mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-25 11:43:36 +00:00
2225 lines
83 KiB
C++
2225 lines
83 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "../../Minecraft.World/Util/Mth.h"
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#include "../../Minecraft.World/Util/StringHelpers.h"
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#include "../../Minecraft.World/Util/Random.h"
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#include "../../Minecraft.Client/Player/User.h"
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#include "../../Minecraft.Client/MinecraftServer.h"
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#include "UI.h"
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#include "UIScene_MainMenu.h"
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#ifdef __ORBIS__
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#include <error_dialog.h>
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#endif
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Random* UIScene_MainMenu::random = new Random();
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int UIScene_MainMenu::eNavigateWhenReady = -1;
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UIScene_MainMenu::UIScene_MainMenu(int iPad, void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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#ifdef __ORBIS
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// m_ePatchCheckState=ePatchCheck_Idle;
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m_bRunGameChosen = false;
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m_bErrorDialogRunning = false;
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#endif
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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parentLayer->addComponent(iPad, eUIComponent_Panorama);
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parentLayer->addComponent(iPad, eUIComponent_Logo);
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m_eAction = eAction_None;
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m_bIgnorePress = false;
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m_buttons[(int)eControl_PlayGame].init(IDS_PLAY_GAME, eControl_PlayGame);
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#ifdef _XBOX_ONE
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if (!ProfileManager.IsFullVersion())
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m_buttons[(int)eControl_PlayGame].setLabel(IDS_PLAY_TRIAL_GAME);
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app.SetReachedMainMenu();
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#endif
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m_buttons[(int)eControl_Leaderboards].init(IDS_LEADERBOARDS,
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eControl_Leaderboards);
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m_buttons[(int)eControl_Achievements].init((UIString)IDS_ACHIEVEMENTS,
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eControl_Achievements);
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m_buttons[(int)eControl_HelpAndOptions].init(IDS_HELP_AND_OPTIONS,
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eControl_HelpAndOptions);
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if (ProfileManager.IsFullVersion()) {
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m_bTrialVersion = false;
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m_buttons[(int)eControl_UnlockOrDLC].init(IDS_DOWNLOADABLECONTENT,
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eControl_UnlockOrDLC);
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} else {
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m_bTrialVersion = true;
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m_buttons[(int)eControl_UnlockOrDLC].init(IDS_UNLOCK_FULL_GAME,
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eControl_UnlockOrDLC);
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}
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#ifndef _DURANGO
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m_buttons[(int)eControl_Exit].init(app.GetString(IDS_EXIT_GAME),
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eControl_Exit);
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#else
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m_buttons[(int)eControl_XboxHelp].init(IDS_XBOX_HELP_APP,
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eControl_XboxHelp);
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#endif
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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// Not allowed to exit from a PS3 game from the game - have to use the PS
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// button
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removeControl(&m_buttons[(int)eControl_Exit], false);
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// We don't have a way to display trophies/achievements, so remove the
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// button
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removeControl(&m_buttons[(int)eControl_Achievements], false);
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m_bLaunchFullVersionPurchase = false;
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#endif
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#ifdef _DURANGO
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// Allowed to not have achievements in the menu
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removeControl(&m_buttons[(int)eControl_Achievements], false);
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// Not allowed to exit from a Xbox One game from the game - have to use the
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// Home button
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// removeControl( &m_buttons[(int)eControl_Exit], false );
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m_bWaitingForDLCInfo = false;
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#endif
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doHorizontalResizeCheck();
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m_splash = L"";
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std::wstring filename = L"splashes.txt";
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if (app.hasArchiveFile(filename)) {
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byteArray splashesArray = app.getArchiveFile(filename);
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ByteArrayInputStream bais(splashesArray);
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InputStreamReader isr(&bais);
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BufferedReader br(&isr);
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std::wstring line = L"";
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while (!(line = br.readLine()).empty()) {
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line = trimString(line);
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if (line.length() > 0) {
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m_splashes.push_back(line);
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}
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}
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br.close();
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}
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m_bIgnorePress = false;
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m_bLoadTrialOnNetworkManagerReady = false;
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// 4J Stu - Clear out any loaded game rules
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app.setLevelGenerationOptions(NULL);
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// 4J Stu - Reset the leaving game flag so that we correctly handle signouts
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// while in the menus
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g_NetworkManager.ResetLeavingGame();
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#if TO_BE_IMPLEMENTED
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// Fix for #45154 - Frontend: DLC: Content can only be downloaded from the
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// frontend if you have not joined/exited multiplayer
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XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
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#endif
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}
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UIScene_MainMenu::~UIScene_MainMenu() {
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m_parentLayer->removeComponent(eUIComponent_Panorama);
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m_parentLayer->removeComponent(eUIComponent_Logo);
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}
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void UIScene_MainMenu::updateTooltips() {
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int iX = -1;
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int iA = -1;
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if (!m_bIgnorePress) {
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iA = IDS_TOOLTIPS_SELECT;
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#ifdef _XBOX_ONE
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iX = IDS_TOOLTIPS_CHOOSE_USER;
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#elif defined __PSVITA__
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if (ProfileManager.IsFullVersion()) {
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iX = IDS_TOOLTIP_CHANGE_NETWORK_MODE;
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}
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#endif
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}
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, iA, -1, iX);
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}
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void UIScene_MainMenu::updateComponents() {
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m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
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}
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void UIScene_MainMenu::handleGainFocus(bool navBack) {
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UIScene::handleGainFocus(navBack);
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ui.ShowPlayerDisplayname(false);
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m_bIgnorePress = false;
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if (eNavigateWhenReady >= 0) {
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return;
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}
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// 4J-JEV: This needs to come before SetLockedProfile(-1) as it wipes the
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// XbLive contexts.
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if (!navBack) {
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for (int iPad = 0; iPad < MAX_LOCAL_PLAYERS; iPad++) {
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// For returning to menus after exiting a game.
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if (ProfileManager.IsSignedIn(iPad)) {
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ProfileManager.SetCurrentGameActivity(
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iPad, CONTEXT_PRESENCE_MENUS, false);
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}
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}
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}
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ProfileManager.SetLockedProfile(-1);
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m_bIgnorePress = false;
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updateTooltips();
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#ifdef _DURANGO
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ProfileManager.ClearGameUsers();
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#endif
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if (navBack && ProfileManager.IsFullVersion()) {
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// Replace the Unlock Full Game with Downloadable Content
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m_buttons[(int)eControl_UnlockOrDLC].setLabel(IDS_DOWNLOADABLECONTENT);
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}
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#if TO_BE_IMPLEMENTED
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// Fix for #45154 - Frontend: DLC: Content can only be downloaded from the
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// frontend if you have not joined/exited multiplayer
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XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE_ALWAYS_ALLOW);
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m_Timer.SetShow(FALSE);
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#endif
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m_controlTimer.setVisible(false);
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// 4J-PB - remove the "hobo humping" message legal say we can't have, and
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// the 1080p one for Vita
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#ifdef __PSVITA__
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int splashIndex =
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eSplashRandomStart + 2 +
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random->nextInt((int)m_splashes.size() - (eSplashRandomStart + 2));
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#else
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int splashIndex =
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eSplashRandomStart + 1 +
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random->nextInt((int)m_splashes.size() - (eSplashRandomStart + 1));
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#endif
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// Override splash text on certain dates
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SYSTEMTIME LocalSysTime;
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GetLocalTime(&LocalSysTime);
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if (LocalSysTime.wMonth == 11 && LocalSysTime.wDay == 9) {
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splashIndex = eSplashHappyBirthdayEx;
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} else if (LocalSysTime.wMonth == 6 && LocalSysTime.wDay == 1) {
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splashIndex = eSplashHappyBirthdayNotch;
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} else if (LocalSysTime.wMonth == 12 &&
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LocalSysTime.wDay == 24) // the Java game shows this on
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// Christmas Eve, so we will too
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{
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splashIndex = eSplashMerryXmas;
