mirror of
https://github.com/4jcraft/4jcraft.git
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1262 lines
46 KiB
C++
1262 lines
46 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "../../../Minecraft.World/Platform/stdafx.h"
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#include <assert.h>
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//#include <system_service.h>
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#include <codecvt>
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#if defined(__linux__) && defined(__GLIBC__)
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#include <signal.h>
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#include <execinfo.h>
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#include <unistd.h>
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static void sigsegv_handler(int sig) {
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const char msg[] = "\n=== SIGNAL CAUGHT: ";
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write(STDERR_FILENO, msg, sizeof(msg)-1);
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char signum[8];
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int len = 0;
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int s = sig;
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if (s == 0) { signum[len++] = '0'; }
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else { char tmp[8]; int tl = 0; while(s > 0) { tmp[tl++] = '0' + (s%10); s /= 10; } for(int i = tl-1; i >= 0; i--) signum[len++] = tmp[i]; }
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write(STDERR_FILENO, signum, len);
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const char msg1b[] = " ===\n";
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write(STDERR_FILENO, msg1b, sizeof(msg1b)-1);
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void *array[64];
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int size = backtrace(array, 64);
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backtrace_symbols_fd(array, size, STDERR_FILENO);
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const char msg2[] = "=== END BACKTRACE ===\n";
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write(STDERR_FILENO, msg2, sizeof(msg2)-1);
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_exit(139);
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}
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#endif
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#include "../Windows64/GameConfig/Minecraft.spa.h"
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#include "../../MinecraftServer.h"
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#include "../../Player/LocalPlayer.h"
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#include "../../../Minecraft.World/Items/ItemInstance.h"
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#include "../../../Minecraft.World/Items/MapItem.h"
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#include "../../../Minecraft.World/Recipes/Recipes.h"
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#include "../../../Minecraft.World/Recipes/Recipy.h"
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#include "../../../Minecraft.World/Util/Language.h"
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#include "../../../Minecraft.World/Util/StringHelpers.h"
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#include "../../../Minecraft.World/Util/AABB.h"
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#include "../../../Minecraft.World/Util/Vec3.h"
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#include "../../../Minecraft.World/Level/Level.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
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#include "../../Network/ClientConnection.h"
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#include "../../Player/User.h"
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#include "../../../Minecraft.World/Network/Socket.h"
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#include "../../../Minecraft.World/Util/ThreadName.h"
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#include "../../GameState/StatsCounter.h"
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#include "../../UI/Screens/ConnectScreen.h"
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//#include "../Durango/Social/SocialManager.h"
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//#include "../Common/Leaderboards/LeaderboardManager.h"
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//#include "../Common/XUI/XUI_Scene_Container.h"
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//#include "NetworkManager.h"
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#include "../../Rendering/Tesselator.h"
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#include "../../GameState/Options.h"
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#include "../Orbis/Sentient/SentientManager.h"
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#include "../../../Minecraft.World/Util/IntCache.h"
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#include "../../Textures/Textures.h"
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#include "../../../Minecraft.World/IO/Streams/Compression.h"
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#include "../../../Minecraft.World/Level/Storage/OldChunkStorage.h"
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// #include "../Orbis/Leaderboards/OrbisLeaderboardManager.h"
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// #include "../Orbis/Network/Orbis_NPToolkit.h"
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// #include "../Orbis/Network/SonyVoiceChat_Orbis.h"
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#define THEME_NAME "584111F70AAAAAAA"
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#define THEME_FILESIZE 2797568
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//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)
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//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)
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//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
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#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
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//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
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#define NUM_PROFILE_VALUES 5
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#define NUM_PROFILE_SETTINGS 4
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DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
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{
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#ifdef _XBOX
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XPROFILE_OPTION_CONTROLLER_VIBRATION,
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XPROFILE_GAMER_YAXIS_INVERSION,
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XPROFILE_GAMER_CONTROL_SENSITIVITY,
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XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
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XPROFILE_TITLE_SPECIFIC1,
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#else
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0,0,0,0,0
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#endif
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};
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//-------------------------------------------------------------------------------------
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// Time Since fAppTime is a float, we need to keep the quadword app time
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// as a LARGE_INTEGER so that we don't lose precision after running
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// for a long time.
