4jcraft/targets/app/common/Tutorial/Hints/AreaHint.cpp

46 lines
1.5 KiB
C++

#include "AreaHint.h"
#include <memory>
#include "app/common/Tutorial/Hints/TutorialHint.h"
#include "app/common/Tutorial/Tutorial.h"
#include "minecraft/world/tutorial/TutorialEnum.h"
#include "minecraft/client/Minecraft.h"
#include "minecraft/client/multiplayer/MultiPlayerLocalPlayer.h"
#include "minecraft/world/phys/AABB.h"
#include "minecraft/world/phys/Vec3.h"
AreaHint::AreaHint(eTutorial_Hint id, Tutorial* tutorial,
eTutorial_State displayState, eTutorial_State completeState,
int descriptionId, double x0, double y0, double z0,
double x1, double y1, double z1, bool allowFade /*= false*/,
bool contains /*= true*/)
: TutorialHint(id, tutorial, descriptionId, e_Hint_Area, allowFade) {
area = AABB(x0, y0, z0, x1, y1, z1);
this->contains = contains;
m_displayState = displayState;
m_completeState = completeState;
}
int AreaHint::tick() {
Minecraft* minecraft = Minecraft::GetInstance();
Vec3 player_pos = minecraft->player->getPos(1);
if ((m_displayState == e_Tutorial_State_Any ||
m_tutorial->getCurrentState() == m_displayState) &&
m_hintNeeded && area.contains(player_pos) == contains) {
if (m_completeState == e_Tutorial_State_None) {
m_hintNeeded = false;
} else if (m_tutorial->isStateCompleted(m_completeState)) {
m_hintNeeded = false;
return -1;
}
return m_descriptionId;
} else {
return -1;
}
}