4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_DebugOverlay.cpp
2026-03-22 12:40:22 -05:00

400 lines
16 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../../Minecraft.Client/Level/MultiPlayerLevel.h"
#include "../../Minecraft.Client/GameState/GameMode.h"
#include "../../Minecraft.Client/GameState/SurvivalMode.h"
#include "../../Minecraft.Client/GameState/CreativeMode.h"
#include "../../Minecraft.Client/Network/ClientConnection.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../../Minecraft.World/Util/ArrayWithLength.h"
#include "../../Minecraft.World/Headers/com.mojang.nbt.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.entity.monster.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.entity.boss.enderdragon.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.saveddata.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.chunk.storage.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.storage.h"
#include "../../Minecraft.World/IO/Streams/InputOutputStream.h"
#include "../../Minecraft.World/IO/Files/ConsoleSaveFileIO.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.item.enchantment.h"
#include "XUI_DebugOverlay.h"
#include "../../Minecraft.Client/Rendering/GameRenderer.h"
#include "../../Minecraft.Client/MinecraftServer.h"
#include "../Tutorial/Tutorial.h"
#include "../../Minecraft.World/Headers/net.minecraft.commands.common.h"
#include "../../Minecraft.World/IO/Files/ConsoleSaveFileOriginal.h"
#ifdef _DEBUG_MENUS_ENABLED
HRESULT CScene_DebugOverlay::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
MapChildControls();
m_items.InsertItems(0, 512);
for (unsigned int i = 0; i < Item::items.length; ++i) {
if (Item::items[i] != NULL) {
// m_items.InsertItems(m_items.GetItemCount(),1);
m_itemIds.push_back(i);
m_items.SetText(m_itemIds.size() - 1,
app.GetString(Item::items[i]->getDescriptionId()));
}
}
m_enchantments.InsertItems(0, Enchantment::validEnchantments.size());
for (unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i) {
Enchantment* ench = Enchantment::validEnchantments.at(i);
m_enchantmentIds.push_back(ench->id);
m_enchantments.SetText(i, app.GetString(ench->getDescriptionId()));
}
m_mobs.InsertItems(0, 21);
m_mobs.SetText(m_mobFactories.size(), L"Chicken");
m_mobFactories.push_back(eTYPE_CHICKEN);
m_mobs.SetText(m_mobFactories.size(), L"Cow");
m_mobFactories.push_back(eTYPE_COW);
m_mobs.SetText(m_mobFactories.size(), L"Pig");
m_mobFactories.push_back(eTYPE_PIG);
m_mobs.SetText(m_mobFactories.size(), L"Sheep");
m_mobFactories.push_back(eTYPE_SHEEP);
m_mobs.SetText(m_mobFactories.size(), L"Squid");
m_mobFactories.push_back(eTYPE_SQUID);
m_mobs.SetText(m_mobFactories.size(), L"Wolf");
m_mobFactories.push_back(eTYPE_WOLF);
m_mobs.SetText(m_mobFactories.size(), L"Creeper");
m_mobFactories.push_back(eTYPE_CREEPER);
m_mobs.SetText(m_mobFactories.size(), L"Ghast");
m_mobFactories.push_back(eTYPE_GHAST);
m_mobs.SetText(m_mobFactories.size(), L"Pig Zombie");
m_mobFactories.push_back(eTYPE_PIGZOMBIE);
m_mobs.SetText(m_mobFactories.size(), L"Skeleton");
m_mobFactories.push_back(eTYPE_SKELETON);
m_mobs.SetText(m_mobFactories.size(), L"Slime");
m_mobFactories.push_back(eTYPE_SLIME);
m_mobs.SetText(m_mobFactories.size(), L"Spider");
m_mobFactories.push_back(eTYPE_SPIDER);
m_mobs.SetText(m_mobFactories.size(), L"Zombie");
m_mobFactories.push_back(eTYPE_ZOMBIE);
m_mobs.SetText(m_mobFactories.size(), L"Enderman");
m_mobFactories.push_back(eTYPE_ENDERMAN);
m_mobs.SetText(m_mobFactories.size(), L"Silverfish");
m_mobFactories.push_back(eTYPE_SILVERFISH);
m_mobs.SetText(m_mobFactories.size(), L"Cave Spider");
m_mobFactories.push_back(eTYPE_CAVESPIDER);
m_mobs.SetText(m_mobFactories.size(), L"Mooshroom");
m_mobFactories.push_back(eTYPE_MUSHROOMCOW);
m_mobs.SetText(m_mobFactories.size(), L"Snow Golem");
m_mobFactories.push_back(eTYPE_SNOWMAN);
m_mobs.SetText(m_mobFactories.size(), L"Ender Dragon");
m_mobFactories.push_back(eTYPE_ENDERDRAGON);
m_mobs.SetText(m_mobFactories.size(), L"Blaze");
m_mobFactories.push_back(eTYPE_BLAZE);
m_mobs.SetText(m_mobFactories.size(), L"Magma Cube");
m_mobFactories.push_back(eTYPE_LAVASLIME);
Minecraft* pMinecraft = Minecraft::GetInstance();
m_setTime.SetValue(pMinecraft->level->getLevelData()->getTime() % 24000);
m_setFov.SetValue((int)pMinecraft->gameRenderer->GetFovVal());
XuiSetTimer(m_hObj, 0, DEBUG_OVERLAY_UPDATE_TIME_PERIOD);