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} else if (LocalSysTime.wMonth == 1 && LocalSysTime.wDay == 1) {
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splashIndex = eSplashHappyNewYear;
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}
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// splashIndex = 47; // Very short string
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// splashIndex = 194; // Very long string
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// splashIndex = 295; // Coloured
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// splashIndex = 296; // Noise
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m_splash = m_splashes.at(splashIndex);
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}
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std::wstring UIScene_MainMenu::getMoviePath() { return L"MainMenu"; }
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void UIScene_MainMenu::handleReload() {
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#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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// Not allowed to exit from a PS3 game from the game - have to use the PS
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// button
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removeControl(&m_buttons[(int)eControl_Exit], false);
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// We don't have a way to display trophies/achievements, so remove the
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// button
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removeControl(&m_buttons[(int)eControl_Achievements], false);
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#endif
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#ifdef _DURANGO
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// Allowed to not have achievements in the menu
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removeControl(&m_buttons[(int)eControl_Achievements], false);
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#endif
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}
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void UIScene_MainMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
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bool released, bool& handled) {
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// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
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// down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE",
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// pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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if (m_bIgnorePress || (eNavigateWhenReady >= 0)) return;
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#if defined(__ORBIS__) || defined(__PSVITA__)
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// ignore all players except player 0 - it's their profile that is currently
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// being used
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if (iPad != 0) return;
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#endif
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch (key) {
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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if (pressed) {
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ProfileManager.SetPrimaryPad(iPad);
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ProfileManager.SetLockedProfile(-1);
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sendInputToMovie(key, repeat, pressed, released);
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}
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break;
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#ifdef _XBOX_ONE
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case ACTION_MENU_X:
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if (pressed) {
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m_bIgnorePress = true;
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ProfileManager.RequestSignInUI(false, false, false, false,
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false, ChooseUser_SignInReturned,
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this, iPad);
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}
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break;
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#endif
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#ifdef __PSVITA__
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case ACTION_MENU_X:
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if (pressed && ProfileManager.IsFullVersion()) {
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unsigned int uiIDA[2];
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uiIDA[0] = IDS__NETWORK_PSN;
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uiIDA[1] = IDS_NETWORK_ADHOC;
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ui.RequestErrorMessage(
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IDS_SELECT_NETWORK_MODE_TITLE, IDS_SELECT_NETWORK_MODE_TEXT,
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uiIDA, 2, XUSER_INDEX_ANY,
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&UIScene_MainMenu::SelectNetworkModeReturned, this);
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}
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break;
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#endif
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_MainMenu::handlePress(F64 controlId, F64 childId) {
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int primaryPad = ProfileManager.GetPrimaryPad();
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#ifdef _XBOX_ONE
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int (*signInReturnedFunc)(void*, const bool, const int iPad,
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const int iController) = NULL;
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#else
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int (*signInReturnedFunc)(void*, const bool, const int iPad) = NULL;
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#endif
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switch ((int)controlId) {
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case eControl_PlayGame:
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#ifdef __ORBIS__
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{
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m_bIgnorePress = true;
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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ProfileManager.RefreshChatAndContentRestrictions(
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RefreshChatAndContentRestrictionsReturned_PlayGame, this);
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}
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#else
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m_eAction = eAction_RunGame;
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
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#endif
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break;
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case eControl_Leaderboards:
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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#ifdef __ORBIS__
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ProfileManager.RefreshChatAndContentRestrictions(
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RefreshChatAndContentRestrictionsReturned_Leaderboards, this);
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#else
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m_eAction = eAction_RunLeaderboards;
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signInReturnedFunc = &UIScene_MainMenu::Leaderboards_SignInReturned;
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#endif
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break;
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case eControl_Achievements:
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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m_eAction = eAction_RunAchievements;
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signInReturnedFunc = &UIScene_MainMenu::Achievements_SignInReturned;
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break;
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case eControl_HelpAndOptions:
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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m_eAction = eAction_RunHelpAndOptions;
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signInReturnedFunc =
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&UIScene_MainMenu::HelpAndOptions_SignInReturned;
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break;
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case eControl_UnlockOrDLC:
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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m_eAction = eAction_RunUnlockOrDLC;
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signInReturnedFunc =
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&UIScene_MainMenu::UnlockFullGame_SignInReturned;
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break;
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case eControl_Exit:
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if (ProfileManager.IsFullVersion()) {
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unsigned int uiIDA[2];
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uiIDA[0] = IDS_CANCEL;
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uiIDA[1] = IDS_OK;
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ui.RequestErrorMessage(
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IDS_WARNING_ARCADE_TITLE, IDS_WARNING_ARCADE_TEXT, uiIDA, 2,
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XUSER_INDEX_ANY, &UIScene_MainMenu::ExitGameReturned, this);
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}
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#if defined _XBOX //|| _ENABLEIGGY
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else {
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#ifdef _XBOX_ONE
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ui.ShowPlayerDisplayname(true);
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#endif
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ui.NavigateToScene(primaryPad, eUIScene_TrialExitUpsell);
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}
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#endif
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break;
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#ifdef _DURANGO
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case eControl_XboxHelp:
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ui.PlayUISFX(eSFX_Press);
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m_eAction = eAction_RunXboxHelp;
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signInReturnedFunc = &UIScene_MainMenu::XboxHelp_SignInReturned;
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break;
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#endif
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default:
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__debugbreak();
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}
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bool confirmUser = false;
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// Note: if no sign in returned func, assume this isn't required
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if (signInReturnedFunc != NULL) {
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if (ProfileManager.IsSignedIn(primaryPad)) {
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if (confirmUser) {
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ProfileManager.RequestSignInUI(false, false, true, false, true,
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signInReturnedFunc, this,
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primaryPad);
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} else {
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RunAction(primaryPad);
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}
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} else {
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// Ask user to sign in
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unsigned int uiIDA[2];
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uiIDA[0] = IDS_CONFIRM_OK;
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uiIDA[1] = IDS_CONFIRM_CANCEL;
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ui.RequestErrorMessage(IDS_MUST_SIGN_IN_TITLE,
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IDS_MUST_SIGN_IN_TEXT, uiIDA, 2, primaryPad,
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&UIScene_MainMenu::MustSignInReturned, this);
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}
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}
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}
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// Run current action
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void UIScene_MainMenu::RunAction(int iPad) {
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switch (m_eAction) {
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case eAction_RunGame:
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RunPlayGame(iPad);
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break;
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case eAction_RunLeaderboards:
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RunLeaderboards(iPad);
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break;
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case eAction_RunAchievements:
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RunAchievements(iPad);
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break;
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case eAction_RunHelpAndOptions:
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RunHelpAndOptions(iPad);
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break;
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case eAction_RunUnlockOrDLC:
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RunUnlockOrDLC(iPad);
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break;
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#ifdef _DURANGO
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case eAction_RunXboxHelp:
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// 4J: Launch the dummy xbox help application.
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WXS::User ^ user =
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ProfileManager.GetUser(ProfileManager.GetPrimaryPad());
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Windows::Xbox::ApplicationModel::Help::Show(user);
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break;
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#endif
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default:
