mirror of
https://github.com/4jcraft/4jcraft.git
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400 lines
16 KiB
C++
400 lines
16 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
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#include "../../Minecraft.Client/Level/MultiPlayerLevel.h"
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#include "../../Minecraft.Client/GameState/GameMode.h"
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#include "../../Minecraft.Client/GameState/SurvivalMode.h"
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#include "../../Minecraft.Client/GameState/CreativeMode.h"
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#include "../../Minecraft.Client/Network/ClientConnection.h"
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#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
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#include "../../Minecraft.World/Util/ArrayWithLength.h"
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#include "../../Minecraft.World/Headers/com.mojang.nbt.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.monster.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.boss.enderdragon.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.saveddata.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.chunk.storage.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.storage.h"
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#include "../../Minecraft.World/IO/Streams/InputOutputStream.h"
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#include "../../Minecraft.World/IO/Files/ConsoleSaveFileIO.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.enchantment.h"
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#include "XUI_DebugOverlay.h"
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#include "../../Minecraft.Client/Rendering/GameRenderer.h"
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#include "../../Minecraft.Client/MinecraftServer.h"
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#include "../Tutorial/Tutorial.h"
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#include "../../Minecraft.World/Headers/net.minecraft.commands.common.h"
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#include "../../Minecraft.World/IO/Files/ConsoleSaveFileOriginal.h"
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#ifdef _DEBUG_MENUS_ENABLED
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HRESULT CScene_DebugOverlay::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
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MapChildControls();
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m_items.InsertItems(0, 512);
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for (unsigned int i = 0; i < Item::items.length; ++i) {
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if (Item::items[i] != NULL) {
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// m_items.InsertItems(m_items.GetItemCount(),1);
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m_itemIds.push_back(i);
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m_items.SetText(m_itemIds.size() - 1,
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app.GetString(Item::items[i]->getDescriptionId()));
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}
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}
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m_enchantments.InsertItems(0, Enchantment::validEnchantments.size());
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for (unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i) {
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Enchantment* ench = Enchantment::validEnchantments.at(i);
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m_enchantmentIds.push_back(ench->id);
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m_enchantments.SetText(i, app.GetString(ench->getDescriptionId()));
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}
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m_mobs.InsertItems(0, 21);
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m_mobs.SetText(m_mobFactories.size(), L"Chicken");
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m_mobFactories.push_back(eTYPE_CHICKEN);
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m_mobs.SetText(m_mobFactories.size(), L"Cow");
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m_mobFactories.push_back(eTYPE_COW);
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m_mobs.SetText(m_mobFactories.size(), L"Pig");
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m_mobFactories.push_back(eTYPE_PIG);
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m_mobs.SetText(m_mobFactories.size(), L"Sheep");
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m_mobFactories.push_back(eTYPE_SHEEP);
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m_mobs.SetText(m_mobFactories.size(), L"Squid");
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m_mobFactories.push_back(eTYPE_SQUID);
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m_mobs.SetText(m_mobFactories.size(), L"Wolf");
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m_mobFactories.push_back(eTYPE_WOLF);
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m_mobs.SetText(m_mobFactories.size(), L"Creeper");
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m_mobFactories.push_back(eTYPE_CREEPER);
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m_mobs.SetText(m_mobFactories.size(), L"Ghast");
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m_mobFactories.push_back(eTYPE_GHAST);
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m_mobs.SetText(m_mobFactories.size(), L"Pig Zombie");
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m_mobFactories.push_back(eTYPE_PIGZOMBIE);
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m_mobs.SetText(m_mobFactories.size(), L"Skeleton");
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m_mobFactories.push_back(eTYPE_SKELETON);
