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34 lines
905 B
C++
34 lines
905 B
C++
#pragma once
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#include "../media/xuiscene_DebugTips.h"
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class CScene_DebugTips : public CXuiSceneImpl {
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protected:
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// Control and Element wrapper objects.
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CXuiControl m_tip;
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// Message map. Here we tie messages to message handlers.
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XUI_BEGIN_MSG_MAP()
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XUI_ON_XM_INIT(OnInit)
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XUI_ON_XM_KEYDOWN(OnKeyDown)
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XUI_END_MSG_MAP()
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// Control mapping to objects
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BEGIN_CONTROL_MAP()
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MAP_CONTROL(IDC_Tip, m_tip)
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END_CONTROL_MAP()
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HRESULT OnInit(XUIMessageInit* pInitData, BOOL& bHandled);
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HRESULT OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled);
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public:
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// Define the class. The class name must match the ClassOverride property
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// set for the scene in the UI Authoring tool.
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XUI_IMPLEMENT_CLASS(CScene_DebugTips, L"CScene_DebugTips", XUI_CLASS_SCENE)
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private:
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bool m_bIgnoreInput;
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int m_iPad;
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D3DXVECTOR3 m_OriginalPosition;
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};
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