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63 lines
2 KiB
C++
63 lines
2 KiB
C++
#include "AreaTask.h"
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#include <vector>
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#include "app/common/Tutorial/Constraints/TutorialConstraint.h"
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#include "app/common/Tutorial/Tasks/TutorialTask.h"
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#include "app/common/Tutorial/Tutorial.h"
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#include "minecraft/world/tutorial/TutorialEnum.h"
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AreaTask::AreaTask(eTutorial_State state, Tutorial* tutorial,
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std::vector<TutorialConstraint*>* inConstraints,
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int descriptionId, EAreaTaskCompletionStates completionState)
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: TutorialTask(tutorial, descriptionId, false, inConstraints, false, false,
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false) {
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m_tutorialState = state;
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if (m_tutorialState == e_Tutorial_State_Gameplay) {
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enableConstraints(true);
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}
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m_completionState = completionState;
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}
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bool AreaTask::isCompleted() {
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if (bIsCompleted) return true;
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bool complete = false;
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switch (m_completionState) {
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case eAreaTaskCompletion_CompleteOnConstraintsSatisfied: {
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bool allSatisfied = true;
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for (auto it = constraints.begin(); it != constraints.end(); ++it) {
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TutorialConstraint* constraint = *it;
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if (!constraint->isConstraintSatisfied(tutorial->getPad())) {
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allSatisfied = false;
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break;
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}
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}
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complete = allSatisfied;
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} break;
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case eAreaTaskCompletion_CompleteOnActivation:
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complete = bHasBeenActivated;
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break;
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};
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bIsCompleted = complete;
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return complete;
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}
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void AreaTask::setAsCurrentTask(bool active) {
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TutorialTask::setAsCurrentTask(active);
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if (m_completionState ==
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eAreaTaskCompletion_CompleteOnConstraintsSatisfied) {
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enableConstraints(active);
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}
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}
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void AreaTask::onStateChange(eTutorial_State newState) {
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if (m_completionState == eAreaTaskCompletion_CompleteOnActivation) {
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if (m_tutorialState == newState) {
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enableConstraints(true);
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} else if (m_tutorialState != e_Tutorial_State_Gameplay) {
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// enableConstraints(false);
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}
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}
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} |