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456 lines
10 KiB
C++
456 lines
10 KiB
C++
#pragma once
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// #pragma message("UIStructs.h")
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#include <cstdint>
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#include "UIEnums.h"
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#include "../App_Defines.h"
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class Container;
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class Inventory;
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class BrewingStandTileEntity;
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class DispenserTileEntity;
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class FurnaceTileEntity;
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class SignTileEntity;
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class LevelGenerationOptions;
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class LocalPlayer;
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class Merchant;
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class EntityHorse;
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class BeaconTileEntity;
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class Slot;
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class AbstractContainerMenu;
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// 4J Stu - Structs shared by Iggy and Xui scenes.
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typedef struct _UIVec2D {
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float x;
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float y;
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_UIVec2D& operator+=(const _UIVec2D& rhs) {
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x += rhs.x;
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y += rhs.y;
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return *this;
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}
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} UIVec2D;
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// Brewing
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typedef struct _BrewingScreenInput {
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std::shared_ptr<Inventory> inventory;
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std::shared_ptr<BrewingStandTileEntity> brewingStand;
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int iPad;
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bool bSplitscreen;
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} BrewingScreenInput;
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// Chest
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typedef struct _ContainerScreenInput {
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std::shared_ptr<Container> inventory;
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std::shared_ptr<Container> container;
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int iPad;
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bool bSplitscreen;
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} ContainerScreenInput;
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// Dispenser
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typedef struct _TrapScreenInput {
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std::shared_ptr<Container> inventory;
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std::shared_ptr<DispenserTileEntity> trap;
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int iPad;
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bool bSplitscreen;
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} TrapScreenInput;
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// Inventory and creative inventory
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typedef struct _InventoryScreenInput {
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std::shared_ptr<LocalPlayer> player;
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bool bNavigateBack; // If we came here from the crafting screen, go back to
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// it, rather than closing the xui menus
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int iPad;
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bool bSplitscreen;
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} InventoryScreenInput;
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// Enchanting
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typedef struct _EnchantingScreenInput {
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std::shared_ptr<Inventory> inventory;
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Level* level;
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int x;
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int y;
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int z;
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int iPad;
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bool bSplitscreen;
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std::wstring name;
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} EnchantingScreenInput;
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// Furnace
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typedef struct _FurnaceScreenInput {
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std::shared_ptr<Inventory> inventory;
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std::shared_ptr<FurnaceTileEntity> furnace;
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int iPad;
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bool bSplitscreen;
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} FurnaceScreenInput;
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// Crafting
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typedef struct _CraftingPanelScreenInput {
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std::shared_ptr<LocalPlayer> player;
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int iContainerType; // RECIPE_TYPE_2x2 or RECIPE_TYPE_3x3
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bool bSplitscreen;
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int iPad;
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int x;
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int y;
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int z;
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} CraftingPanelScreenInput;
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// Fireworks
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typedef struct _FireworksScreenInput {
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std::shared_ptr<LocalPlayer> player;
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bool bSplitscreen;
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int iPad;
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int x;
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int y;
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int z;
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} FireworksScreenInput;
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// Trading
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typedef struct _TradingScreenInput {
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std::shared_ptr<Inventory> inventory;
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std::shared_ptr<Merchant> trader;
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Level* level;
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int iPad;
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bool bSplitscreen;
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} TradingScreenInput;
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// Anvil
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typedef struct _AnvilScreenInput {
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std::shared_ptr<Inventory> inventory;
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Level* level;
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int x;
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int y;
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int z;
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int iPad;
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bool bSplitscreen;
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} AnvilScreenInput;
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// Hopper
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typedef struct _HopperScreenInput {
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std::shared_ptr<Inventory> inventory;
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std::shared_ptr<Container> hopper;
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int iPad;
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bool bSplitscreen;
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} HopperScreenInput;
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// Horse
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typedef struct _HorseScreenInput {
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std::shared_ptr<Inventory> inventory;
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std::shared_ptr<Container> container;
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std::shared_ptr<EntityHorse> horse;
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int iPad;
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bool bSplitscreen;
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} HorseScreenInput;
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// Beacon
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typedef struct _BeaconScreenInput {
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std::shared_ptr<Inventory> inventory;
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std::shared_ptr<BeaconTileEntity> beacon;
