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https://github.com/4jcraft/4jcraft.git
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415 lines
15 KiB
C++
415 lines
15 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "UI.h"
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#include "UIScene_SettingsOptionsMenu.h"
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#if defined(_XBOX_ONE)
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#define _ENABLE_LANGUAGE_SELECT
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#endif
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int UIScene_SettingsOptionsMenu::m_iDifficultySettingA[4] = {
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IDS_DIFFICULTY_PEACEFUL, IDS_DIFFICULTY_EASY, IDS_DIFFICULTY_NORMAL,
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IDS_DIFFICULTY_HARD};
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int UIScene_SettingsOptionsMenu::m_iDifficultyTitleSettingA[4] = {
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IDS_DIFFICULTY_TITLE_PEACEFUL, IDS_DIFFICULTY_TITLE_EASY,
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IDS_DIFFICULTY_TITLE_NORMAL, IDS_DIFFICULTY_TITLE_HARD};
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UIScene_SettingsOptionsMenu::UIScene_SettingsOptionsMenu(int iPad,
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void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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m_bNavigateToLanguageSelector = false;
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_bNotInGame = (Minecraft::GetInstance()->level == NULL);
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m_checkboxViewBob.init(
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IDS_VIEW_BOBBING, eControl_ViewBob,
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(app.GetGameSettings(m_iPad, eGameSetting_ViewBob) != 0));
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m_checkboxShowHints.init(
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IDS_HINTS, eControl_ShowHints,
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(app.GetGameSettings(m_iPad, eGameSetting_Hints) != 0));
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m_checkboxShowTooltips.init(
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IDS_IN_GAME_TOOLTIPS, eControl_ShowTooltips,
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(app.GetGameSettings(m_iPad, eGameSetting_Tooltips) != 0));
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m_checkboxInGameGamertags.init(
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IDS_IN_GAME_GAMERTAGS, eControl_InGameGamertags,
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(app.GetGameSettings(m_iPad, eGameSetting_GamertagsVisible) != 0));
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// check if we should display the mash-up option
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if (m_bNotInGame && app.GetMashupPackWorlds(m_iPad) != 0xFFFFFFFF) {
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// the mash-up option is needed
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m_bMashUpWorldsUnhideOption = true;
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m_checkboxMashupWorlds.init(IDS_UNHIDE_MASHUP_WORLDS,
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eControl_ShowMashUpWorlds, false);
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} else {
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// m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false);
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removeControl(&m_checkboxMashupWorlds, true);
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m_bMashUpWorldsUnhideOption = false;
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}
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unsigned char ucValue = app.GetGameSettings(m_iPad, eGameSetting_Autosave);
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wchar_t autosaveLabels[9][256];
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for (unsigned int i = 0; i < 9; ++i) {
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if (i == 0) {
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swprintf(autosaveLabels[i], 256, L"%ls",
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app.GetString(IDS_SLIDER_AUTOSAVE_OFF));
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} else {
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swprintf(autosaveLabels[i], 256, L"%ls: %d %ls",
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app.GetString(IDS_SLIDER_AUTOSAVE), i * 15,
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app.GetString(IDS_MINUTES));
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}
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}
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m_sliderAutosave.setAllPossibleLabels(9, autosaveLabels);
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m_sliderAutosave.init(autosaveLabels[ucValue], eControl_Autosave, 0, 8,
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ucValue);
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#if defined(_XBOX_ONE) || defined(__ORBIS__)
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removeControl(&m_sliderAutosave, true);
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#endif
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ucValue = app.GetGameSettings(m_iPad, eGameSetting_Difficulty);
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wchar_t difficultyLabels[4][256];
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for (unsigned int i = 0; i < 4; ++i) {
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swprintf(difficultyLabels[i], 256, L"%ls: %ls",
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app.GetString(IDS_SLIDER_DIFFICULTY),
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app.GetString(m_iDifficultyTitleSettingA[i]));
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}
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m_sliderDifficulty.setAllPossibleLabels(4, difficultyLabels);
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m_sliderDifficulty.init(difficultyLabels[ucValue], eControl_Difficulty, 0,
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3, ucValue);
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std::wstring wsText =
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app.GetString(m_iDifficultySettingA[app.GetGameSettings(
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m_iPad, eGameSetting_Difficulty)]);
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EHTMLFontSize size = eHTMLSize_Normal;
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if (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) {
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size = eHTMLSize_Splitscreen;
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}
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wchar_t startTags[64];
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swprintf(startTags, 64, L"<font color=\"#%08x\">",
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app.GetHTMLColour(eHTMLColor_White));
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wsText = startTags + wsText;
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m_labelDifficultyText.init(wsText);
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// If you are in-game, only the game host can change in-game gamertags, and