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break;
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}
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}
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void UIScene_MainMenu::customDraw(IggyCustomDrawCallbackRegion* region) {
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if (std::char_traits<char16_t>::compare(region->name, u"Splash", 6) == 0) {
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PIXBeginNamedEvent(0, "Custom draw splash");
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customDrawSplash(region);
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PIXEndNamedEvent();
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}
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}
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void UIScene_MainMenu::customDrawSplash(IggyCustomDrawCallbackRegion* region) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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// 4J Stu - Move this to the ctor when the main menu is not the first scene
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// we navigate to
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ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys,
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pMinecraft->height_phys);
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m_fScreenWidth = (float)pMinecraft->width_phys;
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m_fRawWidth = (float)ssc.rawWidth;
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m_fScreenHeight = (float)pMinecraft->height_phys;
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m_fRawHeight = (float)ssc.rawHeight;
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// Setup GDraw, normal game render states and matrices
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CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region);
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delete customDrawRegion;
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Font* font = pMinecraft->font;
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// build and render with the game call
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glPushMatrix();
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float width = region->x1 - region->x0;
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float height = region->y1 - region->y0;
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float xo = width / 2;
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float yo = height;
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glTranslatef(xo, yo, 0);
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glRotatef(-17, 0, 0, 1);
|
|
float sss = 1.8f - Mth::abs(Mth::sin(System::currentTimeMillis() % 1000 /
|
|
1000.0f * PI * 2) *
|
|
0.1f);
|
|
sss *= (m_fScreenWidth / m_fRawWidth);
|
|
|
|
sss = sss * 100 / (font->width(m_splash) + 8 * 4);
|
|
glScalef(sss, sss, sss);
|
|
// drawCenteredString(font, splash, 0, -8, 0xffff00);
|
|
font->drawShadow(m_splash, 0 - (font->width(m_splash)) / 2, -8, 0xffff00);
|
|
glPopMatrix();
|
|
|
|
glDisable(GL_RESCALE_NORMAL);
|
|
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
// Finish GDraw and anything else that needs to be finalised
|
|
ui.endCustomDraw(region);
|
|
}
|
|
|
|
int UIScene_MainMenu::MustSignInReturned(void* pParam, int iPad,
|
|
C4JStorage::EMessageResult result) {
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
if (result == C4JStorage::EMessage_ResultAccept) {
|
|
// we need to specify local game here to display local and LIVE profiles
|
|
// in the list
|
|
switch (pClass->m_eAction) {
|
|
case eAction_RunGame:
|
|
ProfileManager.RequestSignInUI(
|
|
false, true, false, false, true,
|
|
&UIScene_MainMenu::CreateLoad_SignInReturned, pClass, iPad);
|
|
break;
|
|
case eAction_RunHelpAndOptions:
|
|
ProfileManager.RequestSignInUI(
|
|
false, false, true, false, true,
|
|
&UIScene_MainMenu::HelpAndOptions_SignInReturned, pClass,
|
|
iPad);
|
|
break;
|
|
case eAction_RunLeaderboards:
|
|
ProfileManager.RequestSignInUI(
|
|
false, false, true, false, true,
|
|
&UIScene_MainMenu::Leaderboards_SignInReturned, pClass,
|
|
iPad);
|
|
break;
|
|
case eAction_RunAchievements:
|
|
ProfileManager.RequestSignInUI(
|
|
false, false, true, false, true,
|
|
&UIScene_MainMenu::Achievements_SignInReturned, pClass,
|
|
iPad);
|
|
break;
|
|
case eAction_RunUnlockOrDLC:
|
|
ProfileManager.RequestSignInUI(
|
|
false, false, true, false, true,
|
|
&UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass,
|
|
iPad);
|
|
break;
|
|
#ifdef _DURANGO
|
|
case eAction_RunXboxHelp:
|
|
ProfileManager.RequestSignInUI(
|
|
false, false, true, false, true,
|
|
&UIScene_MainMenu::XboxHelp_SignInReturned, pClass, iPad);
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
pClass->m_bIgnorePress = false;
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
// if the user is valid, we should set the presence
|
|
if (ProfileManager.IsSignedIn(i)) {
|
|
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
|
|
false);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#if defined(__PS3__) || defined(__PSVITA__) || defined(__ORBIS__)
|
|
int UIScene_MainMenu::MustSignInReturnedPSN(void* pParam, int iPad,
|
|
C4JStorage::EMessageResult result) {
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
if (result == C4JStorage::EMessage_ResultAccept) {
|
|
#ifdef __PS3__
|
|
// we need to specify local game here to display local and LIVE profiles
|
|
// in the list
|
|
switch (pClass->m_eAction) {
|
|
case eAction_RunLeaderboardsPSN:
|
|
SQRNetworkManager_PS3::AttemptPSNSignIn(
|
|
&UIScene_MainMenu::Leaderboards_SignInReturned, pClass);
|
|
break;
|
|
case eAction_RunGamePSN:
|
|
SQRNetworkManager_PS3::AttemptPSNSignIn(
|
|
&UIScene_MainMenu::CreateLoad_SignInReturned, pClass);
|
|
break;
|
|
case eAction_RunUnlockOrDLCPSN:
|
|
SQRNetworkManager_PS3::AttemptPSNSignIn(
|
|
&UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass);
|
|
break;
|
|
}
|
|
#elif defined __PSVITA__
|
|
switch (pClass->m_eAction) {
|
|
case eAction_RunLeaderboardsPSN:
|
|
// CD - Must force Ad-Hoc off if they want leaderboard PSN
|
|
// sign-in Save settings change
|
|
app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 0);
|
|
// Force off
|
|
CGameNetworkManager::setAdhocMode(false);
|
|
// Now Sign-in
|
|
SQRNetworkManager_Vita::AttemptPSNSignIn(
|
|
&UIScene_MainMenu::Leaderboards_SignInReturned, pClass);
|
|
break;
|
|
case eAction_RunGamePSN:
|
|
if (CGameNetworkManager::usingAdhocMode()) {
|
|
SQRNetworkManager_AdHoc_Vita::AttemptAdhocSignIn(
|
|
&UIScene_MainMenu::CreateLoad_SignInReturned, pClass);
|
|
} else {
|
|
SQRNetworkManager_Vita::AttemptPSNSignIn(
|
|
&UIScene_MainMenu::CreateLoad_SignInReturned, pClass);
|
|
}
|
|
break;
|
|
case eAction_RunUnlockOrDLCPSN:
|
|
// CD - Must force Ad-Hoc off if they want commerce PSN sign-in
|
|
// Save settings change
|
|
app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 0);
|
|
// Force off
|
|
CGameNetworkManager::setAdhocMode(false);
|
|
// Now Sign-in
|
|
SQRNetworkManager_Vita::AttemptPSNSignIn(
|
|
&UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass);
|
|
break;
|
|
}
|
|
#else
|
|
switch (pClass->m_eAction) {
|
|
case eAction_RunLeaderboardsPSN:
|
|
SQRNetworkManager_Orbis::AttemptPSNSignIn(
|
|
&UIScene_MainMenu::Leaderboards_SignInReturned, pClass,
|
|
true, iPad);
|
|
break;
|
|
case eAction_RunGamePSN:
|
|
SQRNetworkManager_Orbis::AttemptPSNSignIn(
|
|
&UIScene_MainMenu::CreateLoad_SignInReturned, pClass, true,
|
|
iPad);
|
|
break;
|
|
case eAction_RunUnlockOrDLCPSN:
|
|
SQRNetworkManager_Orbis::AttemptPSNSignIn(
|
|
&UIScene_MainMenu::UnlockFullGame_SignInReturned, pClass,
|
|
true, iPad);
|
|
break;
|
|
}
|
|
|
|
#endif
|
|
} else {
|
|
if (pClass->m_eAction == eAction_RunGamePSN) {
|
|
if (result == C4JStorage::EMessage_Cancelled)
|
|
CreateLoad_SignInReturned(pClass, false, 0);
|
|
else
|
|
CreateLoad_SignInReturned(pClass, true, 0);
|
|
} else {
|
|
pClass->m_bIgnorePress = false;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#ifdef _XBOX_ONE
|
|
int UIScene_MainMenu::HelpAndOptions_SignInReturned(void* pParam,
|
|
bool bContinue, int iPad,
|
|
int iController)
|
|
#else
|
|
int UIScene_MainMenu::HelpAndOptions_SignInReturned(void* pParam,
|
|
bool bContinue, int iPad)
|
|
#endif
|
|
{
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
if (bContinue) {
|
|
// 4J-JEV: Don't we only need to update rich-presence if the sign-in
|
|
// status changes.
|
|
ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS,
|
|
false);
|
|
|
|
#if TO_BE_IMPLEMENTED
|
|
if (app.GetTMSDLCInfoRead())
|
|
#endif
|
|
{
|
|
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
|
|
#ifdef _XBOX_ONE
|
|
ui.ShowPlayerDisplayname(true);
|
|
#endif
|
|
proceedToScene(iPad, eUIScene_HelpAndOptionsMenu);
|
|
}
|
|
#if TO_BE_IMPLEMENTED
|
|
else {
|
|
// Changing to async TMS calls
|
|
app.SetTMSAction(iPad,
|
|
eTMSAction_TMSPP_RetrieveFiles_HelpAndOptions);
|
|
|
|
// block all input
|
|
pClass->m_bIgnorePress = true;
|
|
// We want to hide everything in this scene and display a timer
|
|
// until we get a completion for the TMS files
|
|
for (int i = 0; i < BUTTONS_MAX; i++) {
|
|
pClass->m_Buttons[i].SetShow(FALSE);
|
|
}
|
|
|
|
pClass->updateTooltips();
|
|
|
|
pClass->m_Timer.SetShow(TRUE);
|
|
}
|
|
#endif
|
|
} else {
|
|
pClass->m_bIgnorePress = false;
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
// if the user is valid, we should set the presence
|
|
if (ProfileManager.IsSignedIn(i)) {
|
|
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
|
|
false);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifdef _XBOX_ONE
|
|
int UIScene_MainMenu::ChooseUser_SignInReturned(void* pParam, bool bContinue,
|
|
int iPad, int iController) {
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
pClass->m_bIgnorePress = false;
|
|
pClass->updateTooltips();
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
#ifdef _XBOX_ONE
|
|
int UIScene_MainMenu::CreateLoad_SignInReturned(void* pParam, bool bContinue,
|
|
int iPad, int iController)
|
|
#else
|
|
int UIScene_MainMenu::CreateLoad_SignInReturned(void* pParam, bool bContinue,
|
|
int iPad)
|
|
#endif
|
|
{
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
if (bContinue) {
|
|
// 4J-JEV: We only need to update rich-presence if the sign-in status
|
|
// changes.
|
|
ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS,
|
|
false);
|
|
|
|
unsigned int uiIDA[1] = {IDS_OK};
|
|
|
|
if (ProfileManager.IsGuest(ProfileManager.GetPrimaryPad())) {
|
|
pClass->m_bIgnorePress = false;
|
|
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE,
|
|
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
} else {
|
|
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
|
|
|
|
// change the minecraft player name
|
|
Minecraft::GetInstance()->user->name = convStringToWstring(
|
|
ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
|
|
|
|
if (ProfileManager.IsFullVersion()) {
|
|
bool bSignedInLive = ProfileManager.IsSignedInLive(iPad);
|
|
#ifdef __PSVITA__
|
|
if (CGameNetworkManager::usingAdhocMode()) {
|
|
if (SQRNetworkManager_AdHoc_Vita::GetAdhocStatus()) {
|
|
bSignedInLive = true;
|
|
} else {
|
|
// adhoc mode, but we didn't make the connection, turn
|
|
// off adhoc mode, and just go with whatever the regular
|
|
// online status is
|
|
CGameNetworkManager::setAdhocMode(false);
|
|
bSignedInLive = ProfileManager.IsSignedInLive(iPad);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// Check if we're signed in to LIVE
|
|
if (bSignedInLive) {
|
|
// 4J-PB - Need to check for installed DLC
|
|
if (!app.DLCInstallProcessCompleted())
|
|
app.StartInstallDLCProcess(iPad);
|
|
|
|
if (ProfileManager.IsGuest(iPad)) {
|
|
pClass->m_bIgnorePress = false;
|
|
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE,
|
|
IDS_PRO_GUESTPROFILE_TEXT, uiIDA,
|
|
1);
|
|
} else {
|
|
// 4J Stu - Not relevant to PS3
|
|
#ifdef _XBOX_ONE
|
|
// if(app.GetTMSDLCInfoRead()
|
|
//&& app.GetBanListRead(iPad))
|
|
if (app.GetBanListRead(iPad)) {
|
|
Minecraft* pMinecraft = Minecraft::GetInstance();
|
|
pMinecraft->user->name =
|
|
convStringToWstring(ProfileManager.GetGamertag(
|
|
ProfileManager.GetPrimaryPad()));
|
|
|
|
// ensure we've applied this player's settings
|
|
app.ApplyGameSettingsChanged(iPad);
|
|
|
|
#ifdef _XBOX_ONE
|
|
ui.ShowPlayerDisplayname(true);
|
|
#endif
|
|
proceedToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_LoadOrJoinMenu);
|
|
} else {
|
|
app.SetTMSAction(
|
|
iPad,
|
|
eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
|
|
|
|
// block all input
|
|
pClass->m_bIgnorePress = true;
|
|
// We want to hide everything in this scene and
|
|
// display a timer until we get a completion for the
|
|
// TMS files
|
|
// for(int i=0;i<eControl_Count;i++)
|
|
// {
|
|
// m_buttons[i].set(false);
|
|
// }
|
|
|
|
pClass->updateTooltips();
|
|
|
|
pClass->m_controlTimer.setVisible(true);
|
|
}
|
|
#endif
|
|
#if TO_BE_IMPLEMENTED
|
|
// check if all the TMS files are loaded
|
|
if (app.GetTMSDLCInfoRead() &&
|
|
app.GetTMSXUIDsFileRead() &&
|
|
app.GetBanListRead(iPad)) {
|
|
if (StorageManager.SetSaveDevice(
|
|
&UIScene_MainMenu::DeviceSelectReturned,
|
|
pClass) == true) {
|
|
// save device already selected
|
|
|
|
// ensure we've applied this player's settings
|
|
app.ApplyGameSettingsChanged(
|
|
ProfileManager.GetPrimaryPad());
|
|
// check for DLC
|
|
// start timer to track DLC check finished
|
|
pClass->m_Timer.SetShow(TRUE);
|
|
XuiSetTimer(pClass->m_hObj,
|
|
DLC_INSTALLED_TIMER_ID,
|
|
DLC_INSTALLED_TIMER_TIME);
|
|
// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_MultiGameJoinLoad);
|
|
}
|
|
} else {
|
|
// Changing to async TMS calls
|
|
app.SetTMSAction(
|
|
iPad,
|
|
eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
|
|
|
|
// block all input
|
|
pClass->m_bIgnorePress = true;
|
|
// We want to hide everything in this scene and
|
|
// display a timer until we get a completion for the
|
|
// TMS files
|
|
for (int i = 0; i < BUTTONS_MAX; i++) {
|
|
pClass->m_Buttons[i].SetShow(FALSE);
|
|
}
|
|
|
|
updateTooltips();
|
|
|
|
pClass->m_Timer.SetShow(TRUE);
|
|
}
|
|
#else
|
|
Minecraft* pMinecraft = Minecraft::GetInstance();
|
|
pMinecraft->user->name =
|
|
convStringToWstring(ProfileManager.GetGamertag(
|
|
ProfileManager.GetPrimaryPad()));
|
|
|
|
// ensure we've applied this player's settings
|
|
app.ApplyGameSettingsChanged(iPad);
|
|
|
|
#ifdef _XBOX_ONE
|
|
ui.ShowPlayerDisplayname(true);
|
|
#endif
|
|
proceedToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_LoadOrJoinMenu);
|
|
#endif
|
|
}
|
|
} else {
|
|
#if TO_BE_IMPLEMENTED
|
|
// offline
|
|
ProfileManager.DisplayOfflineProfile(
|
|
&CScene_Main::CreateLoad_OfflineProfileReturned, pClass,
|
|
ProfileManager.GetPrimaryPad());
|
|
#else
|
|
app.DebugPrintf(
|
|
"Offline Profile returned not implemented\n");
|
|
#ifdef _XBOX_ONE
|
|
ui.ShowPlayerDisplayname(true);
|
|
#endif
|
|
proceedToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_LoadOrJoinMenu);
|
|
#endif
|
|
}
|
|
} else {
|
|
// 4J-PB - if this is the trial game, we can't have any
|
|
// networking Can't apply the player's settings here - they
|
|
// haven't come back from the QuerySignInStatud call above yet.
