4jcraft/Minecraft.Client/Platform/Common/UI/UIControl_Progress.cpp

88 lines
2.7 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIControl_Progress.h"
UIControl_Progress::UIControl_Progress() {
m_min = 0;
m_max = 100;
m_current = 0;
m_lastPercent = 0.0f;
m_showingBar = true;
}
bool UIControl_Progress::setupControl(UIScene* scene, IggyValuePath* parent,
const std::string& controlName) {
UIControl::setControlType(UIControl::eProgress);
bool success = UIControl_Base::setupControl(scene, parent, controlName);
// Progress specific initialisers
m_setProgressFunc = registerFastName(L"setProgress");
m_showBarFunc = registerFastName(L"ShowBar");
return success;
}
void UIControl_Progress::init(UIString label, int id, int min, int max,
int current) {
m_label = label;
m_id = id;
m_min = min;
m_max = max;
m_current = current;
const std::u16string convLabel = convWstringToU16string(label.getString());
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
stringVal.string = convLabel.c_str();
stringVal.length = convLabel.length();
value[0].string16 = stringVal;
IggyResult out =
IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(), m_initFunc, 1, value);
}
void UIControl_Progress::ReInit() {
UIControl_Base::ReInit();
init(m_label, m_id, m_min, m_max, m_current);
}
void UIControl_Progress::setProgress(int current) {
m_current = current;
float percent = (float)((m_current - m_min)) / (m_max - m_min);
if (percent != m_lastPercent) {
m_lastPercent = percent;
// app.DebugPrintf("Setting progress value to %d/%f\n", m_current,
// percent);
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = percent;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(),
&result, getIggyValuePath(),
m_setProgressFunc, 1, value);
}
}
void UIControl_Progress::showBar(bool show) {
if (show != m_showingBar) {
m_showingBar = show;
// app.DebugPrintf("Setting progress value to %d/%f\n", m_current,
// percent);
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = show;
IggyResult out =
IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(), m_showBarFunc, 1, value);
}
}