4jcraft/Minecraft.World/Blocks/ReedTile.cpp

89 lines
2.8 KiB
C++

#include "../Platform/stdafx.h"
#include "GrassTile.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.material.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "ReedTile.h"
#include <optional>
ReedTile::ReedTile(int id) : Tile(id, Material::plant, false) {
this->updateDefaultShape();
this->setTicking(true);
}
// 4J Added override
void ReedTile::updateDefaultShape() {
float ss = 6 / 16.0f;
this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, 1, 0.5f + ss);
}
void ReedTile::tick(Level* level, int x, int y, int z, Random* random) {
if (level->isEmptyTile(x, y + 1, z)) {
int height = 1;
while (level->getTile(x, y - height, z) == id) {
height++;
}
if (height < 3) {
int age = level->getData(x, y, z);
if (age == 15) {
level->setTileAndUpdate(x, y + 1, z, id);
level->setData(x, y, z, 0, Tile::UPDATE_NONE);
} else {
level->setData(x, y, z, age + 1, Tile::UPDATE_NONE);
}
}
}
}
bool ReedTile::mayPlace(Level* level, int x, int y, int z) {
int below = level->getTile(x, y - 1, z);
if (below == id) return true;
if (below != Tile::grass_Id && below != Tile::dirt_Id &&
below != Tile::sand_Id)
return false;
if (level->getMaterial(x - 1, y - 1, z) == Material::water) return true;
if (level->getMaterial(x + 1, y - 1, z) == Material::water) return true;
if (level->getMaterial(x, y - 1, z - 1) == Material::water) return true;
if (level->getMaterial(x, y - 1, z + 1) == Material::water) return true;
// printf("no water\n");
return false;
}
void ReedTile::neighborChanged(Level* level, int x, int y, int z, int type) {
checkAlive(level, x, y, z);
}
const void ReedTile::checkAlive(Level* level, int x, int y, int z) {
if (!canSurvive(level, x, y, z)) {
spawnResources(level, x, y, z, level->getData(x, y, z), 0);
level->removeTile(x, y, z);
}
}
bool ReedTile::canSurvive(Level* level, int x, int y, int z) {
return mayPlace(level, x, y, z);
}
std::optional<AABB> ReedTile::getAABB(Level* level, int x, int y, int z) { return std::nullopt; }
int ReedTile::getResource(int data, Random* random, int playerBonusLevel) {
return Item::reeds->id;
}
bool ReedTile::blocksLight() { return false; }
bool ReedTile::isSolidRender(bool isServerLevel) { return false; }
bool ReedTile::isCubeShaped() { return false; }
int ReedTile::getRenderShape() { return Tile::SHAPE_CROSS_TEXTURE; }
int ReedTile::cloneTileId(Level* level, int x, int y, int z) {
return Item::reeds_Id;
}
bool ReedTile::shouldTileTick(Level* level, int x, int y, int z) {
return level->isEmptyTile(x, y + 1, z);
}