4jcraft/Minecraft.Client/Platform/Common/UI/UIScene.cpp
ViniciusCruzMoura 580b947c6e UIScene_MainMenu: Enable the Exit Game Button Behaviour
i noticed that the exit game button on the menu screen wasn't working,
so i went ahead and enabled it and added the behavior to close the game.
i added a Close method in the 4J_Render class and made a tweak to the _xbox check.
the catch is that it uses the xbox text for the confirmation button,
so i’m not sure if it’s the best approach, but it does work fine for me

Signed-off-by: ViniciusCruzMoura <contato.cruz.moura@gmail.com>
2026-03-17 02:08:16 -04:00

1290 lines
33 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene.h"
#include "../../Minecraft.Client/Rendering/Lighting.h"
#include "../../Minecraft.Client/Player/LocalPlayer.h"
#include "../../Minecraft.Client/Rendering/EntityRenderers/ItemRenderer.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
UIScene::UIScene(int iPad, UILayer *parentLayer)
{
m_parentLayer = parentLayer;
m_iPad = iPad;
swf = NULL;
m_pItemRenderer = NULL;
bHasFocus = false;
m_hasTickedOnce = false;
m_bFocussedOnce = false;
m_bVisible = true;
m_bCanHandleInput = false;
m_bIsReloading = false;
m_iFocusControl = -1;
m_iFocusChild = 0;
m_lastOpacity = 1.0f;
m_bUpdateOpacity = false;
m_backScene = NULL;
m_cacheSlotRenders = false;
m_needsCacheRendered = true;
m_expectedCachedSlotCount = 0;
m_callbackUniqueId = 0;
}
UIScene::~UIScene()
{
/* Destroy the Iggy player. */
IggyPlayerDestroy( swf );
for(AUTO_VAR(it,m_registeredTextures.begin()); it != m_registeredTextures.end(); ++it)
{
ui.unregisterSubstitutionTexture( it->first, it->second );
}
if(m_callbackUniqueId != 0)
{
ui.UnregisterCallbackId(m_callbackUniqueId);
}
if(m_pItemRenderer != NULL) delete m_pItemRenderer;
}
void UIScene::destroyMovie()
{
/* Destroy the Iggy player. */
IggyPlayerDestroy( swf );
swf = NULL;
// Clear out the controls collection (doesn't delete the controls, and they get re-setup later)
m_controls.clear();
// Clear out all the fast names for the current movie
m_fastNames.clear();
}
void UIScene::reloadMovie(bool force)
{
if(!force && (stealsFocus() && (getSceneType() != eUIScene_FullscreenProgress && !bHasFocus))) return;
m_bIsReloading = true;
if(swf)
{
/* Destroy the Iggy player. */
IggyPlayerDestroy( swf );
// Clear out the controls collection (doesn't delete the controls, and they get re-setup later)
m_controls.clear();
// Clear out all the fast names for the current movie
m_fastNames.clear();
}
// Reload everything
initialiseMovie();
handlePreReload();
// Reload controls
for(AUTO_VAR(it, m_controls.begin()); it != m_controls.end(); ++it)
{
(*it)->ReInit();
}
handleReload();
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = m_iFocusControl;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFocus , 1 , value );
m_needsCacheRendered = true;
m_bIsReloading = false;
}
bool UIScene::needsReloaded()
{
return !swf && (!stealsFocus() || bHasFocus);
}
bool UIScene::hasMovie()
{
return swf != NULL;
}
F64 UIScene::getSafeZoneHalfHeight()
{
float height = ui.getScreenHeight();
float safeHeight = 0.0f;
#ifndef __PSVITA__
if( !RenderManager.IsHiDef() && RenderManager.IsWidescreen() )
{
// 90% safezone
safeHeight = height * (0.15f / 2);
}
else
{
// 90% safezone
safeHeight = height * (0.1f / 2);
}
#endif
return safeHeight;
}
F64 UIScene::getSafeZoneHalfWidth()
{
float width = ui.getScreenWidth();
float safeWidth = 0.0f;
#ifndef __PSVITA__
if( !RenderManager.IsHiDef() && RenderManager.IsWidescreen() )
{
// 85% safezone
safeWidth = width * (0.15f / 2);
}
else
{
// 90% safezone
safeWidth = width * (0.1f / 2);
}
#endif
return safeWidth;
}
void UIScene::updateSafeZone()
{
// Distance from edge
F64 safeTop = 0.0;
F64 safeBottom = 0.0;
F64 safeLeft = 0.0;
F64 safeRight = 0.0;
switch( m_parentLayer->getViewport() )