bHandled = TRUE;
return S_OK;
}
// Handler for the XM_NOTIFY message
HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed,
XUINotifyPress* pNotifyPressData,
BOOL& rfHandled) {
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
unsigned int nIndex;
Minecraft* pMinecraft = Minecraft::GetInstance();
if (hObjPressed == m_items) {
nIndex = m_items.GetCurSel();
if (nIndex < m_itemIds.size()) {
int id = m_itemIds[nIndex];
// app.SetXuiServerAction(pNotifyPressData->UserIndex,
// eXuiServerAction_DropItem, (void *)id);
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
ProfileManager.GetPrimaryPad());
conn->send(GiveItemCommand::preparePacket(
std::dynamic_pointer_cast<Player>(
Minecraft::GetInstance()
->localplayers[ProfileManager.GetPrimaryPad()]),
id));
}
} else if (hObjPressed == m_mobs) {
nIndex = m_mobs.GetCurSel();
if (nIndex < m_mobFactories.size()) {
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
eXuiServerAction_SpawnMob,
(void*)m_mobFactories[nIndex]);
}
} else if (hObjPressed == m_enchantments) {
nIndex = m_enchantments.GetCurSel();
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
ProfileManager.GetPrimaryPad());
conn->send(EnchantItemCommand::preparePacket(
std::dynamic_pointer_cast<Player>(
Minecraft::GetInstance()
->localplayers[ProfileManager.GetPrimaryPad()]),
m_enchantmentIds[nIndex]));
}
/*else if( hObjPressed == m_saveToDisc ) // 4J-JEV: Doesn't look like we use
this debug option anymore.
{
#ifndef _CONTENT_PACKAGE
pMinecraft->level->save(true, NULL);
int radius;
m_chunkRadius.GetValue(&radius);
if( radius > 0 )
{
SaveLimitedFile(radius);
}
else
{
pMinecraft->level->getLevelStorage()->getSaveFile()->DebugFlushToFile();
}
#endif
}*/
else if (hObjPressed == m_createSchematic) {
#ifndef _CONTENT_PACKAGE
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
HXUIOBJ hScene;
HRESULT hr;
// const WCHAR XZP_SEPARATOR = L'#';
constexpr int LOCATOR_SIZE =
256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[LOCATOR_SIZE];
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",
c_ModuleHandle, L"media", L"media/");
hr = XuiSceneCreate(
szResourceLocator,
app.GetSceneName(eUIScene_DebugCreateSchematic, false, false), NULL,
&hScene);
this->NavigateForward(hScene);
// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
#endif
} else if (hObjPressed == m_setCamera) {
#ifndef _CONTENT_PACKAGE
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
HXUIOBJ hScene;
HRESULT hr;
// const WCHAR XZP_SEPARATOR = L'#';
constexpr int LOCATOR_SIZE =
256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[LOCATOR_SIZE];
swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",
c_ModuleHandle, L"media", L"media/");
hr = XuiSceneCreate(
szResourceLocator,
app.GetSceneName(eUIScene_DebugSetCamera, false, false), NULL,
&hScene);
this->NavigateForward(hScene);
// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
#endif
} else if (hObjPressed == m_toggleRain) {
// app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain);
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
ProfileManager.GetPrimaryPad());
conn->send(ToggleDownfallCommand::preparePacket());
} else if (hObjPressed == m_toggleThunder) {
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
eXuiServerAction_ToggleThunder);
} else if (hObjPressed == m_resetTutorial) {
Tutorial::debugResetPlayerSavedProgress(ProfileManager.GetPrimaryPad());
} else if (hObjPressed == m_setDay) {
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
ProfileManager.GetPrimaryPad());
conn->send(TimeCommand::preparePacket(false));
} else if (hObjPressed == m_setNight) {
ClientConnection* conn = Minecraft::GetInstance()->getConnection(
ProfileManager.GetPrimaryPad());
conn->send(TimeCommand::preparePacket(true));
}
rfHandled = TRUE;
return S_OK;
}
HRESULT CScene_DebugOverlay::OnKeyDown(XUIMessageInput* pInputData,
BOOL& rfHandled) {
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
switch (pInputData->dwKeyCode) {
case VK_PAD_B:
case VK_PAD_START:
case VK_PAD_BACK:
// kill the crafting xui
app.EnableDebugOverlay(false, pInputData->UserIndex);
rfHandled = TRUE;
break;
}
return S_OK;
}
HRESULT CScene_DebugOverlay::OnNotifyValueChanged(
HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChangedData,
BOOL& bHandled) {
if (hObjSource == m_setTime) {
Minecraft* pMinecraft = Minecraft::GetInstance();
