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64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "IUIScene_InventoryMenu.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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IUIScene_AbstractContainerMenu::ESceneSection
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IUIScene_InventoryMenu::GetSectionAndSlotInDirection(ESceneSection eSection,
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ETapState eTapDirection,
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int* piTargetX,
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int* piTargetY) {
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ESceneSection newSection = eSection;
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// Find the new section if there is one
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switch (eSection) {
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case eSectionInventoryArmor:
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if (eTapDirection == eTapStateDown) {
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newSection = eSectionInventoryInventory;
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} else if (eTapDirection == eTapStateUp) {
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newSection = eSectionInventoryUsing;
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}
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break;
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case eSectionInventoryInventory:
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if (eTapDirection == eTapStateDown) {
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newSection = eSectionInventoryUsing;
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} else if (eTapDirection == eTapStateUp) {
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newSection = eSectionInventoryArmor;
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}
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break;
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case eSectionInventoryUsing:
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if (eTapDirection == eTapStateDown) {
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newSection = eSectionInventoryArmor;
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} else if (eTapDirection == eTapStateUp) {
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newSection = eSectionInventoryInventory;
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}
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break;
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default:
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assert(false);
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break;
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}
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updateSlotPosition(eSection, newSection, eTapDirection, piTargetX,
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piTargetY, 0);
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return newSection;
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}
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int IUIScene_InventoryMenu::getSectionStartOffset(ESceneSection eSection) {
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int offset = 0;
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switch (eSection) {
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case eSectionInventoryArmor:
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offset = InventoryMenu::ARMOR_SLOT_START;
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break;
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case eSectionInventoryInventory:
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offset = InventoryMenu::INV_SLOT_START;
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break;
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case eSectionInventoryUsing:
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offset = InventoryMenu::INV_SLOT_START + 27;
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break;
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default:
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assert(false);
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break;
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}
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return offset;
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} |