4jcraft/Minecraft.World/WorldGen/Structures/Villages.h
2026-03-06 20:41:22 -06:00

47 lines
1 KiB
C++

#pragma once
#include "../../Level/Storage/SavedData.h"
class Villages : public SavedData
{
public:
static const std::wstring VILLAGE_FILE_ID;
static const int MaxDoorDist = 32;
private:
Level *level;
std::deque<Pos *> queries;
std::vector<std::shared_ptr<DoorInfo> > unclustered;
std::vector<std::shared_ptr<Village> > villages;
int _tick;
public:
Villages(const std::wstring &id);
Villages(Level *level);
~Villages();
void setLevel(Level *level);
void queryUpdateAround(int x, int y, int z);
void tick();
private:
void removeVillages();
public:
std::vector<std::shared_ptr<Village> > *getVillages();
std::shared_ptr<Village> getClosestVillage(int x, int y, int z, int maxDist);
private:
void processNextQuery();
void cluster();
void addDoorInfos(Pos *pos);
std::shared_ptr<DoorInfo>getDoorInfo(int x, int y, int z);
void createDoorInfo(int x, int y, int z);
bool hasQuery(int x, int y, int z);
bool isDoor(int x, int y, int z);
public:
void load(CompoundTag *tag);
void save(CompoundTag *tag);
};