// Need to set the time on both levels to stop the flickering as the
// local level tries to predict the time Only works if we are on the
// host machine, but shouldn't break if not
MinecraftServer::SetTime(pNotifyValueChangedData->nValue);
pMinecraft->level->getLevelData()->setTime(
pNotifyValueChangedData->nValue);
}
if (hObjSource == m_setFov) {
Minecraft* pMinecraft = Minecraft::GetInstance();
pMinecraft->gameRenderer->SetFovVal(
(float)pNotifyValueChangedData->nValue);
}
return S_OK;
}
HRESULT CScene_DebugOverlay::OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled) {
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->level != NULL) {
m_setTime.SetValue(pMinecraft->level->getLevelData()->getTime() %
24000);
m_setFov.SetValue((int)pMinecraft->gameRenderer->GetFovVal());
}
return S_OK;
}
void CScene_DebugOverlay::SetSpawnToPlayerPos() {
Minecraft* pMinecraft = Minecraft::GetInstance();
pMinecraft->level->getLevelData()->setXSpawn((int)pMinecraft->player->x);
pMinecraft->level->getLevelData()->setYSpawn((int)pMinecraft->player->y);
pMinecraft->level->getLevelData()->setZSpawn((int)pMinecraft->player->z);
}
#ifndef _CONTENT_PACKAGE
void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius) {
std::unordered_map<File, RegionFile*, FileKeyHash, FileKeyEq> newFileCache;
Minecraft* pMinecraft = Minecraft::GetInstance();
ConsoleSaveFile* currentSave =
pMinecraft->level->getLevelStorage()->getSaveFile();
// With a size of 0 but a value in the data pointer we should create a new
// save
ConsoleSaveFileOriginal newSave(currentSave->getFilename(), NULL, 0, true);
// TODO Make this only happen for the new save
// SetSpawnToPlayerPos();
FileEntry* origFileEntry =
currentSave->createFile(std::wstring(L"level.dat"));
byteArray levelData(origFileEntry->getFileSize());
unsigned int bytesRead;
currentSave->setFilePointer(origFileEntry, 0, SaveFileSeekOrigin::Begin);
currentSave->readFile(
origFileEntry,
levelData.data, // data buffer
origFileEntry->getFileSize(), // number of bytes to read
&bytesRead // number of bytes read
);
FileEntry* newFileEntry = newSave.createFile(std::wstring(L"level.dat"));
unsigned int bytesWritten;
newSave.writeFile(newFileEntry,
levelData.data, // data buffer
origFileEntry->getFileSize(), // number of bytes to write
&bytesWritten // number of bytes written
);
int playerChunkX = pMinecraft->player->xChunk;
int playerChunkZ = pMinecraft->player->zChunk;
for (int xPos = playerChunkX - chunkRadius;
xPos < playerChunkX + chunkRadius; ++xPos) {
for (int zPos = playerChunkZ - chunkRadius;
zPos < playerChunkZ + chunkRadius; ++zPos) {
CompoundTag* chunkData = NULL;
DataInputStream* is = RegionFileCache::getChunkDataInputStream(
currentSave, L"", xPos, zPos);
if (is != NULL) {
chunkData = NbtIo::read((DataInput*)is);
is->deleteChildStream();
delete is;
}
app.DebugPrintf("Processing chunk (%d, %d)\n", xPos, zPos);
DataOutputStream* os = getChunkDataOutputStream(
newFileCache, &newSave, L"", xPos, zPos);
if (os != NULL) {
NbtIo::write(chunkData, os);
os->close();
// 4J Stu - getChunkDataOutputStream makes a new
// DataOutputStream that points to a new ChunkBuffer(
// ByteArrayOutputStream ) We should clean these up when we are
// done
os->deleteChildStream();
delete os;
}
if (chunkData != NULL) {
delete chunkData;
}
}
}
newSave.DebugFlushToFile();
}
#endif
RegionFile* CScene_DebugOverlay::getRegionFile(
std::unordered_map<File, RegionFile*, FileKeyHash, FileKeyEq>& newFileCache,
ConsoleSaveFile* saveFile, const std::wstring& prefix, int chunkX,
int chunkZ) // 4J - TODO was synchronized
{
File file(prefix + std::wstring(L"r.") + _toString(chunkX >> 5) + L"." +
_toString(chunkZ >> 5) + L".mcr");
RegionFile* ref = NULL;
AUTO_VAR(it, newFileCache.find(file));
if (it != newFileCache.end()) ref = it->second;
// 4J Jev, put back in.
if (ref != NULL) {
return ref;
}
RegionFile* reg = new RegionFile(saveFile, &file);
newFileCache[file] = reg; // 4J - this was originally a softReferenc
return reg;
}
DataOutputStream* CScene_DebugOverlay::getChunkDataOutputStream(
std::unordered_map<File, RegionFile*, FileKeyHash, FileKeyEq>& newFileCache,
ConsoleSaveFile* saveFile, const std::wstring& prefix, int chunkX,
int chunkZ) {
RegionFile* r =
getRegionFile(newFileCache, saveFile, prefix, chunkX, chunkZ);
return r->getChunkDataOutputStream(chunkX & 31, chunkZ & 31);
}
#endif