4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_Ctrl_EnchantmentBook.cpp
2026-03-22 12:40:22 -05:00

347 lines
9.9 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/UI/ScreenSizeCalculator.h"
#include "../../Minecraft.Client/Rendering/EntityRenderers/TileEntityRenderDispatcher.h"
#include "../../Minecraft.Client/Rendering/EntityRenderers/EnchantTableRenderer.h"
#include "../../Minecraft.Client/Rendering/Lighting.h"
#include "../../Minecraft.Client/Player/LocalPlayer.h"
#include "XUI_Scene_Enchant.h"
#include "XUI_Ctrl_EnchantmentBook.h"
#include "../../Minecraft.Client/Rendering/Models/BookModel.h"
#include "../../Minecraft.Client/GameState/Options.h"
//-----------------------------------------------------------------------------
// CXuiCtrlEnchantmentBook class
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
CXuiCtrlEnchantmentBook::CXuiCtrlEnchantmentBook()
: m_bDirty(false), m_fScale(1.0f), m_fAlpha(1.0f) {
Minecraft* pMinecraft = Minecraft::GetInstance();
ScreenSizeCalculator ssc(pMinecraft->options, pMinecraft->width_phys,
pMinecraft->height_phys);
m_fScreenWidth = (float)pMinecraft->width_phys;
m_fRawWidth = (float)ssc.rawWidth;
m_fScreenHeight = (float)pMinecraft->height_phys;
m_fRawHeight = (float)ssc.rawHeight;
model = NULL;
time = 0;
flip = oFlip = flipT = flipA = 0.0f;
open = oOpen = 0.0f;
}
CXuiCtrlEnchantmentBook::~CXuiCtrlEnchantmentBook() {
// if(model != NULL) delete model;
}
//-----------------------------------------------------------------------------
HRESULT CXuiCtrlEnchantmentBook::OnInit(XUIMessageInit* pInitData,
BOOL& rfHandled) {
HRESULT hr = S_OK;
HXUIOBJ parent = m_hObj;
HXUICLASS hcInventoryClass = XuiFindClass(L"CXuiSceneEnchant");
HXUICLASS currentClass;
do {
XuiElementGetParent(parent, &parent);
currentClass = XuiGetObjectClass(parent);
} while (parent != NULL &&
!XuiClassDerivesFrom(currentClass, hcInventoryClass));
assert(parent != NULL);
void* pObj;
XuiObjectFromHandle(parent, &pObj);
m_containerScene = (CXuiSceneEnchant*)pObj;
last = nullptr;
m_iPad = m_containerScene->getPad();
return hr;
}
HRESULT CXuiCtrlEnchantmentBook::OnRender(XUIMessageRender* pRenderData,
BOOL& bHandled) {
#ifdef _XBOX
HXUIDC hDC = pRenderData->hDC;
// build and render with the game call
RenderManager.Set_matrixDirty();
Minecraft* pMinecraft = Minecraft::GetInstance();
float alpha = 1.0f;
// GetOpacity( &alpha );
D3DXMATRIX matrix;
GetFullXForm(&matrix);
float bwidth, bheight;
GetBounds(&bwidth, &bheight);
glColor4f(1, 1, 1, alpha);
// Annoyingly, XUI renders everything to a z of 0 so if we want to render
// anything that needs the z-buffer on top of it, then we need to clear it.
// Clear just the region required for this control.