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//-------------------------------------------------------------------------------------
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// functions for storing and converting rich presence strings from wchar to utf8
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uint8_t * AddRichPresenceString(int iID);
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void FreeRichPresenceStrings();
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BOOL g_bWidescreen = TRUE;
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void DefineActions(void)
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{
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// The app needs to define the actions required, and the possible mappings for these
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// Split into Menu actions, and in-game actions
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_RTHUMB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _360_JOY_BUTTON_X);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _360_JOY_BUTTON_Y);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _360_JOY_BUTTON_B);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _360_JOY_BUTTON_RB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _360_JOY_BUTTON_LB);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _360_JOY_BUTTON_LT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _360_JOY_BUTTON_LSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _360_JOY_BUTTON_LSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _360_JOY_BUTTON_LSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _360_JOY_BUTTON_LSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _360_JOY_BUTTON_RSTICK_UP);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _360_JOY_BUTTON_RT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _360_JOY_BUTTON_A);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _360_JOY_BUTTON_DPAD_RIGHT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _360_JOY_BUTTON_DPAD_LEFT);
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InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _360_JOY_BUTTON_Y);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _360_JOY_BUTTON_START);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _360_JOY_BUTTON_B);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _360_JOY_BUTTON_LB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _360_JOY_BUTTON_X);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _360_JOY_BUTTON_LTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _360_JOY_BUTTON_BACK);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _360_JOY_BUTTON_START);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _360_JOY_BUTTON_LTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _360_JOY_BUTTON_RTHUMB);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _360_JOY_BUTTON_RSTICK_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _360_JOY_BUTTON_RSTICK_DOWN);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _360_JOY_BUTTON_RSTICK_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _360_JOY_BUTTON_RSTICK_RIGHT);
|
|
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _360_JOY_BUTTON_DPAD_LEFT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _360_JOY_BUTTON_DPAD_RIGHT);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _360_JOY_BUTTON_DPAD_UP);
|
|
InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _360_JOY_BUTTON_DPAD_DOWN);
|
|
}
|
|
|
|
#if 0
|
|
HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
|
|
D3DPRESENT_PARAMETERS *pd3dPP )
|
|
{
|
|
IDirect3D9 *pD3D;
|
|
|
|
pD3D = Direct3DCreate9( D3D_SDK_VERSION );
|
|
|
|
// Set up the structure used to create the D3DDevice
|
|
// Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
|
|
// which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
|
|
// mode so don't need this functionality.
|
|
|
|
ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
|
|
XVIDEO_MODE VideoMode;
|
|
XGetVideoMode( &VideoMode );
|
|
g_bWidescreen = VideoMode.fIsWideScreen;
|
|
pd3dPP->BackBufferWidth = 1280;
|
|
pd3dPP->BackBufferHeight = 720;
|
|
pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
|
|
pd3dPP->BackBufferCount = 1;
|
|
pd3dPP->EnableAutoDepthStencil = TRUE;
|
|
pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
|
|
pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
|
|
pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
|
|
//pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
|
|
//ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
|
|
// in the launcher/dashboard.
|
|
if(g_bWidescreen)
|
|
pd3dPP->Flags=0;
|
|
else
|
|
pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
|
|
|
|
// Create the device.
|
|
return pD3D->CreateDevice(
|
|
0,
|
|
D3DDEVTYPE_HAL,
|
|
NULL,
|
|
D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
|
|
pd3dPP,
|
|
ppDevice );
|
|
}
|
|
#endif
|
|
//#define MEMORY_TRACKING
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
void ResetMem();
|
|
void DumpMem();
|
|
void MemPixStuff();
|
|
#else
|
|
void MemSect(int sect)
|
|
{
|
|
}
|
|
#endif
|
|
|
|
#ifndef __linux__
|
|
HINSTANCE g_hInst = NULL;
|
|
HWND g_hWnd = NULL;
|
|
D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
|
|
D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
|
|
ID3D11Device* g_pd3dDevice = NULL;
|
|
ID3D11DeviceContext* g_pImmediateContext = NULL;
|
|
IDXGISwapChain* g_pSwapChain = NULL;
|
|
ID3D11RenderTargetView* g_pRenderTargetView = NULL;
|
|
ID3D11DepthStencilView* g_pDepthStencilView = NULL;
|
|
ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
|
|
|
|
//
|
|
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
|
|
//
|
|
// PURPOSE: Processes messages for the main window.
|
|
//
|
|
// WM_COMMAND - process the application menu
|
|
// WM_PAINT - Paint the main window
|
|
// WM_DESTROY - post a quit message and return
|
|
//
|
|
//
|
|
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
|
|
{
|
|
int wmId, wmEvent;
|
|
PAINTSTRUCT ps;
|
|
HDC hdc;
|
|
|
|
switch (message)
|
|
{
|
|
case WM_COMMAND:
|
|
wmId = LOWORD(wParam);
|
|
wmEvent = HIWORD(wParam);
|
|
// Parse the menu selections:
|
|
switch (wmId)
|
|
{
|
|
case IDM_EXIT:
|
|
DestroyWindow(hWnd);
|
|
break;
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
break;
|
|
case WM_PAINT:
|
|
hdc = BeginPaint(hWnd, &ps);
|
|
// TODO: Add any drawing code here...
|
|
EndPaint(hWnd, &ps);
|
|
break;
|
|
case WM_DESTROY:
|
|
PostQuitMessage(0);
|
|
break;
|
|
default:
|
|
return DefWindowProc(hWnd, message, wParam, lParam);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
|
|
//
|
|
// FUNCTION: MyRegisterClass()
|
|
//
|
|
// PURPOSE: Registers the window class.