|
|
// Need to let them action in the main loop when they come in
|
|
// ensure we've applied this player's settings
|
|
// app.ApplyGameSettingsChanged(iPad);
|
|
|
|
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
|
|
// ensure we've applied this player's settings - we do have them
|
|
// on PS3
|
|
app.ApplyGameSettingsChanged(iPad);
|
|
#endif
|
|
|
|
#ifdef __ORBIS__
|
|
if (!g_NetworkManager.IsReadyToPlayOrIdle()) {
|
|
pClass->m_bLoadTrialOnNetworkManagerReady = true;
|
|
ui.NavigateToScene(iPad, eUIScene_Timer);
|
|
} else
|
|
#endif
|
|
{
|
|
// go straight in to the trial level
|
|
LoadTrial();
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
pClass->m_bIgnorePress = false;
|
|
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
// if the user is valid, we should set the presence
|
|
if (ProfileManager.IsSignedIn(i)) {
|
|
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
|
|
false);
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#ifdef _XBOX_ONE
|
|
int UIScene_MainMenu::Leaderboards_SignInReturned(void* pParam, bool bContinue,
|
|
int iPad, int iController)
|
|
#else
|
|
int UIScene_MainMenu::Leaderboards_SignInReturned(void* pParam, bool bContinue,
|
|
int iPad)
|
|
#endif
|
|
{
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
if (bContinue) {
|
|
// 4J-JEV: We only need to update rich-presence if the sign-in status
|
|
// changes.
|
|
ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS,
|
|
false);
|
|
|
|
unsigned int uiIDA[1] = {IDS_OK};
|
|
|
|
// guests can't look at leaderboards
|
|
if (ProfileManager.IsGuest(ProfileManager.GetPrimaryPad())) {
|
|
pClass->m_bIgnorePress = false;
|
|
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE,
|
|
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
} else if (!ProfileManager.IsSignedInLive(
|
|
ProfileManager.GetPrimaryPad())) {
|
|
pClass->m_bIgnorePress = false;
|
|
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
|
|
IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
|
|
} else {
|
|
bool bContentRestricted = false;
|
|
#if defined(__PS3__) || defined(__PSVITA__)
|
|
ProfileManager.GetChatAndContentRestrictions(
|
|
iPad, true, NULL, &bContentRestricted, NULL);
|
|
#endif
|
|
if (bContentRestricted) {
|
|
pClass->m_bIgnorePress = false;
|
|
#if !(defined(_XBOX) || defined(_WINDOWS64) || \
|
|
defined(_XBOX_ONE)) // 4J Stu - Temp to get the win build running, but so
|
|
// we check this for other platforms
|
|
// you can't see leaderboards
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
|
|
IDS_CONTENT_RESTRICTION, uiIDA, 1,
|
|
ProfileManager.GetPrimaryPad());
|
|
#endif
|
|
} else {
|
|
ProfileManager.SetLockedProfile(ProfileManager.GetPrimaryPad());
|
|
#ifdef _XBOX_ONE
|
|
ui.ShowPlayerDisplayname(true);
|
|
#endif
|
|
proceedToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_LeaderboardsMenu);
|
|
}
|
|
}
|
|
} else {
|
|
pClass->m_bIgnorePress = false;
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
// if the user is valid, we should set the presence
|
|
if (ProfileManager.IsSignedIn(i)) {
|
|
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
|
|
false);
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#ifdef _XBOX_ONE
|
|
int UIScene_MainMenu::Achievements_SignInReturned(void* pParam, bool bContinue,
|
|
int iPad, int iController)
|
|
#else
|
|
int UIScene_MainMenu::Achievements_SignInReturned(void* pParam, bool bContinue,
|
|
int iPad)
|
|
#endif
|
|
{
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
if (bContinue) {
|
|
pClass->m_bIgnorePress = false;
|
|
// 4J-JEV: We only need to update rich-presence if the sign-in status
|
|
// changes.
|
|
ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS,
|
|
false);
|
|
|
|
XShowAchievementsUI(ProfileManager.GetPrimaryPad());
|
|
} else {
|
|
pClass->m_bIgnorePress = false;
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
// if the user is valid, we should set the presence
|
|
if (ProfileManager.IsSignedIn(i)) {
|
|
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
|
|
false);
|
|
}
|
|
}
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
#ifdef _XBOX_ONE
|
|
int UIScene_MainMenu::UnlockFullGame_SignInReturned(void* pParam,
|
|
bool bContinue, int iPad,
|
|
int iController)
|
|
#else
|
|
int UIScene_MainMenu::UnlockFullGame_SignInReturned(void* pParam,
|
|
bool bContinue, int iPad)
|
|
#endif
|
|
{
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
if (bContinue) {
|
|
// 4J-JEV: We only need to update rich-presence if the sign-in status
|
|
// changes.
|
|
ProfileManager.SetCurrentGameActivity(iPad, CONTEXT_PRESENCE_MENUS,
|
|
false);
|
|
|
|
pClass->RunUnlockOrDLC(iPad);
|
|
} else {
|
|
pClass->m_bIgnorePress = false;
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
// if the user is valid, we should set the presence
|
|
if (ProfileManager.IsSignedIn(i)) {
|
|
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
|
|
false);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifdef _XBOX_ONE
|
|
int UIScene_MainMenu::XboxHelp_SignInReturned(void* pParam, bool bContinue,
|
|
int iPad, int iController) {
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
if (bContinue) {
|
|
// 4J: Launch the dummy xbox help application.
|
|
WXS::User ^ user =
|
|
ProfileManager.GetUser(ProfileManager.GetPrimaryPad());
|
|
Windows::Xbox::ApplicationModel::Help::Show(user);
|
|
} else {
|
|
// unlock the profile
|
|
ProfileManager.SetLockedProfile(-1);
|
|
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
|
|
// if the user is valid, we should set the presence
|
|
if (ProfileManager.IsSignedIn(i)) {
|
|
ProfileManager.SetCurrentGameActivity(i, CONTEXT_PRESENCE_MENUS,
|
|
false);
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
int UIScene_MainMenu::ExitGameReturned(void* pParam, int iPad,
|
|
C4JStorage::EMessageResult result) {
|
|
// UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
// buttons reversed on this
|
|
if (result == C4JStorage::EMessage_ResultDecline) {
|
|
// XLaunchNewImage(XLAUNCH_KEYWORD_DASH_ARCADE, 0);
|
|
app.ExitGame();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
#ifdef __ORBIS__
|
|
void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(
|
|
void* pParam) {
|
|
int primaryPad = ProfileManager.GetPrimaryPad();
|
|
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
int (*signInReturnedFunc)(void*, const bool, const int iPad) = NULL;
|
|
|
|
// 4J-PB - Check if there is a patch for the game
|
|
pClass->m_errorCode =
|
|
ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad());
|
|
|
|
bool bPatchAvailable;
|
|
switch (pClass->m_errorCode) {
|
|
case SCE_NP_ERROR_LATEST_PATCH_PKG_EXIST:
|
|
case SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED:
|
|
bPatchAvailable = true;
|
|
break;
|
|
default:
|
|
bPatchAvailable = false;
|
|
break;
|
|
}
|
|
|
|
if (!bPatchAvailable) {
|
|
pClass->m_eAction = eAction_RunGame;
|
|
signInReturnedFunc = &UIScene_MainMenu::CreateLoad_SignInReturned;
|
|
} else {
|
|
pClass->m_bRunGameChosen = true;
|
|
pClass->m_bErrorDialogRunning = true;
|
|
int32_t ret = sceErrorDialogInitialize();
|
|
if (ret == SCE_OK) {
|
|
SceErrorDialogParam param;
|
|
sceErrorDialogParamInitialize(¶m);
|
|
// 4J-PB - We want to display the option to get the patch now
|
|
param.errorCode =
|
|
SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED; // pClass->m_errorCode;
|
|
ret = sceUserServiceGetInitialUser(¶m.userId);
|
|
if (ret == SCE_OK) {
|
|
ret = sceErrorDialogOpen(¶m);
|
|
}
|
|
return;
|
|
}
|
|
|
|
// unsigned int uiIDA[1];
|
|
// uiIDA[0]=IDS_OK;
|
|
// ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE,
|
|
// IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,NULL,pClass);
|
|
}
|
|
|
|
// Check if PSN is unavailable because of age restriction
|
|
if (pClass->m_errorCode == SCE_NP_ERROR_AGE_RESTRICTION) {
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_DECLINE;
|
|
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
|
|
IDS_CONTENT_RESTRICTION, uiIDA, 1,
|
|
ProfileManager.GetPrimaryPad(),
|
|
&UIScene_MainMenu::PlayOfflineReturned, pClass);
|
|
|
|
return;
|
|
}
|
|
|
|
bool confirmUser = false;
|
|