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// you can't change difficulty only the primary player gets to change the
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// autosave and difficulty settings
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bool bRemoveDifficulty = false;
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bool bRemoveAutosave = false;
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bool bRemoveInGameGamertags = false;
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bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
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bool bPrimaryPlayer = ProfileManager.GetPrimaryPad() == m_iPad;
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if (!bPrimaryPlayer) {
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bRemoveDifficulty = true;
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bRemoveAutosave = true;
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bRemoveInGameGamertags = true;
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}
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if (!bNotInGame) // in the game
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{
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bRemoveDifficulty = true;
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if (!g_NetworkManager.IsHost()) {
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bRemoveAutosave = true;
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bRemoveInGameGamertags = true;
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}
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}
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if (bRemoveDifficulty) {
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m_labelDifficultyText.setVisible(false);
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removeControl(&m_sliderDifficulty, true);
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}
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if (bRemoveAutosave) {
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removeControl(&m_sliderAutosave, true);
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}
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if (bRemoveInGameGamertags) {
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removeControl(&m_checkboxInGameGamertags, true);
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}
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// 4J-JEV: Changing languages in-game will produce many a bug.
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// MGH - disabled the language select for the patch build, we'll re-enable
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// afterwards 4J Stu - Removed it with a preprocessor def as we turn this
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// off in various places
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#ifdef _ENABLE_LANGUAGE_SELECT
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if (app.GetGameStarted()) {
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removeControl(&m_buttonLanguageSelect, false);
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} else {
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m_buttonLanguageSelect.init(IDS_LANGUAGE_SELECTOR, eControl_Languages);
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}
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#else
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removeControl(&m_buttonLanguageSelect, false);
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#endif
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doHorizontalResizeCheck();
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if (app.GetLocalPlayerCount() > 1) {
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#if TO_BE_IMPLEMENTED
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app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
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#endif
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}
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m_labelDifficultyText.disableReinitialisation();
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}
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UIScene_SettingsOptionsMenu::~UIScene_SettingsOptionsMenu() {}
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void UIScene_SettingsOptionsMenu::tick() {
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UIScene::tick();
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if (m_bNavigateToLanguageSelector) {
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m_bNavigateToLanguageSelector = false;
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setGameSettings();
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ui.NavigateToScene(m_iPad, eUIScene_LanguageSelector);
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}
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}
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std::wstring UIScene_SettingsOptionsMenu::getMoviePath() {
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if (app.GetLocalPlayerCount() > 1) {
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return L"SettingsOptionsMenuSplit";
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} else {
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return L"SettingsOptionsMenu";
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}
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}
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void UIScene_SettingsOptionsMenu::updateTooltips() {
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
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}
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void UIScene_SettingsOptionsMenu::updateComponents() {
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bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
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if (bNotInGame) {
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m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
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} else {
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m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
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if (app.GetLocalPlayerCount() == 1)
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo,
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RenderManager.IsHiDef());
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else
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
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}
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}
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void UIScene_SettingsOptionsMenu::handleInput(int iPad, int key, bool repeat,
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bool pressed, bool released,
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bool& handled) {
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ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
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switch (key) {
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case ACTION_MENU_CANCEL:
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if (pressed) {
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setGameSettings();
