4jcraft/targets/app/linux/Linux_Minecraft.cpp

827 lines
38 KiB
C++

#include "app/common/GameMenuService.h"
#include "minecraft/GameServices.h"
#include "minecraft/util/DebugSettings.h"
#include "minecraft/locale/Strings.h"
// Minecraft.cpp : Defines the entry point for the application.
//
// #include <system_service.h>
#include <csignal>
#include "util/StringHelpers.h"
#if defined(__linux__) && defined(__GLIBC__)
#include <execinfo.h>
#include <unistd.h>
static void sigsegv_handler(int sig) {
const char msg[] = "\n=== SIGNAL CAUGHT: ";
write(STDERR_FILENO, msg, sizeof(msg) - 1);
char signum[8];
int len = 0;
int s = sig;
if (s == 0) {
signum[len++] = '0';
} else {
char tmp[8];
int tl = 0;
while (s > 0) {
tmp[tl++] = '0' + (s % 10);
s /= 10;
}
for (int i = tl - 1; i >= 0; i--) signum[len++] = tmp[i];
}
write(STDERR_FILENO, signum, len);
const char msg1b[] = " ===\n";
write(STDERR_FILENO, msg1b, sizeof(msg1b) - 1);
void* array[64];
int size = backtrace(array, 64);
backtrace_symbols_fd(array, size, STDERR_FILENO);
const char msg2[] = "=== END BACKTRACE ===\n";
write(STDERR_FILENO, msg2, sizeof(msg2) - 1);
_exit(139);
}
#endif
#include <features.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <string>
#include <vector>
#include "minecraft/stats/StatsCounter.h"
#include "minecraft/world/level/Level.h"
// #include "app/common/Leaderboards/LeaderboardManager.h"
// #include "../Common/XUI/XUI_Scene_Container.h"
// #include "NetworkManager.h"
#include "platform/PlatformTypes.h"
#include "platform/InputActions.h"
#include "platform/sdl2/Input.h"
#include "platform/sdl2/Profile.h"
#include "platform/sdl2/Render.h"
#include "platform/sdl2/Storage.h"
#include "app/common/App_Defines.h"
#include "app/common/Audio/SoundEngine.h"
#include "app/common/Network/GameNetworkManager.h"
#include "app/linux/LinuxGame.h"
#include "app/linux/Linux_UIController.h"
#include "minecraft/world/level/storage/ConsoleSaveFileIO/compression.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/renderer/Tesselator.h"
#include "minecraft/client/renderer/Textures.h"
#include "minecraft/world/level/chunk/storage/OldChunkStorage.h"
#include "minecraft/world/level/tile/Tile.h"
#include "strings.h"
// #include "../Orbis/Leaderboards/OrbisLeaderboardManager.h"
// #include "../Orbis/Network/Orbis_NPToolkit.h"
// #include "../Orbis/Network/SonyVoiceChat_Orbis.h"
#define THEME_NAME "584111F70AAAAAAA"
#define THEME_FILESIZE 2797568
// #define THREE_MB 3145728 // minimum save size (checking for this on a
// selected device) #define FIVE_MB 5242880 // minimum save size (checking for
// this on a selected device) #define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR
// space required for a save (checking for this on a selected device)
#define FIFTY_ONE_MB \
(1000000 * 51) // Maximum TCR space required for a save is 52MB (checking
// for this on a selected device)
// #define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
#define NUM_PROFILE_VALUES 5
#define NUM_PROFILE_SETTINGS 4
uint32_t dwProfileSettingsA[NUM_PROFILE_VALUES] = {0, 0, 0, 0, 0};
//-------------------------------------------------------------------------------------
// Time Since fAppTime is a float, we need to keep the quadword app
// time
// as a LARGE_INTEGER so that we don't lose precision after
// running for a long time.