|
|
// Note: if no sign in returned func, assume this isn't required
|
|
if (signInReturnedFunc != NULL) {
|
|
if (ProfileManager.IsSignedIn(primaryPad)) {
|
|
if (confirmUser) {
|
|
ProfileManager.RequestSignInUI(false, false, true, false, true,
|
|
signInReturnedFunc, pClass,
|
|
primaryPad);
|
|
} else {
|
|
pClass->RunAction(primaryPad);
|
|
}
|
|
} else {
|
|
// Ask user to sign in
|
|
unsigned int uiIDA[2];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
uiIDA[1] = IDS_CONFIRM_CANCEL;
|
|
ui.RequestErrorMessage(
|
|
IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2,
|
|
primaryPad, &UIScene_MainMenu::MustSignInReturned, pClass);
|
|
}
|
|
}
|
|
}
|
|
|
|
void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_Leaderboards(
|
|
void* pParam) {
|
|
int primaryPad = ProfileManager.GetPrimaryPad();
|
|
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
int (*signInReturnedFunc)(void*, const bool, const int iPad) = NULL;
|
|
|
|
// 4J-PB - Check if there is a patch for the game
|
|
pClass->m_errorCode =
|
|
ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad());
|
|
|
|
bool bPatchAvailable;
|
|
switch (pClass->m_errorCode) {
|
|
case SCE_NP_ERROR_LATEST_PATCH_PKG_EXIST:
|
|
case SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED:
|
|
bPatchAvailable = true;
|
|
break;
|
|
default:
|
|
bPatchAvailable = false;
|
|
break;
|
|
}
|
|
|
|
if (!bPatchAvailable) {
|
|
pClass->m_eAction = eAction_RunLeaderboards;
|
|
signInReturnedFunc = &UIScene_MainMenu::Leaderboards_SignInReturned;
|
|
} else {
|
|
int32_t ret = sceErrorDialogInitialize();
|
|
pClass->m_bErrorDialogRunning = true;
|
|
if (ret == SCE_OK) {
|
|
SceErrorDialogParam param;
|
|
sceErrorDialogParamInitialize(¶m);
|
|
// 4J-PB - We want to display the option to get the patch now
|
|
param.errorCode =
|
|
SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED; // pClass->m_errorCode;
|
|
ret = sceUserServiceGetInitialUser(¶m.userId);
|
|
if (ret == SCE_OK) {
|
|
ret = sceErrorDialogOpen(¶m);
|
|
}
|
|
}
|
|
|
|
// unsigned int uiIDA[1];
|
|
// uiIDA[0]=IDS_OK;
|
|
// ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE,
|
|
// IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,NULL,pClass);
|
|
}
|
|
|
|
bool confirmUser = false;
|
|
|
|
// Update error code
|
|
pClass->m_errorCode =
|
|
ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad());
|
|
|
|
// Check if PSN is unavailable because of age restriction
|
|
if (pClass->m_errorCode == SCE_NP_ERROR_AGE_RESTRICTION) {
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
|
|
IDS_CONTENT_RESTRICTION, uiIDA, 1,
|
|
ProfileManager.GetPrimaryPad(), nullptr, pClass);
|
|
|
|
return;
|
|
}
|
|
|
|
// Note: if no sign in returned func, assume this isn't required
|
|
if (signInReturnedFunc != NULL) {
|
|
if (ProfileManager.IsSignedIn(primaryPad)) {
|
|
if (confirmUser) {
|
|
ProfileManager.RequestSignInUI(false, false, true, false, true,
|
|
signInReturnedFunc, pClass,
|
|
primaryPad);
|
|
} else {
|
|
pClass->RunAction(primaryPad);
|
|
}
|
|
} else {
|
|
// Ask user to sign in
|
|
unsigned int uiIDA[2];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
uiIDA[1] = IDS_CONFIRM_CANCEL;
|
|
ui.RequestErrorMessage(
|
|
IDS_MUST_SIGN_IN_TITLE, IDS_MUST_SIGN_IN_TEXT, uiIDA, 2,
|
|
primaryPad, &UIScene_MainMenu::MustSignInReturned, pClass);
|
|
}
|
|
}
|
|
}
|
|
|
|
int UIScene_MainMenu::PlayOfflineReturned(void* pParam, int iPad,
|
|
C4JStorage::EMessageResult result) {
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
if (result == C4JStorage::EMessage_ResultAccept) {
|
|
if (pClass->m_eAction == eAction_RunGame) {
|
|
CreateLoad_SignInReturned(pClass, true, 0);
|
|
} else {
|
|
pClass->m_bIgnorePress = false;
|
|
}
|
|
} else {
|
|
pClass->m_bIgnorePress = false;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
#endif
|
|
|
|
void UIScene_MainMenu::RunPlayGame(int iPad) {
|
|
Minecraft* pMinecraft = Minecraft::GetInstance();
|
|
|
|
// clear the remembered signed in users so their profiles get read again
|
|
app.ClearSignInChangeUsersMask();
|
|
|
|
app.ReleaseSaveThumbnail();
|
|
|
|
if (ProfileManager.IsGuest(iPad)) {
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_OK;
|
|
|
|
m_bIgnorePress = false;
|
|
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE,
|
|
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
} else {
|
|
ProfileManager.SetLockedProfile(iPad);
|
|
|
|
// If the player was signed in before selecting play, we'll not have
|
|
// read the profile yet, so query the sign-in status to get this to
|
|
// happen
|
|
ProfileManager.QuerySigninStatus();
|
|
|
|
// 4J-PB - Need to check for installed DLC
|
|
if (!app.DLCInstallProcessCompleted()) app.StartInstallDLCProcess(iPad);
|
|
|
|
if (ProfileManager.IsFullVersion()) {
|
|
// are we offline?
|
|
bool bSignedInLive = ProfileManager.IsSignedInLive(iPad);
|
|
#ifdef __PSVITA__
|
|
if (app.GetGameSettings(ProfileManager.GetPrimaryPad(),
|
|
eGameSetting_PSVita_NetworkModeAdhoc) ==
|
|
true) {
|
|
CGameNetworkManager::setAdhocMode(true);
|
|
bSignedInLive = SQRNetworkManager_AdHoc_Vita::GetAdhocStatus();
|
|
app.DebugPrintf("Adhoc mode signed in : %s\n",
|
|
bSignedInLive ? "true" : "false");
|
|
} else {
|
|
CGameNetworkManager::setAdhocMode(false);
|
|
app.DebugPrintf("PSN mode signed in : %s\n",
|
|
bSignedInLive ? "true" : "false");
|
|
}
|
|
|
|
#endif //__PSVITA__
|
|
|
|
if (!bSignedInLive) {
|
|
#if defined(__PS3__) || defined __PSVITA__
|
|
// enable input again
|
|
m_bIgnorePress = false;
|
|
|
|
// Not sure why 360 doesn't need this, but leaving as __PS3__
|
|
// only for now until we see that it does. Without this, on a
|
|
// PS3 offline game, the primary player just gets the default
|
|
// Player1234 type name
|
|
pMinecraft->user->name = convStringToWstring(
|
|
ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
|
|
|
|
m_eAction = eAction_RunGamePSN;
|
|
// get them to sign in to online
|
|
unsigned int uiIDA[2];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
uiIDA[1] = IDS_PRO_NOTONLINE_DECLINE;
|
|
|
|
#ifdef __PSVITA__
|
|
if (CGameNetworkManager::usingAdhocMode()) {
|
|
uiIDA[0] = IDS_NETWORK_ADHOC;
|
|
// this should be "Connect to adhoc network"
|
|
ui.RequestErrorMessage(
|
|
IDS_PRO_NOTADHOCONLINE_TITLE,
|
|
IDS_PRO_NOTADHOCONLINE_TEXT, uiIDA, 2,
|
|
ProfileManager.GetPrimaryPad(),
|
|
&UIScene_MainMenu::MustSignInReturnedPSN, this);
|
|
} else {
|
|
/* 4J-PB - Add this after release
|
|
// Determine why they're not "signed in live"
|
|
if (ProfileManager.IsSignedInPSN(iPad))
|
|
{
|
|
m_eAction=eAction_RunGame;
|
|
// Signed in to PSN but not connected (no internet
|
|
access)
|
|
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_DECLINE;
|
|
ui.RequestMessageBox( IDS_ERROR_NETWORK_TITLE,
|
|
IDS_ERROR_NETWORK, uiIDA, 1, iPad,
|
|
UIScene_MainMenu::PlayOfflineReturned, this,
|
|
app.GetStringTable());
|
|
}
|
|
else
|
|
{
|
|
m_eAction=eAction_RunGamePSN;
|
|
// Not signed in to PSN
|
|
ui.RequestMessageBox( IDS_PRO_NOTONLINE_TITLE,
|
|
IDS_PRO_NOTONLINE_TEXT, uiIDA, 2, iPad,
|
|
&UIScene_MainMenu::MustSignInReturnedPSN, this,
|
|
app.GetStringTable()); return;
|
|
} */
|
|
ui.RequestErrorMessage(
|
|
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,
|
|
2, ProfileManager.GetPrimaryPad(),
|
|
&UIScene_MainMenu::MustSignInReturnedPSN, this);
|
|
}
|
|
#else
|
|
|
|
ui.RequestErrorMessage(
|
|
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2,
|
|
iPad, &UIScene_MainMenu::MustSignInReturnedPSN, this);
|
|
#endif
|
|
|
|
#elif defined __ORBIS__
|
|
|
|
// Determine why they're not "signed in live"
|
|
if (ProfileManager.isSignedInPSN(iPad)) {
|
|
m_eAction = eAction_RunGame;
|
|
// Signed in to PSN but not connected (no internet access)
|
|
assert(!ProfileManager.isConnectedToPSN(iPad));
|
|
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_DECLINE;
|
|
ui.RequestErrorMessage(
|
|
IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1,
|
|
iPad, UIScene_MainMenu::PlayOfflineReturned, this);
|
|
} else {
|
|
m_eAction = eAction_RunGamePSN;
|
|
// Not signed in to PSN
|
|
unsigned int uiIDA[2];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
