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https://github.com/4jcraft/4jcraft.git
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188 lines
5.6 KiB
C++
188 lines
5.6 KiB
C++
#include "../../stdafx.h"
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#include "UI.h"
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#include "../../../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
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#include "../../../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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#include "../../../../Minecraft.Client/Minecraft.h"
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#include "UIScene_HopperMenu.h"
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UIScene_HopperMenu::UIScene_HopperMenu(int iPad, void* _initData,
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UILayer* parentLayer)
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: UIScene_AbstractContainerMenu(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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HopperScreenInput* initData = (HopperScreenInput*)_initData;
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m_labelDispenser.init(initData->hopper->getName());
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (pMinecraft->localgameModes[initData->iPad] != NULL) {
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TutorialMode* gameMode =
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(TutorialMode*)pMinecraft->localgameModes[initData->iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(
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e_Tutorial_State_Hopper_Menu, this);
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}
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HopperMenu* menu = new HopperMenu(initData->inventory, initData->hopper);
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m_containerSize = initData->hopper->getContainerSize();
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Initialize(initData->iPad, menu, true, m_containerSize, eSectionHopperUsing,
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eSectionHopperMax);
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m_slotListTrap.addSlots(0, 9);
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delete initData;
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}
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std::wstring UIScene_HopperMenu::getMoviePath() {
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if (app.GetLocalPlayerCount() > 1) {
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return L"HopperMenuSplit";
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} else {
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return L"HopperMenu";
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}
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}
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void UIScene_HopperMenu::handleReload() {
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Initialize(m_iPad, m_menu, true, m_containerSize, eSectionHopperUsing,
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eSectionHopperMax);
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m_slotListTrap.addSlots(0, 9);
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}
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int UIScene_HopperMenu::getSectionColumns(ESceneSection eSection) {
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int cols = 0;
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switch (eSection) {
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case eSectionHopperContents:
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cols = 5;
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break;
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case eSectionHopperInventory:
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cols = 9;
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break;
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case eSectionHopperUsing:
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cols = 9;
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break;
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default:
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assert(false);
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break;
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}
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return cols;
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}
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int UIScene_HopperMenu::getSectionRows(ESceneSection eSection) {
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int rows = 0;
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switch (eSection) {
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case eSectionHopperContents:
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rows = 1;
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break;
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case eSectionHopperInventory:
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rows = 3;
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break;
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case eSectionHopperUsing:
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rows = 1;
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break;
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default:
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assert(false);
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break;
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}
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return rows;
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}
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void UIScene_HopperMenu::GetPositionOfSection(ESceneSection eSection,
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UIVec2D* pPosition) {
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switch (eSection) {
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case eSectionHopperContents:
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pPosition->x = m_slotListTrap.getXPos();
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pPosition->y = m_slotListTrap.getYPos();
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break;
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case eSectionHopperInventory:
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pPosition->x = m_slotListInventory.getXPos();
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pPosition->y = m_slotListInventory.getYPos();
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break;
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case eSectionHopperUsing:
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pPosition->x = m_slotListHotbar.getXPos();
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pPosition->y = m_slotListHotbar.getYPos();
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break;
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default:
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assert(false);
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break;
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}
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}
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void UIScene_HopperMenu::GetItemScreenData(ESceneSection eSection,
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int iItemIndex, UIVec2D* pPosition,
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UIVec2D* pSize) {
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UIVec2D sectionSize;
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switch (eSection) {
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case eSectionHopperContents:
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sectionSize.x = m_slotListTrap.getWidth();
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sectionSize.y = m_slotListTrap.getHeight();
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break;
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case eSectionHopperInventory:
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sectionSize.x = m_slotListInventory.getWidth();
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sectionSize.y = m_slotListInventory.getHeight();
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break;
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case eSectionHopperUsing:
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sectionSize.x = m_slotListHotbar.getWidth();
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sectionSize.y = m_slotListHotbar.getHeight();
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break;
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default:
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assert(false);
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break;
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}
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int rows = getSectionRows(eSection);
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int cols = getSectionColumns(eSection);
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pSize->x = sectionSize.x / cols;
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pSize->y = sectionSize.y / rows;
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int itemCol = iItemIndex % cols;
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int itemRow = iItemIndex / cols;
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pPosition->x = itemCol * pSize->x;
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pPosition->y = itemRow * pSize->y;
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}
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void UIScene_HopperMenu::setSectionSelectedSlot(ESceneSection eSection, int x,
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int y) {
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int cols = getSectionColumns(eSection);
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int index = (y * cols) + x;
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UIControl_SlotList* slotList = NULL;
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switch (eSection) {
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case eSectionHopperContents:
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slotList = &m_slotListTrap;
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break;
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case eSectionHopperInventory:
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slotList = &m_slotListInventory;
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break;
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case eSectionHopperUsing:
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slotList = &m_slotListHotbar;
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break;
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default:
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assert(false);
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break;
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}
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slotList->setHighlightSlot(index);
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}
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UIControl* UIScene_HopperMenu::getSection(ESceneSection eSection) {
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UIControl* control = NULL;
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switch (eSection) {
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case eSectionHopperContents:
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control = &m_slotListTrap;
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break;
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case eSectionHopperInventory:
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control = &m_slotListInventory;
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break;
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case eSectionHopperUsing:
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control = &m_slotListHotbar;
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break;
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default:
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assert(false);
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break;
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}
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return control;
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} |