//-------------------------------------------------------------------------------------
// functions for storing and converting rich presence strings from wchar to utf8
uint8_t* AddRichPresenceString(int iID);
void FreeRichPresenceStrings();
bool g_bWidescreen = true;
void DefineActions(void) {
// The app needs to define the actions required, and the possible mappings
// for these
// Split into Menu actions, and in-game actions
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_A,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_B,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_X,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_Y,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OK,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_UP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_DOWN,
_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_LEFT,
_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_0, ACTION_MENU_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEUP,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAGEDOWN,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_STICK_PRESS,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_PRESS,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, ACTION_MENU_OTHER_STICK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_JUMP,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_FORWARD,
_360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_BACKWARD,
_360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT,
_360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT,
_360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LOOK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_USE,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_ACTION,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_INVENTORY,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DROP,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_SNEAK_TOGGLE,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_CRAFTING,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_0,
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_GAME_INFO,
_360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_LEFT,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_UP,
_360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_0, MINECRAFT_ACTION_DPAD_DOWN,
_360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_A,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_B,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_X,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_Y,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OK,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_UP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_DOWN,
_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_LEFT,
_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_1, ACTION_MENU_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEUP,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAGEDOWN,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_STICK_PRESS,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_PRESS,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, ACTION_MENU_OTHER_STICK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_JUMP,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_FORWARD,
_360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_BACKWARD,
_360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT,
_360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT,
_360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LOOK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_USE,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_ACTION,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_RIGHT_SCROLL,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_LEFT_SCROLL,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_INVENTORY,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DROP,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_SNEAK_TOGGLE,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_CRAFTING,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_1,
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_GAME_INFO,
_360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_LEFT,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_UP,
_360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_1, MINECRAFT_ACTION_DPAD_DOWN,
_360_JOY_BUTTON_DPAD_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_A,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_B,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_X,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_Y,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OK,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_CANCEL,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_UP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_DOWN,
_360_JOY_BUTTON_DPAD_DOWN | _360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_LEFT,
_360_JOY_BUTTON_DPAD_LEFT | _360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT | _360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(
MAP_STYLE_2, ACTION_MENU_PAGEUP,
_360_JOY_BUTTON_DPAD_UP | _360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAGEDOWN,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_RIGHT_SCROLL,
_360_JOY_BUTTON_RB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_LEFT_SCROLL,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_JUMP,
_360_JOY_BUTTON_LT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_FORWARD,
_360_JOY_BUTTON_LSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_BACKWARD,
_360_JOY_BUTTON_LSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT,
_360_JOY_BUTTON_LSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT,
_360_JOY_BUTTON_LSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LOOK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_USE,
_360_JOY_BUTTON_RT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_ACTION,
_360_JOY_BUTTON_A);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_RIGHT_SCROLL,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_LEFT_SCROLL,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_INVENTORY,
_360_JOY_BUTTON_Y);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DROP,
_360_JOY_BUTTON_B);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_SNEAK_TOGGLE,
_360_JOY_BUTTON_LB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_CRAFTING,
_360_JOY_BUTTON_X);
InputManager.SetGameJoypadMaps(MAP_STYLE_2,
MINECRAFT_ACTION_RENDER_THIRD_PERSON,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_GAME_INFO,
_360_JOY_BUTTON_BACK);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_PAUSEMENU,
_360_JOY_BUTTON_START);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_STICK_PRESS,
_360_JOY_BUTTON_LTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_PRESS,
_360_JOY_BUTTON_RTHUMB);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_UP,
_360_JOY_BUTTON_RSTICK_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_DOWN,
_360_JOY_BUTTON_RSTICK_DOWN);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_LEFT,
_360_JOY_BUTTON_RSTICK_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, ACTION_MENU_OTHER_STICK_RIGHT,
_360_JOY_BUTTON_RSTICK_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_LEFT,
_360_JOY_BUTTON_DPAD_LEFT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_RIGHT,
_360_JOY_BUTTON_DPAD_RIGHT);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_UP,
_360_JOY_BUTTON_DPAD_UP);
InputManager.SetGameJoypadMaps(MAP_STYLE_2, MINECRAFT_ACTION_DPAD_DOWN,
_360_JOY_BUTTON_DPAD_DOWN);
}
int main(int argc, const char* argv[]) {
#if defined(__linux__) && defined(__GLIBC__)
struct sigaction sa;
sa.sa_handler = sigsegv_handler;
sigemptyset(&sa.sa_mask);
sa.sa_flags = SA_RESETHAND;
sigaction(SIGSEGV, &sa, nullptr);
sigaction(SIGABRT, &sa, nullptr);
sigaction(SIGBUS, &sa, nullptr);
sigaction(SIGTRAP, &sa, nullptr);
#endif
app.DebugPrintf("---main()\n");
// ---- Parse CLI arguments ----
// Usage: Minecraft.Client [--width W] [--height H] [--fullscreen]
// If --width/--height are omitted the primary monitor's native resolution
// is used automatically.
