mirror of
https://github.com/4jcraft/4jcraft.git
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583 lines
19 KiB
C++
583 lines
19 KiB
C++
#include "../../Platform/stdafx.h"
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#include "CreativeInventoryScreen.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
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#include "../../../Minecraft.World/Containers/Inventory.h"
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#include "../../../Minecraft.World/Containers/SimpleContainer.h"
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#include "../../../Minecraft.World/Containers/Slot.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.item.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.locale.h"
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#include "../../Minecraft.h"
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#include "../../Textures/Textures.h"
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#include "../../Rendering/EntityRenderers/ItemRenderer.h"
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#include "../../Rendering/Lighting.h"
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#include "../../../Minecraft.World/Containers/InventoryMenu.h"
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#include <algorithm>
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#include <cmath>
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// Static member initialization
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int CreativeInventoryScreen::selectedTabIndex =
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IUIScene_CreativeMenu::eCreativeInventoryTab_BuildingBlocks;
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const int CreativeInventoryScreen::tabIconIds
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[IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT] = {
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// Building Blocks
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Tile::redBrick_Id,
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// Decorations
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Tile::rose_Id,
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// Redstone & Transportation
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Item::redStone_Id,
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// Materials
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Item::stick_Id,
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// Food
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Item::apple_Id,
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// Fix for it not compiling with shiggy
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#ifdef ENABLE_JAVA_GUIS
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// Search Items
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Item::compass_Id,
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#endif
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// Tools, Weapons & Armor
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Item::hatchet_iron_Id,
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// Brewing
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Item::potion_Id,
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// Materials
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Item::bucket_lava_Id};
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std::shared_ptr<SimpleContainer> CreativeInventoryScreen::basicInventory =
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std::make_shared<SimpleContainer>(0, L"", false, ITEMS_PER_PAGE);
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ItemRenderer* CreativeInventoryScreen::itemRenderer = new ItemRenderer();
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std::shared_ptr<ItemInstance> CreativeInventoryScreen::tabIcons
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[IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT];
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// ContainerCreative implementation
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CreativeInventoryScreen::ContainerCreative::ContainerCreative(
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std::shared_ptr<Player> player)
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: AbstractContainerMenu() {
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std::shared_ptr<Inventory> inventoryplayer = player->inventory;
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// Add creative inventory slots (5 rows x 9 columns = 45 slots)
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for (int i = 0; i < ROWS; i++) {
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for (int j = 0; j < COLUMNS; j++) {
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addSlot(new Slot(basicInventory, i * COLUMNS + j, 9 + j * 18,
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18 + i * 18));
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}
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}
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// Add hotbar slots (9 slots at bottom)
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for (int k = 0; k < 9; k++) {
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addSlot(new Slot(inventoryplayer, k, 9 + k * 18, 112));
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}
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scrollTo(0.0f);
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for (int i = 0; i < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT;
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i++) {
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tabIcons[i] = std::shared_ptr<ItemInstance>(
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new ItemInstance(tabIconIds[i], 1, 0));
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}
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}
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bool CreativeInventoryScreen::ContainerCreative::stillValid(
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std::shared_ptr<Player> player) {
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return true;
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}
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std::shared_ptr<ItemInstance>
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CreativeInventoryScreen::ContainerCreative::clicked(
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int slotIndex, int buttonNum, int clickType,
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std::shared_ptr<Player> player) {
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std::shared_ptr<Inventory> inventory = player->inventory;
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std::shared_ptr<ItemInstance> carried = inventory->getCarried();
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// Handle clicks outside the GUI
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if (slotIndex == SLOT_CLICKED_OUTSIDE) {
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// Drop the carried item
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if (carried != NULL) {
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if (buttonNum == 0) {
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player->drop(carried, true);
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inventory->setCarried(std::shared_ptr<ItemInstance>());
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} else if (buttonNum == 1) {
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std::shared_ptr<ItemInstance> single = carried->copy();
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single->count = 1;
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player->drop(single, true);
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carried->count--;
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if (carried->count <= 0) {
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inventory->setCarried(std::shared_ptr<ItemInstance>());
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}
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}
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}
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return std::shared_ptr<ItemInstance>();