|
|
//
|
|
ATOM MyRegisterClass(HINSTANCE hInstance)
|
|
{
|
|
WNDCLASSEX wcex;
|
|
|
|
wcex.cbSize = sizeof(WNDCLASSEX);
|
|
|
|
wcex.style = CS_HREDRAW | CS_VREDRAW;
|
|
wcex.lpfnWndProc = WndProc;
|
|
wcex.cbClsExtra = 0;
|
|
wcex.cbWndExtra = 0;
|
|
wcex.hInstance = hInstance;
|
|
wcex.hIcon = LoadIcon(hInstance, "Minecraft");
|
|
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
|
|
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
|
|
wcex.lpszMenuName = "Minecraft";
|
|
wcex.lpszClassName = "MinecraftClass";
|
|
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
|
|
|
|
return RegisterClassEx(&wcex);
|
|
}
|
|
|
|
//
|
|
// FUNCTION: InitInstance(HINSTANCE, int)
|
|
//
|
|
// PURPOSE: Saves instance handle and creates main window
|
|
//
|
|
// COMMENTS:
|
|
//
|
|
// In this function, we save the instance handle in a global variable and
|
|
// create and display the main program window.
|
|
//
|
|
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
|
|
{
|
|
g_hInst = hInstance; // Store instance handle in our global variable
|
|
|
|
g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW,
|
|
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
|
|
|
|
if (!g_hWnd)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
ShowWindow(g_hWnd, nCmdShow);
|
|
UpdateWindow(g_hWnd);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Create Direct3D device and swap chain
|
|
//--------------------------------------------------------------------------------------
|
|
HRESULT InitDevice()
|
|
{
|
|
HRESULT hr = S_OK;
|
|
|
|
RECT rc;
|
|
GetClientRect( g_hWnd, &rc );
|
|
UINT width = rc.right - rc.left;
|
|
UINT height = rc.bottom - rc.top;
|
|
|
|
UINT createDeviceFlags = 0;
|
|
#ifdef _DEBUG
|
|
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
|
#endif
|
|
|
|
D3D_DRIVER_TYPE driverTypes[] =
|
|
{
|
|
D3D_DRIVER_TYPE_HARDWARE,
|
|
D3D_DRIVER_TYPE_WARP,
|
|
D3D_DRIVER_TYPE_REFERENCE,
|
|
};
|
|
UINT numDriverTypes = ARRAYSIZE( driverTypes );
|
|
|
|
D3D_FEATURE_LEVEL featureLevels[] =
|
|
{
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_1,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
};
|
|
UINT numFeatureLevels = ARRAYSIZE( featureLevels );
|
|
|
|
DXGI_SWAP_CHAIN_DESC sd;
|
|
ZeroMemory( &sd, sizeof( sd ) );
|
|
sd.BufferCount = 1;
|
|
sd.BufferDesc.Width = width;
|
|
sd.BufferDesc.Height = height;
|
|
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
sd.BufferDesc.RefreshRate.Numerator = 60;
|
|
sd.BufferDesc.RefreshRate.Denominator = 1;
|
|
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
sd.OutputWindow = g_hWnd;
|
|
sd.SampleDesc.Count = 1;
|
|
sd.SampleDesc.Quality = 0;
|
|
sd.Windowed = TRUE;
|
|
|
|
for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
|
|
{
|
|
g_driverType = driverTypes[driverTypeIndex];
|
|
hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels,
|
|
D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
|
|
if( HRESULT_SUCCEEDED( hr ) )
|
|
break;
|
|
}
|
|
if( FAILED( hr ) )
|
|
return hr;
|
|
|
|
// Create a render target view
|
|
ID3D11Texture2D* pBackBuffer = NULL;
|
|
hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer );
|
|
if( FAILED( hr ) )
|
|
return hr;
|
|
|
|
// Create a depth stencil buffer
|
|
D3D11_TEXTURE2D_DESC descDepth;
|
|
|
|
descDepth.Width = width;
|
|
descDepth.Height = height;
|
|
descDepth.MipLevels = 1;
|
|
descDepth.ArraySize = 1;
|
|
descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
descDepth.SampleDesc.Count = 1;
|
|
descDepth.SampleDesc.Quality = 0;
|
|
descDepth.Usage = D3D11_USAGE_DEFAULT;
|
|
descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
|
|
descDepth.CPUAccessFlags = 0;
|
|
descDepth.MiscFlags = 0;
|
|
hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
|
|
|
|
D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
|
|
descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
|
|
descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
|
|
descDSView.Texture2D.MipSlice = 0;
|
|
|
|
hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
|
|
|
|
hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView );
|
|
pBackBuffer->Release();
|
|
if( FAILED( hr ) )
|
|
return hr;
|
|
|
|
g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, g_pDepthStencilView );
|
|
|
|
// Setup the viewport
|
|
D3D11_VIEWPORT vp;
|
|
vp.Width = (FLOAT)width;
|
|
vp.Height = (FLOAT)height;
|
|
vp.MinDepth = 0.0f;
|
|
vp.MaxDepth = 1.0f;
|
|
vp.TopLeftX = 0;
|
|
vp.TopLeftY = 0;
|
|
g_pImmediateContext->RSSetViewports( 1, &vp );
|
|
|
|
RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Render the frame
|
|
//--------------------------------------------------------------------------------------
|
|
void Render()
|
|
{
|
|
// Just clear the backbuffer
|
|
float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
|
|
|
|
g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor );
|
|
g_pSwapChain->Present( 0, 0 );
|
|
}
|
|
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
// Clean up the objects we've created
|
|
//--------------------------------------------------------------------------------------
|
|
void CleanupDevice()
|
|
{
|
|
if( g_pImmediateContext ) g_pImmediateContext->ClearState();
|
|
|
|
if( g_pRenderTargetView ) g_pRenderTargetView->Release();
|
|
if( g_pSwapChain ) g_pSwapChain->Release();
|
|
if( g_pImmediateContext ) g_pImmediateContext->Release();
|
|
if( g_pd3dDevice ) g_pd3dDevice->Release();
|
|
}
|
|
#endif
|
|
|
|
int StartMinecraftThreadProc( void* lpParameter )
|
|
{
|
|
Vec3::UseDefaultThreadStorage();
|
|
AABB::UseDefaultThreadStorage();
|
|
Tesselator::CreateNewThreadStorage(1024*1024);
|
|
RenderManager.InitialiseContext();
|
|
Minecraft::start(std::wstring(),std::wstring());
|
|
delete Tesselator::getInstance();
|
|
return 0;
|
|
}
|
|
|
|
int main(int argc, const char *argv[] )
|
|
{
|
|
#if defined(__linux__) && defined(__GLIBC__)
|
|
struct sigaction sa;
|
|
sa.sa_handler = sigsegv_handler;
|
|
sigemptyset(&sa.sa_mask);
|
|
sa.sa_flags = SA_RESETHAND;
|
|
sigaction(SIGSEGV, &sa, NULL);
|
|
sigaction(SIGABRT, &sa, NULL);
|
|
sigaction(SIGBUS, &sa, NULL);
|
|
sigaction(SIGTRAP, &sa, NULL);
|
|
#endif
|
|
app.DebugPrintf("---main()\n");
|
|
|
|
// ---- Parse CLI arguments ----
|
|
// Usage: Minecraft.Client [--width W] [--height H] [--fullscreen]
|
|
// If --width/--height are omitted the primary monitor's native resolution
|
|
// is used automatically.
|
|
{
|
|
int reqW = 0, reqH = 0;
|
|
bool fs = false;
|
|
for (int i = 1; i < argc; i++) {
|
|
if (strcmp(argv[i], "--fullscreen") == 0) {
|
|
fs = true;
|
|
} else if (strcmp(argv[i], "--width") == 0 && i + 1 < argc) {
|
|
reqW = atoi(argv[++i]);
|
|
} else if (strcmp(argv[i], "--height") == 0 && i + 1 < argc) {
|
|
reqH = atoi(argv[++i]);
|
|
}
|
|
}
|
|
if (reqW > 0 && reqH > 0)
|
|
RenderManager.SetWindowSize(reqW, reqH);
|
|
if (fs)
|
|
RenderManager.SetFullscreen(true);
|
|
}
|
|
|
|
#if 0
|
|
// Main message loop
|
|
MSG msg = {0};
|
|
while( WM_QUIT != msg.message )
|
|
{
|
|
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
|
|
{
|
|
TranslateMessage( &msg );
|
|
DispatchMessage( &msg );
|
|
}
|
|
else
|
|
{
|
|
Render();
|
|
}
|
|
}
|
|
|
|
return (int) msg.wParam;
|
|
#endif
|
|
|
|
static bool bTrialTimerDisplayed=true;
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
ResetMem();
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
|
#endif
|
|
|
|
#if 0
|
|
// Initialize D3D
|
|
hr = InitD3D( &pDevice, &d3dpp );
|
|
g_pD3DDevice = pDevice;
|
|
if( FAILED(hr) )
|
|
{
|
|
app.DebugPrintf
|
|
( "Failed initializing D3D.\n" );
|
|
return -1;
|
|
}
|
|
|
|
// Initialize the application, assuming sharing of the d3d interface.