D3DRECT clearRect;
clearRect.x1 = (int)(matrix._41) - 2;
clearRect.y1 = (int)(matrix._42) - 2;
clearRect.x2 = (int)(matrix._41 + (bwidth * matrix._11)) + 2;
clearRect.y2 = (int)(matrix._42 + (bheight * matrix._22)) + 2;
RenderManager.Clear(GL_DEPTH_BUFFER_BIT, &clearRect);
glClear(GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, m_fRawWidth, m_fRawHeight, 0, 1000, 3000);
// gluPerspective(90, (float) (320 / 240.0f), 0.5f, 3000);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, 0, -2000);
float xo = ((matrix._41 + ((bwidth * matrix._11) / 2)) / m_fScreenWidth) *
m_fRawWidth;
float yo = ((matrix._42 + ((bheight * matrix._22) / 2)) / m_fScreenHeight) *
m_fRawHeight;
glEnable(GL_RESCALE_NORMAL);
glEnable(GL_COLOR_MATERIAL);
glPushMatrix();
glTranslatef(xo, yo, 50.0f);
float ss;
// Base scale on height of this control
// Potentially we might want separate x & y scales here
ss = (((bheight * matrix._22) / m_fScreenHeight) * m_fRawHeight) * 1.5f;
glScalef(-ss, ss, ss);
// glRotatef(180, 0, 0, 1);
glRotatef(45 + 90, 0, 1, 0);
Lighting::turnOn();
glRotatef(-45 - 90, 0, 1, 0);
// float sss = 4;
// glTranslatef(0, 3.3f, -16);
// glScalef(sss, sss, sss);
int tex = pMinecraft->textures->loadTexture(
TN_ITEM_BOOK); // 4J was L"/1_2_2/item/book.png"
pMinecraft->textures->bind(tex);
glRotatef(20, 1, 0, 0);
float a = 1;
float o = oOpen + (open - oOpen) * a;
glTranslatef((1 - o) * 0.2f, (1 - o) * 0.1f, (1 - o) * 0.25f);
glRotatef(-(1 - o) * 90 - 90, 0, 1, 0);
glRotatef(180, 1, 0, 0);
float ff1 = oFlip + (flip - oFlip) * a + 0.25f;
float ff2 = oFlip + (flip - oFlip) * a + 0.75f;
ff1 = (ff1 - floor(ff1)) * 1.6f - 0.3f;
ff2 = (ff2 - floor(ff2)) * 1.6f - 0.3f;
if (ff1 < 0) ff1 = 0;
if (ff2 < 0) ff2 = 0;
if (ff1 > 1) ff1 = 1;
if (ff2 > 1) ff2 = 1;
glEnable(GL_CULL_FACE);
if (model == NULL) {
// Share the model the the EnchantTableRenderer
EnchantTableRenderer* etr =
(EnchantTableRenderer*)TileEntityRenderDispatcher::instance
->getRenderer(eTYPE_ENCHANTMENTTABLEENTITY);
if (etr != NULL) {
model = etr->bookModel;
} else {
model = new BookModel();
}
}
model->render(NULL, 0, ff1, ff2, o, 0, 1 / 16.0f, true);
glDisable(GL_CULL_FACE);
glPopMatrix();
Lighting::turnOff();
glDisable(GL_RESCALE_NORMAL);
XuiRenderRestoreState(hDC);
tickBook();
bHandled = TRUE;
#endif
return S_OK;
}
// HRESULT CXuiCtrlEnchantmentBook::OnRender(XUIMessageRender *pRenderData, BOOL
// &bHandled )
//{
// HXUIDC hDC = pRenderData->hDC;
//
// RenderManager.Set_matrixDirty();
//
// Minecraft *minecraft = Minecraft::GetInstance();
//
// // 4J JEV: Inputs in the java, dunno what they are.