{
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
safeTop = getSafeZoneHalfHeight();
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
safeBottom = getSafeZoneHalfHeight();
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
safeRight = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
safeTop = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
safeTop = getSafeZoneHalfHeight();
safeRight = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
safeBottom = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
safeBottom = getSafeZoneHalfHeight();
safeRight = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
default:
safeTop = getSafeZoneHalfHeight();
safeBottom = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
safeRight = getSafeZoneHalfWidth();
break;
}
setSafeZone(safeTop, safeBottom, safeLeft, safeRight);
}
void UIScene::setSafeZone(S32 safeTop, S32 safeBottom, S32 safeLeft, S32 safeRight)
{
IggyDataValue result;
IggyDataValue value[4];
value[0].type = IGGY_DATATYPE_number;
value[0].number = safeTop;
value[1].type = IGGY_DATATYPE_number;
value[1].number = safeBottom;
value[2].type = IGGY_DATATYPE_number;
value[2].number = safeLeft;
value[3].type = IGGY_DATATYPE_number;
value[3].number = safeRight;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetSafeZone , 4 , value );
}
void UIScene::initialiseMovie()
{
loadMovie();
app.DebugPrintf("UIScene::initialiseMovie AFTER loadMovie CALL\n");
mapElementsAndNames();
app.DebugPrintf("UIScene::initialiseMovie AFTER mapElementsAndNames CALL\n");
updateSafeZone();
app.DebugPrintf("UIScene::initialiseMovie AFTER updateSafeZone CALL\n");
m_bUpdateOpacity = true;
}
#ifdef __PSVITA__
void UIScene::SetFocusToElement(int iID)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iID;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFocus , 1 , value );
// also trigger handle focus change (just in case if anything else in relation needs updating!)
_handleFocusChange(iID, 0);
}
#endif
bool UIScene::mapElementsAndNames()
{
m_rootPath = IggyPlayerRootPath( swf );
m_funcRemoveObject = registerFastName( L"RemoveObject" );
m_funcSlideLeft = registerFastName( L"SlideLeft" );
m_funcSlideRight = registerFastName( L"SlideRight" );
m_funcSetSafeZone = registerFastName( L"SetSafeZone" );
m_funcSetAlpha = registerFastName( L"SetAlpha" );
m_funcSetFocus = registerFastName( L"SetFocus" );
m_funcHorizontalResizeCheck = registerFastName( L"DoHorizontalResizeCheck");
return true;
}
extern CRITICAL_SECTION s_loadSkinCS;
void UIScene::loadMovie()
{
EnterCriticalSection(&UIController::ms_reloadSkinCS); // MGH - added to prevent crash loading Iggy movies while the skins were being reloaded
std::wstring moviePath = getMoviePath();
#ifdef __PS3__
if(RenderManager.IsWidescreen())
{
moviePath.append(L"720.swf");
m_loadedResolution = eSceneResolution_720;
}
else
{
moviePath.append(L"480.swf");
m_loadedResolution = eSceneResolution_480;
}
#elif defined __PSVITA__
moviePath.append(L"Vita.swf");
m_loadedResolution = eSceneResolution_Vita;
#elif defined _WINDOWS64
if(ui.getScreenHeight() == 720)
{
moviePath.append(L"720.swf");
m_loadedResolution = eSceneResolution_720;
}
else if(ui.getScreenHeight() == 480)
{
moviePath.append(L"480.swf");
m_loadedResolution = eSceneResolution_480;
}
else if(ui.getScreenHeight() < 720)
{
moviePath.append(L"Vita.swf");
m_loadedResolution = eSceneResolution_Vita;
}
else
{
moviePath.append(L"1080.swf");
m_loadedResolution = eSceneResolution_1080;
}
#else
moviePath.append(L"1080.swf");
m_loadedResolution = eSceneResolution_1080;
#endif
if(!app.hasArchiveFile(moviePath))
{
app.DebugPrintf("WARNING: Could not find iggy movie %ls, falling back on 720\n", moviePath.c_str());
moviePath = getMoviePath();
moviePath.append(L"720.swf");
m_loadedResolution = eSceneResolution_720;