|
|
hr = app.InitShared( pDevice, &d3dpp,
|
|
XuiPNGTextureLoader );
|
|
|
|
if ( FAILED(hr) )
|
|
{
|
|
app.DebugPrintf
|
|
( "Failed initializing application.\n" );
|
|
|
|
return -1;
|
|
}
|
|
|
|
#endif
|
|
|
|
RenderManager.Initialise();
|
|
|
|
// Read the file containing the product codes
|
|
app.DebugPrintf("---ReadProductCodes()\n");
|
|
|
|
app.loadMediaArchive();
|
|
app.loadStringTable();
|
|
// fuck you
|
|
ui.init(1920, 1080);
|
|
// storage manager is needed for the trial key check
|
|
StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),(char*)"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,(char*)"");
|
|
|
|
////////////////
|
|
// Initialise //
|
|
////////////////
|
|
|
|
app.InitTime();
|
|
|
|
// Set the number of possible joypad layouts that the user can switch between, and the number of actions
|
|
InputManager.Initialise(1,5,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
|
|
|
|
// Set the default joypad action mappings for Minecraft
|
|
DefineActions();
|
|
InputManager.SetJoypadMapVal(0,0);
|
|
InputManager.SetKeyRepeatRate(0.3f,0.2f);
|
|
|
|
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
|
|
|
|
ProfileManager.Initialise(TITLEID_MINECRAFT,
|
|
app.m_dwOfferID,
|
|
PROFILE_VERSION_10,
|
|
NUM_PROFILE_VALUES,
|
|
NUM_PROFILE_SETTINGS,
|
|
dwProfileSettingsA,
|
|
app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
|
|
&app.uiGameDefinedDataChangedBitmask
|
|
);
|
|
|
|
// set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
|
|
ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback, &app);
|
|
|
|
// Set a callback for when there is a read error on profile data
|
|
//StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback, &app);
|
|
|
|
|
|
// QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
|
|
// XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
|
|
// ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
|
|
|
|
g_NetworkManager.Initialise();
|
|
|
|
// debug switch to trial version
|
|
ProfileManager.SetDebugFullOverride(true);
|
|
// Initialise TLS for tesselator, for this main thread
|
|
Tesselator::CreateNewThreadStorage(1024*1024);
|
|
// Initialise TLS for AABB and Vec3 pools, for this main thread
|
|
AABB::CreateNewThreadStorage();
|
|
Vec3::CreateNewThreadStorage();
|
|
IntCache::CreateNewThreadStorage();
|
|
Compression::CreateNewThreadStorage();
|
|
OldChunkStorage::CreateNewThreadStorage();
|
|
Level::enableLightingCache();
|
|
Tile::CreateNewThreadStorage();
|
|
|
|
Minecraft::main();
|
|
|
|
// Minecraft::main () used to call Minecraft::Start, but this takes ~2.5 seconds, so now running this in another thread
|
|
// so we can do some basic renderer calls whilst it is happening. This is at attempt to stop getting TRC failure on SubmitDone taking > 5 seconds on boot
|
|
C4JThread *minecraftThread = new C4JThread(&StartMinecraftThreadProc, NULL, "Running minecraft start");
|
|
minecraftThread->Run();
|
|
do
|
|
{
|
|
RenderManager.StartFrame();
|
|
Sleep(20);
|
|
RenderManager.Present();
|
|
} while (minecraftThread->isRunning());
|
|
delete minecraftThread;
|
|
|
|
// Re-acquire the GL context in the main thread.
|
|
// StartMinecraftThreadProc calls InitialiseContext() which moves the context
|
|
// to the init thread for texture loading; we must reclaim it here before
|
|
// any further OpenGL calls in the main render loop.
|
|
RenderManager.InitialiseContext();
|
|
|
|
Minecraft *pMinecraft=Minecraft::GetInstance();
|
|
|
|
app.InitGameSettings();
|
|
|
|
app.InitialiseTips();
|
|
while (!RenderManager.ShouldClose()) {
|
|
RenderManager.StartFrame();
|
|
app.UpdateTime();
|
|
PIXBeginNamedEvent(0,"Input manager tick");
|
|
InputManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Profile manager tick");
|
|
ProfileManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Storage manager tick");
|
|
StorageManager.Tick();
|
|
PIXEndNamedEvent();
|
|
PIXBeginNamedEvent(0,"Render manager tick");
|
|
RenderManager.Tick();
|
|
PIXEndNamedEvent();
|
|
|
|
// Tick the social networking manager.
|
|
PIXBeginNamedEvent(0,"Social network manager tick");
|
|
// CSocialManager::Instance()->Tick();
|
|
PIXEndNamedEvent();
|
|
|
|
// Tick sentient.
|
|
PIXBeginNamedEvent(0,"Sentient tick");
|
|
MemSect(37);
|
|
// SentientManager.Tick();
|
|
MemSect(0);
|
|
PIXEndNamedEvent();
|
|
|
|
PIXBeginNamedEvent(0,"Network manager do work #1");
|
|
g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
|
|
// Render game graphics.
