4jcraft/Minecraft.Client/Platform/Common/UI/UIComponent_Tooltips.cpp

518 lines
19 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIComponent_Tooltips.h"
UIComponent_Tooltips::UIComponent_Tooltips(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
for (int i = 0; i < XUSER_MAX_COUNT; i++) {
for (int j = 0; j < ACTION_MAX_MENU; j++) {
m_overrideSFX[i][j] = false;
}
}
// Setup all the Iggy references we need for this scene
initialiseMovie();
#ifdef __PSVITA__
// initialise vita touch controls with ids
for (unsigned int i = 0; i < ETouchInput_Count; ++i) {
m_TouchController[i].init(i);
}
#endif
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
if (InputManager.IsCircleCrossSwapped()) {
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = true;
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
IggyPlayerRootPath(getMovie()),
m_funcSetABSwap, 1, value);
}
#endif
}
std::wstring UIComponent_Tooltips::getMoviePath() {
switch (m_parentLayer->getViewport()) {
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
m_bSplitscreen = true;
return L"ToolTipsSplit";
break;
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
default:
m_bSplitscreen = false;
return L"ToolTips";
break;
}
}
F64 UIComponent_Tooltips::getSafeZoneHalfWidth() {
float width = ui.getScreenWidth();
float safeWidth = 0.0f;
#ifndef __PSVITA__
// 85% safezone for tooltips in either SD mode
if (!RenderManager.IsHiDef()) {
// 85% safezone
safeWidth = m_movieWidth * (0.15f / 2);
} else {
// 90% safezone
safeWidth = width * (0.1f / 2);
}
#endif
return safeWidth;
}
void UIComponent_Tooltips::updateSafeZone() {
// Distance from edge
F64 safeTop = 0.0;
F64 safeBottom = 0.0;
F64 safeLeft = 0.0;
F64 safeRight = 0.0;
switch (m_parentLayer->getViewport()) {
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
safeTop = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
safeBottom = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
safeLeft = getSafeZoneHalfWidth();
safeBottom = getSafeZoneHalfHeight();
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
safeRight = getSafeZoneHalfWidth();
safeBottom = getSafeZoneHalfHeight();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
safeTop = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
safeTop = getSafeZoneHalfHeight();
safeRight = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
safeBottom = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
safeBottom = getSafeZoneHalfHeight();
safeRight = getSafeZoneHalfWidth();
break;
case C4JRender::VIEWPORT_TYPE_FULLSCREEN:
default:
safeTop = getSafeZoneHalfHeight();
safeBottom = getSafeZoneHalfHeight();
safeLeft = getSafeZoneHalfWidth();
safeRight = getSafeZoneHalfWidth();
break;
}
setSafeZone(safeTop, safeBottom, safeLeft, safeRight);
}
void UIComponent_Tooltips::tick() {
UIScene::tick();
// set the opacity of the tooltip items
unsigned char ucAlpha = app.GetGameSettings(ProfileManager.GetPrimaryPad(),
eGameSetting_InterfaceOpacity);
float fVal;
if (ucAlpha < 80) {
// if we are in a menu, set the minimum opacity for tooltips to 15%