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int iPad;
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bool bSplitscreen;
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} BeaconScreenInput;
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// Sign
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typedef struct _SignEntryScreenInput {
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std::shared_ptr<SignTileEntity> sign;
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int iPad;
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} SignEntryScreenInput;
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// Connecting progress
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typedef struct _ConnectionProgressParams {
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int iPad;
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int stringId;
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bool showTooltips;
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bool setFailTimer;
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int timerTime;
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void (*cancelFunc)(void* param);
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void* cancelFuncParam;
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_ConnectionProgressParams() {
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iPad = 0;
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stringId = -1;
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showTooltips = false;
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setFailTimer = false;
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timerTime = 0;
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cancelFunc = NULL;
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cancelFuncParam = NULL;
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}
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} ConnectionProgressParams;
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// Fullscreen progress
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typedef struct _UIFullscreenProgressCompletionData {
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bool bRequiresUserAction;
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bool bShowBackground;
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bool bShowLogo;
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bool bShowTips;
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ProgressionCompletionType type;
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int iPad;
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EUIScene scene;
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_UIFullscreenProgressCompletionData() {
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bRequiresUserAction = false;
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bShowBackground = true;
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bShowLogo = true;
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bShowTips = true;
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type = e_ProgressCompletion_NoAction;
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}
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} UIFullscreenProgressCompletionData;
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// Create world
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typedef struct _CreateWorldMenuInitData {
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bool bOnline;
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bool bIsPrivate;
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int iPad;
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} CreateWorldMenuInitData;
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// Join/Load saves list
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typedef struct _SaveListDetails {
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int saveId;
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std::uint8_t* pbThumbnailData;
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unsigned int dwThumbnailSize;
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#ifdef _DURANGO
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wchar_t UTF16SaveName[128];
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wchar_t UTF16SaveFilename[MAX_SAVEFILENAME_LENGTH];
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#else
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char UTF8SaveName[128];
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#ifndef _XBOX
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char UTF8SaveFilename[MAX_SAVEFILENAME_LENGTH];
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#endif
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#endif
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_SaveListDetails() {
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saveId = 0;
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pbThumbnailData = NULL;
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dwThumbnailSize = 0;
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#ifdef _DURANGO
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ZeroMemory(UTF16SaveName, sizeof(wchar_t) * 128);
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ZeroMemory(UTF16SaveFilename,
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sizeof(wchar_t) * MAX_SAVEFILENAME_LENGTH);
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#else
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ZeroMemory(UTF8SaveName, 128);
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#ifndef _XBOX
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ZeroMemory(UTF8SaveFilename, MAX_SAVEFILENAME_LENGTH);
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#endif
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#endif
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}
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} SaveListDetails;
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// Load world
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typedef struct _LoadMenuInitData {
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int iPad;
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int iSaveGameInfoIndex;
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LevelGenerationOptions* levelGen;
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SaveListDetails* saveDetails;
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} LoadMenuInitData;
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// Join Games
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typedef struct _JoinMenuInitData {
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FriendSessionInfo* selectedSession;
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int iPad;
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} JoinMenuInitData;
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// More Options
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typedef struct _LaunchMoreOptionsMenuInitData {
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bool bOnlineGame;
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bool bInviteOnly;
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bool bAllowFriendsOfFriends;
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bool bGenerateOptions;
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bool bStructures;
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bool bFlatWorld;
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bool bBonusChest;
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bool bPVP;
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bool bTrust;
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bool bFireSpreads;
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bool bTNT;
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bool bHostPrivileges;
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bool bResetNether;
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bool bMobGriefing;
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bool bKeepInventory;
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bool bDoMobSpawning;
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bool bDoMobLoot;
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bool bDoTileDrops;
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bool bNaturalRegeneration;
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bool bDoDaylightCycle;
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bool bOnlineSettingChangedBySystem;
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int iPad;
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DWORD dwTexturePack;
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std::wstring seed;
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int worldSize;
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bool bDisableSaving;
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EGameHostOptionWorldSize currentWorldSize;
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EGameHostOptionWorldSize newWorldSize;
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bool newWorldSizeOverwriteEdges;
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_LaunchMoreOptionsMenuInitData() {
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bOnlineGame = true;
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bInviteOnly = false;
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bAllowFriendsOfFriends = true;
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bGenerateOptions = false;
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bStructures = false;
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bFlatWorld = false;
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bBonusChest = false;
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bPVP = true;
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bTrust = false;
