4jcraft/Minecraft.Client/Platform/Common/UI/IUIScene_StartGame.cpp
2026-03-30 02:17:54 -05:00

270 lines
9.8 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "../../Minecraft.Client/Textures/Packs/TexturePack.h"
#include "../../Minecraft.Client/Textures/Packs/TexturePackRepository.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "IUIScene_StartGame.h"
IUIScene_StartGame::IUIScene_StartGame(int iPad, UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
m_bIgnoreInput = false;
m_iTexturePacksNotInstalled = 0;
m_texturePackDescDisplayed = false;
m_bShowTexturePackDescription = false;
m_iSetTexturePackDescription = -1;
Minecraft* pMinecraft = Minecraft::GetInstance();
m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0);
}
void IUIScene_StartGame::HandleDLCMountingComplete() {
Minecraft* pMinecraft = Minecraft::GetInstance();
// clear out the current texture pack list
m_texturePackList.clearSlots();
int texturePacksCount = pMinecraft->skins->getTexturePackCount();
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
std::uint32_t imageBytes = 0;
std::uint8_t* imageData = tp->getPackIcon(imageBytes);
if (imageBytes > 0 && imageData) {
wchar_t imageName[64];
swprintf(imageName, 64, L"tpack%08x", tp->getId());
registerSubstitutionTexture(imageName, imageData, imageBytes);
m_texturePackList.addPack(i, imageName);
}
}
m_iTexturePacksNotInstalled = 0;
// 4J-PB - there may be texture packs we don't have, so use the info from
// TMS for this REMOVE UNTIL WORKING
DLC_INFO* pDLCInfo = nullptr;
// first pass - look to see if there are any that are not in the list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD = false;
for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) {
bTexturePackAlreadyListed = false;
uint64_t ull = app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo = app.GetDLCInfoForFullOfferID(ull);
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
if (pDLCInfo->iConfig == tp->getDLCParentPackId()) {
bTexturePackAlreadyListed = true;
}
}
if (bTexturePackAlreadyListed == false) {
// some missing
bNeedToGetTPD = true;
m_iTexturePacksNotInstalled++;
}
}
#if TO_BE_IMPLEMENTED
if (bNeedToGetTPD == true) {
// add a TMS request for them
app.DebugPrintf("+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
if (m_iConfigA != nullptr) {
delete m_iConfigA;
}
m_iConfigA = new int[m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled = 0;
for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount(); ++i) {
bTexturePackAlreadyListed = false;
uint64_t ull = app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo = app.GetDLCInfoForFullOfferID(ull);
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp = pMinecraft->skins->getTexturePackByIndex(i);
if (pDLCInfo->iConfig == tp->getDLCParentPackId()) {
bTexturePackAlreadyListed = true;
}
}
if (bTexturePackAlreadyListed == false) {
m_iConfigA[m_iTexturePacksNotInstalled++] = pDLCInfo->iConfig;
}
}
}
#endif
m_currentTexturePackIndex = pMinecraft->skins->getTexturePackIndex(0);
UpdateTexturePackDescription(m_currentTexturePackIndex);
m_texturePackList.selectSlot(m_currentTexturePackIndex);
m_bIgnoreInput = false;
app.m_dlcManager.checkForCorruptDLCAndAlert();
}
void IUIScene_StartGame::handleSelectionChanged(F64 selectedId) {
m_iSetTexturePackDescription = (int)selectedId;
if (!m_texturePackDescDisplayed) {
m_bShowTexturePackDescription = true;
}
}
void IUIScene_StartGame::UpdateTexturePackDescription(int index) {
TexturePack* tp =
Minecraft::GetInstance()->skins->getTexturePackByIndex(index);
if (tp == nullptr) {
#if TO_BE_IMPLEMENTED
// this is probably a texture pack icon added from TMS
unsigned int dwBytes = 0;
unsigned int dwFileBytes = 0;
std::uint8_t* pbData = nullptr;
std::uint8_t* pbFileData = nullptr;
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem = m_pTexturePacksList->GetData(index);
app.GetTPD(ListItem.iData, &pbData, &dwBytes);
app.GetFileFromTPD(eTPDFileType_Loc, pbData, dwBytes, &pbFileData,
&dwFileBytes);
if (dwFileBytes > 0 && pbFileData) {
