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87 lines
3 KiB
C++
87 lines
3 KiB
C++
#pragma once
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#include "../UI/IUIScene_AbstractContainerMenu.h"
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#include "XUI_CustomMessages.h"
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#include "../Tutorial/TutorialEnum.h"
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class CXuiCtrlSlotList;
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class CXuiCtrlSlotItem;
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class AbstractContainerMenu;
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class Slot;
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class CXuiSceneAbstractContainer
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: public CXuiSceneImpl,
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public virtual IUIScene_AbstractContainerMenu {
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public:
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BOOL isPauseScreen() { return FALSE; };
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D3DXVECTOR3 GetCursorScreenPosition();
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protected:
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virtual void PlatformInitialize(int iPad, int startIndex);
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virtual void InitDataAssociations(int iPad, AbstractContainerMenu* menu,
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int startIndex = 0);
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CXuiCtrlSlotList* m_inventoryControl;
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CXuiCtrlSlotList* m_useRowControl;
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CXuiCtrlSlotItem* m_pointerControl;
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CXuiControl m_InventoryText;
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& bHandled);
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// Timer function to poll stick input and update pointer position.
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HRESULT OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled);
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HRESULT OnCustomMessage_Splitscreenplayer(bool bJoining, BOOL& bHandled);
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HRESULT OnTransitionStart(XUIMessageTransition* pTransition,
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BOOL& bHandled);
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protected:
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// 4J JEV - Wanted to override onClick method in
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// XUI_Scene_Inventory_Creative, so am making this protected.
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protected:
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int m_iPad;
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D3DXVECTOR3 m_OriginalPosition;
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bool m_bIgnoreKeyPresses;
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private:
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int mapVKToAction(int vk);
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protected:
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virtual HRESULT handleCustomTimer(XUIMessageTimer* pTimer, BOOL& bHandled);
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public:
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int getPad() { return m_iPad; }
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#ifdef USE_POINTER_ACCEL
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float m_fPointerVelX;
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float m_fPointerVelY;
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float m_fPointerAccelX;
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float m_fPointerAccelY;
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#endif
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HXUIOBJ m_hPointerTextMeasurer;
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HXUIOBJ m_hPointerText;
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HXUIOBJ m_hPointerTextBkg;
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HXUIOBJ m_hPointerImg;
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virtual int getSectionColumns(ESceneSection eSection);
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virtual int getSectionRows(ESceneSection eSection);
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virtual CXuiControl* GetSectionControl(ESceneSection eSection) = 0;
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virtual CXuiCtrlSlotList* GetSectionSlotList(ESceneSection eSection) = 0;
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virtual void GetPositionOfSection(ESceneSection eSection,
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UIVec2D* pPosition);
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virtual void GetItemScreenData(ESceneSection eSection, int iItemIndex,
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UIVec2D* pPosition, UIVec2D* pSize);
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void handleSectionClick(ESceneSection eSection);
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virtual bool doesSectionTreeHaveFocus(ESceneSection eSection);
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virtual void setSectionFocus(ESceneSection eSection, int iPad);
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void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
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void setFocusToPointer(int iPad);
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void SetPointerText(const std::wstring& description,
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std::vector<std::wstring>& unformattedStrings,
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bool newSlot);
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virtual std::shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection,
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int iSlot);
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virtual bool isSlotEmpty(ESceneSection eSection, int iSlot);
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virtual void adjustPointerForSafeZone();
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}; |