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bFireSpreads = true;
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bTNT = false;
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bHostPrivileges = false;
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bResetNether = false;
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bMobGriefing = true;
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bKeepInventory = false;
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bDoMobSpawning = false;
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bDoMobLoot = true;
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bDoTileDrops = true;
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bNaturalRegeneration = true;
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bDoDaylightCycle = true;
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bOnlineSettingChangedBySystem = false;
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iPad = 0;
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dwTexturePack = 0;
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worldSize = 3;
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seed = L"";
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bDisableSaving = false;
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currentWorldSize = e_worldSize_Unknown;
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newWorldSize = e_worldSize_Unknown;
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newWorldSizeOverwriteEdges = false;
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}
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} LaunchMoreOptionsMenuInitData;
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typedef struct _LoadingInputParams {
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C4JThreadStartFunc* func;
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void* lpParam;
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UIFullscreenProgressCompletionData* completionData;
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int cancelText;
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void (*cancelFunc)(void* param);
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void (*completeFunc)(void* param);
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void* m_cancelFuncParam;
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void* m_completeFuncParam;
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bool waitForThreadToDelete;
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_LoadingInputParams() {
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func = NULL;
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lpParam = NULL;
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completionData = NULL;
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cancelText = -1;
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cancelFunc = NULL;
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completeFunc = NULL;
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m_cancelFuncParam = NULL;
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m_completeFuncParam = NULL;
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waitForThreadToDelete = false;
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}
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} LoadingInputParams;
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// Tutorial
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#ifndef _XBOX
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class UIScene;
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#endif
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class Tutorial;
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typedef struct _TutorialPopupInfo {
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#ifdef _XBOX
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CXuiScene* interactScene;
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#else
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UIScene* interactScene;
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#endif
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const wchar_t* desc;
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const wchar_t* title;
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int icon;
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int iAuxVal /* = 0 */;
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bool isFoil /* = false */;
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bool allowFade /* = true */;
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bool isReminder /*= false*/;
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Tutorial* tutorial;
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_TutorialPopupInfo() {
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interactScene = NULL;
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desc = L"";
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title = L"";
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icon = -1;
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iAuxVal = 0;
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isFoil = false;
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allowFade = true;
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isReminder = false;
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tutorial = NULL;
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}
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} TutorialPopupInfo;
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// Quadrant sign in
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typedef struct _SignInInfo {
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int (*Func)(void*, const bool, const int iPad);
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void* lpParam;
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bool requireOnline;
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} SignInInfo;
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// Credits
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typedef struct {
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const wchar_t* m_Text; // Should contain string, optionally with %s to add
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// in translated string ... e.g. "Andy West - %s"
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int m_iStringID[2]; // May be NO_TRANSLATED_STRING if we do not require to
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// add any translated string.
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ECreditTextTypes m_eType;
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} SCreditTextItemDef;
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// Message box
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typedef struct _MessageBoxInfo {
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UINT uiTitle;
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UINT uiText;
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UINT* uiOptionA;
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UINT uiOptionC;
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DWORD dwPad;
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int (*Func)(LPVOID, int, const C4JStorage::EMessageResult);
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LPVOID lpParam;
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// C4JStringTable *pStringTable; // 4J Stu - We don't need this for our
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// internal message boxes
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wchar_t* pwchFormatString;
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unsigned int dwFocusButton;
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} MessageBoxInfo;
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typedef struct _DLCOffersParam {
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int iPad;
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int iOfferC;
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int iType;
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} DLCOffersParam;
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typedef struct _InGamePlayerOptionsInitData {
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int iPad;
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std::uint8_t networkSmallId;
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unsigned int playerPrivileges;
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} InGamePlayerOptionsInitData;
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typedef struct _DebugSetCameraPosition {
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int player;
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double m_camX, m_camY, m_camZ, m_yRot, m_elev;
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} DebugSetCameraPosition;
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typedef struct _TeleportMenuInitData {
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int iPad;
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bool teleportToPlayer;
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} TeleportMenuInitData;
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typedef struct _CustomDrawData {
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float x0, y0, x1,
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y1; // the bounding box of the original DisplayObject, in object space
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float mat[16];
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} CustomDrawData;
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typedef struct _ItemEditorInput {
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int iPad;
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Slot* slot;
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AbstractContainerMenu* menu;
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} ItemEditorInput; |