if(!app.hasArchiveFile(moviePath))
{
app.DebugPrintf("ERROR: Could not find any iggy movie for %ls!\n", moviePath.c_str());
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
app.FatalLoadError();
}
}
byteArray baFile = ui.getMovieData(moviePath.c_str());
__int64 beforeLoad = ui.iggyAllocCount;
swf = IggyPlayerCreateFromMemory ( baFile.data , baFile.length, NULL);
__int64 afterLoad = ui.iggyAllocCount;
IggyPlayerInitializeAndTickRS ( swf );
__int64 afterTick = ui.iggyAllocCount;
if(!swf)
{
app.DebugPrintf("ERROR: Failed to load iggy scene!\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
app.FatalLoadError();
}
app.DebugPrintf( app.USER_SR, "Loaded iggy movie %ls\n", moviePath.c_str() );
IggyProperties *properties = IggyPlayerProperties ( swf );
m_movieHeight = properties->movie_height_in_pixels;
m_movieWidth = properties->movie_width_in_pixels;
m_renderWidth = m_movieWidth;
m_renderHeight = m_movieHeight;
S32 width, height;
m_parentLayer->getRenderDimensions(width, height);
IggyPlayerSetDisplaySize( swf, width, height );
IggyPlayerSetUserdata(swf,this);
//#ifdef _DEBUG
#if 0
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
__int64 totalStatic = 0;
__int64 totalDynamic = 0;
while(res = IggyDebugGetMemoryUseInfo ( swf ,
NULL ,
0 ,
0 ,
iteration ,
&memoryInfo ))
{
totalStatic += memoryInfo.static_allocation_bytes;
totalDynamic += memoryInfo.dynamic_allocation_bytes;
app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), memoryInfo.subcategory_stringlen, memoryInfo.subcategory,
memoryInfo.static_allocation_bytes, memoryInfo.static_allocation_count, memoryInfo.dynamic_allocation_bytes, memoryInfo.dynamic_allocation_count);
++iteration;
//if(memoryInfo.static_allocation_bytes > 0) getDebugMemoryUseRecursive(moviePath, memoryInfo);
}
app.DebugPrintf(app.USER_SR, "%ls - Total: %d, Expected: %d, Diff: %d\n", moviePath.c_str(), totalStatic + totalDynamic, afterTick - beforeLoad, (afterTick - beforeLoad) - (totalStatic + totalDynamic));
#endif
LeaveCriticalSection(&UIController::ms_reloadSkinCS);
}
void UIScene::getDebugMemoryUseRecursive(const std::wstring &moviePath, IggyMemoryUseInfo &memoryInfo)
{
rrbool res;
IggyMemoryUseInfo internalMemoryInfo;
int internalIteration = 0;
while((res = IggyDebugGetMemoryUseInfo ( swf ,
0 ,
memoryInfo.subcategory ,
memoryInfo.subcategory_stringlen ,
internalIteration ,
&internalMemoryInfo )))
{
app.DebugPrintf(app.USER_SR, "%ls - %.*s static: %d ( %d ) dynamic: %d ( %d )\n", moviePath.c_str(), internalMemoryInfo.subcategory_stringlen, internalMemoryInfo.subcategory,
internalMemoryInfo.static_allocation_bytes, internalMemoryInfo.static_allocation_count, internalMemoryInfo.dynamic_allocation_bytes, internalMemoryInfo.dynamic_allocation_count);
++internalIteration;
if(internalMemoryInfo.subcategory_stringlen > memoryInfo.subcategory_stringlen) getDebugMemoryUseRecursive(moviePath, internalMemoryInfo);
}
}
void UIScene::PrintTotalMemoryUsage(__int64 &totalStatic, __int64 &totalDynamic)
{
if(!swf) return;
IggyMemoryUseInfo memoryInfo;
rrbool res;
int iteration = 0;
__int64 sceneStatic = 0;
__int64 sceneDynamic = 0;
while((res = IggyDebugGetMemoryUseInfo ( swf ,
0 ,
"" ,
0 ,
iteration ,
&memoryInfo )))
{
sceneStatic += memoryInfo.static_allocation_bytes;
sceneDynamic += memoryInfo.dynamic_allocation_bytes;
totalStatic += memoryInfo.static_allocation_bytes;
totalDynamic += memoryInfo.dynamic_allocation_bytes;
++iteration;
}
app.DebugPrintf(app.USER_SR, " \\- Scene static: %d , Scene dynamic: %d , Total: %d - %ls\n", sceneStatic, sceneDynamic, sceneStatic + sceneDynamic, getMoviePath().c_str());
}
void UIScene::tick()
{
if(m_bIsReloading) return;
if(m_hasTickedOnce) m_bCanHandleInput = true;
while(IggyPlayerReadyToTick( swf ))
{
tickTimers();
for(AUTO_VAR(it, m_controls.begin()); it != m_controls.end(); ++it)