uiIDA[1] = IDS_PRO_NOTONLINE_DECLINE;
|
|
ui.RequestAlertMessage(
|
|
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,
|
|
2, iPad, &UIScene_MainMenu::MustSignInReturnedPSN,
|
|
this);
|
|
return;
|
|
}
|
|
#else
|
|
ProfileManager.SetLockedProfile(iPad);
|
|
#ifdef _XBOX_ONE
|
|
ui.ShowPlayerDisplayname(true);
|
|
#endif
|
|
proceedToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_LoadOrJoinMenu);
|
|
#endif
|
|
} else {
|
|
#ifdef _XBOX_ONE
|
|
if (!app.GetBanListRead(iPad)) {
|
|
app.SetTMSAction(
|
|
iPad, eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
|
|
|
|
// block all input
|
|
m_bIgnorePress = true;
|
|
// We want to hide everything in this scene and display a
|
|
// timer until we get a completion for the TMS files
|
|
// for(int
|
|
// i=0;i<eControl_Count;i++)
|
|
// {
|
|
// m_buttons[i].set(false);
|
|
// }
|
|
|
|
updateTooltips();
|
|
|
|
m_controlTimer.setVisible(true);
|
|
}
|
|
#endif
|
|
#if TO_BE_IMPLEMENTED
|
|
// Check if there is any new DLC
|
|
app.ClearNewDLCAvailable();
|
|
StorageManager.GetAvailableDLCCount(iPad);
|
|
|
|
// check if all the TMS files are loaded
|
|
if (app.GetTMSDLCInfoRead() && app.GetTMSXUIDsFileRead() &&
|
|
app.GetBanListRead(iPad)) {
|
|
if (StorageManager.SetSaveDevice(
|
|
&CScene_Main::DeviceSelectReturned, this) == true) {
|
|
// change the minecraft player name
|
|
pMinecraft->user->name =
|
|
convStringToWstring(ProfileManager.GetGamertag(
|
|
ProfileManager.GetPrimaryPad()));
|
|
// save device already selected
|
|
|
|
// ensure we've applied this player's settings
|
|
app.ApplyGameSettingsChanged(iPad);
|
|
// check for DLC
|
|
// start timer to track DLC check finished
|
|
m_Timer.SetShow(TRUE);
|
|
XuiSetTimer(m_hObj, DLC_INSTALLED_TIMER_ID,
|
|
DLC_INSTALLED_TIMER_TIME);
|
|
// app.NavigateToScene(iPad,eUIScene_MultiGameJoinLoad);
|
|
}
|
|
} else {
|
|
// Changing to async TMS calls
|
|
app.SetTMSAction(
|
|
iPad, eTMSAction_TMSPP_RetrieveFiles_RunPlayGame);
|
|
|
|
// block all input
|
|
m_bIgnorePress = true;
|
|
// We want to hide everything in this scene and display a
|
|
// timer until we get a completion for the TMS files
|
|
for (int i = 0; i < BUTTONS_MAX; i++) {
|
|
m_Buttons[i].SetShow(FALSE);
|
|
}
|
|
|
|
updateTooltips();
|
|
|
|
m_Timer.SetShow(TRUE);
|
|
}
|
|
#else
|
|
pMinecraft->user->name = convStringToWstring(
|
|
ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
|
|
|
|
// ensure we've applied this player's settings
|
|
app.ApplyGameSettingsChanged(iPad);
|
|
|
|
#ifdef _XBOX_ONE
|
|
ui.ShowPlayerDisplayname(true);
|
|
#endif
|
|
proceedToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_LoadOrJoinMenu);
|
|
#endif
|
|
}
|
|
} else {
|
|
// 4J-PB - if this is the trial game, we can't have any networking
|
|
// go straight in to the trial level
|
|
// change the minecraft player name
|
|
Minecraft::GetInstance()->user->name = convStringToWstring(
|
|
ProfileManager.GetGamertag(ProfileManager.GetPrimaryPad()));
|
|
|
|
// Can't apply the player's settings here - they haven't come back
|
|
// from the QuerySignInStatud call above yet. Need to let them
|
|
// action in the main loop when they come in ensure we've applied
|
|
// this player's settings
|
|
// app.ApplyGameSettingsChanged(iPad);
|
|
|
|
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
|
|
// ensure we've applied this player's settings - we do have them on
|
|
// PS3
|
|
app.ApplyGameSettingsChanged(iPad);
|
|
#endif
|
|
|
|
#ifdef __ORBIS__
|
|
if (!g_NetworkManager.IsReadyToPlayOrIdle()) {
|
|
m_bLoadTrialOnNetworkManagerReady = true;
|
|
ui.NavigateToScene(iPad, eUIScene_Timer);
|
|
} else
|
|
#endif
|
|
{
|
|
LoadTrial();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void UIScene_MainMenu::RunLeaderboards(int iPad) {
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_OK;
|
|
|
|
// guests can't look at leaderboards
|
|
if (ProfileManager.IsGuest(iPad)) {
|
|
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE,
|
|
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
} else if (!ProfileManager.IsSignedInLive(iPad)) {
|
|
#if defined __PS3__ || defined __PSVITA__
|
|
m_eAction = eAction_RunLeaderboardsPSN;
|
|
// get them to sign in to online
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT,
|
|
uiIDA, 1, ProfileManager.GetPrimaryPad(),
|
|
&UIScene_MainMenu::MustSignInReturnedPSN, this);
|
|
|
|
/* 4J-PB - Add this after release
|
|
#elif defined __PSVITA__
|
|
m_eAction=eAction_RunLeaderboardsPSN;
|
|
// Determine why they're not "signed in live"
|
|
if (ProfileManager.IsSignedInPSN(iPad))
|
|
{
|
|
// Signed in to PSN but not connected (no internet
|
|
access) unsigned int uiIDA[1]; uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
ui.RequestMessageBox(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE,
|
|
IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(),
|
|
&UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable());
|
|
}
|
|
else
|
|
{
|
|
// Not signed in to PSN
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
ui.RequestMessageBox(IDS_PRO_NOTONLINE_TITLE,
|
|
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad(),
|
|
&UIScene_MainMenu::MustSignInReturnedPSN, this, app.GetStringTable()); return;
|
|
}*/
|
|
#elif defined __ORBIS__
|
|
m_eAction = eAction_RunLeaderboardsPSN;
|
|
// Determine why they're not "signed in live"
|
|
if (ProfileManager.isSignedInPSN(iPad)) {
|
|
// Signed in to PSN but not connected (no internet access)
|
|
assert(!ProfileManager.isConnectedToPSN(iPad));
|
|
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_OK;
|
|
ui.RequestErrorMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK,
|
|
uiIDA, 1, iPad);
|
|
} else {
|
|
// Not signed in to PSN
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
ui.RequestErrorMessage(
|
|
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
|
|
ProfileManager.GetPrimaryPad(),
|
|
&UIScene_MainMenu::MustSignInReturnedPSN, this);
|
|
return;
|
|
}
|
|
#else
|
|
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
|
|
IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
|
|
#endif
|
|
} else {
|
|
// we're supposed to check for parental control restrictions before
|
|
// showing leaderboards The title enforces the user's NP parental
|
|
// control setting for age-based content
|
|
// restriction in network communications.
|
|
// If age restrictions are in place and the user's age does not meet
|
|
// the age restriction of the title's online service content rating
|
|
// (CERO, ESRB, PEGI, etc.), then the title must
|
|
// display a message such as the following and disallow online service
|
|
// for this user.
|
|
|
|
bool bContentRestricted = false;
|
|
#if defined(__PS3__) || defined(__PSVITA__)
|
|
ProfileManager.GetChatAndContentRestrictions(iPad, true, NULL,
|
|
&bContentRestricted, NULL);
|
|
#endif
|
|
if (bContentRestricted) {
|
|
#if !(defined(_XBOX) || defined(_WINDOWS64) || \
|
|
defined(_XBOX_ONE)) // 4J Stu - Temp to get the win build running, but so
|
|
// we check this for other platforms
|
|
// you can't see leaderboards
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
|
|
IDS_CONTENT_RESTRICTION, uiIDA, 1,
|
|
ProfileManager.GetPrimaryPad(), NULL, this);
|
|
#endif
|
|
} else {
|
|
ProfileManager.SetLockedProfile(iPad);
|
|
// If the player was signed in before selecting play, we'll not have
|
|
// read the profile yet, so query the sign-in status to get this to
|
|
// happen
|
|
ProfileManager.QuerySigninStatus();
|
|
|
|
#ifdef _XBOX_ONE
|
|
ui.ShowPlayerDisplayname(true);
|
|
#endif
|
|
proceedToScene(iPad, eUIScene_LeaderboardsMenu);
|
|
}
|
|
}
|
|
}
|
|
void UIScene_MainMenu::RunUnlockOrDLC(int iPad) {
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_OK;
|
|
|
|
// Check if this means downloadable content
|
|
if (ProfileManager.IsFullVersion()) {
|
|
#ifdef __ORBIS__
|
|
// 4J-PB - Check if there is a patch for the game
|
|
m_errorCode =
|
|
ProfileManager.getNPAvailability(ProfileManager.GetPrimaryPad());
|
|
|
|
bool bPatchAvailable;
|
|
switch (m_errorCode) {
|
|
case SCE_NP_ERROR_LATEST_PATCH_PKG_EXIST:
|
|
case SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED:
|
|
bPatchAvailable = true;
|
|
break;
|
|
default:
|
|
bPatchAvailable = false;
|
|
break;
|
|
}
|
|
|
|
if (bPatchAvailable) {
|
|
m_bIgnorePress = false;
|
|
|
|
int32_t ret = sceErrorDialogInitialize();
|
|
m_bErrorDialogRunning = true;
|
|
if (ret == SCE_OK) {
|
|
SceErrorDialogParam param;
|
|
sceErrorDialogParamInitialize(¶m);
|
|
// 4J-PB - We want to display the option to get the patch now
|
|
param.errorCode =
|
|
SCE_NP_ERROR_LATEST_PATCH_PKG_DOWNLOADED; // pClass->m_errorCode;
|
|
ret = sceUserServiceGetInitialUser(¶m.userId);
|
|
if (ret == SCE_OK) {
|
|
ret = sceErrorDialogOpen(¶m);
|
|
}
|
|
}
|
|
|
|
// unsigned int uiIDA[1];
|
|
// uiIDA[0]=IDS_OK;
|
|
// ui.RequestMessageBox(IDS_PATCH_AVAILABLE_TITLE,
|
|
// IDS_PATCH_AVAILABLE_TEXT, uiIDA, 1, XUSER_INDEX_ANY,NULL,this);
|
|
return;
|
|
}
|
|
|
|
// Check if PSN is unavailable because of age restriction
|
|
if (m_errorCode == SCE_NP_ERROR_AGE_RESTRICTION) {
|
|
m_bIgnorePress = false;
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_OK;
|
|
ui.RequestErrorMessage(
|
|
IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1,
|
|
ProfileManager.GetPrimaryPad(), nullptr, this);
|
|
|
|
return;
|
|
}
|
|
#endif
|
|
// downloadable content
|
|
if (ProfileManager.IsSignedInLive(iPad)) {
|
|
if (ProfileManager.IsGuest(iPad)) {
|
|
m_bIgnorePress = false;
|
|
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE,
|
|
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
} else {
|
|
// If the player was signed in before selecting play, we'll not
|
|
// have read the profile yet, so query the sign-in status to get
|
|
// this to happen
|
|
ProfileManager.QuerySigninStatus();
|
|
|
|
#if defined _XBOX_ONE
|
|
if (app.GetTMSDLCInfoRead())
|
|
#endif
|
|
{
|
|
bool bContentRestricted = false;
|
|
#if defined(__PS3__) || defined(__PSVITA__)
|
|
ProfileManager.GetChatAndContentRestrictions(
|
|
iPad, true, NULL, &bContentRestricted, NULL);
|
|
#endif
|
|
if (bContentRestricted) {
|
|
m_bIgnorePress = false;
|
|
#if !(defined(_XBOX) || defined(_WINDOWS64) || \
|
|
defined(_XBOX_ONE)) // 4J Stu - Temp to get the win build running, but so
|
|
// we check this for other platforms
|
|
// you can't see the store
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
ui.RequestErrorMessage(
|
|
IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION,
|
|
uiIDA, 1, ProfileManager.GetPrimaryPad(), NULL,
|
|
this);
|
|
#endif
|
|
} else {
|
|
ProfileManager.SetLockedProfile(iPad);
|
|
#ifdef _XBOX_ONE
|
|
ui.ShowPlayerDisplayname(true);
|
|
#endif
|
|
proceedToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_DLCMainMenu);
|
|
}
|
|
}
|
|
#if defined _XBOX_ONE
|
|
else {
|
|
// Changing to async TMS calls
|
|
app.SetTMSAction(iPad,
|
|
eTMSAction_TMSPP_RetrieveFiles_DLCMain);
|
|
|
|
// block all input
|
|
m_bIgnorePress = true;
|
|
// We want to hide everything in this scene and display a
|
|
// timer until we get a completion for the TMS files
|
|
// for(int
|
|
// i=0;i<BUTTONS_MAX;i++)
|
|
// {
|
|
// m_Buttons[i].SetShow(FALSE);
|
|
// }
|
|
|
|
updateTooltips();
|
|
|
|
m_controlTimer.setVisible(true);
|
|
m_bWaitingForDLCInfo = true;
|
|
}
|
|
#endif
|
|
|
|
// read the DLC info from TMS
|
|
/*app.ReadDLCFileFromTMS(iPad);*/
|
|
|
|
// We want to navigate to the DLC scene, but block input until
|
|
// we get the DLC file in from TMS Don't navigate - we might
|
|
// have an uplink disconnect
|
|
// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DLCMainMenu);
|
|
}
|
|
} else {
|
|
#if defined(__PS3__) || defined(__PSVITA__)
|
|
m_eAction = eAction_RunUnlockOrDLCPSN;
|
|
// get them to sign in to online
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
// uiIDA[1]=IDS_PRO_NOTONLINE_DECLINE;
|
|
ui.RequestErrorMessage(
|
|
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
|
|
ProfileManager.GetPrimaryPad(),
|
|
&UIScene_MainMenu::MustSignInReturnedPSN, this);
|
|
#elif defined __ORBIS__
|
|
m_eAction = eAction_RunUnlockOrDLCPSN;
|
|
// Determine why they're not "signed in live"
|
|
if (ProfileManager.isSignedInPSN(iPad)) {
|
|
m_bIgnorePress = false;
|
|
// Signed in to PSN but not connected (no internet access)
|
|
assert(!ProfileManager.isConnectedToPSN(iPad));
|
|
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_OK;
|
|
ui.RequestErrorMessage(IDS_ERROR_NETWORK_TITLE,
|
|
IDS_ERROR_NETWORK, uiIDA, 1, iPad);
|
|
} else {
|
|
// Not signed in to PSN
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
ui.RequestErrorMessage(
|
|
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
|
|
ProfileManager.GetPrimaryPad(),
|
|
&UIScene_MainMenu::MustSignInReturnedPSN, this);
|
|
return;
|
|
}
|
|
#else
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_OK;
|
|
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
|
|
IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
|
|
#endif
|
|
}
|
|
} else {
|
|
// guests can't buy the game
|
|
if (ProfileManager.IsGuest(iPad)) {
|
|
m_bIgnorePress = false;
|
|
ui.RequestErrorMessage(IDS_UNLOCK_TITLE, IDS_UNLOCK_GUEST_TEXT,
|
|
uiIDA, 1, iPad);
|
|
} else if (!ProfileManager.IsSignedInLive(iPad)) {
|
|
#if defined(__PS3__) || defined(__PSVITA__)
|
|
m_eAction = eAction_RunUnlockOrDLCPSN;
|
|
// get them to sign in to online
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
ui.RequestErrorMessage(
|
|
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
|
|
ProfileManager.GetPrimaryPad(),
|
|
&UIScene_MainMenu::MustSignInReturnedPSN, this);
|
|
#elif defined __ORBIS__
|
|
m_eAction = eAction_RunUnlockOrDLCPSN;
|
|
// Determine why they're not "signed in live"
|
|
if (ProfileManager.isSignedInPSN(iPad)) {
|
|
m_bIgnorePress = false;
|
|
// Signed in to PSN but not connected (no internet access)
|
|
assert(!ProfileManager.isConnectedToPSN(iPad));
|
|
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_OK;
|
|
ui.RequestErrorMessage(IDS_ERROR_NETWORK_TITLE,
|
|
IDS_ERROR_NETWORK, uiIDA, 1, iPad);
|
|
} else {
|
|
// Not signed in to PSN
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
|
|
ui.RequestErrorMessage(
|
|
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
|
|
ProfileManager.GetPrimaryPad(),
|
|
&UIScene_MainMenu::MustSignInReturnedPSN, this);
|
|
return;
|
|
}
|
|
#else
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_OK;
|
|
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
|
|
IDS_PRO_XBOXLIVE_NOTIFICATION, uiIDA, 1);
|
|
#endif
|
|
|
|
} else {
|
|
// If the player was signed in before selecting play, we'll not have
|
|
// read the profile yet, so query the sign-in status to get this to
|
|
// happen
|
|
ProfileManager.QuerySigninStatus();
|
|
|
|
// check that the commerce is in the right state to be able to
|
|
// display the full version purchase - if the user is fast with the
|
|
// trial version, it can still be retrieving the product list
|
|
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
|
|
m_bIgnorePress = true;
|
|
m_bLaunchFullVersionPurchase = true;
|
|
|
|
#else
|
|
TelemetryManager->RecordUpsellPresented(
|
|
iPad, eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID);
|
|
ProfileManager.DisplayFullVersionPurchase(
|
|
false, iPad, eSen_UpsellID_Full_Version_Of_Game);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
void UIScene_MainMenu::tick() {
|
|
UIScene::tick();
|
|
|
|
#if !defined(_ENABLEIGGY) && !defined(ENABLE_JAVA_GUIS)
|
|
// 4jcraft
|
|
{
|
|
static int s_mainMenuTickCount = 0;
|
|
s_mainMenuTickCount++;
|
|
if (s_mainMenuTickCount % 60 == 1) {
|
|
fprintf(stderr, "[MM] tick %d\n", s_mainMenuTickCount);
|
|
fflush(stderr);
|
|
}
|
|
// ~3 seconds at 30fps
|
|
if (s_mainMenuTickCount == 90) {
|
|
fprintf(stderr,
|
|
"[Linux] Auto-starting trial world from MainMenu after %d "
|
|
"ticks\n",
|
|
s_mainMenuTickCount);
|
|
LoadTrial();
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if ((eNavigateWhenReady >= 0)) {
|
|
int lockedProfile = ProfileManager.GetLockedProfile();
|
|
|
|
#ifdef _DURANGO
|
|
// 4J-JEV: DLC menu contains text localised to system language
|
|
// which we can't change. We need to switch to
|
|
// this language in-case it uses a different font.