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}
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// Validate slot index
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if (slotIndex < 0 || slotIndex >= (int)slots.size()) {
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return std::shared_ptr<ItemInstance>();
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}
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Slot* slot = slots.at(slotIndex);
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// Handle creative inventory slots (0-44)
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if (slotIndex >= 0 && slotIndex < ITEMS_PER_PAGE) {
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std::shared_ptr<ItemInstance> slotItem = slot->getItem();
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// Handle SWAP (number key) - copy item to hotbar
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if (clickType == CLICK_SWAP) {
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if (slotItem != NULL && buttonNum >= 0 && buttonNum < 9) {
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std::shared_ptr<ItemInstance> copy = slotItem->copy();
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copy->count = copy->getMaxStackSize();
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inventory->setItem(buttonNum, copy);
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}
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return std::shared_ptr<ItemInstance>();
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}
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// Handle CLONE (middle click)
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if (clickType == CLICK_CLONE) {
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if (slotItem != NULL) {
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std::shared_ptr<ItemInstance> copy = slotItem->copy();
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copy->count = copy->getMaxStackSize();
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inventory->setCarried(copy);
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}
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return std::shared_ptr<ItemInstance>();
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}
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// Handle normal clicks
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if (slotItem != NULL) {
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if (buttonNum == 0) // Left click
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{
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std::shared_ptr<ItemInstance> copy = slotItem->copy();
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copy->count = copy->getMaxStackSize();
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inventory->setCarried(copy);
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} else if (buttonNum == 1) // Right click
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{
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std::shared_ptr<ItemInstance> copy = slotItem->copy();
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copy->count = 1;
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inventory->setCarried(copy);
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}
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} else if (carried != NULL) {
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// Clicking on empty creative slot with item - clear the carried
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// item
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inventory->setCarried(std::shared_ptr<ItemInstance>());
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}
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return std::shared_ptr<ItemInstance>();
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}
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// For hotbar slots (45-53), use normal container behavior
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return AbstractContainerMenu::clicked(slotIndex, buttonNum, clickType,
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player);
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}
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void CreativeInventoryScreen::ContainerCreative::scrollTo(float pos) {
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int i = (itemList.size() + COLUMNS - 1) / COLUMNS - ROWS;
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int j = (int)((double)(pos * (float)i) + 0.5);
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if (j < 0) {
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j = 0;
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}
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for (int k = 0; k < ROWS; k++) {
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for (int l = 0; l < COLUMNS; l++) {
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int i1 = l + (k + j) * COLUMNS;
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if (i1 >= 0 && i1 < (int)itemList.size()) {
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basicInventory->setItem(l + k * COLUMNS, itemList[i1]);
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} else {
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basicInventory->setItem(l + k * COLUMNS,
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std::shared_ptr<ItemInstance>());
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}
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}
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}
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}
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bool CreativeInventoryScreen::ContainerCreative::canScroll() {
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return itemList.size() > ITEMS_PER_PAGE;
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}
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CreativeInventoryScreen::CreativeInventoryScreen(std::shared_ptr<Player> player)
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: AbstractContainerScreen(new ContainerCreative(player)) {
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this->player = player;
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player->containerMenu = menu;
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currentScroll = 0.0f;
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isScrolling = false;
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wasClicking = false;
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isLeftMouseDown = false;
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imageHeight = 136;
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imageWidth = 195;
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}
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void CreativeInventoryScreen::removed() { AbstractContainerScreen::removed(); }
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void CreativeInventoryScreen::init() {
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buttons.clear();
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int i = selectedTabIndex;
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selectedTabIndex = -1;
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setCurrentCreativeTab(i);
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}
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void CreativeInventoryScreen::updateEvents() {
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#ifdef ENABLE_JAVA_GUIS
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// Handle mouse wheel scrolling.
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// We use ButtonDown with the scroll actions rather than GetScrollDelta()
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// because both share s_scrollTicksForButtonPressed; whichever is called
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// first in a tick zeroes it, so GetScrollDelta() would return 0 if hotbar
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// scroll ran first. ButtonDown/ScrollSnap() snapshots once per tick so all
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// callers see the same value.
