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31 lines
1 KiB
C++
31 lines
1 KiB
C++
#include "../Build/stdafx.h"
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#include "../../Minecraft.Client/MinecraftServer.h"
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#include "../../Minecraft.Client/Level/ServerLevel.h"
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#include "../Headers/net.minecraft.commands.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.storage.h"
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#include "../Headers/net.minecraft.network.packet.h"
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#include "ToggleDownfallCommand.h"
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EGameCommand ToggleDownfallCommand::getId()
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{
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return eGameCommand_ToggleDownfall;
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}
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void ToggleDownfallCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData)
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{
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doToggleDownfall();
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logAdminAction(source, ChatPacket::e_ChatCustom, L"commands.downfall.success");
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}
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void ToggleDownfallCommand::doToggleDownfall()
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{
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MinecraftServer::getInstance()->levels[0]->toggleDownfall();
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MinecraftServer::getInstance()->levels[0]->getLevelData()->setThundering(true);
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}
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std::shared_ptr<GameCommandPacket> ToggleDownfallCommand::preparePacket()
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{
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return std::shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_ToggleDownfall, byteArray() ));
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}
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