{
int reqW = 0, reqH = 0;
bool fs = false;
for (int i = 1; i < argc; i++) {
if (strcmp(argv[i], "--fullscreen") == 0) {
fs = true;
} else if (strcmp(argv[i], "--width") == 0 && i + 1 < argc) {
reqW = atoi(argv[++i]);
} else if (strcmp(argv[i], "--height") == 0 && i + 1 < argc) {
reqH = atoi(argv[++i]);
}
}
if (reqW > 0 && reqH > 0) RenderManager.SetWindowSize(reqW, reqH);
if (fs) RenderManager.SetFullscreen(true);
}
static bool bTrialTimerDisplayed = true;
RenderManager.Initialise();
// Read the file containing the product codes
app.DebugPrintf("---ReadProductCodes()\n");
app.loadMediaArchive();
app.loadStringTable();
Strings::init([](int id) { return app.GetString(id); });
DebugSettings::init(
[] { return app.DebugSettingsOn(); },
[] { return app.DebugArtToolsOn(); },
[](int iPad, bool overridePlayer) {
return app.GetGameSettingsDebugMask(iPad, overridePlayer);
},
[] { return app.GetMobsDontAttackEnabled(); },
[] { return app.GetMobsDontTickEnabled(); },
[] { return app.GetFreezePlayers(); });
GameServices::initLevelGen(
[] { return app.getLevelGenerationOptions(); },
[] { return app.getGameRuleDefinitions(); });
GameServices::initTextureCache(
[](const std::wstring& n, std::uint8_t* d, unsigned int s) {
app.AddMemoryTextureFile(n, d, s);
},
[](const std::wstring& n) { app.RemoveMemoryTextureFile(n); },
[](const std::wstring& n, std::uint8_t** d, unsigned int* s) {
app.GetMemFileDetails(n, d, s);
},
[](const std::wstring& n) { return app.IsFileInMemoryTextures(n); });
GameServices::initPlayerSettings(
[](int iPad, int s) {
return app.GetGameSettings(iPad, static_cast<eGameSetting>(s));
},
[](int s) {
return app.GetGameSettings(static_cast<eGameSetting>(s));
});
GameServices::initAppTime([] { return app.getAppTime(); });
GameServices::initGameState(
[] { return app.GetGameStarted(); },
[](bool v) { app.SetGameStarted(v); },
[] { return app.GetTutorialMode(); },
[](bool v) { app.SetTutorialMode(v); },
[] { return app.IsAppPaused(); },
[] { return app.GetLocalPlayerCount(); },
[] { return app.AutosaveDue(); },
[] { app.SetAutosaveTimerTime(); },
[] { return app.SecondsToAutosave(); },
[](DisconnectPacket::eDisconnectReason r) { app.SetDisconnectReason(r); },
[] { app.lockSaveNotification(); },
[] { app.unlockSaveNotification(); },
[] { return app.GetResetNether(); },
[] { return app.GetUseDPadForDebug(); },
[] { return app.GetWriteSavesToFolderEnabled(); },
[] { return app.IsLocalMultiplayerAvailable(); },
[] { return app.DLCInstallPending(); },
[] { return app.DLCInstallProcessCompleted(); },
[] { return app.CanRecordStatsAndAchievements(); },
[] { return app.GetTMSGlobalFileListRead(); },
[](std::uint32_t id) { app.SetRequiredTexturePackID(id); },
[](int iPad, int idx) { app.SetSpecialTutorialCompletionFlag(iPad, idx); },
[](int iPad, bool v) { app.SetBanListCheck(iPad, v); },
[](int iPad) { return app.GetBanListCheck(iPad); },
[] { return app.GetGameNewWorldSize(); },
[] { return app.GetGameNewWorldSizeUseMoat(); },
[] { return app.GetGameNewHellScale(); }
);
GameServices::initUIDispatch(
[](int iPad, eXuiAction a, void* p) { app.SetAction(iPad, a, p); },