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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sendInputToMovie(key, repeat, pressed, released);
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break;
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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sendInputToMovie(key, repeat, pressed, released);
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break;
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}
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}
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void UIScene_SettingsOptionsMenu::handlePress(F64 controlId, F64 childId) {
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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switch ((int)controlId) {
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case eControl_Languages:
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m_bNavigateToLanguageSelector = true;
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break;
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}
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}
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void UIScene_SettingsOptionsMenu::handleReload() {
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m_bNavigateToLanguageSelector = false;
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m_checkboxViewBob.init(
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IDS_VIEW_BOBBING, eControl_ViewBob,
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(app.GetGameSettings(m_iPad, eGameSetting_ViewBob) != 0));
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m_checkboxShowHints.init(
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IDS_HINTS, eControl_ShowHints,
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(app.GetGameSettings(m_iPad, eGameSetting_Hints) != 0));
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m_checkboxShowTooltips.init(
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IDS_IN_GAME_TOOLTIPS, eControl_ShowTooltips,
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(app.GetGameSettings(m_iPad, eGameSetting_Tooltips) != 0));
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m_checkboxInGameGamertags.init(
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IDS_IN_GAME_GAMERTAGS, eControl_InGameGamertags,
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(app.GetGameSettings(m_iPad, eGameSetting_GamertagsVisible) != 0));
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// check if we should display the mash-up option
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if (m_bNotInGame && app.GetMashupPackWorlds(m_iPad) != 0xFFFFFFFF) {
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// the mash-up option is needed
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m_bMashUpWorldsUnhideOption = true;
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} else {
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// m_checkboxMashupWorlds.init(L"",eControl_ShowMashUpWorlds,false);
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removeControl(&m_checkboxMashupWorlds, true);
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m_bMashUpWorldsUnhideOption = false;
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}
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unsigned char ucValue = app.GetGameSettings(m_iPad, eGameSetting_Autosave);
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wchar_t autosaveLabels[9][256];
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for (unsigned int i = 0; i < 9; ++i) {
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if (i == 0) {
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swprintf(autosaveLabels[i], 256, L"%ls",
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app.GetString(IDS_SLIDER_AUTOSAVE_OFF));
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} else {
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swprintf(autosaveLabels[i], 256, L"%ls: %d %ls",
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app.GetString(IDS_SLIDER_AUTOSAVE), i * 15,
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app.GetString(IDS_MINUTES));
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}
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}
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m_sliderAutosave.setAllPossibleLabels(9, autosaveLabels);
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m_sliderAutosave.init(autosaveLabels[ucValue], eControl_Autosave, 0, 8,
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ucValue);
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#if defined(_XBOX_ONE) || defined(__ORBIS__)
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removeControl(&m_sliderAutosave, true);
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#endif
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ucValue = app.GetGameSettings(m_iPad, eGameSetting_Difficulty);
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wchar_t difficultyLabels[4][256];
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for (unsigned int i = 0; i < 4; ++i) {
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swprintf(difficultyLabels[i], 256, L"%ls: %ls",
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app.GetString(IDS_SLIDER_DIFFICULTY),
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app.GetString(m_iDifficultyTitleSettingA[i]));
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}
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m_sliderDifficulty.setAllPossibleLabels(4, difficultyLabels);
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m_sliderDifficulty.init(difficultyLabels[ucValue], eControl_Difficulty, 0,
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3, ucValue);
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std::wstring wsText =
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app.GetString(m_iDifficultySettingA[app.GetGameSettings(
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m_iPad, eGameSetting_Difficulty)]);
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EHTMLFontSize size = eHTMLSize_Normal;
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if (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) {
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size = eHTMLSize_Splitscreen;
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}
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wchar_t startTags[64];
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swprintf(startTags, 64, L"<font color=\"#%08x\">",
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app.GetHTMLColour(eHTMLColor_White));
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wsText = startTags + wsText;
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m_labelDifficultyText.init(wsText);
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// If you are in-game, only the game host can change in-game gamertags, and
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// you can't change difficulty only the primary player gets to change the
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// autosave and difficulty settings
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bool bRemoveDifficulty = false;
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bool bRemoveAutosave = false;