{
(*it)->tick();
}
IggyPlayerTickRS( swf );
m_hasTickedOnce = true;
}
}
UIControl* UIScene::GetMainPanel()
{
return NULL;
}
void UIScene::addTimer(int id, int ms)
{
int currentTime = System::currentTimeMillis();
TimerInfo info;
info.running = true;
info.duration = ms;
info.targetTime = currentTime + ms;
m_timers[id] = info;
}
void UIScene::killTimer(int id)
{
AUTO_VAR(it, m_timers.find(id));
if(it != m_timers.end())
{
it->second.running = false;
}
}
void UIScene::tickTimers()
{
int currentTime = System::currentTimeMillis();
for(AUTO_VAR(it, m_timers.begin()); it != m_timers.end();)
{
if(!it->second.running)
{
it = m_timers.erase(it);
}
else
{
if(currentTime > it->second.targetTime)
{
handleTimerComplete(it->first);
// Auto-restart
it->second.targetTime = it->second.duration + currentTime;
}
++it;
}
}
}
IggyName UIScene::registerFastName(const std::wstring &name)
{
IggyName var;
AUTO_VAR(it,m_fastNames.find(name));
if(it != m_fastNames.end())
{
var = it->second;
}
else
{
const std::u16string convName = convWstringToU16string(name);
var = IggyPlayerCreateFastName ( getMovie() , (IggyUTF16 *)convName.c_str() , -1 );
m_fastNames[name] = var;
}
return var;
}
void UIScene::removeControl( UIControl_Base *control, bool centreScene)
{
IggyDataValue result;
IggyDataValue value[2];
std::string name = control->getControlName();
IggyStringUTF8 stringVal;
stringVal.string = (char*)name.c_str();
stringVal.length = name.length();
value[0].type = IGGY_DATATYPE_string_UTF8;
value[0].string8 = stringVal;
value[1].type = IGGY_DATATYPE_boolean;
value[1].boolval = centreScene;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcRemoveObject , 2 , value );
#ifdef __PSVITA__
// update the button positions since they may have changed
UpdateSceneControls();
// mark the button as removed
control->setHidden(true);
// remove it from the touchboxes
ui.TouchBoxRebuild(control->getParentScene());
#endif
}
void UIScene::slideLeft()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideLeft , 0 , NULL );
}
void UIScene::slideRight()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSlideRight , 0 , NULL );
}
void UIScene::doHorizontalResizeCheck()
{
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcHorizontalResizeCheck , 0 , NULL );
}
void UIScene::render(S32 width, S32 height, C4JRender::eViewportType viewport)
{
if(m_bIsReloading) return;
if(!m_hasTickedOnce || !swf) return;
ui.setupRenderPosition(viewport);
IggyPlayerSetDisplaySize( swf, width, height );
IggyPlayerDraw( swf );
}
void UIScene::setOpacity(float percent)
{
if(percent != m_lastOpacity || (m_bUpdateOpacity && getMovie()))
{
m_lastOpacity = percent;
// 4J-TomK once a scene has been freshly loaded or re-loaded we force update opacity via initialiseMovie
if(m_bUpdateOpacity)
m_bUpdateOpacity = false;
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = percent;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetAlpha , 1 , value );
}
}
void UIScene::setVisible(bool visible)
{
m_bVisible = visible;
}
void UIScene::customDraw(IggyCustomDrawCallbackRegion *region)
{
app.DebugPrintf("Handling custom draw for scene with no override!\n");
}
void UIScene::customDrawSlotControl(IggyCustomDrawCallbackRegion *region, int iPad, std::shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations)
{
if (item!= NULL)
{
if(m_cacheSlotRenders)
{
if( (m_cachedSlotDraw.size() + 1) == m_expectedCachedSlotCount)
{
//Make sure that pMinecraft->player is the correct player so that player specific rendering
// eg clock and compass, are rendered correctly
Minecraft *pMinecraft=Minecraft::GetInstance();
std::shared_ptr<MultiplayerLocalPlayer> oldPlayer = pMinecraft->player;
if( iPad >= 0 && iPad < XUSER_MAX_COUNT ) pMinecraft->player = pMinecraft->localplayers[iPad];
// Setup GDraw, normal game render states and matrices
//CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
PIXBeginNamedEvent(0,"Starting Iggy custom draw\n");
CustomDrawData *customDrawRegion = ui.calculateCustomDraw(region);
ui.beginIggyCustomDraw4J(region, customDrawRegion);
ui.setupCustomDrawGameState();
int list = m_parentLayer->m_parentGroup->getCommandBufferList();
bool useCommandBuffers = false;
#ifdef _XBOX_ONE
useCommandBuffers = true;
// 4J Stu - Temporary until we fix the glint animation which needs updated if we are just replaying a command buffer
m_needsCacheRendered = true;
#endif
if(!useCommandBuffers || m_needsCacheRendered)
{
#if (!defined __PS3__) && (!defined __PSVITA__)
if(useCommandBuffers) RenderManager.CBuffStart(list, true);
#endif
PIXBeginNamedEvent(0,"Draw uncached");
ui.setupCustomDrawMatrices(this, customDrawRegion);
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, useCommandBuffers);
delete customDrawRegion;
PIXEndNamedEvent();
PIXBeginNamedEvent(0,"Draw all cache");
// Draw all the cached slots
for(AUTO_VAR(it, m_cachedSlotDraw.begin()); it != m_cachedSlotDraw.end(); ++it)
{
CachedSlotDrawData *drawData = *it;
ui.setupCustomDrawMatrices(this, drawData->customDrawRegion);
_customDrawSlotControl(drawData->customDrawRegion, iPad, drawData->item, drawData->fAlpha, drawData->isFoil, drawData->bDecorations, useCommandBuffers);
delete drawData->customDrawRegion;
delete drawData;
}
PIXEndNamedEvent();
#ifndef __PS3__
if(useCommandBuffers) RenderManager.CBuffEnd();
#endif
}
m_cachedSlotDraw.clear();
#ifndef __PS3__
if(useCommandBuffers) RenderManager.CBuffCall(list);
#endif
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
pMinecraft->player = oldPlayer;
}
else
{
PIXBeginNamedEvent(0,"Caching region");
CachedSlotDrawData *drawData = new CachedSlotDrawData();
drawData->item = item;
drawData->fAlpha = fAlpha;
drawData->isFoil = isFoil;
drawData->bDecorations = bDecorations;
drawData->customDrawRegion = ui.calculateCustomDraw(region);
m_cachedSlotDraw.push_back(drawData);
PIXEndNamedEvent();
}
}
else
{
// Setup GDraw, normal game render states and matrices
CustomDrawData *customDrawRegion = ui.setupCustomDraw(this,region);
Minecraft *pMinecraft=Minecraft::GetInstance();
//Make sure that pMinecraft->player is the correct player so that player specific rendering
// eg clock and compass, are rendered correctly
std::shared_ptr<MultiplayerLocalPlayer> oldPlayer = pMinecraft->player;
if( iPad >= 0 && iPad < XUSER_MAX_COUNT ) pMinecraft->player = pMinecraft->localplayers[iPad];
_customDrawSlotControl(customDrawRegion, iPad, item, fAlpha, isFoil, bDecorations, false);
delete customDrawRegion;
pMinecraft->player = oldPlayer;
// Finish GDraw and anything else that needs to be finalised
ui.endCustomDraw(region);
}
}
}
void UIScene::_customDrawSlotControl(CustomDrawData *region, int iPad, std::shared_ptr<ItemInstance> item, float fAlpha, bool isFoil, bool bDecorations, bool usingCommandBuffer)
{
Minecraft *pMinecraft=Minecraft::GetInstance();
float bwidth,bheight;
bwidth = region->x1 - region->x0;
bheight = region->y1 - region->y0;
float x = region->x0;
float y = region->y0;
// Base scale on height of this control, compared to height of what the item renderer normally renders (16 pixels high). Potentially
// we might want separate x & y scales here
float scaleX = bwidth / 16.0f;
float scaleY = bheight / 16.0f;
// 4jcraft: make sure we cull the back to not make transparent blocks (like
// leaves) look weird
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
// 4jcraft: needed for transparency in the item renders (like in the
// crafting menu)
if (fAlpha < 1) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
glEnable(GL_RESCALE_NORMAL);
glPushMatrix();
Lighting::turnOnGui();
glRotatef(120, 1, 0, 0);
glPopMatrix();
float pop = item->popTime;
