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client
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fix: properly detect/skip UTF-8 text modifier character
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2026-04-08 01:41:56 -05:00 |
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commands
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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core
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locale
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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network
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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server
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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sounds
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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stats
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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util
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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world
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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Direction.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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Direction.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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Facing.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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Facing.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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GameEnums.h
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GameHostOptions.cpp
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GameHostOptions.h
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GameTypes.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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IGameServices.cpp
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IGameServices.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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meson.build
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Pos.cpp
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Pos.h
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SharedConstants.cpp
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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SharedConstants.h
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refactor: nuke all widestrings and widechars everywhere
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2026-04-07 23:23:31 -05:00 |
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StaticConstructors.cpp
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StaticConstructors.h
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stdafx.h
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