4jcraft/Minecraft.Client/Platform/Common/UI/UIControl_Button.cpp
2026-03-30 02:17:54 -05:00

56 lines
1.6 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIControl_Button.h"
UIControl_Button::UIControl_Button() {}
bool UIControl_Button::setupControl(UIScene* scene, IggyValuePath* parent,
const std::string& controlName) {
UIControl::setControlType(UIControl::eButton);
bool success = UIControl_Base::setupControl(scene, parent, controlName);
// Button specific initialisers
m_funcEnableButton = registerFastName(L"EnableButton");
return success;
}
void UIControl_Button::init(UIString label, int id) {
m_label = label;
m_id = id;
const std::u16string convLabel = wstring_to_u16string(label.getString());
IggyDataValue result;
IggyDataValue value[2];
value[0].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
stringVal.string = convLabel.c_str();
stringVal.length = convLabel.length();
value[0].string16 = stringVal;
value[1].type = IGGY_DATATYPE_number;
value[1].number = id;
IggyResult out =
IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(), m_initFunc, 2, value);
}
void UIControl_Button::ReInit() {
UIControl_Base::ReInit();
init(m_label, m_id);
}
void UIControl_Button::setEnable(bool enable) {
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = enable;
IggyResult out = IggyPlayerCallMethodRS(m_parentScene->getMovie(), &result,
getIggyValuePath(),
m_funcEnableButton, 1, value);
}