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387 lines
14 KiB
C++
387 lines
14 KiB
C++
#include "minecraft/util/DebugSettings.h"
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#include "ServerPlayerGameMode.h"
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#include <vector>
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#include "app/common/GameRules/LevelRules/Rules/GameRulesInstance.h"
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#include "ServerLevel.h"
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#include "ServerPlayer.h"
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#include "minecraft/client/Minecraft.h"
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#include "minecraft/client/multiplayer/MultiPlayerLevel.h"
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#include "minecraft/client/renderer/LevelRenderer.h"
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#include "minecraft/network/packet/TileUpdatePacket.h"
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#include "minecraft/server/network/PlayerConnection.h"
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#include "minecraft/world/entity/player/Inventory.h"
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#include "minecraft/world/entity/player/Player.h"
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#include "minecraft/world/item/Item.h"
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#include "minecraft/world/item/ItemInstance.h"
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#include "minecraft/world/item/WeaponItem.h"
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#include "minecraft/world/level/Level.h"
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#include "minecraft/world/level/LevelSettings.h"
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#include "minecraft/world/level/chunk/LevelChunk.h"
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#include "minecraft/world/level/dimension/Dimension.h"
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#include "minecraft/world/level/tile/LevelEvent.h"
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#include "minecraft/world/level/tile/Tile.h"
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ServerPlayerGameMode::ServerPlayerGameMode(Level* level) {
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// 4J - added initialisers
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isDestroyingBlock = false;
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destroyProgressStart = 0;
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xDestroyBlock = yDestroyBlock = zDestroyBlock = 0;
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gameTicks = 0;
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hasDelayedDestroy = false;
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delayedDestroyX = delayedDestroyY = delayedDestroyZ = 0;
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delayedTickStart = 0;
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lastSentState = -1;
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gameModeForPlayer = GameType::NOT_SET;
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this->level = level;
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// 4J Added
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m_gameRules = nullptr;
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}
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ServerPlayerGameMode::~ServerPlayerGameMode() {
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if (m_gameRules != nullptr) delete m_gameRules;
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}
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void ServerPlayerGameMode::setGameModeForPlayer(GameType* gameModeForPlayer) {
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this->gameModeForPlayer = gameModeForPlayer;
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gameModeForPlayer->updatePlayerAbilities(&(player->abilities));
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player->onUpdateAbilities();
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}
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GameType* ServerPlayerGameMode::getGameModeForPlayer() {
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return gameModeForPlayer;
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}
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bool ServerPlayerGameMode::isSurvival() {
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return gameModeForPlayer->isSurvival();
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}
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bool ServerPlayerGameMode::isCreative() {
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return gameModeForPlayer->isCreative();
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}
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void ServerPlayerGameMode::updateGameMode(GameType* gameType) {
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if (gameModeForPlayer == GameType::NOT_SET) {
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gameModeForPlayer = gameType;
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}
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setGameModeForPlayer(gameModeForPlayer);
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}
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void ServerPlayerGameMode::tick() {
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gameTicks++;
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if (hasDelayedDestroy) {
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int ticksSpentDestroying = gameTicks - delayedTickStart;
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int t =
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level->getTile(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
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if (t == 0) {
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hasDelayedDestroy = false;
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} else {
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Tile* tile = Tile::tiles[t];
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float destroyProgress =
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tile->getDestroyProgress(player, player->level, delayedDestroyX,
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delayedDestroyY, delayedDestroyZ) *
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(ticksSpentDestroying + 1);
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int state = (int)(destroyProgress * 10);
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if (state != lastSentState) {
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level->destroyTileProgress(player->entityId, delayedDestroyX,
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delayedDestroyY, delayedDestroyZ,
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state);
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lastSentState = state;
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}
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if (destroyProgress >= 1) {
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hasDelayedDestroy = false;
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destroyBlock(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
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}
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}
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} else if (isDestroyingBlock) {
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int t = level->getTile(xDestroyBlock, yDestroyBlock, zDestroyBlock);
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Tile* tile = Tile::tiles[t];
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if (tile == nullptr) {
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level->destroyTileProgress(player->entityId, xDestroyBlock,
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yDestroyBlock, zDestroyBlock, -1);
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lastSentState = -1;
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isDestroyingBlock = false;
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} else {
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int ticksSpentDestroying = gameTicks - destroyProgressStart;
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float destroyProgress =
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tile->getDestroyProgress(player, player->level, xDestroyBlock,
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yDestroyBlock, zDestroyBlock) *
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(ticksSpentDestroying + 1);
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int state = (int)(destroyProgress * 10);
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if (state != lastSentState) {
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level->destroyTileProgress(player->entityId, xDestroyBlock,
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yDestroyBlock, zDestroyBlock, state);
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lastSentState = state;
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}
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}
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}
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}
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void ServerPlayerGameMode::startDestroyBlock(int x, int y, int z, int face) {
