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https://github.com/4jcraft/4jcraft.git
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270 lines
11 KiB
C++
270 lines
11 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#ifdef _DEBUG_MENUS_ENABLED
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#include "UI.h"
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#include "UIScene_DebugOverlay.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "../../Minecraft.Client/MinecraftServer.h"
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#include "../../Minecraft.Client/Rendering/GameRenderer.h"
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#include "../../Minecraft.Client/Level/MultiPlayerLevel.h"
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#include "../../Minecraft.Client/Network/ClientConnection.h"
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#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
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#include "../../Minecraft.World/Util/StringHelpers.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.storage.h"
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#include "../../Minecraft.World/Headers/net.minecraft.commands.common.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.enchantment.h"
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UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void* initData,
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UILayer* parentLayer)
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: UIScene(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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Minecraft* pMinecraft = Minecraft::GetInstance();
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wchar_t TempString[256];
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swprintf(TempString, 256, L"Set fov (%d)",
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(int)pMinecraft->gameRenderer->GetFovVal());
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m_sliderFov.init(TempString, eControl_FOV, 0, 100,
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(int)pMinecraft->gameRenderer->GetFovVal());
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float currentTime =
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pMinecraft->level->getLevelData()->getGameTime() % 24000;
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swprintf((WCHAR*)TempString, 256, L"Set time (unsafe) (%d)",
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(int)currentTime);
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m_sliderTime.init(TempString, eControl_Time, 0, 240, currentTime / 100);
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m_buttonRain.init(L"Toggle Rain", eControl_Rain);
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m_buttonThunder.init(L"Toggle Thunder", eControl_Thunder);
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m_buttonSchematic.init(L"Create Schematic", eControl_Schematic);
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m_buttonResetTutorial.init(L"Reset profile tutorial progress",
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eControl_ResetTutorial);
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m_buttonSetCamera.init(L"Set camera", eControl_SetCamera);
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m_buttonSetDay.init(L"Set Day", eControl_SetDay);
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m_buttonSetNight.init(L"Set Night", eControl_SetNight);
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m_buttonListItems.init(eControl_Items);
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int listId = 0;
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for (unsigned int i = 0; i < Item::items.length; ++i) {
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if (Item::items[i] != NULL) {
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m_itemIds.push_back(i);
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m_buttonListItems.addItem(
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app.GetString(Item::items[i]->getDescriptionId()), listId);
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++listId;
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}
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}
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m_buttonListEnchantments.init(eControl_Enchantments);
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for (unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i) {
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Enchantment* ench = Enchantment::validEnchantments.at(i);
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for (unsigned int level = ench->getMinLevel();
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level <= ench->getMaxLevel(); ++level) {
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m_enchantmentIdAndLevels.push_back(
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std::pair<int, int>(ench->id, level));
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m_buttonListEnchantments.addItem(
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app.GetString(ench->getDescriptionId()) +
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_toString<int>(level));
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}
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}
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m_buttonListMobs.init(eControl_Mobs);
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m_buttonListMobs.addItem(L"Chicken");
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m_mobFactories.push_back(eTYPE_CHICKEN);
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m_buttonListMobs.addItem(L"Cow");
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m_mobFactories.push_back(eTYPE_COW);
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m_buttonListMobs.addItem(L"Pig");
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m_mobFactories.push_back(eTYPE_PIG);
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m_buttonListMobs.addItem(L"Sheep");
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m_mobFactories.push_back(eTYPE_SHEEP);
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m_buttonListMobs.addItem(L"Squid");
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m_mobFactories.push_back(eTYPE_SQUID);
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m_buttonListMobs.addItem(L"Wolf");
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m_mobFactories.push_back(eTYPE_WOLF);
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m_buttonListMobs.addItem(L"Creeper");
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m_mobFactories.push_back(eTYPE_CREEPER);
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m_buttonListMobs.addItem(L"Ghast");
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m_mobFactories.push_back(eTYPE_GHAST);
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m_buttonListMobs.addItem(L"Pig Zombie");
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m_mobFactories.push_back(eTYPE_PIGZOMBIE);
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m_buttonListMobs.addItem(L"Skeleton");
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m_mobFactories.push_back(eTYPE_SKELETON);
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m_buttonListMobs.addItem(L"Slime");
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m_mobFactories.push_back(eTYPE_SLIME);
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m_buttonListMobs.addItem(L"Spider");
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m_mobFactories.push_back(eTYPE_SPIDER);
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m_buttonListMobs.addItem(L"Zombie");
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m_mobFactories.push_back(eTYPE_ZOMBIE);
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m_buttonListMobs.addItem(L"Enderman");
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m_mobFactories.push_back(eTYPE_ENDERMAN);
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m_buttonListMobs.addItem(L"Silverfish");
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m_mobFactories.push_back(eTYPE_SILVERFISH);
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m_buttonListMobs.addItem(L"Cave Spider");
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m_mobFactories.push_back(eTYPE_CAVESPIDER);
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m_buttonListMobs.addItem(L"Mooshroom");
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m_mobFactories.push_back(eTYPE_MUSHROOMCOW);
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m_buttonListMobs.addItem(L"Snow Golem");
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m_mobFactories.push_back(eTYPE_SNOWMAN);
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m_buttonListMobs.addItem(L"Ender Dragon");
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m_mobFactories.push_back(eTYPE_ENDERDRAGON);
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m_buttonListMobs.addItem(L"Blaze");
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m_mobFactories.push_back(eTYPE_BLAZE);
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m_buttonListMobs.addItem(L"Magma Cube");
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m_mobFactories.push_back(eTYPE_LAVASLIME);
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}
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std::wstring UIScene_DebugOverlay::getMoviePath() { return L"DebugMenu"; }
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void UIScene_DebugOverlay::customDraw(IggyCustomDrawCallbackRegion* region) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (pMinecraft->localplayers[m_iPad] == NULL ||
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pMinecraft->localgameModes[m_iPad] == NULL)
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return;
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int itemId = -1;
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// 4jcraft TODO: UB on our platform since this casts char16_t* to wchar_t*
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swscanf((wchar_t*)region->name, L"item_%d", &itemId);
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if (itemId == -1 || itemId > Item::ITEM_NUM_COUNT ||