[](int iPad, eXuiServerAction a, void* p) { app.SetXuiServerAction(iPad, a, p); },
[](int iPad) { return app.GetXuiAction(iPad); },
[](int iPad) { return app.GetXuiServerAction(iPad); },
[](int iPad) { return app.GetXuiServerActionParam(iPad); },
[](eXuiAction a) { app.SetGlobalXuiAction(a); },
[] { app.HandleButtonPresses(); },
[](int iPad, eTMSAction a) { app.SetTMSAction(iPad, a); }
);
GameServices::initSkinCape(
[](int iPad) { return app.GetPlayerSkinName(iPad); },
[](int iPad) { return app.GetPlayerSkinId(iPad); },
[](int iPad) { return app.GetPlayerCapeName(iPad); },
[](int iPad) { return app.GetPlayerCapeId(iPad); },
[](int iPad) { return app.GetAdditionalModelParts(iPad); },
[](std::uint32_t id, SKIN_BOX* a, unsigned int c) {
app.SetAdditionalSkinBoxes(id, a, c);
},
[](std::uint32_t id) { return app.GetAdditionalSkinBoxes(id); },
[](std::uint32_t id) { return app.GetAdditionalModelParts(id); },
[](std::uint32_t id, std::vector<SKIN_BOX*>* v) {
return app.SetAdditionalSkinBoxes(id, v);
},
[](std::uint32_t id, unsigned int m) { app.SetAnimOverrideBitmask(id, m); },
[](std::uint32_t id) { return app.GetAnimOverrideBitmask(id); },
[](const std::wstring& s) { return Game::getSkinIdFromPath(s); },
[](std::uint32_t id) { return Game::getSkinPathFromId(id); },
[] { return app.DefaultCapeExists(); },
[](PlayerUID x) { return app.isXuidNotch(x); },
[](PlayerUID x) { return app.isXuidDeadmau5(x); }
);
GameServices::initPlatformFeatures(
[] { app.FatalLoadError(); },
[](int iPad, int ctx) { app.SetRichPresenceContext(iPad, ctx); },
[] { app.CaptureSaveThumbnail(); },
[](std::uint8_t** d, unsigned int* s) { app.GetSaveThumbnail(d, s); },
[](int iPad, eTMSAction a, bool cb) { app.ReadBannedList(iPad, a, cb); },
[](std::uint8_t id, int16_t col, unsigned int priv) {
app.UpdatePlayerInfo(id, col, priv);
},
[](std::uint8_t id) { return app.GetPlayerPrivileges(id); },
[](int iPad, unsigned int v) { app.SetGameSettingsDebugMask(iPad, v); }
);
GameServices::initSchematics(
[](LevelChunk* c) { app.processSchematics(c); },
[](LevelChunk* c) { app.processSchematicsLighting(c); },
[](_eTerrainFeatureType t, int x, int z) {
app.AddTerrainFeaturePosition(t, x, z);
},
[](_eTerrainFeatureType t, int* x, int* z) {
return app.GetTerrainFeaturePosition(t, x, z);
},
[] { app.loadDefaultGameRules(); }
);
GameServices::initArchive(
[](const std::wstring& f) { return app.hasArchiveFile(f); },
[](const std::wstring& f) { return app.getArchiveFile(f); }
);
GameServices::initStringsAndMisc(
[](eMinecraftColour c) { return app.GetHTMLColour(c); },
[](int type) { return app.getEntityName(static_cast<eINSTANCEOF>(type)); },
[](const std::wstring& k) { return app.GetGameRulesString(k); },
[](std::uint8_t* m, int64_t s, bool h, unsigned int ho, unsigned int tp) {
return app.CreateImageTextData(m, s, h, ho, tp);
},
[](std::uint32_t p, std::wstring f, bool a, std::wstring mp) {
return app.getFilePath(p, f, a, mp);
},
[] { return app.GetUniqueMapName(); },
[](char* n) { app.SetUniqueMapName(n); },
[](int iPad) { return app.GetOpacityTimer(iPad); },