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if (!player->isAllowedToMine()) return;
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if (gameModeForPlayer->isAdventureRestricted()) {
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if (!player->mayDestroyBlockAt(x, y, z)) {
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return;
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}
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}
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if (isCreative()) {
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if (!level->extinguishFire(nullptr, x, y, z, face)) {
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destroyBlock(x, y, z);
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}
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return;
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}
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level->extinguishFire(player, x, y, z, face);
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destroyProgressStart = gameTicks;
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float progress = 1.0f;
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int t = level->getTile(x, y, z);
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if (t > 0) {
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Tile::tiles[t]->attack(level, x, y, z, player);
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progress =
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Tile::tiles[t]->getDestroyProgress(player, player->level, x, y, z);
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}
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if (t > 0 &&
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(progress >=
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1)) //|| (DebugSettings::isOn() &&
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//(player->GetDebugOptions()&(1L<<eDebugSetting_InstantDestroy)
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//) )))
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{
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destroyBlock(x, y, z);
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} else {
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isDestroyingBlock = true;
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xDestroyBlock = x;
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yDestroyBlock = y;
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zDestroyBlock = z;
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int state = (int)(progress * 10);
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level->destroyTileProgress(player->entityId, x, y, z, state);
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lastSentState = state;
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}
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}
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void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z) {
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if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
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// int ticksSpentDestroying = gameTicks - destroyProgressStart;
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int t = level->getTile(x, y, z);
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if (t != 0) {
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Tile* tile = Tile::tiles[t];
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// MGH - removed checking for the destroy progress here, it has
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// already been checked on the client before it sent the packet.
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// fixes issues with this failing to destroy
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// because of packets bunching up
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// float destroyProgress =
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// tile->getDestroyProgress(player, player->level, x, y,
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// z) * (ticksSpentDestroying + 1); if (destroyProgress
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// >= .7f || bIgnoreDestroyProgress)
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{
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isDestroyingBlock = false;
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level->destroyTileProgress(player->entityId, x, y, z, -1);
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destroyBlock(x, y, z);
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}
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// else if (!hasDelayedDestroy)
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// {
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// isDestroyingBlock = false;
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// hasDelayedDestroy = true;
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// delayedDestroyX = x;
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// delayedDestroyY = y;
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// delayedDestroyZ = z;
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// delayedTickStart = destroyProgressStart;
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// }
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}
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}
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}
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void ServerPlayerGameMode::abortDestroyBlock(int x, int y, int z) {
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isDestroyingBlock = false;
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level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock,
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zDestroyBlock, -1);
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}
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bool ServerPlayerGameMode::superDestroyBlock(int x, int y, int z) {
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Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
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int data = level->getData(x, y, z);
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if (oldTile != nullptr) {
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oldTile->playerWillDestroy(level, x, y, z, data, player);
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}
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bool changed = level->removeTile(x, y, z);
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if (oldTile != nullptr && changed) {
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oldTile->destroy(level, x, y, z, data);
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}
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return changed;
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}
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bool ServerPlayerGameMode::destroyBlock(int x, int y, int z) {
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if (gameModeForPlayer->isAdventureRestricted()) {
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if (!player->mayDestroyBlockAt(x, y, z)) {
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return false;
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}
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}
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if (gameModeForPlayer->isCreative()) {
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if (player->getCarriedItem() != nullptr &&
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dynamic_cast<WeaponItem*>(player->getCarriedItem()->getItem()) !=
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nullptr) {
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return false;
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}
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}
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int t = level->getTile(x, y, z);
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int data = level->getData(x, y, z);
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level->levelEvent(player, LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z,
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t + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
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// 4J - In creative mode, the point where we need to tell the renderer that
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// we are about to destroy a tile via destroyingTileAt is quite complicated.
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// If the player being told is remote, then we always want the client to do
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// it as it does the final update. If the player being told is local, then
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// we need to update the renderer Here if we are sharing data between host &
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// client as this is the final point where the original data is still
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// intact. If the player being told is local, and we aren't sharing data
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// between host & client, then we can just treat it as if it is a remote
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// player and it can update the renderer.
