4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_ContainerMenu.cpp

211 lines
6.4 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_ContainerMenu.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
#include "../../Minecraft.World/Headers/net.minecraft.stats.h"
#include "../../Minecraft.Client/Player/LocalPlayer.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../Tutorial/Tutorial.h"
#include "../Tutorial/TutorialMode.h"
#include "../Tutorial/TutorialEnum.h"
UIScene_ContainerMenu::UIScene_ContainerMenu(int iPad, void* _initData,
UILayer* parentLayer)
: UIScene_AbstractContainerMenu(iPad, parentLayer) {
ContainerScreenInput* initData = (ContainerScreenInput*)_initData;
m_bLargeChest =
(initData->container->getContainerSize() > 3 * 9) ? true : false;
// Setup all the Iggy references we need for this scene
initialiseMovie();
m_labelChest.init(initData->container->getName());
ContainerMenu* menu =
new ContainerMenu(initData->inventory, initData->container);
Minecraft* pMinecraft = Minecraft::GetInstance();
if (pMinecraft->localgameModes[iPad] != NULL) {
TutorialMode* gameMode =
(TutorialMode*)pMinecraft->localgameModes[initData->iPad];
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(
e_Tutorial_State_Container_Menu, this);
}
int containerSize = menu->getSize() - (27 + 9);
Initialize(initData->iPad, menu, true, containerSize,
eSectionContainerUsing, eSectionContainerMax);
m_slotListContainer.addSlots(0, containerSize);
if (initData) delete initData;
}
std::wstring UIScene_ContainerMenu::getMoviePath() {
if (m_bLargeChest) {
if (app.GetLocalPlayerCount() > 1) {
return L"ChestLargeMenuSplit";
} else {
return L"ChestLargeMenu";
}
} else {
if (app.GetLocalPlayerCount() > 1) {
return L"ChestMenuSplit";
} else {
return L"ChestMenu";
}
}
}
void UIScene_ContainerMenu::handleReload() {
int containerSize = m_menu->getSize() - (27 + 9);
Initialize(m_iPad, m_menu, true, containerSize, eSectionContainerUsing,
eSectionContainerMax);
m_slotListContainer.addSlots(0, containerSize);
}
int UIScene_ContainerMenu::getSectionColumns(ESceneSection eSection) {
int cols = 0;
switch (eSection) {
case eSectionContainerChest:
cols = 9;
break;
case eSectionContainerInventory:
cols = 9;
break;
case eSectionContainerUsing:
cols = 9;
break;
default:
assert(false);
break;
}
return cols;
}
int UIScene_ContainerMenu::getSectionRows(ESceneSection eSection) {
int rows = 0;
switch (eSection) {
case eSectionContainerChest:
rows = (m_menu->getSize() - (27 + 9)) / 9;
break;
case eSectionContainerInventory:
rows = 3;
break;
case eSectionContainerUsing:
rows = 1;
break;
default:
assert(false);
break;
}
return rows;
}
void UIScene_ContainerMenu::GetPositionOfSection(ESceneSection eSection,
UIVec2D* pPosition) {
switch (eSection) {
case eSectionContainerChest:
pPosition->x = m_slotListContainer.getXPos();
pPosition->y = m_slotListContainer.getYPos();
break;
case eSectionContainerInventory:
pPosition->x = m_slotListInventory.getXPos();
pPosition->y = m_slotListInventory.getYPos();
break;
case eSectionContainerUsing:
pPosition->x = m_slotListHotbar.getXPos();
pPosition->y = m_slotListHotbar.getYPos();
break;
default:
assert(false);
break;
}
}
void UIScene_ContainerMenu::GetItemScreenData(ESceneSection eSection,
int iItemIndex,
UIVec2D* pPosition,
UIVec2D* pSize) {
UIVec2D sectionSize;
switch (eSection) {
case eSectionContainerChest:
sectionSize.x = m_slotListContainer.getWidth();
sectionSize.y = m_slotListContainer.getHeight();
break;
case eSectionContainerInventory:
sectionSize.x = m_slotListInventory.getWidth();
sectionSize.y = m_slotListInventory.getHeight();
break;
case eSectionContainerUsing:
sectionSize.x = m_slotListHotbar.getWidth();
sectionSize.y = m_slotListHotbar.getHeight();
break;
default:
assert(false);
break;
}
int rows = getSectionRows(eSection);
int cols = getSectionColumns(eSection);
pSize->x = sectionSize.x / cols;
pSize->y = sectionSize.y / rows;
int itemCol = iItemIndex % cols;
int itemRow = iItemIndex / cols;
pPosition->x = itemCol * pSize->x;
pPosition->y = itemRow * pSize->y;
}
void UIScene_ContainerMenu::setSectionSelectedSlot(ESceneSection eSection,
int x, int y) {
int cols = getSectionColumns(eSection);
int index = (y * cols) + x;
UIControl_SlotList* slotList = NULL;
switch (eSection) {
case eSectionContainerChest:
slotList = &m_slotListContainer;
break;
case eSectionContainerInventory:
slotList = &m_slotListInventory;
break;
case eSectionContainerUsing:
slotList = &m_slotListHotbar;
break;
default:
assert(false);
break;
}
slotList->setHighlightSlot(index);
}
UIControl* UIScene_ContainerMenu::getSection(ESceneSection eSection) {
UIControl* control = NULL;
switch (eSection) {
case eSectionContainerChest:
control = &m_slotListContainer;
break;
case eSectionContainerInventory:
control = &m_slotListInventory;
break;
case eSectionContainerUsing:
control = &m_slotListHotbar;
break;
default:
assert(false);
break;
}
return control;
}