4jcraft/Minecraft.Client/Platform/Linux/LinuxGL.cpp
2026-03-24 08:21:19 +11:00

188 lines
5.6 KiB
C++

#ifdef __linux__
#include "../stdafx.h"
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glext.h>
#include <dlfcn.h>
#include "../../Minecraft.World/IO/Streams/IntBuffer.h"
#include "../../Minecraft.World/IO/Streams/FloatBuffer.h"
#include "../../Minecraft.World/IO/Streams/ByteBuffer.h"
void LinuxGLLogLightmapState(const char* stage, int textureId, bool scaleLight) {
static int logCount = 0;
if (logCount >= 16) return;
++logCount;
static bool loggedSymbols = false;
if (!loggedSymbols) {
loggedSymbols = true;
app.DebugPrintf(
"[linux-lightmap] linuxgl symbols glActiveTexture=%p "
"glClientActiveTexture=%p glMultiTexCoord2f=%p\n",
reinterpret_cast<void*>(::glActiveTexture),
reinterpret_cast<void*>(::glClientActiveTexture),
reinterpret_cast<void*>(::glMultiTexCoord2f));
}
GLint activeTexture = 0;
GLint matrixMode = 0;
::glGetIntegerv(GL_ACTIVE_TEXTURE, &activeTexture);
::glGetIntegerv(GL_MATRIX_MODE, &matrixMode);
const GLint restoreTexture = activeTexture;
::glActiveTexture(GL_TEXTURE1);
GLint unit1Binding = 0;
::glGetIntegerv(GL_TEXTURE_BINDING_2D, &unit1Binding);
const bool unit1Enabled = (::glIsEnabled(GL_TEXTURE_2D) == GL_TRUE);
GLfloat textureMatrix[16];
::glGetFloatv(GL_TEXTURE_MATRIX, textureMatrix);
::glActiveTexture(restoreTexture);
app.DebugPrintf(
"[linux-lightmap] %s tex=%d scale=%d active=%#x matrixMode=%#x "
"unit1Bound=%d unit1Enabled=%d texMatrix=[%.4f %.4f %.4f %.4f]\n",
stage, textureId, scaleLight ? 1 : 0, activeTexture, matrixMode,
unit1Binding, unit1Enabled ? 1 : 0, textureMatrix[0], textureMatrix[5],
textureMatrix[12], textureMatrix[13]);
}
int glGenTextures() {
GLuint id = 0;
::glGenTextures(1, &id);
return (int)id;
}
void glGenTextures(IntBuffer* buf) {
GLuint id = 0;
::glGenTextures(1, &id);
buf->put((int)id);
buf->flip();
}
void glDeleteTextures(int id) {
GLuint uid = (GLuint)id;
::glDeleteTextures(1, &uid);
}
void glDeleteTextures(IntBuffer* buf) {
int id = buf->get(0);
GLuint uid = (GLuint)id;
::glDeleteTextures(1, &uid);
}
void glLight(int light, int pname, FloatBuffer* params) {
::glLightfv((GLenum)light, (GLenum)pname, params->_getDataPointer());
}
void glLightModel(int pname, FloatBuffer* params) {
::glLightModelfv((GLenum)pname, params->_getDataPointer());
}
void glGetFloat(int pname, FloatBuffer* params) {
::glGetFloatv((GLenum)pname, params->_getDataPointer());
}
void glTexGen(int coord, int pname, FloatBuffer* params) {
::glTexGenfv((GLenum)coord, (GLenum)pname, params->_getDataPointer());
}
void glFog(int pname, FloatBuffer* params) {
::glFogfv((GLenum)pname, params->_getDataPointer());
}
void glTexCoordPointer(int size, int type, FloatBuffer* pointer) {
::glTexCoordPointer(size, (GLenum)type, 0, pointer->_getDataPointer());
}
void glNormalPointer(int type, ByteBuffer* pointer) {
::glNormalPointer((GLenum)type, 0, pointer->getBuffer());
}
void glColorPointer(int size, bool normalized, int stride,
ByteBuffer* pointer) {
(void)normalized;
::glColorPointer(size, GL_UNSIGNED_BYTE, stride, pointer->getBuffer());
}
void glVertexPointer(int size, int type, FloatBuffer* pointer) {
::glVertexPointer(size, (GLenum)type, 0, pointer->_getDataPointer());
}
void glEndList(int) { ::glEndList(); }
void glTexImage2D(int target, int level, int internalformat, int width,
int height, int border, int format, int type,
ByteBuffer* pixels) {
void* data = pixels ? pixels->getBuffer() : nullptr;
::glTexImage2D((GLenum)target, level, internalformat, width, height, border,
(GLenum)format, (GLenum)type, data);
}
void glCallLists(IntBuffer* lists) {
int count = lists->limit() - lists->position();
::glCallLists(count, GL_INT, lists->getBuffer());
}
static PFNGLGENQUERIESARBPROC _glGenQueriesARB = nullptr;
static PFNGLBEGINQUERYARBPROC _glBeginQueryARB = nullptr;
static PFNGLENDQUERYARBPROC _glEndQueryARB = nullptr;
static PFNGLGETQUERYOBJECTUIVARBPROC _glGetQueryObjectuivARB = nullptr;
static bool _queriesInitialized = false;
static void initQueryFuncs() {
if (_queriesInitialized) return;
_queriesInitialized = true;
_glGenQueriesARB =
(PFNGLGENQUERIESARBPROC)dlsym(RTLD_DEFAULT, "glGenQueriesARB");
_glBeginQueryARB =
(PFNGLBEGINQUERYARBPROC)dlsym(RTLD_DEFAULT, "glBeginQueryARB");
_glEndQueryARB = (PFNGLENDQUERYARBPROC)dlsym(RTLD_DEFAULT, "glEndQueryARB");
_glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)dlsym(
RTLD_DEFAULT, "glGetQueryObjectuivARB");
}
void glGenQueriesARB(IntBuffer* buf) {
initQueryFuncs();
if (_glGenQueriesARB) {
GLuint id = 0;
_glGenQueriesARB(1, &id);
buf->put((int)id);
buf->flip();
}
}
void glBeginQueryARB(int target, int id) {
initQueryFuncs();
if (_glBeginQueryARB) _glBeginQueryARB((GLenum)target, (GLuint)id);
}
void glEndQueryARB(int target) {
initQueryFuncs();
if (_glEndQueryARB) _glEndQueryARB((GLenum)target);
}
void glGetQueryObjectuARB(int id, int pname, IntBuffer* params) {
initQueryFuncs();
if (_glGetQueryObjectuivARB) {
GLuint val = 0;
_glGetQueryObjectuivARB((GLuint)id, (GLenum)pname, &val);
params->put((int)val);
params->flip();
}
}
void glReadPixels(int x, int y, int width, int height, int format, int type,
ByteBuffer* pixels) {
::glReadPixels(x, y, width, height, (GLenum)format, (GLenum)type,
pixels->getBuffer());
}
#endif