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m_mobs.SetText(m_mobFactories.size(), L"Slime");
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m_mobFactories.push_back(eTYPE_SLIME);
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m_mobs.SetText(m_mobFactories.size(), L"Spider");
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m_mobFactories.push_back(eTYPE_SPIDER);
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m_mobs.SetText(m_mobFactories.size(), L"Zombie");
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m_mobFactories.push_back(eTYPE_ZOMBIE);
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m_mobs.SetText(m_mobFactories.size(), L"Enderman");
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m_mobFactories.push_back(eTYPE_ENDERMAN);
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m_mobs.SetText(m_mobFactories.size(), L"Silverfish");
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m_mobFactories.push_back(eTYPE_SILVERFISH);
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m_mobs.SetText(m_mobFactories.size(), L"Cave Spider");
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m_mobFactories.push_back(eTYPE_CAVESPIDER);
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m_mobs.SetText(m_mobFactories.size(), L"Mooshroom");
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m_mobFactories.push_back(eTYPE_MUSHROOMCOW);
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m_mobs.SetText(m_mobFactories.size(), L"Snow Golem");
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m_mobFactories.push_back(eTYPE_SNOWMAN);
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m_mobs.SetText(m_mobFactories.size(), L"Ender Dragon");
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m_mobFactories.push_back(eTYPE_ENDERDRAGON);
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m_mobs.SetText(m_mobFactories.size(), L"Blaze");
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m_mobFactories.push_back(eTYPE_BLAZE);
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m_mobs.SetText(m_mobFactories.size(), L"Magma Cube");
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m_mobFactories.push_back(eTYPE_LAVASLIME);
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Minecraft* pMinecraft = Minecraft::GetInstance();
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m_setTime.SetValue(pMinecraft->level->getLevelData()->getTime() % 24000);
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m_setFov.SetValue((int)pMinecraft->gameRenderer->GetFovVal());
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XuiSetTimer(m_hObj, 0, DEBUG_OVERLAY_UPDATE_TIME_PERIOD);
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bHandled = TRUE;
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return S_OK;
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}
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// Handler for the XM_NOTIFY message
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HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed,
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XUINotifyPress* pNotifyPressData,
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BOOL& rfHandled) {
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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unsigned int nIndex;
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (hObjPressed == m_items) {
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nIndex = m_items.GetCurSel();
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if (nIndex < m_itemIds.size()) {
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int id = m_itemIds[nIndex];
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// app.SetXuiServerAction(pNotifyPressData->UserIndex,
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// eXuiServerAction_DropItem, (void *)id);
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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ProfileManager.GetPrimaryPad());
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conn->send(GiveItemCommand::preparePacket(
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std::dynamic_pointer_cast<Player>(
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Minecraft::GetInstance()
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->localplayers[ProfileManager.GetPrimaryPad()]),
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id));
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}
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} else if (hObjPressed == m_mobs) {
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nIndex = m_mobs.GetCurSel();
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if (nIndex < m_mobFactories.size()) {
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
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eXuiServerAction_SpawnMob,
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(void*)m_mobFactories[nIndex]);
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}
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} else if (hObjPressed == m_enchantments) {
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nIndex = m_enchantments.GetCurSel();
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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ProfileManager.GetPrimaryPad());
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conn->send(EnchantItemCommand::preparePacket(
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std::dynamic_pointer_cast<Player>(
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Minecraft::GetInstance()
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->localplayers[ProfileManager.GetPrimaryPad()]),
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m_enchantmentIds[nIndex]));
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}
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/*else if( hObjPressed == m_saveToDisc ) // 4J-JEV: Doesn't look like we use
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this debug option anymore.