// float a = 1;
//
// D3DXMATRIX matrix;
// CXuiControl xuiControl(m_hObj);
// xuiControl.GetFullXForm(&matrix);
// float bwidth,bheight;
// xuiControl.GetBounds(&bwidth,&bheight);
//
// D3DXVECTOR3 vec, vecP, vecPP;
// xuiControl.GetPosition(&vec);
//
// CXuiElement parent, scene;
// xuiControl.GetParent(&parent);
// parent.GetPosition(&vecP);
// parent.GetParent(&scene);
// scene.GetPosition(&vecPP);
//
// float xo = ( (matrix._41 + ( (bwidth*matrix._11)/2) ) / m_fScreenWidth )
//* m_fRawWidth; float yo = ( (matrix._42 + (bheight*matrix._22) ) /
//m_fScreenHeight ) * m_fRawHeight;
//
// glColor4f(1, 1, 1, 1);
//
// glPushMatrix();
// glMatrixMode(GL_PROJECTION);
// glPushMatrix();
// glLoadIdentity();
//
// ScreenSizeCalculator ssc = ScreenSizeCalculator(minecraft->options,
// minecraft->width, minecraft->height);
//
// //glViewport((int) (ssc.getWidth() - 320) / 2 * ssc.scale, (int)
// (ssc.getHeight() - 240) / 2 * ssc.scale, (int) (320 * ssc.scale), (int)
// (240 * ssc.scale));
//
// // 4J JEV: Trying to position it within the XUI element
// float xPos, yPos;
// xPos = (vec.x + vecP.x + vecPP.x) / (minecraft->width/2); xPos = xPos -
//1; xPos = 2*xPos/3; yPos = (vec.y + vecP.y + vecPP.y) / (minecraft->height/2);
//yPos = 1 - yPos; yPos = 2*yPos/3; glTranslatef(xPos, yPos, 0);
//
// gluPerspective(90, (float) (320 / 240.0f), 9, 80);
//
// float sss = 1;
// glMatrixMode(GL_MODELVIEW);
// glLoadIdentity();
// Lighting::turnOn();
//
// glTranslatef(0, 3.3f, -16);
// glScalef(sss, sss, sss);
//
// float ss = 5;
//
// glScalef(ss, ss, ss);
// glRotatef(180, 0, 0, 1);
//
// int tex = minecraft->textures->loadTexture(TN_ITEM_BOOK); // 4J was
//L"/1_2_2/item/book.png"
// minecraft->textures->bind(tex);
//
// glRotatef(20, 1, 0, 0);
//
// float o = oOpen + (open - oOpen) * a;
// glTranslatef((1 - o) * 0.2f, (1 - o) * 0.1f, (1 - o) * 0.25f);
// glRotatef(-(1 - o) * 90 - 90, 0, 1, 0);
// glRotatef(180, 1, 0, 0);
//
// float ff1 = oFlip + (flip - oFlip) * a + 0.25f;
// float ff2 = oFlip + (flip - oFlip) * a + 0.75f;
// ff1 = (ff1 - floor(ff1)) * 1.6f - 0.3f;
// ff2 = (ff2 - floor(ff2)) * 1.6f - 0.3f;
//
// if (ff1 < 0) ff1 = 0;
// if (ff2 < 0) ff2 = 0;
// if (ff1 > 1) ff1 = 1;
// if (ff2 > 1) ff2 = 1;
//
// glEnable(GL_RESCALE_NORMAL);
//
// model.render(NULL, 0, ff1, ff2, o, 0, 1 / 16.0f,true);
//
// glDisable(GL_RESCALE_NORMAL);
// Lighting::turnOff();
// glMatrixMode(GL_PROJECTION);
// //glViewport(0, 0, minecraft->width, minecraft->height);
// glPopMatrix();
// glMatrixMode(GL_MODELVIEW);
// glPopMatrix();
//
// Lighting::turnOff();
// glColor4f(1, 1, 1, 1);
//
// XuiRenderRestoreState(hDC);
//
// tickBook();
//
// bHandled = TRUE;
//
// return S_OK;
// }
void CXuiCtrlEnchantmentBook::tickBook() {
EnchantmentMenu* menu = m_containerScene->getMenu();
std::shared_ptr<ItemInstance> current = menu->getSlot(0)->getItem();
if (!ItemInstance::matches(current, last)) {
last = current;
do {
flipT += random.nextInt(4) - random.nextInt(4);
} while (flip <= flipT + 1 && flip >= flipT - 1);
}
time++;
oFlip = flip;
oOpen = open;
bool shouldBeOpen = false;
for (int i = 0; i < 3; i++) {
if (menu->costs[i] != 0) {
shouldBeOpen = true;
}
}
if (shouldBeOpen)
open += 0.2f;
else
open -= 0.2f;
if (open < 0) open = 0;
if (open > 1) open = 1;
float diff = (flipT - flip) * 0.4f;
float max = 0.2f;
if (diff < -max) diff = -max;
if (diff > +max) diff = +max;
flipA += (diff - flipA) * 0.9f;
flip = flip + flipA;
}