StringTable* pStringTable =
new StringTable(pbFileData, dwFileBytes);
m_texturePackTitle.SetText(
pStringTable->getString(L"IDS_DISPLAY_NAME"));
m_texturePackDescription.SetText(
pStringTable->getString(L"IDS_TP_DESCRIPTION"));
}
app.GetFileFromTPD(eTPDFileType_Icon, pbData, dwBytes, &pbFileData,
&dwFileBytes);
if (dwFileBytes > 0 && pbFileData) {
XuiCreateTextureBrushFromMemory(pbFileData, dwFileBytes,
&m_hTexturePackIconBrush);
m_texturePackIcon->UseBrush(m_hTexturePackIconBrush);
}
app.GetFileFromTPD(eTPDFileType_Comparison, pbData, dwBytes,
&pbFileData, &dwFileBytes);
if (dwFileBytes > 0 && pbFileData) {
XuiCreateTextureBrushFromMemory(pbFileData, dwFileBytes,
&m_hTexturePackComparisonBrush);
m_texturePackComparison->UseBrush(m_hTexturePackComparisonBrush);
} else {
m_texturePackComparison->UseBrush(nullptr);
}
#endif
} else {
m_labelTexturePackName.setLabel(tp->getName());
m_labelTexturePackDescription.setLabel(tp->getDesc1());
std::uint32_t imageBytes = 0;
std::uint8_t* imageData = tp->getPackIcon(imageBytes);
// if(imageBytes > 0 && imageData)
//{
// registerSubstitutionTexture(L"texturePackIcon", imageData,
// imageBytes);
// m_bitmapTexturePackIcon.setTextureName(L"texturePackIcon");
// }
wchar_t imageName[64];
swprintf(imageName, 64, L"tpack%08x", tp->getId());
m_bitmapTexturePackIcon.setTextureName(imageName);
imageData = tp->getPackComparison(imageBytes);
if (imageBytes > 0 && imageData) {
swprintf(imageName, 64, L"texturePackComparison%08x", tp->getId());
registerSubstitutionTexture(imageName, imageData, imageBytes);
m_bitmapComparison.setTextureName(imageName);
} else {
m_bitmapComparison.setTextureName(L"");
}
}
}
void IUIScene_StartGame::UpdateCurrentTexturePack(int iSlot) {
m_currentTexturePackIndex = iSlot;
TexturePack* tp = Minecraft::GetInstance()->skins->getTexturePackByIndex(
m_currentTexturePackIndex);
// if the texture pack is null, you don't have it yet
if (tp == nullptr) {
#if TO_BE_IMPLEMENTED
// Upsell
CXuiCtrl4JList::LIST_ITEM_INFO ListItem;
// get the current index of the list, and then get the data
ListItem = m_pTexturePacksList->GetData(m_currentTexturePackIndex);
// upsell the texture pack
// tell sentient about the upsell of the full version of the skin pack
uint64_t ullOfferID_Full;
app.GetDLCFullOfferIDForPackID(ListItem.iData, &ullOfferID_Full);
TelemetryManager->RecordUpsellPresented(ProfileManager.GetPrimaryPad(),
eSet_UpsellID_Texture_DLC,
ullOfferID_Full & 0xFFFFFFFF);
unsigned int uiIDA[3];
uiIDA[0] = IDS_TEXTUREPACK_FULLVERSION;
uiIDA[1] = IDS_TEXTURE_PACK_TRIALVERSION;
uiIDA[2] = IDS_CONFIRM_CANCEL;
// Give the player a warning about the texture pack missing
ui.RequestErrorMessage(IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE,
IDS_DLC_TEXTUREPACK_NOT_PRESENT, uiIDA, 3,
ProfileManager.GetPrimaryPad(),
& : TexturePackDialogReturned, this);
// do set the texture pack id, and on the user pressing create world,
// check they have it
m_MoreOptionsParams.dwTexturePack = ListItem.iData;
return;
#endif
} else {
m_MoreOptionsParams.dwTexturePack = tp->getId();
}
}
int IUIScene_StartGame::TrialTexturePackWarningReturned(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
IUIScene_StartGame* pScene = (IUIScene_StartGame*)pParam;
if (result == C4JStorage::EMessage_ResultAccept) {
pScene->checkStateAndStartGame();
} else {
pScene->m_bIgnoreInput = false;
}
return 0;
}
int IUIScene_StartGame::UnlockTexturePackReturned(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
IUIScene_StartGame* pScene = (IUIScene_StartGame*)pParam;
if (result == C4JStorage::EMessage_ResultAccept) {
if (ProfileManager.IsSignedIn(iPad)) {
// the license change coming in when the offer has been installed
// will cause this scene to refresh
}
} else {
}
pScene->m_bIgnoreInput = false;
return 0;
}
int IUIScene_StartGame::TexturePackDialogReturned(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
IUIScene_StartGame* pClass = (IUIScene_StartGame*)pParam;
pClass->m_bIgnoreInput = false;
return 0;
}