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if (needsScrollBars()) {
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ContainerCreative* container = (ContainerCreative*)menu;
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int totalRows =
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((int)container->itemList.size() + COLUMNS - 1) / COLUMNS;
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int scrollableRows = totalRows - ROWS;
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if (scrollableRows > 0) {
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float step = 1.0f / (float)scrollableRows;
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if (InputManager.ButtonDown(0, MINECRAFT_ACTION_LEFT_SCROLL)) {
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currentScroll -= step;
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currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
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container->scrollTo(currentScroll);
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} else if (InputManager.ButtonDown(0,
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MINECRAFT_ACTION_RIGHT_SCROLL)) {
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currentScroll += step;
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currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
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container->scrollTo(currentScroll);
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}
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}
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}
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#endif
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Screen::updateEvents();
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}
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void CreativeInventoryScreen::containerTick() {}
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void CreativeInventoryScreen::tick() { Screen::tick(); }
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void CreativeInventoryScreen::keyPressed(wchar_t eventCharacter, int eventKey) {
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AbstractContainerScreen::keyPressed(eventCharacter, eventKey);
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}
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void CreativeInventoryScreen::mouseClicked(int x, int y, int buttonNum) {
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if (buttonNum == 0) isLeftMouseDown = true;
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Screen::mouseClicked(x, y, buttonNum);
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if (buttonNum == 0 || buttonNum == 1) {
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int mouseX = x - (width - imageWidth) / 2;
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int mouseY = y - (height - imageHeight) / 2;
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// Check for tab clicks first; let mouseReleased handle the actual tab
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// switch
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for (int tab = 0;
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tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; tab++) {
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if (isMouseOverTab(tab, mouseX, mouseY)) {
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return;
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}
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}
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// Determine which slot (if any) was clicked
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Slot* slot = findSlot(x, y);
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int xo = (width - imageWidth) / 2;
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int yo = (height - imageHeight) / 2;
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bool clickedOutside =
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(x < xo || y < yo || x >= xo + imageWidth || y >= yo + imageHeight);
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int slotId = -1;
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if (slot != NULL) slotId = slot->index;
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if (clickedOutside)
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slotId = AbstractContainerMenu::SLOT_CLICKED_OUTSIDE;
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if (slotId == -1) return;
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bool quickKey = slotId != AbstractContainerMenu::SLOT_CLICKED_OUTSIDE &&
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(Keyboard::isKeyDown(Keyboard::KEY_LSHIFT) ||
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Keyboard::isKeyDown(Keyboard::KEY_RSHIFT));
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int clickType = quickKey ? AbstractContainerMenu::CLICK_QUICK_MOVE
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: AbstractContainerMenu::CLICK_PICKUP;
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// 4jcraft: bypass AbstractContainerScreen::mouseClicked /
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// handleInventoryMouseClick here intentionally. The normal path sends a
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// ContainerClickPacket to the server, where player->containerMenu is
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// still the InventoryMenu (45 slots). Creative slot indices 0-44 are
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// valid in ContainerCreative but not in InventoryMenu, and hotbar
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// indices 45-53 exceed InventoryMenu's slot count entirely, causing an
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// out-of-range crash in AbstractContainerMenu::clicked on the server
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// side. Instead we apply the click locally and sync hotbar changes via
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// SetCreativeModeSlotPacket.
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menu->clicked(slotId, buttonNum, clickType, minecraft->player);
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// 4jcraft: sync hotbar slot changes to the server using
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// SetCreativeModeSlotPacket. The packet handler
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// (PlayerConnection::handleSetCreativeModeSlot) validates slots against
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// InventoryMenu coordinates where the hotbar starts at
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// USE_ROW_SLOT_START (36), so we must offset the local hotbar index
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// (0-8) accordingly.
