int i = 0; i < MAXIMUM_MAP_SAVE_DATA; ++i) {
if (m_saveableMapDataMappings.xuids[i] == xuid) {
m_saveableMapDataMappings.setMapping(i, INVALID_XUID, 0);
}
}
#endif
}
void DirectoryLevelStorage::deleteMapFilesForPlayer(
std::shared_ptr<Player> player) {
PlayerUID playerXuid = player->getXuid();
if (playerXuid != INVALID_XUID) deleteMapFilesForPlayer(playerXuid);
}
void DirectoryLevelStorage::deleteMapFilesForPlayer(PlayerUID xuid) {
#ifdef _LARGE_WORLDS
AUTO_VAR(it, m_playerMappings.find(xuid));
if (it != m_playerMappings.end()) {
for (AUTO_VAR(itMap, it->second.m_mappings.begin());
itMap != it->second.m_mappings.end(); ++itMap) {
std::wstring id = std::wstring(L"map_") + _toString(itMap->second);
ConsoleSavePath file = getDataFile(id);
if (m_saveFile->doesFileExist(file)) {
// If we can't actually delete this file, store the name so we
// can delete it later
if (StorageManager.GetSaveDisabled())
m_mapFilesToDelete.push_back(itMap->second);
else
m_saveFile->deleteFile(m_saveFile->createFile(file));
}
int index = itMap->second / 8;
int offset = itMap->second % 8;
m_usedMappings[index] &= ~(1 << offset);
}
m_playerMappings.erase(it);
}
#else
bool changed = false;
for (unsigned int i = 0; i < MAXIMUM_MAP_SAVE_DATA; ++i) {
if (m_mapDataMappings.xuids[i] == xuid) {
changed = true;
std::wstring id = std::wstring(L"map_") + _toString(i);
ConsoleSavePath file = getDataFile(id);
if (m_saveFile->doesFileExist(file)) {
// If we can't actually delete this file, store the name so we
// can delete it later
if (StorageManager.GetSaveDisabled())
m_mapFilesToDelete.push_back(i);
else
m_saveFile->deleteFile(m_saveFile->createFile(file));
}
m_mapDataMappings.setMapping(i, INVALID_XUID, 0);
m_saveableMapDataMappings.setMapping(i, INVALID_XUID, 0);
break;
}
}
#endif
}
void DirectoryLevelStorage::saveAllCachedData() {
if (StorageManager.GetSaveDisabled()) return;
// Save any files that were saved while saving was disabled
for (AUTO_VAR(it, m_cachedSaveData.begin()); it != m_cachedSaveData.end();
++it) {
ByteArrayOutputStream* bos = it->second;
ConsoleSavePath realFile = ConsoleSavePath(it->first);
ConsoleSaveFileOutputStream fos =
ConsoleSaveFileOutputStream(m_saveFile, realFile);
app.DebugPrintf("Actually writing cached file %ls\n",
it->first.c_str());
fos.write(bos->buf, 0, bos->size());
delete bos;
}
m_cachedSaveData.clear();
for (AUTO_VAR(it, m_mapFilesToDelete.begin());
it != m_mapFilesToDelete.end(); ++it) {
std::wstring id = std::wstring(L"map_") + _toString(*it);
ConsoleSavePath file = getDataFile(id);
if (m_saveFile->doesFileExist(file)) {
m_saveFile->deleteFile(m_saveFile->createFile(file));
}
}
m_mapFilesToDelete.clear();
}