4jcraft/targets/minecraft/network/packet/LoginPacket.cpp

184 lines
6 KiB
C++

#include "minecraft/util/Log.h"
#include "LoginPacket.h"
#include "PacketListener.h"
#include "java/InputOutputStream/DataInputStream.h"
#include "java/InputOutputStream/DataOutputStream.h"
#include "minecraft/world/entity/player/Player.h"
#include "minecraft/world/level/LevelType.h"
#include "minecraft/world/level/chunk/ChunkSource.h"
LoginPacket::LoginPacket() {
this->userName = "";
this->clientVersion = 0;
this->seed = 0;
this->dimension = 0;
this->gameType = 0;
this->mapHeight = 0;
this->maxPlayers = 0;
this->difficulty = 1;
this->m_offlineXuid = INVALID_XUID;
this->m_onlineXuid = INVALID_XUID;
m_friendsOnlyUGC = false;
m_ugcPlayersVersion = 0;
m_multiplayerInstanceId = 0;
m_playerIndex = 0;
m_playerSkinId = 0;
m_playerCapeId = 0;
m_isGuest = false;
m_newSeaLevel = false;
m_pLevelType = nullptr;
m_uiGamePrivileges = 0;
m_xzSize = LEVEL_MAX_WIDTH;
m_hellScale = HELL_LEVEL_MAX_SCALE;
}
// Client -> Server
LoginPacket::LoginPacket(const std::string& userName, int clientVersion,
PlayerUID offlineXuid, PlayerUID onlineXuid,
bool friendsOnlyUGC, std::uint32_t ugcPlayersVersion,
std::uint32_t skinId, std::uint32_t capeId,
bool isGuest) {
this->userName = userName;
this->clientVersion = clientVersion;
this->seed = 0;
this->dimension = 0;
this->gameType = 0;
this->mapHeight = 0;
this->maxPlayers = 0;
this->difficulty = 1;
this->m_offlineXuid = offlineXuid;
this->m_onlineXuid = onlineXuid;
m_friendsOnlyUGC = friendsOnlyUGC;
m_ugcPlayersVersion = ugcPlayersVersion;
m_multiplayerInstanceId = 0;
m_playerIndex = 0;
m_playerSkinId = skinId;
m_playerCapeId = capeId;
m_isGuest = isGuest;
m_newSeaLevel = false;
m_pLevelType = nullptr;
m_uiGamePrivileges = 0;
m_xzSize = LEVEL_MAX_WIDTH;
m_hellScale = HELL_LEVEL_MAX_SCALE;
}
// Server -> Client
LoginPacket::LoginPacket(const std::string& userName, int clientVersion,
LevelType* pLevelType, int64_t seed, int gameType,
char dimension, std::uint8_t mapHeight,
std::uint8_t maxPlayers, char difficulty,
int multiplayerInstanceId, std::uint8_t playerIndex,
bool newSeaLevel, unsigned int uiGamePrivileges,
int xzSize, int hellScale) {
this->userName = userName;
this->clientVersion = clientVersion;
this->seed = seed;
this->dimension = dimension;
this->gameType = gameType;
this->mapHeight = mapHeight;
this->maxPlayers = maxPlayers;
this->difficulty = difficulty;
this->m_offlineXuid = INVALID_XUID;
this->m_onlineXuid = INVALID_XUID;
m_friendsOnlyUGC = false;
m_ugcPlayersVersion = 0;
m_multiplayerInstanceId = multiplayerInstanceId;
this->m_playerIndex = playerIndex;
m_playerSkinId = 0;
m_playerCapeId = 0;
m_isGuest = false;
m_newSeaLevel = newSeaLevel;
this->m_pLevelType = pLevelType;
m_uiGamePrivileges = uiGamePrivileges;
m_xzSize = xzSize;
m_hellScale = hellScale;
}
void LoginPacket::read(DataInputStream* dis) // throws IOException
{
clientVersion = dis->readInt();
userName = readUtf(dis, Player::MAX_NAME_LENGTH);
std::string typeName = readUtf(dis, 16);
m_pLevelType = LevelType::getLevelType(typeName);
if (m_pLevelType == nullptr) {
m_pLevelType = LevelType::lvl_normal;
}
seed = dis->readLong();
gameType = dis->readInt();
dimension = (int)dis->readByte();
mapHeight = dis->readByte();
maxPlayers = dis->readByte();
m_offlineXuid = dis->readPlayerUID();
m_onlineXuid = dis->readPlayerUID();
m_friendsOnlyUGC = dis->readBoolean();
m_ugcPlayersVersion = static_cast<std::uint32_t>(dis->readInt());
difficulty = (int)dis->readByte();
m_multiplayerInstanceId = dis->readInt();
m_playerIndex = dis->readByte();
m_playerSkinId = static_cast<std::uint32_t>(dis->readInt());
m_playerCapeId = static_cast<std::uint32_t>(dis->readInt());
m_isGuest = dis->readBoolean();
m_newSeaLevel = dis->readBoolean();
m_uiGamePrivileges = dis->readInt();
#ifdef _LARGE_WORLDS
m_xzSize = dis->readShort();
m_hellScale = dis->read();
#endif
Log::info("LoginPacket::read - Difficulty = %d\n", difficulty);
}
void LoginPacket::write(DataOutputStream* dos) // throws IOException
{
dos->writeInt(clientVersion);
writeUtf(userName, dos);
if (m_pLevelType == nullptr) {
writeUtf("", dos);
} else {
writeUtf(m_pLevelType->getGeneratorName(), dos);
}
dos->writeLong(seed);
dos->writeInt(gameType);
dos->writeByte((std::uint8_t)dimension);
dos->writeByte((std::uint8_t)mapHeight);
dos->writeByte((std::uint8_t)maxPlayers);
dos->writePlayerUID(m_offlineXuid);
dos->writePlayerUID(m_onlineXuid);
dos->writeBoolean(m_friendsOnlyUGC);
dos->writeInt(static_cast<int>(m_ugcPlayersVersion));
dos->writeByte((std::uint8_t)difficulty);
dos->writeInt(m_multiplayerInstanceId);
dos->writeByte((std::uint8_t)m_playerIndex);
dos->writeInt(static_cast<int>(m_playerSkinId));
dos->writeInt(static_cast<int>(m_playerCapeId));
dos->writeBoolean(m_isGuest);
dos->writeBoolean(m_newSeaLevel);
dos->writeInt(m_uiGamePrivileges);
#ifdef _LARGE_WORLDS
dos->writeShort(m_xzSize);
dos->write(m_hellScale);
#endif
}
void LoginPacket::handle(PacketListener* listener) {
listener->handleLogin(shared_from_this());
}
int LoginPacket::getEstimatedSize() {
int length = 0;
if (m_pLevelType != nullptr) {
length = (int)m_pLevelType->getGeneratorName().length();
}
return (int)(sizeof(int) + userName.length() + 4 + 6 + sizeof(int64_t) +
sizeof(char) + sizeof(int) + (2 * sizeof(PlayerUID)) + 1 +
sizeof(char) + sizeof(std::uint8_t) + sizeof(bool) +
sizeof(bool) + length + sizeof(unsigned int));
}