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if (slotId >= ITEMS_PER_PAGE && slotId < ITEMS_PER_PAGE + 9) {
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int hotbarSlot = slotId - ITEMS_PER_PAGE;
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std::shared_ptr<ItemInstance> hotbarItem =
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minecraft->player->inventory->getItem(hotbarSlot);
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minecraft->gameMode->handleCreativeModeItemAdd(
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hotbarItem, hotbarSlot + InventoryMenu::USE_ROW_SLOT_START);
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}
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}
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}
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void CreativeInventoryScreen::mouseReleased(int x, int y, int buttonNum) {
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if (buttonNum == 0) isLeftMouseDown = false;
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if (buttonNum == 0) {
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int mouseX = x - (width - imageWidth) / 2;
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int mouseY = y - (height - imageHeight) / 2;
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// Check for tab clicks
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for (int tab = 0;
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tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT; tab++) {
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if (isMouseOverTab(tab, mouseX, mouseY)) {
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setCurrentCreativeTab(tab);
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return;
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}
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}
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}
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AbstractContainerScreen::mouseReleased(x, y, buttonNum);
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}
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void CreativeInventoryScreen::render(int xm, int ym, float a) {
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// Java: drawDefaultBackground()
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renderBackground();
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// Handle scrollbar dragging
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bool mouseDown = isLeftMouseDown;
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int left = (width - imageWidth) / 2;
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int top = (height - imageHeight) / 2;
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int x1 = left + 175;
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int y1 = top + 18;
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int x2 = x1 + 14;
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int y2 = y1 + 112;
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if (!wasClicking && mouseDown && xm >= x1 && ym >= y1 && xm < x2 &&
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ym < y2) {
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isScrolling = needsScrollBars();
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}
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if (!mouseDown) {
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isScrolling = false;
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}
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wasClicking = mouseDown;
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if (isScrolling) {
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currentScroll = ((float)(ym - y1) - 7.5f) / ((float)(y2 - y1) - 15.0f);
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currentScroll = std::max(0.0f, std::min(1.0f, currentScroll));
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((ContainerCreative*)menu)->scrollTo(currentScroll);
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}
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AbstractContainerScreen::render(xm, ym, a);
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for (int i = 0; i < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT;
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i++) {
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if (renderIconTooltip(i, xm, ym)) {
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break;
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}
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}
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}
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void CreativeInventoryScreen::renderLabels() {
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#ifdef ENABLE_JAVA_GUIS
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if (IUIScene_CreativeMenu::specs && selectedTabIndex >= 0 &&
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selectedTabIndex < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT) {
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IUIScene_CreativeMenu::TabSpec* spec =
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IUIScene_CreativeMenu::specs[selectedTabIndex];
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if (spec) {
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std::wstring tabName = app.GetString(spec->m_descriptionId);
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font->draw(tabName, 8, 6, 0x404040);
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}
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}
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#endif
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}
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void CreativeInventoryScreen::renderBg(float a) {
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int x = (width - imageWidth) / 2;
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int y = (height - imageHeight) / 2;
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#ifdef ENABLE_JAVA_GUIS
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static int itemsTex =
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minecraft->textures->loadTexture(TN_GUI_CREATIVE_TAB_ITEMS);
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static int searchTex =
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minecraft->textures->loadTexture(TN_GUI_CREATIVE_TAB_ITEM_SEARCH);
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static int scrollTex =
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minecraft->textures->loadTexture(TN_GUI_CREATIVE_TABS);
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// Render all non-selected tabs first
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for (int tab = 0; tab < IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT;
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tab++) {
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if (tab != selectedTabIndex) {
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renderTab(tab);
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}
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}
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// Load and render main creative inventory background
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glColor4f(1, 1, 1, 1);