if (pop > 0)
{
glPushMatrix();
float squeeze = 1 + pop / (float) Inventory::POP_TIME_DURATION;
float sx = x;
float sy = y;
float sxoffs = 8 * scaleX;
float syoffs = 12 * scaleY;
glTranslatef((float)(sx + sxoffs), (float)(sy + syoffs), 0);
glScalef(1 / squeeze, (squeeze + 1) / 2, 1);
glTranslatef((float)-(sx + sxoffs), (float)-(sy + syoffs), 0);
}
PIXBeginNamedEvent(0,"Render and decorate");
if(m_pItemRenderer == NULL) m_pItemRenderer = new ItemRenderer();
m_pItemRenderer->renderAndDecorateItem(pMinecraft->font, pMinecraft->textures, item, x, y,scaleX,scaleY,fAlpha,isFoil,false, !usingCommandBuffer);
PIXEndNamedEvent();
if (pop > 0)
{
glPopMatrix();
}
if(bDecorations)
{
if((scaleX!=1.0f) ||(scaleY!=1.0f))
{
glPushMatrix();
glScalef(scaleX, scaleY, 1.0f);
int iX= (int)(0.5f+((float)x)/scaleX);
int iY= (int)(0.5f+((float)y)/scaleY);
m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, iX, iY, fAlpha);
glPopMatrix();
}
else
{
m_pItemRenderer->renderGuiItemDecorations(pMinecraft->font, pMinecraft->textures, item, (int)x, (int)y, fAlpha);
}
}
Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
glDisable(GL_CULL_FACE);
if (fAlpha < 1) {
glDisable(GL_BLEND);
}
}
// 4J Stu - Not threadsafe
//void UIScene::navigateForward(int iPad, EUIScene scene, void *initData)
//{
// if(m_parentLayer == NULL)
// {
// app.DebugPrintf("A scene is trying to navigate forwards, but it's parent layer is NULL!\n");
//#ifndef _CONTENT_PACKAGE
// __debugbreak();
//#endif
// }
// else
// {
// m_parentLayer->NavigateToScene(iPad,scene,initData);
// }
//}
void UIScene::navigateBack()
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Back);
ui.NavigateBack(m_iPad);
if(m_parentLayer == NULL)
{
// app.DebugPrintf("A scene is trying to navigate back, but it's parent layer is NULL!\n");
#ifndef _CONTENT_PACKAGE
// __debugbreak();
#endif
}
else
{
// m_parentLayer->removeScene(this);
#ifdef _DURANGO
if (ui.GetTopScene(0))
InputManager.SetEnabledGtcButtons( ui.GetTopScene(0)->getDefaultGtcButtons() );
#endif
}
}
void UIScene::gainFocus()
{
if( !bHasFocus && stealsFocus() )
{
// 4J Stu - Don't do this
/*
IggyEvent event;
IggyMakeEventFocusGained( &event , 0);
IggyEventResult result;
IggyPlayerDispatchEventRS( getMovie() , &event , &result );
app.DebugPrintf("Sent gain focus event to scene\n");
*/
bHasFocus = true;
if(app.GetGameStarted() && needsReloaded())
{
reloadMovie();
}
updateTooltips();
updateComponents();
if(!m_bFocussedOnce)
{
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
value[0].number = -1;
IggyResult out = IggyPlayerCallMethodRS ( getMovie() , &result, IggyPlayerRootPath( getMovie() ), m_funcSetFocus , 1 , value );
}
handleGainFocus(m_bFocussedOnce);
if(bHasFocus) m_bFocussedOnce = true;
}
else if(bHasFocus && stealsFocus())
{
updateTooltips();
}
}
void UIScene::loseFocus()
{
if(bHasFocus)
{
// 4J Stu - Don't do this
/*
IggyEvent event;
IggyMakeEventFocusLost( &event );
IggyEventResult result;
IggyPlayerDispatchEventRS ( getMovie() , &event , &result );
*/
app.DebugPrintf("Sent lose focus event to scene\n");
bHasFocus = false;
handleLoseFocus();
}
}
void UIScene::handleGainFocus(bool navBack)
{
#ifdef _DURANGO
InputManager.SetEnabledGtcButtons( this->getDefaultGtcButtons() );
#endif
}
void UIScene::updateTooltips()
{
ui.SetTooltips(m_iPad, -1);
}
void UIScene::sendInputToMovie(int key, bool repeat, bool pressed, bool released)
{
if(!swf) return;
int iggyKeyCode = convertGameActionToIggyKeycode(key);
if(iggyKeyCode < 0)
{
app.DebugPrintf("UI WARNING: Ignoring input as game action does not translate to an Iggy keycode\n");
return;
}
IggyEvent keyEvent;
// 4J Stu - Keyloc is always standard as we don't care about shift/alt
IggyMakeEventKey( &keyEvent, pressed?IGGY_KEYEVENT_Down:IGGY_KEYEVENT_Up, (IggyKeycode)iggyKeyCode, IGGY_KEYLOC_Standard );