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{
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#ifndef _CONTENT_PACKAGE
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pMinecraft->level->save(true, NULL);
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int radius;
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m_chunkRadius.GetValue(&radius);
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if( radius > 0 )
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{
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SaveLimitedFile(radius);
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}
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else
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{
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pMinecraft->level->getLevelStorage()->getSaveFile()->DebugFlushToFile();
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}
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#endif
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}*/
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else if (hObjPressed == m_createSchematic) {
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#ifndef _CONTENT_PACKAGE
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// load from the .xzp file
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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HXUIOBJ hScene;
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HRESULT hr;
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// const WCHAR XZP_SEPARATOR = L'#';
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constexpr int LOCATOR_SIZE =
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256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[LOCATOR_SIZE];
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swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",
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c_ModuleHandle, L"media", L"media/");
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hr = XuiSceneCreate(
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szResourceLocator,
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app.GetSceneName(eUIScene_DebugCreateSchematic, false, false), NULL,
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&hScene);
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this->NavigateForward(hScene);
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// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
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#endif
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} else if (hObjPressed == m_setCamera) {
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#ifndef _CONTENT_PACKAGE
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// load from the .xzp file
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const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
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HXUIOBJ hScene;
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HRESULT hr;
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// const WCHAR XZP_SEPARATOR = L'#';
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constexpr int LOCATOR_SIZE =
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256; // Use this to allocate space to hold a ResourceLocator string
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WCHAR szResourceLocator[LOCATOR_SIZE];
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swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",
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c_ModuleHandle, L"media", L"media/");
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hr = XuiSceneCreate(
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szResourceLocator,
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app.GetSceneName(eUIScene_DebugSetCamera, false, false), NULL,
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&hScene);
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this->NavigateForward(hScene);
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// app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
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#endif
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} else if (hObjPressed == m_toggleRain) {
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// app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain);
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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ProfileManager.GetPrimaryPad());
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conn->send(ToggleDownfallCommand::preparePacket());
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} else if (hObjPressed == m_toggleThunder) {
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app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
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eXuiServerAction_ToggleThunder);
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} else if (hObjPressed == m_resetTutorial) {
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Tutorial::debugResetPlayerSavedProgress(ProfileManager.GetPrimaryPad());
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} else if (hObjPressed == m_setDay) {
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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ProfileManager.GetPrimaryPad());
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conn->send(TimeCommand::preparePacket(false));
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} else if (hObjPressed == m_setNight) {
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ClientConnection* conn = Minecraft::GetInstance()->getConnection(
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ProfileManager.GetPrimaryPad());
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conn->send(TimeCommand::preparePacket(true));
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}
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rfHandled = TRUE;
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return S_OK;
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}
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HRESULT CScene_DebugOverlay::OnKeyDown(XUIMessageInput* pInputData,
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BOOL& rfHandled) {
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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switch (pInputData->dwKeyCode) {
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case VK_PAD_B:
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case VK_PAD_START:
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case VK_PAD_BACK:
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// kill the crafting xui
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app.EnableDebugOverlay(false, pInputData->UserIndex);
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rfHandled = TRUE;
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break;
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}
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return S_OK;
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}
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HRESULT CScene_DebugOverlay::OnNotifyValueChanged(
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HXUIOBJ hObjSource, XUINotifyValueChanged* pNotifyValueChangedData,
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BOOL& bHandled) {
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if (hObjSource == m_setTime) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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// Need to set the time on both levels to stop the flickering as the
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// local level tries to predict the time Only works if we are on the
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// host machine, but shouldn't break if not
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MinecraftServer::SetTime(pNotifyValueChangedData->nValue);
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pMinecraft->level->getLevelData()->setTime(
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pNotifyValueChangedData->nValue);
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}
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if (hObjSource == m_setFov) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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pMinecraft->gameRenderer->SetFovVal(
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(float)pNotifyValueChangedData->nValue);
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}
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return S_OK;
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}
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HRESULT CScene_DebugOverlay::OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (pMinecraft->level != NULL) {
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m_setTime.SetValue(pMinecraft->level->getLevelData()->getTime() %