if (ui.GetMenuDisplayed(m_iPad) && (ucAlpha < 15)) {
ucAlpha = 15;
}
// check if we have the timer running for the opacity
unsigned int uiOpacityTimer = app.GetOpacityTimer(m_iPad);
if (uiOpacityTimer != 0) {
if (uiOpacityTimer < 10) {
float fStep = (80.0f - (float)ucAlpha) / 10.0f;
fVal =
0.01f * (80.0f - ((10.0f - (float)uiOpacityTimer) * fStep));
} else {
fVal = 0.01f * 80.0f;
}
} else {
fVal = 0.01f * (float)ucAlpha;
}
} else {
// if we are in a menu, set the minimum opacity for tooltips to 15%
if (ui.GetMenuDisplayed(m_iPad) && (ucAlpha < 15)) {
ucAlpha = 15;
}
fVal = 0.01f * (float)ucAlpha;
}
setOpacity(fVal);
bool layoutChanges = false;
for (int i = 0; i < eToolTipNumButtons; i++) {
if (!ui.IsReloadingSkin() && m_tooltipValues[i].show &&
m_tooltipValues[i].label.needsUpdating()) {
layoutChanges = true;
_SetTooltip(i, m_tooltipValues[i].label, m_tooltipValues[i].show,
true);
m_tooltipValues[i].label.setUpdated();
}
}
if (layoutChanges) _Relayout();
}
void UIComponent_Tooltips::render(S32 width, S32 height,
C4JRender::eViewportType viewport) {
if ((ProfileManager.GetLockedProfile() != -1) &&
!ui.GetMenuDisplayed(m_iPad) &&
(app.GetGameSettings(m_iPad, eGameSetting_Tooltips) == 0 ||
app.GetGameSettings(m_iPad, eGameSetting_DisplayHUD) == 0)) {
return;
}
if (m_bSplitscreen) {
S32 xPos = 0;
S32 yPos = 0;
switch (viewport) {
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
yPos = (S32)(ui.getScreenHeight() / 2);
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
xPos = (S32)(ui.getScreenWidth() / 2);
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
xPos = (S32)(ui.getScreenWidth() / 2);
yPos = (S32)(ui.getScreenHeight() / 2);
break;
default:
break;
}
ui.setupRenderPosition(xPos, yPos);
S32 tileXStart = 0;
S32 tileYStart = 0;
S32 tileWidth = width;
S32 tileHeight = height;
switch (viewport) {
case C4JRender::VIEWPORT_TYPE_SPLIT_LEFT:
case C4JRender::VIEWPORT_TYPE_SPLIT_RIGHT:
tileHeight = (S32)(ui.getScreenHeight());
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_TOP:
tileWidth = (S32)(ui.getScreenWidth());
tileYStart = (S32)(m_movieHeight / 2);
break;
case C4JRender::VIEWPORT_TYPE_SPLIT_BOTTOM:
tileWidth = (S32)(ui.getScreenWidth());
tileYStart = (S32)(m_movieHeight / 2);
break;
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_LEFT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_TOP_RIGHT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_LEFT:
case C4JRender::VIEWPORT_TYPE_QUADRANT_BOTTOM_RIGHT:
tileYStart = (S32)(m_movieHeight / 2);
break;
default:
break;
}
IggyPlayerSetDisplaySize(getMovie(), m_movieWidth, m_movieHeight);
IggyPlayerDrawTilesStart(getMovie());
m_renderWidth = tileWidth;
m_renderHeight = tileHeight;
IggyPlayerDrawTile(getMovie(), tileXStart, tileYStart,
tileXStart + tileWidth, tileYStart + tileHeight, 0);
IggyPlayerDrawTilesEnd(getMovie());
} else {
UIScene::render(width, height, viewport);
}
}
void UIComponent_Tooltips::SetTooltipText(unsigned int tooltip, int iTextID) {
if (_SetTooltip(tooltip, iTextID)) _Relayout();
}
void UIComponent_Tooltips::SetEnableTooltips(bool bVal) {}
