4jcraft/Minecraft.Client/Utils/Timer.cpp

117 lines
3.1 KiB
C++

#include "../Platform/stdafx.h"
#include "Timer.h"
#include "../../Minecraft.World/Platform/System.h"
Timer::Timer(float ticksPerSecond) {
// 4J - added initialisers
lastTime = 0;
ticks = 0;
a = 0;
timeScale = 1;
passedTime = 0;
accumMs = 0;
adjustTime = 1.0;
this->ticksPerSecond = ticksPerSecond;
lastMs = System::currentTimeMillis();
lastMsSysTime = System::nanoTime() / 1000000;
}
void Timer::advanceTime() {
int64_t nowMs = System::currentTimeMillis();
int64_t passedMs = nowMs - lastMs;
int64_t msSysTime = System::nanoTime() / 1000000;
double now = msSysTime / 1000.0;
if (passedMs > 1000) {
lastTime = now;
} else if (passedMs < 0) {
lastTime = now;
} else {
accumMs += passedMs;
if (accumMs > 1000) {
int64_t passedMsSysTime = msSysTime - lastMsSysTime;
double adjustTimeT = accumMs / (double)passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMsSysTime = msSysTime;
accumMs = 0;
}
if (accumMs < 0) {
lastMsSysTime = msSysTime;
}
}
lastMs = nowMs;
double passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
passedTime =
(float)(passedTime + (passedSeconds * timeScale * ticksPerSecond));
ticks = (int)passedTime;
passedTime -= ticks;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
a = passedTime;
}
void Timer::advanceTimeQuickly() {
double passedSeconds =
(double)MAX_TICKS_PER_UPDATE / (double)ticksPerSecond;
passedTime =
(float)(passedTime + (passedSeconds * timeScale * ticksPerSecond));
ticks = (int)passedTime;
passedTime -= ticks;
a = passedTime;
lastMs = System::currentTimeMillis();
lastMsSysTime = System::nanoTime() / 1000000;
}
void Timer::skipTime() {
int64_t nowMs = System::currentTimeMillis();
int64_t passedMs = nowMs - lastMs;
int64_t msSysTime = System::nanoTime() / 1000000;
double now = msSysTime / 1000.0;
if (passedMs > 1000) {
lastTime = now;
} else if (passedMs < 0) {
lastTime = now;
} else {
accumMs += passedMs;
if (accumMs > 1000) {
int64_t passedMsSysTime = msSysTime - lastMsSysTime;
double adjustTimeT = accumMs / (double)passedMsSysTime;
adjustTime += (adjustTimeT - adjustTime) * 0.2f;
lastMsSysTime = msSysTime;
accumMs = 0;
}
if (accumMs < 0) {
lastMsSysTime = msSysTime;
}
}
lastMs = nowMs;
double passedSeconds = (now - lastTime) * adjustTime;
lastTime = now;
if (passedSeconds < 0) passedSeconds = 0;
if (passedSeconds > 1) passedSeconds = 1;
passedTime =
(float)(passedTime + (passedSeconds * timeScale * ticksPerSecond));
ticks = (int)0;
if (ticks > MAX_TICKS_PER_UPDATE) ticks = MAX_TICKS_PER_UPDATE;
passedTime -= ticks;
}