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Item::items[itemId] == NULL) {
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app.DebugPrintf("This is not the control we are looking for\n");
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} else {
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std::shared_ptr<ItemInstance> item =
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std::shared_ptr<ItemInstance>(new ItemInstance(itemId, 1, 0));
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if (item != NULL)
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customDrawSlotControl(region, m_iPad, item, 1.0f, false, false);
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}
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}
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void UIScene_DebugOverlay::handleInput(int iPad, int key, bool repeat,
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bool pressed, bool released,
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bool& handled) {
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ui.AnimateKeyPress(iPad, key, repeat, pressed, released);
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switch (key) {
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case ACTION_MENU_CANCEL:
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if (pressed) {
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navigateBack();
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}
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break;
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case ACTION_MENU_OK:
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_PAGEUP:
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case ACTION_MENU_PAGEDOWN:
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case ACTION_MENU_LEFT:
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case ACTION_MENU_RIGHT:
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if (pressed) {
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sendInputToMovie(key, repeat, pressed, released);
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}
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break;
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}
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}
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void UIScene_DebugOverlay::handlePress(F64 controlId, F64 childId) {
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switch ((int)controlId) {
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case eControl_Items: {
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app.DebugPrintf(
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"UIScene_DebugOverlay::handlePress for itemsList: %f\n",
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childId);
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int id = childId;
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// app.SetXuiServerAction(m_iPad, eXuiServerAction_DropItem, (void
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// *)m_itemIds[id]);
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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ProfileManager.GetPrimaryPad());
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conn->send(GiveItemCommand::preparePacket(
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std::dynamic_pointer_cast<Player>(
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Minecraft::GetInstance()
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->localplayers[ProfileManager.GetPrimaryPad()]),
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m_itemIds[id]));
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} break;
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case eControl_Mobs: {
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int id = childId;
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if (id < m_mobFactories.size()) {
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
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eXuiServerAction_SpawnMob,
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(void*)m_mobFactories[id]);
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}
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} break;
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case eControl_Enchantments: {
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int id = childId;
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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ProfileManager.GetPrimaryPad());
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conn->send(EnchantItemCommand::preparePacket(
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std::dynamic_pointer_cast<Player>(
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Minecraft::GetInstance()
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->localplayers[ProfileManager.GetPrimaryPad()]),
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m_enchantmentIdAndLevels[id].first,
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m_enchantmentIdAndLevels[id].second));
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} break;
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case eControl_Schematic: {
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#ifndef _CONTENT_PACKAGE
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ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
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eUIScene_DebugCreateSchematic, NULL,
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eUILayer_Debug);
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#endif
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} break;
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case eControl_SetCamera: {
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#ifndef _CONTENT_PACKAGE
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ui.NavigateToScene(ProfileManager.GetPrimaryPad(),
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eUIScene_DebugSetCamera, NULL, eUILayer_Debug);
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#endif
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} break;
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case eControl_Rain: {
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// app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain);
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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ProfileManager.GetPrimaryPad());
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conn->send(ToggleDownfallCommand::preparePacket());
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} break;
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case eControl_Thunder:
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
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eXuiServerAction_ToggleThunder);
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break;
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case eControl_ResetTutorial:
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Tutorial::debugResetPlayerSavedProgress(
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ProfileManager.GetPrimaryPad());
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break;
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case eControl_SetDay: {
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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ProfileManager.GetPrimaryPad());
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conn->send(TimeCommand::preparePacket(false));
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} break;
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case eControl_SetNight: {
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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ProfileManager.GetPrimaryPad());
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conn->send(TimeCommand::preparePacket(true));
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} break;
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};
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}
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void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue) {
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switch ((int)sliderId) {
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case eControl_Time: {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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// Need to set the time on both levels to stop the flickering as the
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// local level tries to predict the time Only works if we are on the
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// host machine, but shouldn't break if not
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MinecraftServer::SetTime(currentValue * 100);
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pMinecraft->level->getLevelData()->setGameTime(currentValue * 100);
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wchar_t TempString[256];
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float currentTime = currentValue * 100;
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swprintf(TempString, 256, L"Set time (unsafe) (%d)",
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(int)currentTime);
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m_sliderTime.setLabel(TempString);
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} break;
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case eControl_FOV: {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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pMinecraft->gameRenderer->SetFovVal((float)currentValue);
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wchar_t TempString[256];
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swprintf(TempString, 256, L"Set fov (%d)", (int)currentValue);
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m_sliderFov.setLabel(TempString);
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} break;
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};
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}
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#endif
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