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https://github.com/4jcraft/4jcraft.git
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271 lines
8.9 KiB
C++
271 lines
8.9 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "UI.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "UIScene_EnchantingMenu.h"
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UIScene_EnchantingMenu::UIScene_EnchantingMenu(int iPad, void* _initData,
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UILayer* parentLayer)
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: UIScene_AbstractContainerMenu(iPad, parentLayer) {
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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m_enchantButton[0].init(0);
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m_enchantButton[1].init(1);
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m_enchantButton[2].init(2);
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EnchantingScreenInput* initData = (EnchantingScreenInput*)_initData;
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m_labelEnchant.init(initData->name.empty() ? app.GetString(IDS_ENCHANT)
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: initData->name);
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (pMinecraft->localgameModes[initData->iPad] != NULL) {
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TutorialMode* gameMode =
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(TutorialMode*)pMinecraft->localgameModes[initData->iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(
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e_Tutorial_State_Enchanting_Menu, this);
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}
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EnchantmentMenu* menu =
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new EnchantmentMenu(initData->inventory, initData->level, initData->x,
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initData->y, initData->z);
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Initialize(initData->iPad, menu, true, EnchantmentMenu::INV_SLOT_START,
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eSectionEnchantUsing, eSectionEnchantMax);
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m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);
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app.SetRichPresenceContext(m_iPad, CONTEXT_GAME_STATE_ENCHANTING);
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delete initData;
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}
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std::wstring UIScene_EnchantingMenu::getMoviePath() {
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if (app.GetLocalPlayerCount() > 1) {
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return L"EnchantingMenuSplit";
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} else {
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return L"EnchantingMenu";
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}
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}
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void UIScene_EnchantingMenu::handleReload() {
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Initialize(m_iPad, m_menu, true, EnchantmentMenu::INV_SLOT_START,
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eSectionEnchantUsing, eSectionEnchantMax);
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m_slotListIngredient.addSlots(EnchantmentMenu::INGREDIENT_SLOT, 1);
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}
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int UIScene_EnchantingMenu::getSectionColumns(ESceneSection eSection) {
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int cols = 0;
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switch (eSection) {
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case eSectionEnchantSlot:
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cols = 1;
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break;
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case eSectionEnchantInventory:
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cols = 9;
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break;
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case eSectionEnchantUsing:
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cols = 9;
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break;
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default:
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assert(false);
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break;
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};
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return cols;
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}
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int UIScene_EnchantingMenu::getSectionRows(ESceneSection eSection) {
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int rows = 0;
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switch (eSection) {
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case eSectionEnchantSlot:
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rows = 1;
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break;
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case eSectionEnchantInventory:
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rows = 3;
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break;
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case eSectionEnchantUsing:
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rows = 1;
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break;
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default:
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assert(false);
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break;
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};
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return rows;
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}
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void UIScene_EnchantingMenu::GetPositionOfSection(ESceneSection eSection,
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UIVec2D* pPosition) {
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switch (eSection) {
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case eSectionEnchantSlot:
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pPosition->x = m_slotListIngredient.getXPos();
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pPosition->y = m_slotListIngredient.getYPos();
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break;
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case eSectionEnchantInventory:
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pPosition->x = m_slotListInventory.getXPos();
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pPosition->y = m_slotListInventory.getYPos();
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break;
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case eSectionEnchantUsing:
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pPosition->x = m_slotListHotbar.getXPos();
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pPosition->y = m_slotListHotbar.getYPos();
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break;
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case eSectionEnchantButton1:
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pPosition->x = m_enchantButton[0].getXPos();
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pPosition->y = m_enchantButton[0].getYPos();
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break;
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case eSectionEnchantButton2:
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pPosition->x = m_enchantButton[1].getXPos();
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pPosition->y = m_enchantButton[1].getYPos();
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break;
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case eSectionEnchantButton3:
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pPosition->x = m_enchantButton[2].getXPos();
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pPosition->y = m_enchantButton[2].getYPos();
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break;
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default:
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assert(false);
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break;
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};
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}
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void UIScene_EnchantingMenu::GetItemScreenData(ESceneSection eSection,
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int iItemIndex,
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UIVec2D* pPosition,
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UIVec2D* pSize) {
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UIVec2D sectionSize;
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switch (eSection) {
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case eSectionEnchantSlot:
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sectionSize.x = m_slotListIngredient.getWidth();