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bool bRemoveInGameGamertags = false;
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bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
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bool bPrimaryPlayer = ProfileManager.GetPrimaryPad() == m_iPad;
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if (!bPrimaryPlayer) {
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bRemoveDifficulty = true;
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bRemoveAutosave = true;
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bRemoveInGameGamertags = true;
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}
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if (!bNotInGame) // in the game
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{
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bRemoveDifficulty = true;
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if (!g_NetworkManager.IsHost()) {
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bRemoveAutosave = true;
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bRemoveInGameGamertags = true;
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}
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}
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if (bRemoveDifficulty) {
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m_labelDifficultyText.setVisible(false);
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removeControl(&m_sliderDifficulty, true);
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}
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if (bRemoveAutosave) {
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removeControl(&m_sliderAutosave, true);
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}
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if (bRemoveInGameGamertags) {
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removeControl(&m_checkboxInGameGamertags, true);
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}
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// MGH - disabled the language select for the patch build, we'll re-enable
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// afterwards 4J Stu - Removed it with a preprocessor def as we turn this
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// off in various places
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#ifdef _ENABLE_LANGUAGE_SELECT
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// 4J-JEV: Changing languages in-game will produce many a bug.
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if (app.GetGameStarted()) {
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removeControl(&m_buttonLanguageSelect, false);
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} else {
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}
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#else
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removeControl(&m_buttonLanguageSelect, false);
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#endif
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doHorizontalResizeCheck();
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}
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void UIScene_SettingsOptionsMenu::handleSliderMove(F64 sliderId,
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F64 currentValue) {
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int value = (int)currentValue;
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switch ((int)sliderId) {
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case eControl_Autosave:
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m_sliderAutosave.handleSliderMove(value);
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app.SetGameSettings(m_iPad, eGameSetting_Autosave, value);
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// Update the autosave timer
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app.SetAutosaveTimerTime();
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break;
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case eControl_Difficulty:
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m_sliderDifficulty.handleSliderMove(value);
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app.SetGameSettings(m_iPad, eGameSetting_Difficulty, value);
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std::wstring wsText = app.GetString(m_iDifficultySettingA[value]);
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EHTMLFontSize size = eHTMLSize_Normal;
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if (!RenderManager.IsHiDef() && !RenderManager.IsWidescreen()) {
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size = eHTMLSize_Splitscreen;
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}
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wchar_t startTags[64];
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swprintf(startTags, 64, L"<font color=\"#%08x\">",
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app.GetHTMLColour(eHTMLColor_White));
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wsText = startTags + wsText;
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m_labelDifficultyText.setLabel(wsText.c_str());
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break;
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}
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}
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void UIScene_SettingsOptionsMenu::setGameSettings() {
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// check the checkboxes
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app.SetGameSettings(m_iPad, eGameSetting_ViewBob,
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m_checkboxViewBob.IsChecked() ? 1 : 0);
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app.SetGameSettings(m_iPad, eGameSetting_GamertagsVisible,
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m_checkboxInGameGamertags.IsChecked() ? 1 : 0);
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app.SetGameSettings(m_iPad, eGameSetting_Hints,
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m_checkboxShowHints.IsChecked() ? 1 : 0);
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app.SetGameSettings(m_iPad, eGameSetting_Tooltips,
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m_checkboxShowTooltips.IsChecked() ? 1 : 0);
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// the mashup option will only be shown if some worlds have been previously
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// hidden
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if (m_bMashUpWorldsUnhideOption && m_checkboxMashupWorlds.IsChecked()) {
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// unhide all worlds
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app.EnableMashupPackWorlds(m_iPad);
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}
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// 4J-PB - don't action changes here or we might write to the profile on
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// backing out here and then get a change in the settings all, and write
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// again on backing out there
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// app.CheckGameSettingsChanged(true,pInputData->UserIndex);
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} |