4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_SettingsGraphicsMenu.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

155 lines
5.9 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_SettingsGraphicsMenu.h"
UIScene_SettingsGraphicsMenu::UIScene_SettingsGraphicsMenu(int iPad,
void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_bNotInGame = (Minecraft::GetInstance()->level == nullptr);
m_checkboxClouds.init(
app.GetString(IDS_CHECKBOX_RENDER_CLOUDS), eControl_Clouds,
(app.GetGameSettings(m_iPad, eGameSetting_Clouds) != 0));
m_checkboxBedrockFog.init(
app.GetString(IDS_CHECKBOX_RENDER_BEDROCKFOG), eControl_BedrockFog,
(app.GetGameSettings(m_iPad, eGameSetting_BedrockFog) != 0));
m_checkboxCustomSkinAnim.init(
app.GetString(IDS_CHECKBOX_CUSTOM_SKIN_ANIM), eControl_CustomSkinAnim,
(app.GetGameSettings(m_iPad, eGameSetting_CustomSkinAnim) != 0));
wchar_t TempString[256];
swprintf(TempString, 256, L"%ls: %d%%", app.GetString(IDS_SLIDER_GAMMA),
app.GetGameSettings(m_iPad, eGameSetting_Gamma));
m_sliderGamma.init(TempString, eControl_Gamma, 0, 100,
app.GetGameSettings(m_iPad, eGameSetting_Gamma));
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_INTERFACEOPACITY),
app.GetGameSettings(m_iPad, eGameSetting_InterfaceOpacity));
m_sliderInterfaceOpacity.init(
TempString, eControl_InterfaceOpacity, 0, 100,
app.GetGameSettings(m_iPad, eGameSetting_InterfaceOpacity));
doHorizontalResizeCheck();
bool bInGame = (Minecraft::GetInstance()->level != nullptr);
bool bIsPrimaryPad = (ProfileManager.GetPrimaryPad() == m_iPad);
// if we're not in the game, we need to use basescene 0
if (bInGame) {
// If the game has started, then you need to be the host to change the
// in-game gamertags
if (bIsPrimaryPad) {
// we are the primary player on this machine, but not the game host
// are we the game host? If not, we need to remove the bedrockfog
// setting
if (!g_NetworkManager.IsHost()) {
// hide the in-game bedrock fog setting
removeControl(&m_checkboxBedrockFog, true);
}
} else {
// We shouldn't have the bedrock fog option, or the m_CustomSkinAnim
// option
removeControl(&m_checkboxBedrockFog, true);
removeControl(&m_checkboxCustomSkinAnim, true);
}
}
if (app.GetLocalPlayerCount() > 1) {
#if TO_BE_IMPLEMENTED
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
#endif
}
}
UIScene_SettingsGraphicsMenu::~UIScene_SettingsGraphicsMenu() {}
std::wstring UIScene_SettingsGraphicsMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"SettingsGraphicsMenuSplit";
} else {
return L"SettingsGraphicsMenu";
}
}
void UIScene_SettingsGraphicsMenu::updateTooltips() {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
}
void UIScene_SettingsGraphicsMenu::updateComponents() {
bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
if (bNotInGame) {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
} else {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
if (app.GetLocalPlayerCount() == 1)
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
else
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
}
void UIScene_SettingsGraphicsMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed) {
// check the checkboxes
app.SetGameSettings(m_iPad, eGameSetting_Clouds,
m_checkboxClouds.IsChecked() ? 1 : 0);
app.SetGameSettings(m_iPad, eGameSetting_BedrockFog,
m_checkboxBedrockFog.IsChecked() ? 1 : 0);
app.SetGameSettings(
m_iPad, eGameSetting_CustomSkinAnim,
m_checkboxCustomSkinAnim.IsChecked() ? 1 : 0);
navigateBack();
handled = true;
}
break;
case ACTION_MENU_OK:
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_SettingsGraphicsMenu::handleSliderMove(F64 sliderId,
F64 currentValue) {
wchar_t TempString[256];
int value = (int)currentValue;
switch ((int)sliderId) {
case eControl_Gamma:
m_sliderGamma.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_Gamma, value);
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_GAMMA), value);
m_sliderGamma.setLabel(TempString);
break;
case eControl_InterfaceOpacity:
m_sliderInterfaceOpacity.handleSliderMove(value);
app.SetGameSettings(m_iPad, eGameSetting_InterfaceOpacity, value);
swprintf(TempString, 256, L"%ls: %d%%",
app.GetString(IDS_SLIDER_INTERFACEOPACITY), value);
m_sliderInterfaceOpacity.setLabel(TempString);
break;
}
}