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sectionSize.y = m_slotListIngredient.getHeight();
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break;
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case eSectionEnchantInventory:
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sectionSize.x = m_slotListInventory.getWidth();
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sectionSize.y = m_slotListInventory.getHeight();
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break;
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case eSectionEnchantUsing:
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sectionSize.x = m_slotListHotbar.getWidth();
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sectionSize.y = m_slotListHotbar.getHeight();
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break;
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case eSectionEnchantButton1:
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sectionSize.x = m_enchantButton[0].getWidth();
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sectionSize.y = m_enchantButton[0].getHeight();
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break;
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case eSectionEnchantButton2:
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sectionSize.x = m_enchantButton[1].getWidth();
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sectionSize.y = m_enchantButton[1].getHeight();
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break;
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case eSectionEnchantButton3:
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sectionSize.x = m_enchantButton[2].getWidth();
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sectionSize.y = m_enchantButton[2].getHeight();
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break;
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default:
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assert(false);
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break;
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};
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if (IsSectionSlotList(eSection)) {
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int rows = getSectionRows(eSection);
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int cols = getSectionColumns(eSection);
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pSize->x = sectionSize.x / cols;
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pSize->y = sectionSize.y / rows;
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int itemCol = iItemIndex % cols;
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int itemRow = iItemIndex / cols;
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pPosition->x = itemCol * pSize->x;
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pPosition->y = itemRow * pSize->y;
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} else {
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GetPositionOfSection(eSection, pPosition);
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pSize->x = sectionSize.x;
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pSize->y = sectionSize.y;
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}
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}
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void UIScene_EnchantingMenu::setSectionSelectedSlot(ESceneSection eSection,
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int x, int y) {
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int cols = getSectionColumns(eSection);
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int index = (y * cols) + x;
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UIControl_SlotList* slotList = NULL;
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switch (eSection) {
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case eSectionEnchantSlot:
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slotList = &m_slotListIngredient;
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break;
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case eSectionEnchantInventory:
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slotList = &m_slotListInventory;
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break;
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case eSectionEnchantUsing:
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slotList = &m_slotListHotbar;
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break;
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default:
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assert(false);
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break;
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};
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slotList->setHighlightSlot(index);
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}
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UIControl* UIScene_EnchantingMenu::getSection(ESceneSection eSection) {
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UIControl* control = NULL;
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switch (eSection) {
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case eSectionEnchantSlot:
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control = &m_slotListIngredient;
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break;
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case eSectionEnchantInventory:
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control = &m_slotListInventory;
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break;
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case eSectionEnchantUsing:
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control = &m_slotListHotbar;
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break;
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case eSectionEnchantButton1:
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control = &m_enchantButton[0];
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break;
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case eSectionEnchantButton2:
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control = &m_enchantButton[1];
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break;
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case eSectionEnchantButton3:
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control = &m_enchantButton[2];
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break;
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default:
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assert(false);
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break;
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};
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return control;
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}
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void UIScene_EnchantingMenu::customDraw(IggyCustomDrawCallbackRegion* region) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (pMinecraft->localplayers[m_iPad] == NULL ||
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pMinecraft->localgameModes[m_iPad] == NULL)
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return;
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if (std::char_traits<char16_t>::compare(region->name, u"EnchantmentBook",
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15) == 0) {
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// Setup GDraw, normal game render states and matrices
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CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region);
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delete customDrawRegion;
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m_enchantBook.render(region);
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// Finish GDraw and anything else that needs to be finalised
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ui.endCustomDraw(region);
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} else {
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int slotId = parseSlotId(region->name);
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if (slotId >= 0) {
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// Setup GDraw, normal game render states and matrices
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CustomDrawData* customDrawRegion = ui.setupCustomDraw(this, region);
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delete customDrawRegion;
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m_enchantButton[slotId - 1].render(region);
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// Finish GDraw and anything else that needs to be finalised
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ui.endCustomDraw(region);
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} else {
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UIScene_AbstractContainerMenu::customDraw(region);
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}
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}
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}
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