4jcraft/Minecraft.World/Level/Storage/MemoryLevelStorageSource.cpp
2026-03-06 11:58:11 -06:00

61 lines
1.4 KiB
C++

#include "../../Build/stdafx.h"
#include "../../Headers/net.minecraft.world.level.chunk.storage.h"
#include "MemoryLevelStorage.h"
#include "LevelSummary.h"
#include "MemoryLevelStorageSource.h"
MemoryLevelStorageSource::MemoryLevelStorageSource()
{
}
std::wstring MemoryLevelStorageSource::getName()
{
return L"Memory Storage";
}
std::shared_ptr<LevelStorage> MemoryLevelStorageSource::selectLevel(const std::wstring& levelId, bool createPlayerDir)
{
return std::shared_ptr<LevelStorage> () new MemoryLevelStorage());
}
std::vector<LevelSummary *> *MemoryLevelStorageSource::getLevelList()
{
return new std::vector<LevelSummary *>;
}
void MemoryLevelStorageSource::clearAll()
{
}
LevelData *MemoryLevelStorageSource::getDataTagFor(const std::wstring& levelId)
{
return NULL;
}
bool MemoryLevelStorageSource::isNewLevelIdAcceptable(const std::wstring& levelId)
{
return true;
}
void MemoryLevelStorageSource::deleteLevel(const std::wstring& levelId)
{
}
void MemoryLevelStorageSource::renameLevel(const std::wstring& levelId, const std::wstring& newLevelName)
{
}
bool MemoryLevelStorageSource::isConvertible(const std::wstring& levelId)
{
return false;
}
bool MemoryLevelStorageSource::requiresConversion(const std::wstring& levelId)
{
return false;
}
bool MemoryLevelStorageSource::convertLevel(const std::wstring& levelId, ProgressListener *progress)
{
return false;
}