|
|
if(app.GetGameStarted())
|
|
{
|
|
pMinecraft->run_middle();
|
|
app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
|
|
}
|
|
else
|
|
{
|
|
MemSect(28);
|
|
pMinecraft->soundEngine->tick(NULL, 0.0f);
|
|
MemSect(0);
|
|
pMinecraft->textures->tick(true,false);
|
|
IntCache::Reset();
|
|
if( app.GetReallyChangingSessionType() )
|
|
{
|
|
pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
|
|
}
|
|
}
|
|
pMinecraft->soundEngine->playMusicTick();
|
|
|
|
static bool bInitnet=false;
|
|
|
|
if(bInitnet)
|
|
{
|
|
g_NetworkManager.Initialise();
|
|
}
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
static bool bResetMemTrack = false;
|
|
static bool bDumpMemTrack = false;
|
|
|
|
MemPixStuff();
|
|
|
|
if( bResetMemTrack )
|
|
{
|
|
ResetMem();
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
|
bResetMemTrack = false;
|
|
}
|
|
|
|
if( bDumpMemTrack )
|
|
{
|
|
DumpMem();
|
|
bDumpMemTrack = false;
|
|
MEMORYSTATUS memStat;
|
|
GlobalMemoryStatus(&memStat);
|
|
printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
|
|
printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
|
|
}
|
|
#endif
|
|
#if 0
|
|
static bool bDumpTextureUsage = false;
|
|
if( bDumpTextureUsage )
|
|
{
|
|
RenderManager.TextureGetStats();
|
|
bDumpTextureUsage = false;
|
|
}
|
|
#endif
|
|
ui.tick();
|
|
ui.render();
|
|
#if 0
|
|
app.HandleButtonPresses();
|
|
|
|
// store the minecraft renderstates, and re-set them after the xui render
|
|
GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
|
|
|
|
// Tick XUI
|
|
PIXBeginNamedEvent(0,"Xui running");
|
|
app.RunFrame();
|
|
PIXEndNamedEvent();
|
|
|
|
// Render XUI
|
|
|
|
PIXBeginNamedEvent(0,"XUI render");
|
|
MemSect(7);
|
|
hr = app.Render();
|
|
MemSect(0);
|
|
GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
|
|
PIXEndNamedEvent();
|
|
|
|
for(int i=0;i<8;i++)
|
|
{
|
|
if(RenderStateA2[i]!=RenderStateA[i])
|
|
{
|
|
//printf("Reseting RenderStateA[%d] after a XUI render\n",i);
|
|
pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
|
|
}
|
|
}
|
|
for(int i=0;i<5;i++)
|
|
{
|
|
if(SamplerStateA2[i]!=SamplerStateA[i])
|
|
{
|
|
//printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
|
|
pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
|
|
}
|
|
}
|
|
|
|
RenderManager.Set_matrixDirty();
|
|
#endif
|
|
|
|
// Present the frame.
|
|
RenderManager.Present();
|
|
|
|
ui.CheckMenuDisplayed();
|
|
PIXBeginNamedEvent(0,"Profile load check");
|
|
// has the game defined profile data been changed (by a profile load)
|
|
if(app.uiGameDefinedDataChangedBitmask!=0)
|
|
{
|
|
void *pData;
|
|
for(int i=0;i<XUSER_MAX_COUNT;i++)
|
|
{
|
|
if(app.uiGameDefinedDataChangedBitmask&(1<<i))
|
|
{
|
|
// reset the changed flag
|
|
app.ClearGameSettingsChangedFlag(i);
|
|
app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
|
|
app.ApplyGameSettingsChanged(i);
|
|
|
|
#ifdef _DEBUG_MENUS_ENABLED
|
|
if(app.DebugSettingsOn())
|
|
{
|
|
app.ActionDebugMask(i);
|
|
}
|
|
else
|
|
{
|
|
// force debug mask off
|
|
app.ActionDebugMask(i,true);
|
|
}
|
|
#endif
|
|
// clear the stats first - there could have beena signout and sign back in in the menus
|
|
// need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
|
|
pMinecraft->stats[ i ]->clear();
|
|
pMinecraft->stats[i]->parse(pData);
|
|
}
|
|
|
|
}
|
|
|
|
// clear the flag
|
|
app.uiGameDefinedDataChangedBitmask=0;
|
|
}
|
|
PIXEndNamedEvent();
|
|
|
|
PIXBeginNamedEvent(0,"Network manager do work #2");
|
|
g_NetworkManager.DoWork();
|
|
PIXEndNamedEvent();
|
|
|
|
#if 0
|
|
PIXBeginNamedEvent(0,"Misc extra xui");
|
|
// Update XUI Timers
|
|
hr = XuiTimersRun();
|
|
|
|
#endif
|
|
// Any threading type things to deal with from the xui side?
|
|
app.HandleXuiActions();
|
|
#if 0
|
|
PIXEndNamedEvent();
|
|
#endif
|
|
|
|
// 4J-PB - Update the trial timer display if we are in the trial version
|
|
if(!ProfileManager.IsFullVersion())
|
|
{
|
|
// display the trial timer
|
|
if(app.GetGameStarted())
|
|
{
|
|
// 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
|
|
if(app.IsAppPaused())
|
|
{
|
|
app.UpdateTrialPausedTimer();
|
|
}
|
|
ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// need to turn off the trial timer if it was on , and we've unlocked the full version
|
|
if(bTrialTimerDisplayed)
|
|
{
|
|
ui.ShowTrialTimer(false);
|
|
bTrialTimerDisplayed=false;
|
|
}
|
|
}
|
|
|
|
// Fix for #7318 - Title crashes after short soak in the leaderboards menu
|
|
// A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
|
|
Vec3::resetPool();
|
|
} // end game loop
|
|
|
|
// Graceful shutdown: destroy GL context and GLFW before any C++ dtors run.