[](int iPad) { app.SetOpacityTimer(iPad); },
[](int iPad) { app.TickOpacityTimer(iPad); },
[](int iPad, PlayerUID x, char* n) {
return app.IsInBannedLevelList(iPad, x, n);
},
[](PlayerUID x) { return app.GetMojangDataForXuid(x); },
[](const char* msg) { app.DebugPrintf("%s", msg); }
);
GameServices::initMemberAccess(
&app.m_dlcManager,
&app.m_gameRules,
&app.vSkinNames,
&app.m_vTerrainFeatures
);
static GameMenuService menuService(app);
GameServices::initMenuService(&menuService);
ui.init(1920, 1080);
// storage manager is needed for the trial key check
StorageManager.Init(
0, app.GetString(IDS_DEFAULT_SAVENAME), (char*)"savegame.dat",
FIFTY_ONE_MB,
[](const C4JStorage::ESavingMessage eMsg, int iPad) {
return app.displaySavingMessage(eMsg, iPad);
},
(char*)"");
////////////////
// Initialise //
////////////////
app.InitTime();
// Set the number of possible joypad layouts that the user can switch
// between, and the number of actions
InputManager.Initialise(1, 5, MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
// Set the default joypad action mappings for Minecraft
DefineActions();
InputManager.SetJoypadMapVal(0, 0);
InputManager.SetKeyRepeatRate(0.3f, 0.2f);
// Initialise the profile manager with the game Title ID, Offer ID, a
// profile version number, and the number of profile values and settings
ProfileManager.Initialise(
TITLEID_MINECRAFT, app.m_dwOfferID, PROFILE_VERSION_10,
NUM_PROFILE_VALUES, NUM_PROFILE_SETTINGS, dwProfileSettingsA,
app.GAME_DEFINED_PROFILE_DATA_BYTES * XUSER_MAX_COUNT,
&app.uiGameDefinedDataChangedBitmask);
// set a function to be called when there's a sign in change, so we can exit
// a level if the primary player signs out
ProfileManager.SetSignInChangeCallback(
[](bool bVal, unsigned int uiSignInData) {
Game::SignInChangeCallback(&app, bVal, uiSignInData);
});
// Set a callback for when there is a read error on profile data
// StorageManager.SetProfileReadErrorCallback(&Game::ProfileReadErrorCallback,
// &app);
// QNet needs to be setup after profile manager, as we do not want its
// Notify listener to handle XN_SYS_SIGNINCHANGED notifications. This does
// mean that we need to have a callback in the ProfileManager for
// XN_LIVE_INVITE_ACCEPTED for QNet.
g_NetworkManager.Initialise();
// debug switch to trial version
ProfileManager.SetDebugFullOverride(true);
// Initialise TLS for tesselator, for this main thread
Tesselator::CreateNewThreadStorage(1024 * 1024);
// Initialise TLS for AABB and Vec3 pools, for this main thread
Compression::CreateNewThreadStorage();
OldChunkStorage::CreateNewThreadStorage();
Level::enableLightingCache();
Tile::CreateNewThreadStorage();
Minecraft::main();
Minecraft* pMinecraft = Minecraft::GetInstance();
app.InitGameSettings();
app.InitialiseTips();
while (!RenderManager.ShouldClose()) {
RenderManager.StartFrame();
if (pMinecraft->pollResize()) {
int fbw, fbh;
RenderManager.GetFramebufferSize(fbw, fbh);
ui.setScreenSize(fbw, fbh);
}
app.UpdateTime();
InputManager.Tick();
ProfileManager.Tick();
StorageManager.Tick();
RenderManager.Tick();
// Tick the social networking manager.