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minecraft->textures->bind((selectedTabIndex == 5) ? searchTex : itemsTex);
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blit(x, y, 0, 0, imageWidth, imageHeight);
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// Render scrollbar
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minecraft->textures->bind(scrollTex);
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int scrollX = x + 175;
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int scrollY = y + 18;
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int scrollHeight = 112;
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if (needsScrollBars()) {
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int scrollPos = (int)((float)(scrollHeight - 17) * currentScroll);
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blit(scrollX, scrollY + scrollPos, 232, 0, 12, 15);
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} else {
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blit(scrollX, scrollY, 244, 0, 12, 15);
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}
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// Render selected tab last (on top)
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renderTab(selectedTabIndex);
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#endif
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}
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bool CreativeInventoryScreen::isMouseOverInternal(int tab, int mouseX,
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int mouseY, int xo, int yo,
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int w, int h) {
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int tabColumn = tab % 6;
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int x = (tabColumn * 28) + xo;
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int y = yo;
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if (tabColumn == 5) {
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x = imageWidth - 28 + 2;
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} else if (tabColumn > 0) {
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x += tabColumn;
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}
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if (tab < 6) {
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y -= 32;
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} else {
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y = imageHeight;
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}
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return ((mouseX >= x && mouseX <= x + w) &&
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(mouseY >= y && mouseY <= y + h));
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}
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void CreativeInventoryScreen::setCurrentCreativeTab(int tab) {
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if (tab < 0 || tab >= IUIScene_CreativeMenu::eCreativeInventoryTab_COUNT)
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return;
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int oldTab = selectedTabIndex;
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selectedTabIndex = tab;
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ContainerCreative* container = (ContainerCreative*)menu;
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container->itemList.clear();
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// Populate itemList from the tab's category groups
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if (IUIScene_CreativeMenu::specs && IUIScene_CreativeMenu::specs[tab]) {
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IUIScene_CreativeMenu::TabSpec* spec =
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IUIScene_CreativeMenu::specs[tab];
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// Add items from static groups
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for (int i = 0; i < spec->m_staticGroupsCount; i++) {
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int groupIdx = spec->m_staticGroupsA[i];
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if (groupIdx >= 0 &&
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groupIdx <
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IUIScene_CreativeMenu::eCreativeInventoryGroupsCount) {
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auto& group = IUIScene_CreativeMenu::categoryGroups[groupIdx];
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for (auto& item : group) {
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container->itemList.push_back(item);
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}
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}
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}
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}
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|
|
|
currentScroll = 0.0f;
|
|
container->scrollTo(0.0f);
|
|
}
|
|
|
|
void CreativeInventoryScreen::selectTab(int tab) { setCurrentCreativeTab(tab); }
|
|
|
|
bool CreativeInventoryScreen::needsScrollBars() {
|
|
return ((ContainerCreative*)menu)->canScroll();
|
|
}
|
|
|
|
bool CreativeInventoryScreen::isMouseOverTab(int tab, int mouseX, int mouseY) {
|
|
return isMouseOverInternal(tab, mouseX, mouseY, 0, 0, 28, 32);
|
|
}
|
|
|
|
bool CreativeInventoryScreen::isMouseOverIcon(int tab, int mouseX, int mouseY) {
|
|
return isMouseOverInternal(tab, mouseX, mouseY, 7, 12, 14, 16);
|
|
}
|
|
|
|
void CreativeInventoryScreen::renderTab(int tab) {
|
|
#ifdef ENABLE_JAVA_GUIS
|
|
bool isSelected = (selectedTabIndex == tab);
|
|
bool tabFirstRow = (tab < 6);
|
|
int left = (width - imageWidth) / 2;
|
|
int top = (height - imageHeight) / 2;
|
|
int tabColumn = tab % 6;
|
|
int sy = 0;
|
|
int x = left + 28 * tabColumn;
|
|
int y = top;
|
|
static int tex = minecraft->textures->loadTexture(TN_GUI_CREATIVE_TABS);
|
|
|
|
if (isSelected) {
|
|
sy += 32;
|
|
}
|
|
|
|
if (tabColumn == 5) {
|
|
x = left + imageWidth - 28;
|
|
} else if (tabColumn > 0) {
|
|
x += tabColumn;
|
|
}
|
|
|
|
// Tabs are in the top row
|
|
if (tabFirstRow) {
|
|
y -= 28;
|
|
} else {
|
|
sy += 64;
|
|
y += imageHeight - 4;
|
|
}
|
|
|
|
// Render tab background
|
|
glDisable(GL_LIGHTING);
|
|
minecraft->textures->bind(tex);
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
blit(x, y, tabColumn * 28, sy, 28, 32);
|
|
|
|
// Render tab icon
|
|
x += 6;
|
|
y += 8 + (tabFirstRow ? 1 : -1);
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_RESCALE_NORMAL);
|
|
Lighting::turnOnGui();
|
|
itemRenderer->renderGuiItem(font, minecraft->textures, tabIcons[tab], x, y);
|
|
itemRenderer->renderGuiItemDecorations(font, minecraft->textures,
|
|
tabIcons[tab], x, y);
|
|
glDisable(GL_LIGHTING);
|
|
#endif
|
|
}
|
|
|
|
bool CreativeInventoryScreen::renderIconTooltip(int tab, int mouseX,
|
|
int mouseY) {
|
|
int x = mouseX - (width - imageWidth) / 2;
|
|
int y = mouseY - (height - imageHeight) / 2;
|
|
|
|
if (isMouseOverIcon(tab, x, y)) {
|
|
glDisable(GL_LIGHTING);
|
|
glDisable(GL_DEPTH_TEST);
|
|
renderTooltip(
|
|
app.GetString(IUIScene_CreativeMenu::specs[tab]->m_descriptionId),
|
|
mouseX, mouseY);
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_DEPTH_TEST);
|
|
return true;
|
|
}
|
|
return false;
|
|
} |