|
|
// Without this, static/global destructors that touch GL objects cause SIGSEGV.
|
|
RenderManager.Shutdown();
|
|
_exit(0);
|
|
} // end main
|
|
|
|
// Free resources, unregister custom classes, and exit.
|
|
// app.Uninit();
|
|
// g_pd3dDevice->Release();
|
|
|
|
|
|
std::vector<uint8_t *> vRichPresenceStrings;
|
|
|
|
// convert std::wstring to UTF-8 string
|
|
// wchar_t is 32bit on all Linux systems, and interpreted as UTF-32
|
|
// the code base stores all strings internally as UCS-2 (16bit, subset of UTF-16),
|
|
// which, scince it only stores BMP code points, is trivially convertable
|
|
// to UTF-32 as well as UTF-16. hence this parser simply parses UTF-32
|
|
|
|
// all implementations of libc (including glibc, musl, uClibc...) implement
|
|
// wchar_t as 4byte/32bit (scince around 1999), it would break the libc ABI,
|
|
// if this ever will get changed, hence this assert
|
|
static_assert( sizeof(wchar_t) == 4, "Linux with non 32bit wchar_t");
|
|
|
|
std::string wstring_to_utf8 (const std::wstring& str)
|
|
{
|
|
std::string result;
|
|
// preallocation, so it will never need to resize.
|
|
// same allocation size as for the 4byte wstring representation.
|
|
// it well get destructed instantly, in the function that it gets called from
|
|
result.reserve(str.size() * 4);
|
|
|
|
for (size_t i = 0; i < str.size(); ++i) {
|
|
uint32_t cp = static_cast<uint32_t>(str[i]);
|
|
|
|
// outside of valid unicode range or preserved UTF-16 surrogate pairs (just in case)
|
|
if (cp > 0x10FFFF || (cp >= 0xD800 && cp <= 0xDFFF)) {
|
|
cp = 0xFFFD; // unicode replacement character
|
|
}
|
|
|
|
if (cp < 0x80) {
|
|
// ASCII
|
|
result += static_cast<char>(cp);
|
|
// extract multibyte unicode into multiple bytes of UTF-8
|
|
} else if (cp < 0x800) {
|
|
result += static_cast<char>(0xC0 | (cp >> 6));
|
|
result += static_cast<char>(0x80 | (cp & 0x3F));
|
|
} else if (cp < 0x10000) {
|
|
result += static_cast<char>(0xE0 | (cp >> 12));
|
|
result += static_cast<char>(0x80 | ((cp >> 6) & 0x3F));
|
|
result += static_cast<char>(0x80 | (cp & 0x3F));
|
|
} else {
|
|
result += static_cast<char>(0xF0 | (cp >> 18));
|
|
result += static_cast<char>(0x80 | ((cp >> 12) & 0x3F));
|
|
result += static_cast<char>(0x80 | ((cp >> 6) & 0x3F));
|
|
result += static_cast<char>(0x80 | (cp & 0x3F));
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
uint8_t *mallocAndCreateUTF8ArrayFromString(int iID)
|
|
{
|
|
LPCWSTR wchString=app.GetString(iID);
|
|
|
|
std::wstring srcString = wchString;
|
|
std::string dstString = wstring_to_utf8(srcString);
|
|
|
|
int dst_len = dstString.size()+1;
|
|
uint8_t *strUtf8=(uint8_t *)malloc(dst_len);
|
|
memcpy(strUtf8, dstString.c_str(), dst_len);
|
|
|
|
return strUtf8;
|
|
}
|
|
|
|
uint8_t * AddRichPresenceString(int iID)
|
|
{
|
|
uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
|
|
if( strUtf8 != NULL )
|
|
{
|
|
vRichPresenceStrings.push_back(strUtf8);
|
|
}
|
|
return strUtf8;
|
|
}
|
|
|
|
void FreeRichPresenceStrings()
|
|
{
|
|
uint8_t *strUtf8;
|
|
for(int i=0;i<vRichPresenceStrings.size();i++)
|
|
{
|
|
strUtf8=vRichPresenceStrings.at(i);
|
|
free(strUtf8);
|
|
}
|
|
vRichPresenceStrings.clear();
|
|
}
|
|
|
|
|
|
#ifdef MEMORY_TRACKING
|
|
|
|
int totalAllocGen = 0;
|
|
std::unordered_map<int,int> allocCounts;
|
|
bool trackEnable = false;
|
|
bool trackStarted = false;
|
|
volatile size_t sizeCheckMin = 1160;
|
|
volatile size_t sizeCheckMax = 1160;
|
|
volatile int sectCheck = 48;
|
|
CRITICAL_SECTION memCS;
|
|
DWORD tlsIdx;
|
|
|
|
LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
|
|
{
|
|
if( !trackStarted )
|
|
{
|
|
void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
|
|
size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
|
|