IggyEventResult result;
IggyPlayerDispatchEventRS ( swf , &keyEvent , &result );
}
int UIScene::convertGameActionToIggyKeycode(int action)
{
int keycode = -1;
switch(action)
{
#ifdef __ORBIS__
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
case ACTION_MENU_A:
keycode = IGGY_KEYCODE_ENTER;
break;
case ACTION_MENU_B:
keycode = IGGY_KEYCODE_ESCAPE;
break;
case ACTION_MENU_X:
keycode = IGGY_KEYCODE_F1;
break;
case ACTION_MENU_Y:
keycode = IGGY_KEYCODE_F2;
break;
case ACTION_MENU_OK:
keycode = IGGY_KEYCODE_ENTER;
break;
case ACTION_MENU_CANCEL:
keycode = IGGY_KEYCODE_ESCAPE;
break;
case ACTION_MENU_UP:
keycode = IGGY_KEYCODE_UP;
break;
case ACTION_MENU_DOWN:
keycode = IGGY_KEYCODE_DOWN;
break;
case ACTION_MENU_RIGHT:
keycode = IGGY_KEYCODE_RIGHT;
break;
case ACTION_MENU_LEFT:
keycode = IGGY_KEYCODE_LEFT;
break;
case ACTION_MENU_PAGEUP:
keycode = IGGY_KEYCODE_PAGE_UP;
break;
case ACTION_MENU_PAGEDOWN:
keycode = IGGY_KEYCODE_PAGE_DOWN;
break;
case ACTION_MENU_RIGHT_SCROLL:
keycode = IGGY_KEYCODE_F3;
break;
case ACTION_MENU_LEFT_SCROLL:
keycode = IGGY_KEYCODE_F4;
break;
case ACTION_MENU_STICK_PRESS:
break;
case ACTION_MENU_OTHER_STICK_PRESS:
break;
case ACTION_MENU_OTHER_STICK_UP:
keycode = IGGY_KEYCODE_F11;
break;
case ACTION_MENU_OTHER_STICK_DOWN:
keycode = IGGY_KEYCODE_F12;
break;
case ACTION_MENU_OTHER_STICK_LEFT:
break;
case ACTION_MENU_OTHER_STICK_RIGHT:
break;
};
return keycode;
}
bool UIScene::allowRepeat(int key)
{
// 4J-PB - ignore repeats of action ABXY buttons
// fix for PS3 213 - [MAIN MENU] Holding down buttons will continue to activate every prompt.
switch(key)
{
case ACTION_MENU_OK:
case ACTION_MENU_CANCEL:
case ACTION_MENU_A:
case ACTION_MENU_B:
case ACTION_MENU_X:
case ACTION_MENU_Y:
return false;
}
return true;
}
void UIScene::externalCallback(IggyExternalFunctionCallUTF16 * call)
{
if(std::char_traits<char16_t>::compare(call->function_name.string, u"handlePress", 12) == 0) {
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handlePress did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handlePress were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handlePress(call->arguments[0].number, call->arguments[1].number);
}
else if(std::char_traits<char16_t>::compare(call->function_name.string, u"handleFocusChange", 18) == 0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleFocusChange did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handleFocusChange were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
_handleFocusChange(call->arguments[0].number, call->arguments[1].number);
}
else if(std::char_traits<char16_t>::compare(call->function_name.string, u"handleInitFocus", 16) == 0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleInitFocus did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handleInitFocus were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
_handleInitFocus(call->arguments[0].number, call->arguments[1].number);
}
else if(std::char_traits<char16_t>::compare(call->function_name.string, u"handleCheckboxToggled", 22) == 0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleCheckboxToggled did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_boolean)
{
app.DebugPrintf("Arguments for handleCheckboxToggled were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleCheckboxToggled(call->arguments[0].number, call->arguments[1].boolval);
}
else if(std::char_traits<char16_t>::compare(call->function_name.string, u"handleSliderMove", 17) == 0)
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleSliderMove did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handleSliderMove were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleSliderMove(call->arguments[0].number, call->arguments[1].number);
}
else if(std::char_traits<char16_t>::compare(call->function_name.string, u"handleAnimationEnd", 19) == 0)