void UIComponent_Tooltips::ShowTooltip(unsigned int tooltip, bool show) {
if (show != m_tooltipValues[tooltip].show) {
_SetTooltip(tooltip, L"", show);
_Relayout();
}
}
void UIComponent_Tooltips::SetTooltips(int iA, int iB, int iX, int iY, int iLT,
int iRT, int iLB, int iRB, int iLS,
int iRS, int iBack, bool forceUpdate) {
bool needsRelayout = false;
needsRelayout = _SetTooltip(eToolTipButtonA, iA) || needsRelayout;
needsRelayout = _SetTooltip(eToolTipButtonB, iB) || needsRelayout;
needsRelayout = _SetTooltip(eToolTipButtonX, iX) || needsRelayout;
needsRelayout = _SetTooltip(eToolTipButtonY, iY) || needsRelayout;
needsRelayout = _SetTooltip(eToolTipButtonLT, iLT) || needsRelayout;
needsRelayout = _SetTooltip(eToolTipButtonRT, iRT) || needsRelayout;
needsRelayout = _SetTooltip(eToolTipButtonLB, iLB) || needsRelayout;
needsRelayout = _SetTooltip(eToolTipButtonRB, iRB) || needsRelayout;
needsRelayout = _SetTooltip(eToolTipButtonLS, iLS) || needsRelayout;
needsRelayout = _SetTooltip(eToolTipButtonRS, iRS) || needsRelayout;
needsRelayout = _SetTooltip(eToolTipButtonRS, iRS) || needsRelayout;
needsRelayout = _SetTooltip(eToolTipButtonBack, iBack) || needsRelayout;
if (needsRelayout) _Relayout();
}
void UIComponent_Tooltips::EnableTooltip(unsigned int tooltip, bool enable) {}
bool UIComponent_Tooltips::_SetTooltip(unsigned int iToolTip, int iTextID) {
bool changed = false;
if (iTextID != m_tooltipValues[iToolTip].iString ||
(iTextID > -1 && !m_tooltipValues[iToolTip].show)) {
m_tooltipValues[iToolTip].iString = iTextID;
changed = true;
if (iTextID > -1)
_SetTooltip(iToolTip, iTextID, true);
else if (iTextID == -2)
_SetTooltip(iToolTip, L"", true);
else
_SetTooltip(iToolTip, L"", false);
}
return changed;
}
void UIComponent_Tooltips::_SetTooltip(unsigned int iToolTipId, UIString label,
bool show, bool force) {
if (!force && !show && !m_tooltipValues[iToolTipId].show) {
return;
}
m_tooltipValues[iToolTipId].show = show;
m_tooltipValues[iToolTipId].label = label;
IggyDataValue result;
IggyDataValue value[3];
value[0].type = IGGY_DATATYPE_number;
value[0].number = iToolTipId;
const std::u16string convLabel = convWstringToU16string(label.getString());
value[1].type = IGGY_DATATYPE_string_UTF16;
IggyStringUTF16 stringVal;
stringVal.string = convLabel.c_str();
stringVal.length = convLabel.length();
value[1].string16 = stringVal;
value[2].type = IGGY_DATATYPE_boolean;
value[2].boolval = show;
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
IggyPlayerRootPath(getMovie()),
m_funcSetTooltip, 3, value);
// app.DebugPrintf("Actual tooltip update!\n");
}
void UIComponent_Tooltips::_Relayout() {
IggyDataValue result;
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
IggyPlayerRootPath(getMovie()),
m_funcUpdateLayout, 0, NULL);
#ifdef __PSVITA__
// rebuild touchboxes
ui.TouchBoxRebuild(this);
#endif
}
#ifdef __PSVITA__
void UIComponent_Tooltips::handleTouchInput(unsigned int iPad, S32 x, S32 y,
int iId, bool bPressed,
bool bRepeat, bool bReleased) {
// app.DebugPrintf("ToolTip Touch ID = %i\n", iId);
bool handled = false;
// 4J - TomK no tooltips no touch!