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bool clientToUpdateRenderer = false;
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if (isCreative()) {
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clientToUpdateRenderer = true;
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if (std::dynamic_pointer_cast<ServerPlayer>(player)
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->connection->isLocal()) {
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// Establish whether we are sharing this chunk between client &
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// server
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MultiPlayerLevel* clientLevel =
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Minecraft::GetInstance()->getLevel(level->dimension->id);
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if (clientLevel) {
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LevelChunk* lc = clientLevel->getChunkAt(x, z);
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#ifdef SHARING_ENABLED
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if (lc->sharingTilesAndData) {
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// We are sharing - this is the last point we can tell the
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// renderer
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Minecraft::GetInstance()
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->levelRenderer->destroyedTileManager->destroyingTileAt(
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clientLevel, x, y, z);
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// Don't need to ask the client to do this too
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clientToUpdateRenderer = false;
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}
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#endif
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}
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}
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}
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bool changed = superDestroyBlock(x, y, z);
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if (isCreative()) {
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std::shared_ptr<TileUpdatePacket> tup =
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std::shared_ptr<TileUpdatePacket>(
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new TileUpdatePacket(x, y, z, level));
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// 4J - a bit of a hack here, but if we want to tell the client that it
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// needs to inform the renderer of a block being destroyed, then send a
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// block 255 instead of a 0. This is handled in
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// ClientConnection::handleTileUpdate
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if (tup->block == 0) {
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if (clientToUpdateRenderer) tup->block = 255;
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}
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player->connection->send(tup);
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} else {
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std::shared_ptr<ItemInstance> item = player->getSelectedItem();
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bool canDestroy = player->canDestroy(Tile::tiles[t]);
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if (item != nullptr) {
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item->mineBlock(level, t, x, y, z, player);
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if (item->count == 0) {
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player->removeSelectedItem();
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}
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}
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if (changed && canDestroy) {
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Tile::tiles[t]->playerDestroy(level, player, x, y, z, data);
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}
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}
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return changed;
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}
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bool ServerPlayerGameMode::useItem(std::shared_ptr<Player> player, Level* level,
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std::shared_ptr<ItemInstance> item,
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bool bTestUseOnly) {
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if (!player->isAllowedToUse(item)) return false;
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int oldCount = item->count;
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int oldAux = item->getAuxValue();
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std::shared_ptr<ItemInstance> itemInstance = item->use(level, player);
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if (itemInstance != item ||
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(itemInstance != nullptr && (itemInstance->count != oldCount ||
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itemInstance->getUseDuration() > 0 ||
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itemInstance->getAuxValue() != oldAux))) {
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player->inventory->items[player->inventory->selected] = itemInstance;
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if (isCreative()) {
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itemInstance->count = oldCount;
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if (itemInstance->isDamageableItem())
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itemInstance->setAuxValue(oldAux);
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}
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if (itemInstance->count == 0) {
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player->inventory->items[player->inventory->selected] = nullptr;
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}
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if (!player->isUsingItem()) {
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std::dynamic_pointer_cast<ServerPlayer>(player)->refreshContainer(
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player->inventoryMenu);
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}
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return true;
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}
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return false;
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}
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bool ServerPlayerGameMode::useItemOn(std::shared_ptr<Player> player,
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Level* level,
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std::shared_ptr<ItemInstance> item, int x,
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int y, int z, int face, float clickX,
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float clickY, float clickZ,
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bool bTestUseOnOnly, bool* pbUsedItem) {
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// 4J-PB - Adding a test only version to allow tooltips to be displayed
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int t = level->getTile(x, y, z);
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if (!player->isSneaking() || player->getCarriedItem() == nullptr) {
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if (t > 0 && player->isAllowedToUse(Tile::tiles[t])) {
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if (bTestUseOnOnly) {
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if (Tile::tiles[t]->TestUse()) return true;
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} else {
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if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX,
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clickY, clickZ)) {
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if (m_gameRules != nullptr)
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m_gameRules->onUseTile(t, x, y, z);
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return true;
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}
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}
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}
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}
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if (item == nullptr || !player->isAllowedToUse(item)) return false;
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if (isCreative()) {
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int aux = item->getAuxValue();
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int count = item->count;
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bool success =
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item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
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item->setAuxValue(aux);
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item->count = count;
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return success;
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} else {
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return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ,
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bTestUseOnOnly);
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}
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}
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void ServerPlayerGameMode::setLevel(ServerLevel* newLevel) { level = newLevel; }
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// 4J Added
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void ServerPlayerGameMode::setGameRules(GameRulesInstance* rules) {
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if (m_gameRules != nullptr) delete m_gameRules;
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m_gameRules = rules;
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} |