|
|
if (eNavigateWhenReady == eUIScene_DLCMainMenu)
|
|
setLanguageOverride(false);
|
|
|
|
bool isSignedIn;
|
|
C4JStorage::eOptionsCallback status;
|
|
bool pendingFontChange;
|
|
if (lockedProfile >= 0) {
|
|
isSignedIn = ProfileManager.IsSignedIn(lockedProfile);
|
|
status = app.GetOptionsCallbackStatus(lockedProfile);
|
|
pendingFontChange = ui.PendingFontChange();
|
|
|
|
if (status == C4JStorage::eOptions_Callback_Idle) {
|
|
// make sure the TMS banned list data is ditched - the player
|
|
// may have gone in to help & options, backed out, and signed
|
|
// out
|
|
app.InvalidateBannedList(lockedProfile);
|
|
|
|
// need to ditch any DLCOffers info
|
|
StorageManager.ClearDLCOffers();
|
|
app.ClearAndResetDLCDownloadQueue();
|
|
app.ClearDLCInstalled();
|
|
}
|
|
}
|
|
|
|
if ((lockedProfile >= 0) && isSignedIn &&
|
|
((status == C4JStorage::eOptions_Callback_Read) ||
|
|
(status == C4JStorage::eOptions_Callback_Write)) &&
|
|
!pendingFontChange)
|
|
#endif
|
|
{
|
|
app.DebugPrintf("[MainMenu] Navigating away from MainMenu.\n");
|
|
ui.NavigateToScene(lockedProfile, (EUIScene)eNavigateWhenReady);
|
|
eNavigateWhenReady = -1;
|
|
}
|
|
#ifdef _DURANGO
|
|
else {
|
|
app.DebugPrintf(
|
|
"[MainMenu] Delaying navigation: lockedProfile=%i, %s, "
|
|
"status=%ls, %s.\n",
|
|
lockedProfile, isSignedIn ? "SignedIn" : "SignedOut",
|
|
app.toStringOptionsStatus(status).c_str(),
|
|
pendingFontChange ? "Pending font change" : "font OK");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
|
|
if (m_bLaunchFullVersionPurchase) {
|
|
int iCommerceState = app.GetCommerceState();
|
|
// 4J-PB - if there's a commerce error - store down, player can't access
|
|
// store - let the DisplayFullVersionPurchase show the error
|
|
if ((iCommerceState == CConsoleMinecraftApp::eCommerce_State_Online) ||
|
|
(iCommerceState == CConsoleMinecraftApp::eCommerce_State_Error)) {
|
|
m_bLaunchFullVersionPurchase = false;
|
|
m_bIgnorePress = false;
|
|
updateTooltips();
|
|
|
|
// 4J-PB - need to check this user can access the store
|
|
bool bContentRestricted = false;
|
|
ProfileManager.GetChatAndContentRestrictions(
|
|
ProfileManager.GetPrimaryPad(), true, NULL, &bContentRestricted,
|
|
NULL);
|
|
if (bContentRestricted) {
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
|
|
IDS_CONTENT_RESTRICTION, uiIDA, 1,
|
|
ProfileManager.GetPrimaryPad());
|
|
} else {
|
|
TelemetryManager->RecordUpsellPresented(
|
|
ProfileManager.GetPrimaryPad(),
|
|
eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID);
|
|
ProfileManager.DisplayFullVersionPurchase(
|
|
false, ProfileManager.GetPrimaryPad(),
|
|
eSen_UpsellID_Full_Version_Of_Game);
|
|
}
|
|
}
|
|
}
|
|
|
|
// 4J-PB - check for a trial version changing to a full version
|
|
if (m_bTrialVersion) {
|
|
if (ProfileManager.IsFullVersion()) {
|
|
m_bTrialVersion = false;
|
|
m_buttons[(int)eControl_UnlockOrDLC].init(
|
|
app.GetString(IDS_DOWNLOADABLECONTENT), eControl_UnlockOrDLC);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#if defined _XBOX_ONE
|
|
if (m_bWaitingForDLCInfo) {
|
|
if (app.GetTMSDLCInfoRead()) {
|
|
m_bWaitingForDLCInfo = false;
|
|
ProfileManager.SetLockedProfile(m_iPad);
|
|
proceedToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_DLCMainMenu);
|
|
}
|
|
}
|
|
|
|
if (g_NetworkManager.ShouldMessageForFullSession()) {
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_CONFIRM_OK;
|
|
ui.RequestErrorMessage(IDS_CONNECTION_FAILED, IDS_IN_PARTY_SESSION_FULL,
|
|
uiIDA, 1, ProfileManager.GetPrimaryPad());
|
|
}
|
|
#endif
|
|
|
|
#ifdef __ORBIS__
|
|
|
|
// process the error dialog (for a patch being available)
|
|
// SQRNetworkManager_Orbis::tickErrorDialog also runs the error dialog, so
|
|
// wrap this so this doesn't terminate a signin dialog
|
|
if (m_bErrorDialogRunning) {
|
|
SceErrorDialogStatus stat = sceErrorDialogUpdateStatus();
|
|
if (stat == SCE_ERROR_DIALOG_STATUS_FINISHED) {
|
|
sceErrorDialogTerminate();
|
|
// if m_bRunGameChosen is true, we're here after selecting play
|
|
// game, and we should let the user continue with an offline game
|
|
if (m_bRunGameChosen) {
|
|
m_bRunGameChosen = false;
|
|
m_eAction = eAction_RunGame;
|
|
|
|
// give the option of continuing offline
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_PRO_NOTONLINE_DECLINE;
|
|
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
|
|
IDS_CONTENT_RESTRICTION_PATCH_AVAILABLE,
|
|
uiIDA, 1, ProfileManager.GetPrimaryPad(),
|
|
&UIScene_MainMenu::PlayOfflineReturned,
|
|
this);
|
|
}
|
|
m_bErrorDialogRunning = false;
|
|
}
|
|
}
|
|
|
|
if (m_bLoadTrialOnNetworkManagerReady &&
|
|
g_NetworkManager.IsReadyToPlayOrIdle()) {
|
|
m_bLoadTrialOnNetworkManagerReady = false;
|
|
LoadTrial();
|
|
}
|
|
|
|
#endif
|
|
}
|
|
|
|
void UIScene_MainMenu::RunAchievements(int iPad) {
|
|
#if TO_BE_IMPLEMENTED
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_OK;
|
|
|
|
// guests can't look at achievements
|
|
if (ProfileManager.IsGuest(iPad)) {
|
|
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE,
|
|
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
} else {
|
|
XShowAchievementsUI(iPad);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void UIScene_MainMenu::RunHelpAndOptions(int iPad) {
|
|
if (ProfileManager.IsGuest(iPad)) {
|
|
unsigned int uiIDA[1];
|
|
uiIDA[0] = IDS_OK;
|
|
ui.RequestErrorMessage(IDS_PRO_GUESTPROFILE_TITLE,
|
|
IDS_PRO_GUESTPROFILE_TEXT, uiIDA, 1);
|
|
} else {
|
|
// If the player was signed in before selecting play, we'll not have
|
|
// read the profile yet, so query the sign-in status to get this to
|
|
// happen
|
|
ProfileManager.QuerySigninStatus();
|
|
|
|
#if TO_BE_IMPLEMENTED
|
|
// 4J-PB - You can be offline and still can go into help and options
|
|
if (app.GetTMSDLCInfoRead() || !ProfileManager.IsSignedInLive(iPad))
|
|
#endif
|
|
{
|
|
ProfileManager.SetLockedProfile(iPad);
|
|
#ifdef _XBOX_ONE
|
|
ui.ShowPlayerDisplayname(true);
|
|
#endif
|
|
proceedToScene(iPad, eUIScene_HelpAndOptionsMenu);
|
|
}
|
|
#if TO_BE_IMPLEMENTED
|
|
else {
|
|
// Changing to async TMS calls
|
|
app.SetTMSAction(iPad,
|
|
eTMSAction_TMSPP_RetrieveFiles_HelpAndOptions);
|
|
|
|
// block all input
|
|
m_bIgnorePress = true;
|
|
// We want to hide everything in this scene and display a timer
|
|
// until we get a completion for the TMS files
|
|
for (int i = 0; i < BUTTONS_MAX; i++) {
|
|
m_Buttons[i].SetShow(FALSE);
|
|
}
|
|
|
|
updateTooltips();
|
|
|
|
m_Timer.SetShow(TRUE);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
void UIScene_MainMenu::LoadTrial(void) {
|
|
app.SetTutorialMode(true);
|
|
|
|
// clear out the app's terrain features list
|
|
app.ClearTerrainFeaturePosition();
|
|
|
|
StorageManager.ResetSaveData();
|
|
|
|
// Need to set the mode as trial
|
|
ProfileManager.StartTrialGame();
|
|
|
|
// No saving in the trial
|
|
StorageManager.SetSaveDisabled(true);
|
|
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false);
|
|
|
|
// Set the global flag, so that we don't disable saving again once the save
|
|
// is complete
|
|
app.SetGameHostOption(eGameHostOption_DisableSaving, 1);
|
|
|
|
StorageManager.SetSaveTitle(L"Tutorial");
|
|
|
|
// Reset the autosave time
|
|
app.SetAutosaveTimerTime();
|
|
|
|
// not online for the trial game
|
|
g_NetworkManager.HostGame(0, false, true, MINECRAFT_NET_MAX_PLAYERS, 0);
|
|
|
|
#ifndef _XBOX
|
|
g_NetworkManager.FakeLocalPlayerJoined();
|
|
#endif
|
|
|
|
NetworkGameInitData* param = new NetworkGameInitData();
|
|
param->seed = 0;
|
|
param->saveData = NULL;
|
|
param->settings = app.GetGameHostOption(eGameHostOption_Tutorial) |
|
|
app.GetGameHostOption(eGameHostOption_DisableSaving);
|
|
|
|
std::vector<LevelGenerationOptions*>* generators = app.getLevelGenerators();
|
|
param->levelGen = generators->at(0);
|
|
|
|
LoadingInputParams* loadingParams = new LoadingInputParams();
|
|
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
|
|
loadingParams->lpParam = (void*)param;
|
|
|
|
UIFullscreenProgressCompletionData* completionData =
|
|
new UIFullscreenProgressCompletionData();
|
|
completionData->bShowBackground = TRUE;
|
|
completionData->bShowLogo = TRUE;
|
|
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
|
|
completionData->iPad = ProfileManager.GetPrimaryPad();
|
|
loadingParams->completionData = completionData;
|
|
|
|
ui.ShowTrialTimer(true);
|
|
|
|
#ifdef _XBOX_ONE
|
|
ui.ShowPlayerDisplayname(true);
|
|
#endif
|
|
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
|
|
eUIScene_FullscreenProgress, loadingParams);
|
|
}
|
|
|
|
void UIScene_MainMenu::handleUnlockFullVersion() {
|
|
m_buttons[(int)eControl_UnlockOrDLC].setLabel(IDS_DOWNLOADABLECONTENT,
|
|
true);
|
|
}
|
|
|
|
#ifdef __PSVITA__
|
|
int UIScene_MainMenu::SelectNetworkModeReturned(
|
|
void* pParam, int iPad, C4JStorage::EMessageResult result) {
|
|
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
|
|
|
|
if (result == C4JStorage::EMessage_ResultAccept) {
|
|
app.DebugPrintf("Setting network mode to PSN\n");
|
|
app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 0);
|
|
} else if (result == C4JStorage::EMessage_ResultDecline) {
|
|
app.DebugPrintf("Setting network mode to Adhoc\n");
|
|
app.SetGameSettings(0, eGameSetting_PSVita_NetworkModeAdhoc, 1);
|
|
}
|
|
pClass->updateTooltips();
|
|
return 0;
|
|
}
|
|
#endif //__PSVITA__
|