if ((!ui.GetMenuDisplayed(ProfileManager.GetPrimaryPad())) &&
(app.GetGameSettings(ProfileManager.GetPrimaryPad(),
eGameSetting_Tooltips) == 0))
return;
// perform action on release
if (bReleased) {
switch (iId) {
case ETouchInput_Touch_A:
app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_X\n",
iId);
if (InputManager.IsCircleCrossSwapped())
InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_O);
else
InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_X);
break;
case ETouchInput_Touch_B:
app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_O\n",
iId);
if (InputManager.IsCircleCrossSwapped())
InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_X);
else
InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_O);
break;
case ETouchInput_Touch_X:
app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_SQUARE\n",
iId);
InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_SQUARE);
break;
case ETouchInput_Touch_Y:
app.DebugPrintf(
"ToolTip Map Touch to _PSV_JOY_BUTTON_TRIANGLE\n", iId);
InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_TRIANGLE);
break;
case ETouchInput_Touch_LT:
/* not in use on vita */
app.DebugPrintf("ToolTip no action\n", iId);
break;
case ETouchInput_Touch_RightTrigger:
app.DebugPrintf("ToolTip no action\n", iId);
/* no action */
break;
case ETouchInput_Touch_LeftBumper:
app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_L1\n",
iId);
InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_L1);
break;
case ETouchInput_Touch_RightBumper:
app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_R1\n",
iId);
InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_R1);
break;
case ETouchInput_Touch_LeftStick:
app.DebugPrintf("ToolTip no action\n", iId);
/* no action */
break;
case ETouchInput_Touch_RightStick:
app.DebugPrintf(
"ToolTip Map Touch to _PSV_JOY_BUTTON_DPAD_DOWN\n", iId);
InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_DPAD_DOWN);
break;
case ETouchInput_Touch_Select:
app.DebugPrintf("ToolTip Map Touch to _PSV_JOY_BUTTON_SELECT\n",
iId);
InputManager.MapTouchInput(iPad, _PSV_JOY_BUTTON_SELECT);
break;
}
}
}
#endif
void UIComponent_Tooltips::handleReload() {
app.DebugPrintf("UIComponent_Tooltips::handleReload\n");
#if defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
if (InputManager.IsCircleCrossSwapped()) {
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_boolean;
value[0].boolval = true;
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
IggyPlayerRootPath(getMovie()),
m_funcSetABSwap, 1, value);
}
#endif
for (unsigned int i = 0; i < eToolTipNumButtons; ++i) {
_SetTooltip(i, m_tooltipValues[i].iString, m_tooltipValues[i].show,
true);
}
_Relayout();
}
void UIComponent_Tooltips::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
if ((0 <= iPad) && (iPad <= 3) && m_overrideSFX[iPad][key]) {
// don't play a sound for this action
switch (key) {
case ACTION_MENU_A:
case ACTION_MENU_OK:
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
case ACTION_MENU_X:
case ACTION_MENU_Y:
case ACTION_MENU_B:
case ACTION_MENU_CANCEL:
case ACTION_MENU_LEFT_SCROLL:
case ACTION_MENU_RIGHT_SCROLL:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
} else {
switch (key) {
case ACTION_MENU_OK:
case ACTION_MENU_CANCEL:
// 4J-PB - We get both A and OK, and B and Cancel, so only play
// a sound on one of them.
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_A:
case ACTION_MENU_X:
case ACTION_MENU_Y:
// 4J-PB - play a Press sound
// CD - Removed, causes a sound on all presses
/*if(pressed)
{
ui.PlayUISFX(eSFX_Press);
}*/
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_B:
// 4J-PB - play a Press sound
// CD - Removed, causes a sound on all presses
/*if(pressed)
{
ui.PlayUISFX(eSFX_Back);
}*/
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_LEFT_SCROLL:
case ACTION_MENU_RIGHT_SCROLL:
// CD - Removed, causes a sound on all presses
/*if(pressed)
{
ui.PlayUISFX(eSFX_Scroll);
}*/
sendInputToMovie(key, repeat, pressed, released);
break;
case ACTION_MENU_PAGEUP:
case ACTION_MENU_PAGEDOWN:
case ACTION_MENU_LEFT:
case ACTION_MENU_RIGHT:
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
}
void UIComponent_Tooltips::overrideSFX(int iPad, int key, bool bVal) {
m_overrideSFX[iPad][key] = bVal;
}