4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_FurnaceMenu.cpp

247 lines
7.8 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "UIScene_FurnaceMenu.h"
UIScene_FurnaceMenu::UIScene_FurnaceMenu(int iPad, void* _initData,
UILayer* parentLayer)
: UIScene_AbstractContainerMenu(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
FurnaceScreenInput* initData = (FurnaceScreenInput*)_initData;
m_furnace = initData->furnace;
m_labelFurnace.init(m_furnace->getName());
m_labelIngredient.init(app.GetString(IDS_INGREDIENT));
m_labelFuel.init(app.GetString(IDS_FUEL));
m_progressFurnaceFire.init(L"", 0, 0, 12, 0);
m_progressFurnaceArrow.init(L"", 0, 0, 24, 0);
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localgameModes[initData->iPad] != NULL) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(
e_Tutorial_State_Furnace_Menu, this);
}
FurnaceMenu* menu = new FurnaceMenu(initData->inventory, initData->furnace);
Initialize(initData->iPad, menu, true, FurnaceMenu::INV_SLOT_START,
eSectionFurnaceUsing, eSectionFurnaceMax);
m_slotListFuel.addSlots(FurnaceMenu::FUEL_SLOT, 1);
m_slotListIngredient.addSlots(FurnaceMenu::INGREDIENT_SLOT, 1);
m_slotListResult.addSlots(FurnaceMenu::RESULT_SLOT, 1);
app.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_FORGING);
delete initData;
}
std::wstring UIScene_FurnaceMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"FurnaceMenuSplit";
} else {
return L"FurnaceMenu";
}
}
void UIScene_FurnaceMenu::handleReload() {
Initialize(m_iPad, m_menu, true, FurnaceMenu::INV_SLOT_START,
eSectionFurnaceUsing, eSectionFurnaceMax);
m_slotListFuel.addSlots(FurnaceMenu::FUEL_SLOT, 1);
m_slotListIngredient.addSlots(FurnaceMenu::INGREDIENT_SLOT, 1);
m_slotListResult.addSlots(FurnaceMenu::RESULT_SLOT, 1);
}
void UIScene_FurnaceMenu::tick() {
m_progressFurnaceFire.setProgress(m_furnace->getLitProgress(12));
m_progressFurnaceArrow.setProgress(m_furnace->getBurnProgress(24));
UIScene_AbstractContainerMenu::tick();
}
int UIScene_FurnaceMenu::getSectionColumns(ESceneSection eSection) {
int cols = 0;
switch (eSection) {
case eSectionFurnaceResult:
cols = 1;
break;
case eSectionFurnaceFuel:
cols = 1;
break;
case eSectionFurnaceIngredient:
cols = 1;
break;
case eSectionFurnaceInventory:
cols = 9;
break;
case eSectionFurnaceUsing:
cols = 9;
break;
default:
assert(false);
break;
}
return cols;
}
int UIScene_FurnaceMenu::getSectionRows(ESceneSection eSection) {
int rows = 0;
switch (eSection) {
case eSectionFurnaceResult:
rows = 1;
break;
case eSectionFurnaceFuel:
rows = 1;
break;
case eSectionFurnaceIngredient:
rows = 1;
break;
case eSectionFurnaceInventory:
rows = 3;
break;
case eSectionFurnaceUsing:
rows = 1;
break;
default:
assert(false);
break;
}
return rows;
}
void UIScene_FurnaceMenu::GetPositionOfSection(ESceneSection eSection,
UIVec2D* pPosition) {
switch (eSection) {
case eSectionFurnaceResult:
pPosition->x = m_slotListResult.getXPos();
pPosition->y = m_slotListResult.getYPos();
break;
case eSectionFurnaceFuel:
pPosition->x = m_slotListFuel.getXPos();
pPosition->y = m_slotListFuel.getYPos();
break;
case eSectionFurnaceIngredient:
pPosition->x = m_slotListIngredient.getXPos();
pPosition->y = m_slotListIngredient.getYPos();
break;
case eSectionFurnaceInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
break;
case eSectionFurnaceUsing:
pPosition->x = m_slotListHotbar.getXPos();
pPosition->y = m_slotListHotbar.getYPos();
break;
default:
assert(false);
break;
}
}
void UIScene_FurnaceMenu::GetItemScreenData(ESceneSection eSection,
int iItemIndex, UIVec2D* pPosition,
UIVec2D* pSize) {
UIVec2D sectionSize;
switch (eSection) {
case eSectionFurnaceResult:
sectionSize.x = m_slotListResult.getWidth();
sectionSize.y = m_slotListResult.getHeight();
break;
case eSectionFurnaceFuel:
sectionSize.x = m_slotListFuel.getWidth();
sectionSize.y = m_slotListFuel.getHeight();
break;
case eSectionFurnaceIngredient:
sectionSize.x = m_slotListIngredient.getWidth();
sectionSize.y = m_slotListIngredient.getHeight();
break;
case eSectionFurnaceInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
break;
case eSectionFurnaceUsing:
sectionSize.x = m_slotListHotbar.getWidth();
sectionSize.y = m_slotListHotbar.getHeight();
break;
default:
assert(false);
break;
}
int rows = getSectionRows(eSection);
int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x / cols;
pSize->y = sectionSize.y / rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex / cols;
pPosition->x = itemCol * pSize->x;
pPosition->y = itemRow * pSize->y;
}
void UIScene_FurnaceMenu::setSectionSelectedSlot(ESceneSection eSection, int x,
int y) {
int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList* slotList = NULL;
switch (eSection) {
case eSectionFurnaceResult:
slotList = &m_slotListResult;
break;
case eSectionFurnaceFuel:
slotList = &m_slotListFuel;
break;
case eSectionFurnaceIngredient:
slotList = &m_slotListIngredient;
break;
case eSectionFurnaceInventory:
slotList = &m_slotListInventory;
break;
case eSectionFurnaceUsing:
slotList = &m_slotListHotbar;
break;
default:
assert(false);
break;
}
slotList->setHighlightSlot(index);
}
UIControl* UIScene_FurnaceMenu::getSection(ESceneSection eSection) {
UIControl* control = NULL;
switch (eSection) {
case eSectionFurnaceResult:
control = &m_slotListResult;
break;
case eSectionFurnaceFuel:
control = &m_slotListFuel;
break;
case eSectionFurnaceIngredient:
control = &m_slotListIngredient;
break;
case eSectionFurnaceInventory:
control = &m_slotListInventory;
break;
case eSectionFurnaceUsing:
control = &m_slotListHotbar;
break;
default:
assert(false);
break;
}
return control;
}