// CSocialManager::Instance()->Tick();
// Tick sentient.
// SentientManager.Tick();
g_NetworkManager.DoWork();
// Render game graphics.
#if defined(ENABLE_JAVA_GUIS)
pMinecraft->run_middle();
if (app.GetGameStarted()) {
#else
if (app.GetGameStarted()) {
pMinecraft->run_middle();
#endif
app.SetAppPaused(
// TODO: proper fix for pausing
// 4jcraft: IsLocalGame() doesn't seem to work properly on Iggy
// UI, this should work even in multiplayer scenarios though
// since it checks for the player count anyway
//
// g_NetworkManager.IsLocalGame() &&
g_NetworkManager.GetPlayerCount() == 1 &&
ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()));
} else {
pMinecraft->soundEngine->tick(nullptr, 0.0f);
pMinecraft->textures->tick(true, false);
if (app.GetReallyChangingSessionType()) {
pMinecraft
->tickAllConnections(); // Added to stop timing out when we
// are waiting after converting to
// an offline game
}
}
pMinecraft->soundEngine->playMusicTick();
static bool bInitnet = false;
if (bInitnet) {
g_NetworkManager.Initialise();
}
ui.tick();
ui.render();
// Present the frame.
RenderManager.Present();
ui.CheckMenuDisplayed();
// has the game defined profile data been changed (by a profile load)
if (app.uiGameDefinedDataChangedBitmask != 0) {
void* pData;
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
if (app.uiGameDefinedDataChangedBitmask & (1 << i)) {
// reset the changed flag
app.ClearGameSettingsChangedFlag(i);
app.DebugPrintf(
"*** - APPLYING GAME SETTINGS CHANGE for pad %d\n", i);
app.ApplyGameSettingsChanged(i);
#if defined(_DEBUG_MENUS_ENABLED)
if (app.DebugSettingsOn()) {
app.ActionDebugMask(i);
} else {
// force debug mask off
app.ActionDebugMask(i, true);
}
#endif
// clear the stats first - there could have beena signout
// and sign back in in the menus need to clear the player
// stats - can't assume it'll be done in setlevel - we may
// not be in the game
pMinecraft->stats[i]->clear();
pMinecraft->stats[i]->parse(pData);
}
}
// clear the flag
app.uiGameDefinedDataChangedBitmask = 0;
}
g_NetworkManager.DoWork();
// Any threading type things to deal with from the xui side?
app.HandleXuiActions();
// need to turn off the trial timer if it was on
if (bTrialTimerDisplayed) {
ui.ShowTrialTimer(false);
bTrialTimerDisplayed = false;
}
// Fix for #7318 - Title crashes after short soak in the leaderboards
} // end game loop
// Graceful shutdown: destroy GL context and GLFW before any C++ dtors run.
// Without this, static/global destructors that touch GL objects cause
// SIGSEGV.
RenderManager.Shutdown();
_exit(0);
} // end main
// Free resources, unregister custom classes, and exit.
// app.Uninit();
// g_pd3dDevice->Release();
std::vector<uint8_t*> vRichPresenceStrings;
uint8_t* mallocAndCreateUTF8ArrayFromString(int iID) {
const wchar_t* wchString = app.GetString(iID);
std::wstring srcString = wchString;
std::u8string dstString = wstring_to_u8string(srcString);
int dst_len = dstString.size() + 1;
uint8_t* strUtf8 = (uint8_t*)malloc(dst_len);
memcpy(strUtf8, dstString.c_str(), dst_len);
return strUtf8;
}
uint8_t* AddRichPresenceString(int iID) {
uint8_t* strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
if (strUtf8 != nullptr) {
vRichPresenceStrings.push_back(strUtf8);
}
return strUtf8;
}
void FreeRichPresenceStrings() {
uint8_t* strUtf8;
for (int i = 0; i < vRichPresenceStrings.size(); i++) {
strUtf8 = vRichPresenceStrings.at(i);
free(strUtf8);
}
vRichPresenceStrings.clear();
}