4jcraft/Minecraft.World/Level/Storage/LevelStorageSource.h

37 lines
1.4 KiB
C++

#pragma once
#include "../../Platform/stdafx.h"
class LevelSummary;
class ProgressListener;
class LevelData;
class LevelStorage;
class ConsoleSaveFile;
class LevelStorageSource
{
public:
virtual std::wstring getName() = 0;
virtual std::shared_ptr<LevelStorage> selectLevel(ConsoleSaveFile *saveFile, const std::wstring& levelId, bool createPlayerDir) = 0;
virtual std::vector<LevelSummary *> *getLevelList() = 0;
virtual void clearAll() = 0;
virtual LevelData *getDataTagFor(ConsoleSaveFile *saveFile, const std::wstring& levelId) = 0;
/**
* Tests if a levelId can be used to store a level. For example, a levelId
* can't be called COM1 on Windows systems, because that is a reserved file
* handle.
* <p>
* Also, a new levelId may not overwrite an existing one.
*
* @param levelId
* @return
*/
virtual bool isNewLevelIdAcceptable(const std::wstring& levelId) = 0;
virtual void deleteLevel(const std::wstring& levelId) = 0;
virtual void renameLevel(const std::wstring& levelId, const std::wstring& newLevelName) = 0;
virtual bool isConvertible(ConsoleSaveFile *saveFile, const std::wstring& levelId) = 0;
virtual bool requiresConversion(ConsoleSaveFile *saveFile, const std::wstring& levelId) = 0;
virtual bool convertLevel(ConsoleSaveFile *saveFile, const std::wstring &levelId, ProgressListener *progress) = 0;
};