{
if(call->num_arguments != 0)
{
app.DebugPrintf("Callback for handleAnimationEnd did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleAnimationEnd();
}
else if(std::char_traits<char16_t>::compare(call->function_name.string, u"handleSelectionChanged", 23) == 0)
{
if(call->num_arguments != 1)
{
app.DebugPrintf("Callback for handleSelectionChanged did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number)
{
app.DebugPrintf("Arguments for handleSelectionChanged were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleSelectionChanged(call->arguments[0].number);
}
else if(std::char_traits<char16_t>::compare(call->function_name.string, u"handleRequestMoreData", 22) == 0)
{
if(call->num_arguments == 0)
{
handleRequestMoreData(0,false);
}
else
{
if(call->num_arguments != 2)
{
app.DebugPrintf("Callback for handleRequestMoreData did not have the correct number of arguments\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
if(call->arguments[0].type != IGGY_DATATYPE_number || call->arguments[1].type != IGGY_DATATYPE_boolean)
{
app.DebugPrintf("Arguments for handleRequestMoreData were not of the correct type\n");
#ifndef _CONTENT_PACKAGE
__debugbreak();
#endif
return;
}
handleRequestMoreData(call->arguments[0].number, call->arguments[1].boolval);
}
}
else if(std::char_traits<char16_t>::compare(call->function_name.string, u"handleTouchBoxRebuild", 22) == 0)
{
handleTouchBoxRebuild();
}
else
{
app.DebugPrintf("Unhandled callback: %s\n", call->function_name.string);
}
}
void UIScene::registerSubstitutionTexture(const std::wstring &textureName, std::uint8_t *pbData, unsigned int dwLength, bool deleteData)
{
m_registeredTextures[textureName] = deleteData;;
ui.registerSubstitutionTexture(textureName, pbData, dwLength);
}
bool UIScene::hasRegisteredSubstitutionTexture(const std::wstring &textureName)
{
AUTO_VAR(it, m_registeredTextures.find( textureName ) );
return it != m_registeredTextures.end();
}
void UIScene::_handleFocusChange(F64 controlId, F64 childId)
{
m_iFocusControl = (int)controlId;
m_iFocusChild = (int)childId;
handleFocusChange(controlId, childId);
ui.PlayUISFX(eSFX_Focus);
}
void UIScene::_handleInitFocus(F64 controlId, F64 childId)
{
m_iFocusControl = (int)controlId;
m_iFocusChild = (int)childId;
//handleInitFocus(controlId, childId);
handleFocusChange(controlId, childId);
}
bool UIScene::controlHasFocus(int iControlId)
{
return m_iFocusControl == iControlId;
}
bool UIScene::controlHasFocus(UIControl_Base *control)
{
return controlHasFocus( control->getId() );
}
int UIScene::getControlChildFocus()
{
return m_iFocusChild;
}
int UIScene::getControlFocus()
{
return m_iFocusControl;
}
void UIScene::setBackScene(UIScene *scene)
{
m_backScene = scene;
}
UIScene *UIScene::getBackScene()
{
return m_backScene;
}
#ifdef __PSVITA__
void UIScene::UpdateSceneControls()
{
AUTO_VAR(itEnd, GetControls()->end());
for (AUTO_VAR(it, GetControls()->begin()); it != itEnd; it++)
{
UIControl *control=(UIControl *)*it;
control->UpdateControl();
}
}
#endif
size_t UIScene::GetCallbackUniqueId()
{
if( m_callbackUniqueId == 0)
{
m_callbackUniqueId = ui.RegisterForCallbackId(this);
}
return m_callbackUniqueId;
}
bool UIScene::isReadyToDelete()
{
return true;
}
int UIScene::parseSlotId(const char16_t *s) {
// must be nonnull, must start with 'slot_', first char after the underscore must be a digit
if (!s ||
(s[0] != u's' || s[1] != u'l' || s[2] != u'o' || s[3] != u't' ||
s[4] != u'_') ||
(s[5] < u'0' || s[5] > u'9')) {
return -1;
}
int i = 5;
int id = 0;
// keep consuming digits until we reach a non-digit. each digit scales the existing id value
// by 10 plus the actual digit value. (this is referred to as a 'number' by the way)
while (s[i] >= u'0' && s[i] <= u'9') {
id = id * 10 + (s[i] - u'0');
i++;
}
return id;
}