totalAllocGen += realSize;
|
|
return p;
|
|
}
|
|
|
|
EnterCriticalSection(&memCS);
|
|
|
|
void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
|
|
size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
|
|
|
|
if( trackEnable )
|
|
{
|
|
#if 1
|
|
int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
|
|
*(((unsigned char *)p)+realSize) = sect;
|
|
|
|
if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
|
|
{
|
|
app.DebugPrintf("Found one\n");
|
|
}
|
|
#endif
|
|
|
|
if( p )
|
|
{
|
|
totalAllocGen += realSize;
|
|
trackEnable = false;
|
|
int key = ( sect << 26 ) | realSize;
|
|
int oldCount = allocCounts[key];
|
|
allocCounts[key] = oldCount + 1;
|
|
|
|
trackEnable = true;
|
|
}
|
|
}
|
|
|
|
LeaveCriticalSection(&memCS);
|
|
|
|
return p;
|
|
}
|
|
|
|
void* operator new (size_t size)
|
|
{
|
|
return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
|
}
|
|
|
|
void operator delete (void *p)
|
|
{
|
|
XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
|
|
}
|
|
|
|
void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
|
|
{
|
|
bool special = false;
|
|
if( dwAllocAttributes == 0 )
|
|
{
|
|
dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
|
|
special = true;
|
|
}
|
|
if(!trackStarted )
|
|
{
|
|
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
|
|
XMemFreeDefault(pAddress, dwAllocAttributes);
|
|
totalAllocGen -= realSize;
|
|
return;
|
|
}
|
|
EnterCriticalSection(&memCS);
|
|
if( pAddress )
|
|
{
|
|
size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
|
|
|
if(trackEnable)
|
|
{
|
|
int sect = *(((unsigned char *)pAddress)+realSize);
|
|
totalAllocGen -= realSize;
|
|
trackEnable = false;
|
|
int key = ( sect << 26 ) | realSize;
|
|
int oldCount = allocCounts[key];
|
|
allocCounts[key] = oldCount - 1;
|
|
trackEnable = true;
|
|
|
|
}
|
|
XMemFreeDefault(pAddress, dwAllocAttributes);
|
|
}
|
|
LeaveCriticalSection(&memCS);
|
|
}
|
|
|
|
SIZE_T WINAPI XMemSize(
|
|
PVOID pAddress,
|
|
DWORD dwAllocAttributes
|
|
)
|
|
{
|
|
if( trackStarted )
|
|
{
|
|
return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
|
|
}
|
|
else
|
|
{
|
|
return XMemSizeDefault(pAddress, dwAllocAttributes);
|
|
}
|
|
}
|
|
|
|
|
|
void DumpMem()
|
|
{
|
|
int totalLeak = 0;
|
|
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
|
{
|
|
if(it->second > 0 )
|
|
{
|
|
app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
|
|
totalLeak += ( it->first & 0x03ffffff ) * it->second;
|
|
}
|
|
}
|
|
app.DebugPrintf("Total %d\n",totalLeak);
|
|
}
|
|
|
|
void ResetMem()
|
|
{
|
|
if( !trackStarted )
|
|
{
|
|
trackEnable = true;
|
|
trackStarted = true;
|
|
totalAllocGen = 0;
|
|
InitializeCriticalSection(&memCS);
|
|
tlsIdx = TlsAlloc();
|
|
}
|
|
EnterCriticalSection(&memCS);
|
|
trackEnable = false;
|
|
allocCounts.clear();
|
|
trackEnable = true;
|
|
LeaveCriticalSection(&memCS);
|
|
}
|
|
|
|
void MemSect(int section)
|
|
{
|
|
unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
|
|
if( section == 0 ) // pop
|
|
{
|
|
value = (value >> 6) & 0x03ffffff;
|
|
}
|
|
else
|
|
{
|
|
value = (value << 6) | section;
|
|
}
|
|
TlsSetValue(tlsIdx, (LPVOID)value);
|
|
}
|
|
|
|
void MemPixStuff()
|
|
{
|
|
const int MAX_SECT = 46;
|
|
|
|
int totals[MAX_SECT] = {0};
|
|
|
|
for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
|
|
{
|
|
if(it->second > 0 )
|
|
{
|
|
int sect = ( it->first >> 26 ) & 0x3f;
|
|
int bytes = it->first & 0x03ffffff;
|
|
totals[sect] += bytes * it->second;
|
|
}
|
|
}
|
|
|
|
unsigned int allSectsTotal = 0;
|
|
for( int i = 0; i < MAX_SECT; i++ )
|
|
{
|
|
allSectsTotal += totals[i];
|
|
PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
|
|
}
|
|
|
|
PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
|
|
}
|
|
|
|
#endif
|