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24000);
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m_setFov.SetValue((int)pMinecraft->gameRenderer->GetFovVal());
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}
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return S_OK;
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}
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void CScene_DebugOverlay::SetSpawnToPlayerPos() {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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pMinecraft->level->getLevelData()->setXSpawn((int)pMinecraft->player->x);
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pMinecraft->level->getLevelData()->setYSpawn((int)pMinecraft->player->y);
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pMinecraft->level->getLevelData()->setZSpawn((int)pMinecraft->player->z);
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}
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#ifndef _CONTENT_PACKAGE
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void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius) {
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std::unordered_map<File, RegionFile*, FileKeyHash, FileKeyEq> newFileCache;
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Minecraft* pMinecraft = Minecraft::GetInstance();
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ConsoleSaveFile* currentSave =
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pMinecraft->level->getLevelStorage()->getSaveFile();
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// With a size of 0 but a value in the data pointer we should create a new
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// save
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ConsoleSaveFileOriginal newSave(currentSave->getFilename(), NULL, 0, true);
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// TODO Make this only happen for the new save
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// SetSpawnToPlayerPos();
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FileEntry* origFileEntry =
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currentSave->createFile(std::wstring(L"level.dat"));
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byteArray levelData(origFileEntry->getFileSize());
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unsigned int bytesRead;
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currentSave->setFilePointer(origFileEntry, 0, SaveFileSeekOrigin::Begin);
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currentSave->readFile(
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origFileEntry,
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levelData.data, // data buffer
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origFileEntry->getFileSize(), // number of bytes to read
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&bytesRead // number of bytes read
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);
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FileEntry* newFileEntry = newSave.createFile(std::wstring(L"level.dat"));
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unsigned int bytesWritten;
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newSave.writeFile(newFileEntry,
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levelData.data, // data buffer
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origFileEntry->getFileSize(), // number of bytes to write
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&bytesWritten // number of bytes written
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);
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int playerChunkX = pMinecraft->player->xChunk;
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int playerChunkZ = pMinecraft->player->zChunk;
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for (int xPos = playerChunkX - chunkRadius;
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xPos < playerChunkX + chunkRadius; ++xPos) {
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for (int zPos = playerChunkZ - chunkRadius;
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zPos < playerChunkZ + chunkRadius; ++zPos) {
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CompoundTag* chunkData = NULL;
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DataInputStream* is = RegionFileCache::getChunkDataInputStream(
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currentSave, L"", xPos, zPos);
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if (is != NULL) {
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chunkData = NbtIo::read((DataInput*)is);
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is->deleteChildStream();
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delete is;
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}
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app.DebugPrintf("Processing chunk (%d, %d)\n", xPos, zPos);
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DataOutputStream* os = getChunkDataOutputStream(
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newFileCache, &newSave, L"", xPos, zPos);
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if (os != NULL) {
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NbtIo::write(chunkData, os);
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os->close();
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// 4J Stu - getChunkDataOutputStream makes a new
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// DataOutputStream that points to a new ChunkBuffer(
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// ByteArrayOutputStream ) We should clean these up when we are
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// done
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os->deleteChildStream();
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delete os;
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}
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if (chunkData != NULL) {
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delete chunkData;
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}
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}
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}
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newSave.DebugFlushToFile();
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}
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#endif
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RegionFile* CScene_DebugOverlay::getRegionFile(
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std::unordered_map<File, RegionFile*, FileKeyHash, FileKeyEq>& newFileCache,
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ConsoleSaveFile* saveFile, const std::wstring& prefix, int chunkX,
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int chunkZ) // 4J - TODO was synchronized
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{
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File file(prefix + std::wstring(L"r.") + _toString(chunkX >> 5) + L"." +
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_toString(chunkZ >> 5) + L".mcr");
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RegionFile* ref = NULL;
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AUTO_VAR(it, newFileCache.find(file));
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if (it != newFileCache.end()) ref = it->second;
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// 4J Jev, put back in.
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if (ref != NULL) {
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return ref;
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}
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RegionFile* reg = new RegionFile(saveFile, &file);
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newFileCache[file] = reg; // 4J - this was originally a softReferenc
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return reg;
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}
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DataOutputStream* CScene_DebugOverlay::getChunkDataOutputStream(
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std::unordered_map<File, RegionFile*, FileKeyHash, FileKeyEq>& newFileCache,
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ConsoleSaveFile* saveFile, const std::wstring& prefix, int chunkX,
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int chunkZ) {
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RegionFile* r =
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getRegionFile(newFileCache, saveFile, prefix, chunkX, chunkZ);
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return r->getChunkDataOutputStream(chunkX & 31, chunkZ & 31);
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}
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#endif
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